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Mineforgian

Rot Timer

Adds realistic food spoilage, barrel storage bonuses, temperature-based decay, and long-lasting canned stew for a deeper survival experience.

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1K
Подписчики
11
Обновлён
20 августа 2026 г.
Лицензия
MIT

Опубликован 5 сентября 2025 г.

curseforge github fabric

Rot Timer — Survive Smarter

Every bite counts. Fresh foods spoil quickly, barrels extend their life, and canned meals are the ultimate survival choice.


Features

Food Spoilage System

All edible food in your inventory will eventually spoil and turn into Rotten Flesh. The spoil timer starts the moment food enters your inventory.

  • Base spoil time: 48,000 ticks (~2 in-game days)
  • Only triggers server-side — no client lag
  • Stacks of the same food share the oldest spoil timestamp

Temperature System

Biome temperature directly affects how fast food decays:

Biome Effect
Cold (tundra, snow biomes) Food lasts 4× longer
Cool (taiga, mountains) Food lasts 1.33× longer
Normal (plains, forest) No change
Hot (desert, nether) Food spoils 2× faster

Plan your routes wisely — hauling food through the Nether is a gamble.

Barrel & Chest Storage

Place food in barrels to double its shelf life. Chests also slow spoilage. Containers near players are automatically scanned for spoilage — no redstone or manual triggers needed.


Configuration

A Rottimer.toml config file is generated on first launch. Server admins and modpack creators can customize everything:

[general]
base_spoil_ticks = 48000        # Ticks before food spoils
container_scan_interval = 200   # How often to scan containers
container_scan_radius = 4       # Scan radius around player

[multipliers]
barrel = 2.0    # Barrel storage multiplier
chest = 1.0     # Chest storage multiplier
tinkan = 5.0    # Canned food multiplier

[temperature]
cold = 4.0      # Cold biomes (tundra, snow)
cool = 1.33     # Cool biomes (taiga)
normal = 1.0    # Normal biomes
hot = 2.0       # Hot biomes (desert, nether)

# Custom multipliers for modded food: "modid:itemid=multiplier"
[custom_items]
"farmersdelight:ham" = 0.8
"farmersdelight:dried_kelp" = 3.0

# Items that never spoil: "modid:itemid"
[blacklist]
"minecraft:golden_apple" = true
"minecraft:enchanted_golden_apple" = true

Ченджлог

1.0.1Бета1.21.1 · 20 августа 2026 г.

Rot Timer 1.0.0 — Fabric 1.21.1

First release on Fabric!

  • Food spoilage system — all food rots after configurable time
  • Temperature-based spoil rates (cold biomes = slower, hot = faster)
  • Container scanning (chests, barrels) with storage multipliers
  • Tinkans (canned food) last 5x longer
  • Configurable via config/rottimer.json
  • Items: Cheese, Chicken Leg, Farsh, Flour, Pasta, Jam, Tinkans, Tomato crop
0.0.7Релиз1.20.1 · 19 августа 2026 г.

Rot Timer 0.0.7

New Features

  • Configuration system — full Rottimer.toml config file generated on first launch
  • Custom item multipliers — set per-item spoil rates for modded food (e.g. farmersdelight:ham=0.8)
  • Item blacklist — prevent specific foods from spoiling (golden apples excluded by default)
  • Configurable temperature multipliers — adjust how biome temperature affects spoilage
  • Configurable barrel/chest/tinkan multipliers — tune storage bonuses

Improvements

  • Barrel/chest scan interval and radius now configurable
  • Base spoil ticks now configurable (default: 48000)
  • Default Farmer's Delight examples included in config

Bug Fixes

  • Fixed barrel/chest spoilage system (was broken in previous versions)
  • Fixed TINKAN multiplier stacking (5×5 → correct 5×)
1.20.1Релиз1.20.1 · 26 октября 2025 г.

🧊 Rot Timer v0.0.6 — “Hot & Cold Update” 🌡️ New Features

Temperature-based food spoilage system Food now spoils depending on the biome temperature:

In cold biomes, food spoils up to 4× slower ❄️

In hot biomes, it spoils up to 2× faster 🔥

Storage support: Food now spoils not only in the player’s inventory but also in barrels and chests. (No more eternal food stashes 😏)

🥫 Balance Changes

Canned food (Tinkan, TinkanFish, TinkanChicken, TinkanTomato) Now spoils 5× slower than regular food. (Smart survival 💪)

Barrels slow down food spoilage by 2× compared to player inventory.

⚙️ Optimization

Rewritten spoilage system for better performance.

Reduced tick checks and improved overall stability.

Works more smoothly both in singleplayer and on servers.

🐛 Bug Fixes

Fixed issue where food didn’t spoil in chests.

Fixed rare bugs with invalid CreatedTime tags.

1.20.1Релиз1.20.1 · 19 октября 2025 г.

Farmer villager trade

1.20.1Релиз1.20.1 · 8 октября 2025 г.

Changelog: After eating a chicken leg, a bone appears.

1.20.1Релиз1.20.1 · 5 октября 2025 г.

ReDesign Tomato and cheese. Add items Jar, Add food Chicken Leg, Cherry and Cherry Jam.

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