
Roughly Enough IDs
Removes the biome, item & block ID limits using the 1.13+ format
Обновлён 3 мая 2026 г. · опубликован 7 мая 2023 г.
Roughly Enough IDs is a fork of JustEnoughIDs to maintain compatibility for additional mods.
Roughly Enough IDs is a lightweight mod that removes the block, item, biome, potion, and enchantment ID limits by using the 1.13 chunk format in 1.12.
More specifically, it uses a blockstate palette when saving chunks to NBT, and uses an int biome array rather than a byte biome array. There should be very few incompatibilities with other mods, but in case you find one, please report it to the issue tracker.
Unlike NotEnoughIDs, removing a mod from your modpack is supported, and won‘t cause corruption of the worlds created with that mod.
Extremely important: Removing Roughly Enough IDs will break your world!
Note: Tools such as World Painter will likely not work with REID worlds should they attempt to alter biomes.
Currently supporting:
- (since 2.2.0) Compatibility with Biome Staff, Kathairis, Scape and Run: Parasites, WorldEdit, Wyrms of Nyrus
- (since 2.0.8) Compatibility with CubicChunks (1.12.2-0.0.1271.0). REID now requires MixinBooter.
- (since 2.0.6) Partial compatibility with Astral Sorcery. Rewrites MixinEnchantmentHelper to avoid using @Overwrites to offer better compatibility with other coremods.
- (since 2.0.5) Compatibility with worlds created with NotEnoughIDs. Worlds will be converted and NotEnoughIDs is no longer required.
- (since 2.0.3) Compatibility with Realistic Terrain Generation Unofficial.
- (since 2.0.2) Compatibility with CubicChunks (1.12.2-0.0.1208.0). Allowing you to have both infinitely tall worlds, & infinitely large Item, block & biome IDs!
- (since 2.0.0) Compatibility with certain builds of The Twilight Forest.
Roughly Enough IDs should work perfectly fine in place of JustEnoughIDs. However, due to the nature of it being a fork, issues that are not present in JEID might occur in REID.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.3.1 | Релиз | 1.12.2 | forge | 3 мая 2026 г. | .jar (783 КБ) |
| 2.3.0 | Релиз | 1.12.2 | forge | 23 марта 2026 г. | .jar (782 КБ) |
| 2.2.4 | Релиз | 1.12.2 | forge | 3 февраля 2026 г. | .jar (769 КБ) |
| 2.2.3 | Релиз | 1.12.2 | forge | 12 июля 2025 г. | .jar (766 КБ) |
| 2.2.2 | Релиз | 1.12.2 | forge | 11 марта 2025 г. | .jar (757 КБ) |
| 2.2.1 | Релиз | 1.12.2 | forge | 4 июля 2024 г. | .jar (755 КБ) |
| 2.2.0 | Релиз | 1.12.2 | forge | 3 июля 2024 г. | .jar (755 КБ) |
| 2.1.1 | Релиз | 1.12.2 | forge | 18 апреля 2024 г. | .jar (738 КБ) |
| 2.1.0 | Релиз | 1.12.2 | forge | 9 апреля 2024 г. | .jar (739 КБ) |
| 2.0.8 | Релиз | 1.12.2 | forge | 28 февраля 2024 г. | .jar (723 КБ) |
| 2.0.7 | Релиз | 1.12.2 | forge | 11 декабря 2023 г. | .jar (1.6 МБ) |
| 2.0.6 | Релиз | 1.12.2 | forge | 7 мая 2023 г. | .jar (1.6 МБ) |
| 2.0.5 | Релиз | 1.12.2 | forge | 7 мая 2023 г. | .jar (1.6 МБ) |
| 2.0.4 | Релиз | 1.12.2 | forge | 7 мая 2023 г. | .jar (1.6 МБ) |
| 2.0.3 | Релиз | 1.12.2 | forge | 7 мая 2023 г. | .jar (1.6 МБ) |
Показаны последние 15 из 18 версий. Все версии — на Modrinth.
Ченджлог
2.3.1Релиз1.12.2 · 3 мая 2026 г.
Added
- Biome compatibility for WarpDrive.
Changed
- Further improved chunk saving performance.
2.3.0Релиз1.12.2 · 23 марта 2026 г.
Added
- An API jar for other mods to depend on. Currently, this is mainly just
BiomeApi, which is used to read/write biomes in REID format easier. - Conversion of CubicChunks worlds from vanilla/NEID to REID.
Changed
- REID's biomes are now stored in a
BiomeContainer. Internally, this still uses anint[], but may change in the future. - Updated buildscript to RFG 2.0.2.
Deprecated
INewChunk#getIntBiomeArray()&INewChunk#setIntBiomeArray()for reading/writing biomes in REID format. No more casting(INewChunk) chunk; mod-makers should use theBiomeAPIinstead.
Fixed
- Use REID format for WorldEdit's
BaseBlock#hashCode(). Possibly fixes issues with blocks copied by WorldEdit. - Update compatibility for Scape and Run: Parasites 1.10.x; version 1.9.x is still supported until 1.10.x becomes stable.
- Update compatibility for Wyrms of Nyrus 0.8+.
- Handle CubicChunks 3D biomes correctly - worlds with 3D biomes should report their biomes correctly now depending on the y-level.
2.2.4Релиз1.12.2 · 3 февраля 2026 г.
All features courtesy of ChaosStrikez
- Slightly improved chunk saving performance
- Using fastutil-specific methods for slightly faster chunk saving
- Fixed compatibility with Advanced Rocketry - Reworked 2.1.5+
- Migrated the mixin(s) to ASM instead to inject across different versions of the mod more flexibly
2.2.3Релиз1.12.2 · 12 июля 2025 г.
All features courtesy of ChaosStrikez
- A couple of under-the-hood mixin improvements
- Shouldn't affect anything in terms of gameplay
- Improved biome compatibility for hybrid servers (Mohist, CatServer, etc.)
- REID's biome initialization should work correctly on them now
- Config-defined classes are allowed to apply biome init injection code
- Chunk-Pregenerator comes pre-defined for more explicit compatibility than before
- Incompatibility screen when NEID is installed
- Having both NEID and REID installed will very likely cause issues in worldgen, loading the world, network packets, etc.
2.2.2Релиз1.12.2 · 11 марта 2025 г.
- Added support for biome IDs in Chunk Pregenerator's tracker UI for chunks, now the tracker can accurately show the counts of biomes in each chunk (courtesy of ChaosStrikez)
- Utilized FastUtil to improve performance (courtesy of Kasumi_Nova)
2.2.1Релиз1.12.2 · 4 июля 2024 г.
- Added support for Advanced Rocketry - Reworked
2.2.0Релиз1.12.2 · 3 июля 2024 г.
- Added support for Biome Staff
- Added support for Kathairis
- Added support for Scape and Run: Parasites
- Added support for WorldEdit
- Added support for Wyrms of Nyrus
- Adjusted injection targets
- Fixed falling block handler for extended IDs
- Fixed refmaps
- Generalized Realistic Terrain Generation compatibility
- Hidden error biome from Nature's Compass
- Reduced number of packets sent for biome change over area
- Removed deprecated transformer code
- Simplified Advanced Rocketry mixins
2.1.1Релиз1.12.2 · 18 апреля 2024 г.
- Fixed RTGU compatibility (using the INewChunk passthrough for MixinChunk, other mods expect it)
- Fixed extra byte being read in potion packet (bug from the transformer refactor (2.1.0))
- Removed usages of At.Shift
- Cleaned up mixin jsons
Полная история изменений — на Modrinth.
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