
Reign
Professions, trade, kingdoms and vassalage. Become a king or serve your lord.
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- Подписчики
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- Обновлён
- 8 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 3 октября 2024 г.
Translated to [ ENG | RU ]. Reign is in active development, so bugs may happen. If you want to follow development or join testing, read the developer diary and visit our test server [RU]. 
Reign
Reign is a medieval kingdom mod for Minecraft. It adds professions, market economy, vassalage, Houses, domains, religions, world eras, politics, and a living capital that must be maintained by the Crown.
Become a King, rule as a Lord, serve as a Knight, work as a craftsman, or remain a free person outside the feudal order.

Profession System
Players can choose one main profession and one additional profession. Professions define what a player can craft, gather, trade, and specialize in. To open the profession window, press [J].

List of professions
Main professions
Woodcutter

- Cuts trees without penalties.
- Trees cut from the root can fall whole.
- Supplies logs and coal to the market.
Smith

- Crafts armor, tools, and weapons for other professions.
- Repairs tools on the grindstone.
- Supplies tools and armor to the market.
Miner

- Mines ores and minerals.
- Other players cannot properly extract resources from ores.
- Supplies ores and raw materials to the market.
Farmer

- Grows crops and works with food production.
- Supplies food to the market.
Cowboy

- Works with cattle.
- Tames and handles horses.
- Supplies meat and animal products to the market.
Professions depend on each other. A smith needs ore from miners and coal from woodcutters. Miners need tools from smiths. Everyone needs food from farmers and cowboys.
Additional professions
Fisherman

- Can fish more effectively.
- Gains more experience from fishing.
Enchanter

- Can use the enchantment table.
- Works with magical books and enchantments.
Alchemist

- Brews potions.
- Other professions cannot properly use brewing mechanics.
Soldier

- Has improved combat capabilities and survivability.
Hunter

- Gets more loot from wild and hostile creatures.
Each profession has levels from 0 to 5. Leveling up requires vanilla experience. A player can abandon a profession, but doing so resets its progress.
Market and Economy
Reign has four coin types: copper, silver, gold, and platinum. Each higher coin is worth 16 of the previous one.
The capital is the center of the economy. Markets, buyers, treasury blocks, rental blocks, and royal administration are built around it. As long as the capital treasury has enough money, the capital remains protected and under royal control.

Capital blocks
Trader Point
A block where players sell resources for coins. Sold goods enter the market supply and can later be bought by other players.
Market
A block where players buy goods supplied by others. Prices are affected by market stock and royal taxes.
Treasury
The place where royal tax income is stored. It is used to maintain the capital.
Hoarder
Exchanges junk items for copper coins.
King Table
Used for royal documents, licenses, rental agreements, and contracts.
Private Shop
Allows private trade between players.
Rental Block
Used to grant rental rights in the capital. Rental permissions allow players to build in assigned capital plots.
Black Market Labor
Trader Points can also be placed outside the capital to sell profession coins. Outside the capital, profession coins are sold for half price and do not pay tax to the King.
World Evolution
At the start of the game, many features and resources are locked. The world develops through Eras. Each new Era unlocks more resources, professions, mechanics, and dimensions.
There are 10 stages divided into three periods:
- Early Middle Ages
- High Middle Ages
- Late Middle Ages

Fund
The Fund is the central block of the capital. Donating platinum coins to the Fund advances the world to the next Era.
Houses, Domains and Vassalage
Players can create and join noble Houses. Houses are political groups with their own hierarchy, domains, influence, traditions, doctrines, religion, treasury, and territorial protection.
At the start of the game, up to 4 Houses can exist. Later Eras increase this limit.
Titles in the Kingdom
Lord
The founder and ruler of a House. Lords can own the First Domain, claim influence, choose House traditions, and compete for the Crown.
Knight
A vassal of a Lord. A knight can create and rule a domain inside the House.
Serf
A member of a domain who serves a Lord or Knight.
Freeman
A player who does not belong to any House.
Domains are protected lands with a suspicion system. Intruders who break or place blocks on foreign territory can become suspicious and may later be declared wanted by the House.
House Traditions and Doctrines
Houses can choose a Tradition: a permanent structure that defines how the House is organized. Some Traditions focus on many people, some on knights, trade, war, authority, or craft.
Houses can also choose Doctrines: powerful strategic bonuses that define their long-term direction, such as stronger borders, cheaper upkeep, faster expansion, or more influence.
Religions
Domains can follow one of several religions:
- Asceticism
- Order
- Chaos
- Abundance
- Atheism
Religion is chosen through the Incubator or Knight Obelisk. Each domain has zeal. If zeal is high enough, religious bonuses work. Divine tasks can increase zeal, while sins reduce it.
Religion spread affects the whole world. Reign also supports cross-server religion statistics through /religion.
Religion themes
Asceticism
Simple life, discipline, survival, and rejection of excess. It empowers simple tools, reduces food needs, and grants daily experience based on spread.
Order
Law, hierarchy, stability, and the struggle against Chaos. It weakens Chaos, reduces capital upkeep, strengthens Order domains, and helps complete world events by reducing required resources.
Chaos
Curses, rebellion, murder, sabotage, and instability. Chaos gains combat and curse-based advantages, but becomes weaker if it spreads too widely or if Order becomes stronger.
Abundance
Wealth, production, feasting, and trade. It improves profession coin sales and grants influence, but increases food and jewelry upkeep.
Crown and Politics
Positions at Court
King

A Lord wearing the Crown. The King rules the kingdom, sets taxes, appoints officials, manages the capital, and represents the realm.
Right Hand
The King’s most trusted Lord. Can act on behalf of the King in many royal matters.
Marshal
A knight or lord responsible for pursuit, prison access, and public order.
Treasurer
Manages the treasury and taxes.
Architect
Can build and manage construction in the capital.
Clerk
Handles documents and capital rentals.
The Crown can be challenged. If unbound Lords gather near the Fund with enough influence, they can create a new Crown.
Foreign policy also exists through /king external: the King or Right Hand can support or condemn another kingdom through cross-server interaction.
In-Game Guidebook
Reign includes an in-game guidebook with explanations of professions, Houses, domains, religions, world events, economy, and many other mechanics.
The old Patchouli book is also supported if Patchouli is installed.

Installation
Move the downloaded file into the /mods folder.
To set up a world, create a new world and choose a place for the capital. A moderator with OP permissions must run:
/reign capital set
- Create new crown (ID++):
/king create
- For the test, you can set the desired Era of the world..
/reign era set (value)
Each crown has its own ID. If the crown was lost, the moderator can create a new one with this command. Then the previous crown will lose its value.
The mod has a built-in guide that appears once you install Patchouli
, with lots of interesting content!
🧩 Addons
You can support the development by buying me a cup of coffee. ☕

Ченджлог
0.8.1Релиз1.20.1 · 8 июля 2026 г.
Update 0.8 - Houses and Faith
Patch 0.8.1
- Added House Traditions: different models of hierarchy and House development.
- Added House Doctrines: powerful strategic bonuses unlocked through influence and authority coins.
- Added domain religions: Asceticism, Order, Chaos, Abundance, and Atheism.
- Added zeal and daily divine tasks. Complete tasks to strengthen your domain’s faith and keep religion bonuses active.
- Added cross-server religion statistics through /religion.
- Added a new in-game guidebook.
- Added domain treasuries and three levels of land protection: low, medium, and high expenses.
- Added the ability to create a new Crown with /king crown create, if unbound lords holding 66% of total influence gather near the Fund.
- Added foreign policy through /king external: the King or the Hand can support or condemn a neighboring kingdom.
- Added the labor black market: buyers can be placed outside the capital, but profession coins sell for 50% of their value.
- Reworked profession coin economy: prices were adjusted, demand grows slower, and demand between professions is now connected.
- Added /house view to inspect basic House information.
- Order reduces capital upkeep and helps with world events by lowering required resources.
- Abundance improves profession coin sales and grants influence, but increases food and jewelry upkeep.
- Asceticism reduces food upkeep, empowers simple tools, and grants daily experience based on faith spread.
- Chaos gains combat and curse-based advantages, but weakens if it becomes too widespread or if Order is stronger.
- Increased incubator needs cap from 4096 to 8192.
0.7.26Релиз1.20.1 · 25 мая 2026 г.
Update 0.7 - Capital and Lands
Patch 0.7.26
- From now on, declaring a royal / domain-wide wanted notice requires 1 power coin.
- Added integration with the SmallShips mod — ships can now be locked with a padlock, and a safe port can be created in the capital. Ships can be lockpicked and stolen.
- A mage must now hold shift to remove enchantments from a book.
- Fixed issues with capital duping when interacting with mechanics from Farmer's Delight (bark) and Sooty Chimneys (black dye).
- Fixed a smithing dupe when combining two identical items.
- Fixed a pricing bug in player-run shops.
- Expanded the list of modded ores for the miner.
- Fixed a netherite mining bug.
- Fixed a bug where the First Domain could be deleted when exceeding the knight domain limit.
- Fixed a bug with pardoning non-existent players.
- The Chancellor can now place and remove rental blocks.
- When holding the Chancellor's quill, rental blocks are highlighted and visible through walls.
- Added manual claiming of up to 64 domain chunks using power coins — requires at least 2 adjacent allied chunks. To claim, click on a chunk while having enough power coins in your inventory. Cost: between 3 and 1 coin.
- A copper key can now remove a lock if you have access. The key is consumed, and the lock drops.
- Capital discontent now decreases when the situation improves.
- Capital discontent growth now depends on the crown's legitimacy.
- The Marshal and the Hand are automatically dismissed if their titles no longer match the position.
- In the capital, a player without access can no longer place or take a book from a lectern.
- Added integration with Ars Elixirum.
- Many new bugs inside.
0.7.24Релиз1.20.1 · 29 апреля 2026 г.
Update 0.7 - Capital and Lands
Patch 0.7.24
- The chance of being sent to the Royal Prison after natural deaths is now equal to Crown Legitimacy.
- The base escape chance of 10% has been removed. The daily chance of escaping from the Royal Prison now varies from 10% to 0%, depending on Crown Legitimacy.
- Added a surname function (surname-postfix).
- Added a Royal Guard mechanic.
- Added a command to view builders: /builders
- Added a command to view guards: /guards
- Improved notifications and domain checks
- Improved House auto-sync logic.
- The Incubator now accepts fish from the Tide 2 mod.
0.7.23Релиз1.20.1 · 8 апреля 2026 г.
Update 0.7 - Capital and Lands
Patch 0.7.23
- Added guard notifications about entering foreign territory.
- Fixed the priority of the Royal Prison when attempting to transfer a player to the prison of a destroyed House.
- Fixed a loophole for escaping prison using knockdowns from third-party mods.
- Golden Age no longer grants luck.
- Completely reworked the Fishing branch - level now affects the speed of catching fish, not the "chance of breaking off".
- Added Fishing integration with the Tide-2 mod.
- Added the /court command - view the Royal Court.
- Added display of goods in private shops.
- Changed the behavior logic of ender pearls in the domains.
- Recovery from potions has been accelerated by 40%.
- Adjusted the growth rate of demand for profession coins.
- Fixed a bug where residual presence in the team chat after leaving the House.
- Changed the calculation principle for the daily entry. • Fixed bugs with mine bindings in knightly holdings.
- English localization has been updated.
0.7.22Релиз1.20.1 · 13 марта 2026 г.
Update 0.7 - Capital and Lands
Patch 0.7.22
- Accepting a serf into a House now costs 1 reign coins, while baptizing a knight costs 8 Coins.
- Added a new event, "Drought." The event now integrates with Farmer Delight: fertile fields will still produce crops during a drought, but can revert to normal fields.
- The plague now only has an acute infection phase during the event.
- The "Great Famine" event has been reworked.
- Creating a new House now rewards 4 reign coins.
- Lords who have sworn allegiance to the crown now give 1 of 3 Coins of Power for logging in daily to the royal domain.
- The chance of finding a mine has been doubled.
- Fixed bugs with the "Golden Age" and "Colonization" events.
- Fixed a bug preventing non-miners from mining netherite.
- Fixed a UI bug when hacking a hatch. • IronSpell's spell integration has been disabled in the capital.
- Old bugs have been replaced with new ones.
0.7.21Релиз1.20.1 · 8 февраля 2026 г.
Update 0.7 - Capital and Lands
Patch 0.7.21
- Fixed a bug where projectiles could break frames in the capital.
- Iron Spells can no longer be used in the capital.
- Fixed a server crash when winning the "Golden Age" event.
- Decreased the victory cost for the "Golden Age" and "Colonization" events.
- Increased the victory cost for the "Great Famine" event.
- Added configs for adjusting House needs, ender pearls, and dynamite in the capital and holdings.
- Added new logging commands.
- Added new bugs.
0.7.20Релиз1.20.1 · 25 января 2026 г.
Update 0.7 - Capital and Lands
Patch 0.7.20
- Added a world events system.
- Implemented the 9 world events described above.
- Added disease, infections, and the "Plague" effect.
- Added a potion of mixture and the "Recovery" effect.
- Alchemist level 5 gained the Plague Immunity skill.
- Added a protected hatch.
- Added a payment system for free citizens.
- Implemented an event API.
- Added functionality in the Strategist block for ReignGuard.
- Fixed a dupe using search.
- Increased the chance of finding a mine in poor lands.
- Fixed a number of bugs related to mines.
- Fixed a capital rent collision that caused owners of some territories to reset.
- Removed honey concentrate and all blindness and weakness mechanics in the Nether.
- Fixed Russian localization errors.
- Fixed a bug causing the Deep Shale Miner to dig slowly through deep rock.
- Added a bunch of bugs. Probably.
0.7.19Релиз1.20.1 · 24 декабря 2025 г.
Update 0.7 - Capital and Lands
Patch 0.7.19
- Added a Royal Hunt system.
- Added new House prison notifications.
- Ender pearls can no longer be dropped on Houses lands.
- Fixed a bug with block harvesting for non-farmers.
- Added display of player imprisonment in the inventory UI.
- For developers: added events (ReignEvents)
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