
ReSync
Node-Based game engine for Minecraft
- Загрузки
- 89
- Подписчики
- 3
- Обновлён
- 10 июня 2026 г.
- Лицензия
- MIT
Опубликован 2 мая 2026 г.
Text Version
ReSync - Game Engine for Minecraft
Design server GUIs, create custom items, blocks, and armor, customize tabs and scoreboards, and control all events in a user-friendly editor.
Visual Editing Replace 50+ config files with easy and dynamic node-based visual editing, the right way.
ReSync Systems
• Custom WorldGen
• World Management
• Content Creation
• GUI Designer
• Tab Designer
• Scoreboard Designer
Powered by over 1,200 nodes, ReSync utilizes Remotely as its client.
Remotely
You need Remotely in order to use ReSync. Remotely is available as a Minecraft mod or a native Desktop App, and both are cross-platform.
Reactor Hosting - Get The Most Out Of Remotely!
Ченджлог
1.3.0Релиз26.1, 26.1.1, 26.1.2 · 10 июня 2026 г.
Oi! Planting some advancement trees aren't ya?
ReSync now supports creating custom Advancement Trees and custom Dialogs, as well as many fixes to recipes/chats/etc Changes to the file structure and formatting have been made, so make sure to BACKUP YOUR FILES before updating!
Happy Rebinding!
1.2.0Релиз26.1, 26.1.1, 26.1.2 · 2 июня 2026 г.
Added
- Added the Chat module with channels, formats, rules, private messages, mentions, ignore lists, channel membership, cooldowns, chat spy support, and new chat flow nodes and events.
- Added the MOTD module with profile-based server list MOTDs, icon support, and live MOTD rendering through ReText.
- Added the Recipe module for custom shaped, shapeless, furnace, blasting, smoking, campfire, stonecutter, and smithing recipes using custom content items and vanilla/provider items.
- Added the Message Rewrite module for join, quit, death, kick, and ProtocolLib-backed message customization with predicates and flow hooks.
- Added ReTextService for MiniMessage, legacy color codes, placeholders, animations, and text template rendering.
- Added unified JSON resource storage and packet routing through FlowResourcePacketRouter, JsonAssetStore, and ReSyncResourceCatalog for chat, MOTD, recipe, message, and text template resources.
- Expanded chat and permission migrated node catalogs and added chat and permission flow handlers.
Changed
- Consolidated Remotely packet handlers into unified FlowResourcePacketHandler and FlowResourcePacketRouter instead of separate GUI, scoreboard, tab, custom content, and metadata handlers.
- Improved custom content storage, flow storage, and world generation storage to work with the new managed resource system.
- Expanded ReSync commands and resource diagnostics for the new customization and content resource types.
1.1.0Релиз26.1, 26.1.1, 26.1.2 · 28 мая 2026 г.
Added
- Added packet-based ReSync connections for Remotely and RemotelyMod, including plugin message bridging, chunked envelopes, session tracking, and frame sending.
- Added packet-based GUI and scoreboard subscriptions so Remotely can receive live ReSync UI state more reliably.
- Added the beta ReSync Extension API with extension registration, extension storage, option catalog providers, node definitions, extension data, and extension manager support.
- Added the ReQuest example extension as a working API example with quest profiles, quest state, commands, handlers, modules, and custom node definitions.
- Added player facet metadata/state tracking and player tracking services for richer live project context.
- Added option catalog and node registry packet handling so Remotely can load extension and built-in node data dynamically.
- Added custom content metadata and compatibility support for ReSync custom content projects.
- Added GUI item command actions.
- Added an improved Leap To Location node.
- Added built-in generator registration support through the ReSync world generation path.
Changed
- Restructured ReSync file and content management across flow storage, custom content storage, world generation storage, metadata, and packet handlers.
- Improved Flow runtime reliability through stronger mutations, execution context handling, type adaptation, JSON family behavior, and migrated node definitions.
- Improved custom content graph compatibility and listener behavior.
- Improved connection management around sessions, channel registration, chunk modules, world modules, player tracking, and ReSync server startup.
- Improved Flow registry and plugin loading so extensions can contribute nodes and option catalogs through the new API.
- Improved Remotely integration for GUI, scoreboard, player, node registry, option catalog, and custom content synchronization.
Fixed
- Fixed broken ReSync file storage paths for flows, custom content, and world generation projects.
- Fixed flow reliability issues in custom content, ability effects, entity actions, player actions, JSON handling, and migrated node catalogs.
- Fixed invisible player messages when multiple text formatting operations are used.
- Fixed double log prefixing.
- Fixed numeric logic comparisons so
0,"0", and0.0are handled consistently. - Fixed ReSync connection issues in the packet-based Remotely bridge.
- Fixed GUI and scoreboard subscription behavior over packet-based connections.
1.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 6 мая 2026 г.
- Feat: More Node Families And Fixes.
- Feat: Optional Reset Velocity.
- Fix: Event Flows Not Handled Properly.
- Feat: Debug Mode.
1.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 3 мая 2026 г.
ReSync 1.0.0 | Needs Your Testing!
- Custom Content (Items, Blocks, Armor) Creation.
- Custom WorldGen.
- Nexo Integration.
- Data driven nodes.
- Node "Families"
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