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Mineforgian

Roughly Enough IDs

Removes the biome, item & block ID limits using the 1.13+ format

91K загрузок9 подписчиковMITforge

Обновлён 3 мая 2026 г. · опубликован 7 мая 2023 г.

Roughly Enough IDs is a fork of JustEnoughIDs to maintain compatibility for additional mods.

Roughly Enough IDs is a lightweight mod that removes the block, item, biome, potion, and enchantment ID limits by using the 1.13 chunk format in 1.12.

More specifically, it uses a blockstate palette when saving chunks to NBT, and uses an int biome array rather than a byte biome array. There should be very few incompatibilities with other mods, but in case you find one, please report it to the issue tracker.

Unlike NotEnoughIDs, removing a mod from your modpack is supported, and won‘t cause corruption of the worlds created with that mod.

Extremely important: Removing Roughly Enough IDs will break your world!

Note: Tools such as World Painter will likely not work with REID worlds should they attempt to alter biomes.

Currently supporting:

Roughly Enough IDs should work perfectly fine in place of JustEnoughIDs. However, due to the nature of it being a fork, issues that are not present in JEID might occur in REID.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.3.1Релиз1.12.2forge3 мая 2026 г..jar (783 КБ)
2.3.0Релиз1.12.2forge23 марта 2026 г..jar (782 КБ)
2.2.4Релиз1.12.2forge3 февраля 2026 г..jar (769 КБ)
2.2.3Релиз1.12.2forge12 июля 2025 г..jar (766 КБ)
2.2.2Релиз1.12.2forge11 марта 2025 г..jar (757 КБ)
2.2.1Релиз1.12.2forge4 июля 2024 г..jar (755 КБ)
2.2.0Релиз1.12.2forge3 июля 2024 г..jar (755 КБ)
2.1.1Релиз1.12.2forge18 апреля 2024 г..jar (738 КБ)
2.1.0Релиз1.12.2forge9 апреля 2024 г..jar (739 КБ)
2.0.8Релиз1.12.2forge28 февраля 2024 г..jar (723 КБ)
2.0.7Релиз1.12.2forge11 декабря 2023 г..jar (1.6 МБ)
2.0.6Релиз1.12.2forge7 мая 2023 г..jar (1.6 МБ)
2.0.5Релиз1.12.2forge7 мая 2023 г..jar (1.6 МБ)
2.0.4Релиз1.12.2forge7 мая 2023 г..jar (1.6 МБ)
2.0.3Релиз1.12.2forge7 мая 2023 г..jar (1.6 МБ)

Показаны последние 15 из 18 версий. Все версии — на Modrinth.

Ченджлог

2.3.1Релиз1.12.2 · 3 мая 2026 г.

Added

  • Biome compatibility for WarpDrive.

Changed

  • Further improved chunk saving performance.
2.3.0Релиз1.12.2 · 23 марта 2026 г.

Added

  • An API jar for other mods to depend on. Currently, this is mainly just BiomeApi, which is used to read/write biomes in REID format easier.
  • Conversion of CubicChunks worlds from vanilla/NEID to REID.

Changed

  • REID's biomes are now stored in a BiomeContainer. Internally, this still uses an int[], but may change in the future.
  • Updated buildscript to RFG 2.0.2.

Deprecated

  • INewChunk#getIntBiomeArray() & INewChunk#setIntBiomeArray() for reading/writing biomes in REID format. No more casting (INewChunk) chunk; mod-makers should use the BiomeAPI instead.

Fixed

  • Use REID format for WorldEdit's BaseBlock#hashCode(). Possibly fixes issues with blocks copied by WorldEdit.
  • Update compatibility for Scape and Run: Parasites 1.10.x; version 1.9.x is still supported until 1.10.x becomes stable.
  • Update compatibility for Wyrms of Nyrus 0.8+.
  • Handle CubicChunks 3D biomes correctly - worlds with 3D biomes should report their biomes correctly now depending on the y-level.
2.2.4Релиз1.12.2 · 3 февраля 2026 г.

All features courtesy of ChaosStrikez

  • Slightly improved chunk saving performance
    • Using fastutil-specific methods for slightly faster chunk saving
  • Fixed compatibility with Advanced Rocketry - Reworked 2.1.5+
    • Migrated the mixin(s) to ASM instead to inject across different versions of the mod more flexibly
2.2.3Релиз1.12.2 · 12 июля 2025 г.

All features courtesy of ChaosStrikez

  • A couple of under-the-hood mixin improvements
    • Shouldn't affect anything in terms of gameplay
  • Improved biome compatibility for hybrid servers (Mohist, CatServer, etc.)
    • REID's biome initialization should work correctly on them now
  • Config-defined classes are allowed to apply biome init injection code
    • Chunk-Pregenerator comes pre-defined for more explicit compatibility than before
  • Incompatibility screen when NEID is installed
    • Having both NEID and REID installed will very likely cause issues in worldgen, loading the world, network packets, etc.
2.2.2Релиз1.12.2 · 11 марта 2025 г.
  • Added support for biome IDs in Chunk Pregenerator's tracker UI for chunks, now the tracker can accurately show the counts of biomes in each chunk (courtesy of ChaosStrikez)
  • Utilized FastUtil to improve performance (courtesy of Kasumi_Nova)
2.2.1Релиз1.12.2 · 4 июля 2024 г.
2.2.0Релиз1.12.2 · 3 июля 2024 г.
  • Added support for Biome Staff
  • Added support for Kathairis
  • Added support for Scape and Run: Parasites
  • Added support for WorldEdit
  • Added support for Wyrms of Nyrus
  • Adjusted injection targets
  • Fixed falling block handler for extended IDs
  • Fixed refmaps
  • Generalized Realistic Terrain Generation compatibility
  • Hidden error biome from Nature's Compass
  • Reduced number of packets sent for biome change over area
  • Removed deprecated transformer code
  • Simplified Advanced Rocketry mixins
2.1.1Релиз1.12.2 · 18 апреля 2024 г.
  • Fixed RTGU compatibility (using the INewChunk passthrough for MixinChunk, other mods expect it)
  • Fixed extra byte being read in potion packet (bug from the transformer refactor (2.1.0))
  • Removed usages of At.Shift
  • Cleaned up mixin jsons

Полная история изменений — на Modrinth.

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