
Requiem
Completely changes the death system by adding new mechanics such as player souls and undead possession
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- 88K
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- 450
- Обновлён
- 1 января 2023 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 9 декабря 2020 г.
What is Requiem?
Requiem is a Minecraft (Java Edition) mod aiming at removing the continuity break resulting from death.
In vanilla Minecraft, dying is bland and can be frustrating: you lose all your items and get redirected
to a menu where you can choose to reappear at your spawn point or quit the game.
With Requiem installed however, this immersion-breaking menu is removed and dying gives place to various gameplay elements.
Why would you want to use it?
As explained above, Requiem is great for players willing to make death a little different from most games. Additionally, Requiem has other benefits and features that other players can enjoy:
- Explorers wanting to venture far in their world, only to be retained by their death leading back to their respawn point. As such, Requiem allows an infinite journey, so you don't have to walk the same path twice.
- Players searching to change their playstyle by roleplaying an undead, fleeing sunlight, drowning endlessly in the ocean or eventually searching for preys to feast on.
- And players wanting to experience this new Death, while having friends not willing to. The mod allows both death systems,Vanilla and Requiem, to coexist in the same world at the same time, depending on each player's needs.
Features
Requiem has a wiki! All the latest features should be detailed there.
Mod Interactions
- Origins:
- when installed, the choice between mortal and demon is done through the Origins selection screen instead of through a dialogue at first death
- when outside of a regular player body, origin powers are all disabled
- Eldritch Mobs:
- Eldritch mobs cannot be possessed
- Golems Galore:
- All modded golems can be possessed by default
- Better Nether:
- Jungle skeletons can be possessed by default
Known Incompatibilities
- First Person Mod: Makes the possessed mob appear in first person, blocking the sight.
- Optifine/Optifabric: Incompatible with Requiem.
Admin Commands
Requiem adds a few admin commands to make testing the mod or helping clueless players more easily.
All Requiem commands start with /requiem. Most of them take an optional player argument. If that argument is not given, the target
of the command will be the command executor.
/requiem remnant/requiem remnant set <true|false> [player]: sets the remnant status of a player. (Remnants are called demons in the lore, they turn into ghosts when they die)/requiem remnant query [player]: queries the remnant status of a player.
/requiem soul/requiem soul set <true|false> [player]: sets the soul status of a remnant player./requiem soul query [player]: queries the soul status of a player
/requiem possession/requiem possession start <mob> [player]: makes the player start possessing a mob, if they are already a soul./requiem possession stop [player]: stops an ongoing possession on the specified player.
On top of those commands, Requiem adds a few gamerules to help customize a server's gameplay:
requiem:showPossessorNameTag: if set totrue, shows the name of the possessor above the head of possessed entities. (default:false)requiem:startingRemnantType: can be set toFORCE_REMNANTorFORCE_VANILLAto enforce all players to be respectively a demon or a normal player at the start of the game. (default:CHOOSE)
FAQ
Why are mob drops worse when I am possessing something ? Your prey was killed by a mob, not by a player. To improve your situation, you can try finding a Humanity enchant book in a nether fortress.
Why did you choose Fabric to make this mod ? Simply put, we find Fabric way easier to work with for this kind of project. We will not port the mod to forge ourselves, but will welcome anyone who offers to do so.
Why does it not launch ? Either you forgot to install Fabric API, or Requiem is not yet available for the version you are trying to use. If it's the latter, you can politely inform us in the comments.
Ченджлог
2.0.0-beta.16Бета1.19.2 · 1 января 2023 г.
No changelog was specified.
2.0.0-beta.15Бета1.19.2 · 25 сентября 2022 г.
Version 2.0.0 - Beta 15
- Added 3 new loot conditions and 3 new predicates for use in commands and datapacks
- Big dripleafs no longer detect vagrant players
- Fixed Eldritch Mobs compatibility
- Fixed remnant origins from the main Origins layer (e.g. Pandemonium's wandering spirit or Mischief's ratified) being replaced with the vagrant origin
- Fixed inventory desync from special remnant types that trigger instant possession
- Fixed requiem's biome extension to loot table location predicates being able to load chunks
see full changelog here
2.0.0-beta.14Бета1.19.2 · 14 сентября 2022 г.
Version 2.0.0-beta 14
- Updated to 1.19.2
- Turning mortal while in another player's body is now strongly discouraged
- Vagrant players no longer emit vibrations
- Dissociating while crawling will no longer teleport you above the ceiling
- Localized gamerule values in the gamerule editing GUI
- Tweaked the effect when a released soul merges with its body
- Ethereal morticians now fade out before they despawn from their obelisk being broken
- Updated Chinese localization (credits to Touch Night)
- Fixed morticians' conversion trade being available while vagrant
- Fixed crosshair being always colored as if in the End when attempting to possess an enderman
- Fixed Trinkets API's extra slots getting linked with the main hand slot
- Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
- Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
- Fixed origins compatibility
see full changelog here
2.0.0-beta.13Бета1.19.1 · 2 августа 2022 г.
2.0.0-beta.12Бета1.19 · 27 июля 2022 г.
Version 2.0.0 - Beta 12
- Added support for frog possession, allowing charged jumps and pulling entities with their tongue
- Fixed saddled horses being unable to jump while possessed
- Fixed creative soul vessels always failing when the player had attrition
- Updated automatone, fixing a random crash caused by player shells
2.0.0-beta.11Бета1.19 · 18 июля 2022 г.
Version 2.0.0 - Beta 11
- Fixed a mixin crash at launch
- Updated Chinese localization
2.0.0-beta.10Бета1.19 · 17 июля 2022 г.
Version 2.0.0 - Beta 10
- Updated to 1.19
- Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org. Also note that you now need Quilt Standard Libraries instead of Fabric API.
- You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
- Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
- Obelisk runestones now show how much power they get from the surrounding soul blocks
- Experience now stays with your soul instead of with your body when you split
- Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
- Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
- Fixed soul rifts breaking in all sorts of ways
- Fixed possessed mobs going ZOOM when swimming with Origins installed
- Fixed splitting not respecting the
requiem:possessionKeepInventorygamerule - Fixed vagrant players activating weighted pressure plates
- Fixed possessed chicken outright flying instead of falling slowly
- Fixed reclamation displaying particles when applied by obelisks
- Fixed mob limbs moving twice as fast as they should
- Fixed possessed mobs picking up items on their own, fixing some duplication issues
- Fixed selected slot desync when merging with a shell
2.0.0-beta.8Бета1.18.2 · 30 мая 2022 г.
Version 2.0.0 - Beta 8 Updated to 1.18.2
- Fixed origins compatibility
- Fixed rifts flat out not working
- Fixed the pure vessel's model
- Updated Automatone
- Fixes advancements being broadcasted by shells
- Fixes shells preventing players from sleeping
- Updated the Chinese localization (thanks Ice_BingQI !)
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