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Mineforgian

Repair Cost Remover

Removes any repair cost when entering an inventory or being selected. 100% prevents Too Expensive in survival.

Загрузки
615
Подписчики
9
Обновлён
23 октября 2025 г.
Лицензия
MIT

Опубликован 14 марта 2025 г.

Applying this onto a survival world will remove any repair cost component in two instances:

  • when being selected in an inventory (i.e. being dragged by the player cursor)
  • when a player's inventory updates (detects items up to 255 in repair cost) Both of these combined will 100% prevent the "Too Expensive" message for ever potentially appearing, be that from using the anvil once or doing multiple repairs/enchanting on the anvil at once.

Currently works for 1.20.5 to 1.21.10

Ченджлог

2.4Релиз1.21.8, 1.21.9, 1.21.10 · 23 октября 2025 г.

Massively improved lag on datapack as whole.

  • Function to edit items in the player cursor now only fires if the item has any repair cost above 0, and only checks every 5 ticks instead of every tick.
  • Inventory edit functions now ignores items that have repair cost of 0, removing all unneeded item processing.
2.3Релиз1.21.8, 1.21.9, 1.21.10 · 21 октября 2025 г.

Another fix, and after a full test, fully works now in survival gameplay.

2.2Релиз1.21.8, 1.21.9, 1.21.10 · 21 октября 2025 г.

EDIT: Apologies, this is also broken. Use 2.3

Quick fix to allow inventory functions to properly trigger repeatedly again

2.1Релиз1.21.8, 1.21.9, 1.21.10 · 21 октября 2025 г.

EDIT: This version has an error, use the 2.2 version.

Updated pack format with the newer format introduced in 1.21.9+

Still supports prior versions.

2.0Релиз1.21.3, 1.21.4, 1.21.5 · 24 мая 2025 г.
  • Added dedicated support for 1.21.5
  • Fixed an error that resulted in items sometimes not stacking with others arbitrarily.
1.0Релиз1.21.2, 1.21.3, 1.21.4 · 14 марта 2025 г.

Initial release.

Removes repair cost component from items upon entering the player's inventory or when being selected onto the player cursor within any inventory.

Removes the Too Expensive mechanic from appearing all possible instances in survival.

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