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Mineforgian

Recurrent Complex Volts

structure generation for modern minecraft

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Подписчики
4
Обновлён
6 июля 2026 г.
Лицензия
Custom-License

Опубликован 24 мая 2026 г.

Continuation of Recurrent Complex by Ivorius

Recurrent Complex is one of Minecraft's most advanced and complete structure-generation mods.

  • ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc.
  • Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems
  • Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings
  • Complete customization: create, import schematics, and share your own structures
  • Extensive in-game GUI for configuring every aspect of the mod and your structures

Community Structure Repository: https://discord.gg/jY7RHksKzd

1.20.1 Forge / 1.21.1 NeoForge / 26.1.2 NeoForge (v.0.6.0.x):

  • Includes all original bundled structures.
  • Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
  • Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game.
  • Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
  • Create schematics are importable and functionality is supported for worldgen.
  • Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.

WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts

1.12.2 Forge (v.2.0.0.6) (requires IvToolkit):

This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.

  • Fixed command compatibility with Java 24+
  • Fixed severe lag caused by structures referencing blocks from uninstalled mods
  • Improved performance through various changes and optimizations
  • Improved structure placement logic, especially on rough terrain and water (configurable)*
  • Fixed bug where structures would sometimes spawn one block lower, particularly on water
  • Fixed bug where structures occasionally spawn in the sky
  • Fixed custom chest tile entity data being lost when using replace transformers
  • Raised the editor/save size limit for large structures and loot tables
  • Added simple biome/dimension whitelist and blocklist options in config
  • Added simple biome/dimension ID/type controls in the structure generation GUI
  • Added /#structures locate for finding predicted RC structure locations

*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).

WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki

Note for 1.12: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.

Please consider supporting the developer at https://ko-fi.com/akiak

Ченджлог

0.6.0.0Релиз26.1, 26.1.1, 26.1.2 · 6 июля 2026 г.

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.
0.6.0.0Релиз1.21.1 · 6 июля 2026 г.

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.
0.6.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 6 июля 2026 г.

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.
2.0.0.6Релиз1.12, 1.12.1, 1.12.2 · 17 июня 2026 г.
  • Loot generation tags are now safer to use as survival rewards.
  • Non-OP survival players can no longer open the loot tag edit GUI.
  • Survival players can sneak-right-click a compatible inventory to redeem a loot tag.
  • Loot tags are only consumed if the full generated loot roll fits.
  • Full inventories no longer cause loot tags to be consumed or existing items to be overwritten.
0.5.1.0Релиз26.1, 26.1.1, 26.1.2 · 15 июня 2026 г.

Full port of Recurrent Complex Volts 0.5.1.0 to 26.1.2 NeoForge.

0.5.1.0Релиз1.21.1 · 14 июня 2026 г.

Full port of 0.5.1.0 from 1.20.1 Forge to 1.21.1 NeoForge

  • Added an Auth -> Loot GUI for creating and editing RC inventory generators.
  • Added /rc loot commands.
  • Added support for assigning vanilla/datapack loot table IDs to container markers.
  • Added an Auth -> Tools page for quickly getting the Selector, Floating Selector, and Inspector.
  • Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen.
  • Added Create/vanilla .nbt schematic import support in the Schems workflow.
  • .schem, .schematic, and .nbt schematics can now be previewed and converted to RC structures.
  • Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels.
  • Schematic conversion now defaults the new RC structure ID to the schematic name.
  • Added structures/inactive support for keeping structures installed but ignored.
  • Fixed several GUI layout and paging issues.
0.5.1.0Релиз1.20.4, 1.20.5, 1.20.6 · 14 июня 2026 г.

Changed bundled structure toggle (Bnd on/off in GUI Balance tab) to also remove bundled structures from GUI structure listing

0.5.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 14 июня 2026 г.
  • Added an Auth -> Loot GUI for creating and editing RC inventory generators.
  • Added /rc loot commands.
  • Added support for assigning vanilla/datapack loot table IDs to container markers.
  • Added an Auth -> Tools page for quickly getting the Selector, Floating Selector, and Inspector.
  • Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen.
  • Added Create/vanilla .nbt schematic import support in the Schems workflow.
  • .schem, .schematic, and .nbt schematics can now be previewed and converted to RC structures.
  • Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels.
  • Schematic conversion now defaults the new RC structure ID to the schematic name.
  • Added structures/inactive support for keeping structures installed but ignored.
  • Fixed several GUI layout and paging issues.

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