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Mineforgian

RPG Attribute System

A lightweight RPG-style system that scales player attributes based on level.

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194
Обновлён
21 августа 2026 г.
Лицензия
Apache-2.0

Опубликован 17 августа 2024 г.

About

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RPG Attribute System is a lightweight progression mod that brings RPG-style character growth into Minecraft. As players level up, their core attributes automatically scale, making progression more rewarding while keeping the system simple, configurable, and optimized.

Discord YouTube GitHub CurseForge Modrinth

Documentation

Features

Feature Description
RPG Level Progression Player attributes automatically scale as the player levels up
Dynamic Attributes Health, damage, defense, speed, stamina, and other stats can increase with progression
Custom Attribute System Uses rewritten RPG progression logic rather than relying entirely on vanilla stat behavior
Configurable Scaling Growth formulas, multipliers, and progression requirements can be customized
UI Indicators HUD elements and tooltips help display attribute changes and progression
Items & Lore Includes progression-related items such as the Scroll of Rebirth
Multiplayer Support Designed to work in both singleplayer and multiplayer environments
Lightweight Built to provide RPG progression without unnecessary performance overhead

Progression

RPG Attribute System automatically improves player attributes as they progress.

Typical attributes include:

  • Health
  • Damage
  • Defense
  • Movement speed
  • Stamina
  • Additional configurable stats

The scaling system is configurable, allowing modpack creators and server owners to adjust how quickly attributes grow and how progression behaves.

Configuration

RPG Attribute System is designed to be flexible.

Depending on the version, configuration options may include:

  • Attribute growth multipliers
  • Level scaling formulas
  • Progression requirements
  • Maximum or minimum stat values
  • Individual attribute behavior
  • Gameplay balancing options

For detailed configuration information, see the official documentation:

https://nightbeam.gitbook.io/rpg-attribute-system/

Special Items

The mod also includes progression-related items and mechanics.

One example is the Scroll of Rebirth, which can be used to reset or rework player progression depending on the configured system.

Compatibility

  • Singleplayer
  • Multiplayer
  • Dedicated servers
  • Forge
  • NeoForge
  • Fabric on supported releases
  • Client + server
  • Modpacks

Supported Minecraft Versions

  • 1.20.1
  • 1.21.1
  • 26.1.2
  • 26.2

Requirements

Some versions of RPG Attribute System require JAUML as a library dependency.

Make sure you install the dependency required by the specific Minecraft version and loader you are using.

Showcase

Community & Support

License

RPG Attribute System is licensed under the Apache License 2.0.

You are free to use, modify, and redistribute RPG Attribute System in accordance with the terms of the Apache License 2.0.

Feel free to include RPG Attribute System in modpacks.

Ченджлог

4.2.2+neoforge-26.2Релиз26.2 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+fabric-26.2Релиз26.2 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+neoforge-26.1.2Релиз26.1.2 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+fabric-26.1.2Релиз26.1.2 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+neoforge-1.21.1Релиз1.21.1 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+fabric-1.21.1Релиз1.21.1 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+forge-1.20.1Релиз1.20.1 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.
4.2.2+fabric-1.20.1Релиз1.20.1 · 21 августа 2026 г.

RPG Attribute System 4.2.2 — Patch Notes

Release date: August 21, 2026

New Features

  • Server → client stats display sync: config/ras/stats_display.json colours and totals are now sent to players when they join a server (mirrors the existing items-lock sync pattern).

Bug Fixes

  • GUI text readability (ticket-0044): Book-style stat screens now draw a soft cream underlay behind text and use shadowed foreground rendering for improved contrast on parchment backgrounds. XP bar label text uses the cream palette instead of dark ink.
  • Stats display colours & sync (ticket-0164): Header, bonus-positive, and bonus-neutral colours from stats_display.json are applied on the Statistics overview. Server configuration syncs to clients on join.
  • Tolerant totals parser: totals entries that mistakenly use [labelEnd] instead of [idsEnd] after the [ids] block (as shown in older docs) are now parsed correctly.

Configuration

  • stats_display.jsonheader_color, bonus_positive_color, bonus_neutral_color, and totals affect the Statistics tab only.
  • After changing the server file, players must re-join to pick up new colours or totals on clients.

Compatibility

  • Minecraft 1.20.1 (Fabric + Forge), 1.21.1 (Fabric + NeoForge), 26.1.2 (Fabric + NeoForge), 26.2 (Fabric + NeoForge).
  • No world or player-data migration required.

Upgrade Notes

  • Update all loader JARs to 4.2.2 together on clients and servers.
  • Single-player and client-local configs are unchanged; multiplayer servers should edit config/ras/stats_display.json on the host and have clients re-join after changes.

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