
Recurrent Complex Volts
Continuation of Recurrent Complex - structure generation, randomized loot, fully customizable
- Загрузки
- 3K
- Подписчики
- 8
- Обновлён
- 30 июля 2026 г.
- Лицензия
- Custom-License
Опубликован 24 мая 2026 г.
Continuation of Recurrent Complex by Ivorius
Recurrent Complex is one of Minecraft's most advanced and complete structure-generation mods.
- ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc.
- Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems
- Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings
- Complete customization: create, import schematics, and share your own structures
- Extensive in-game GUI for configuring every aspect of the mod and your structures
Official Structure Repository: https://complex.ivorius.de/
Volts Repository Discord: https://discord.gg/jY7RHksKzd
1.20.1 Forge / 1.21.1 NeoForge / 26.1.2 NeoForge (v.0.6.1.x):
- Includes all original bundled structures.
- Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
- Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game.
- Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
- Create schematics are importable and functionality is supported for worldgen.
- Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.
WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts
1.12.2 Forge (v.2.0.0.7) (requires IvToolkit):
This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.
- Fixed command compatibility with Java 24+
- Fixed severe lag caused by structures referencing blocks from uninstalled mods
- Greatly improved performance through various changes and optimizations
- Improved structure placement logic, especially on rough terrain and water (configurable)*
- Fixed bug where structures would sometimes spawn one block lower, particularly on water
- Fixed bug where structures occasionally spawn in the sky
- Fixed custom chest tile entity data being lost when using replace transformers
- Raised the editor/save size limit for large structures and loot tables
- Added simple biome/dimension whitelist and blocklist options in config
- Added simple biome/dimension ID/type controls in the structure generation GUI
- Added /#structures locate for finding predicted RC structure locations
- Fixed some other bugs (see changelogs for full details)
*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Decrease value to strengthen effect, set to 0 to disable completely (reverting to original RC behavior).
WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki
Note: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.
Please consider supporting the developer at https://ko-fi.com/akiak
Ченджлог
2.0.0.9Релиз1.12, 1.12.1, 1.12.2 · 30 июля 2026 г.
Recurrent Complex Volts 2.0.0.9
- Fixed legacy entities such as item frames, armor stands, chest minecarts, and zombie villagers being removed from structures.
- Fixed modern and legacy RC loot markers being removed, restoring missing structure loot.
- Fixed legacy entity IDs inside mob spawners.
- Improved compatibility with modded tile entities by validating them without constructing their classes.
- Preserved custom NBT data and spawner settings during sanitization.
- Missing content from mods that are not installed is still removed, retaining the sanitizer’s major world-generation performance improvements.
- Sanitizer caches will automatically rebuild once after updating.
Existing generated structures are not changed retroactively. Original structure files remain untouched, and structures generated after updating will receive the fixes.
2.0.0.8Релиз1.12, 1.12.1, 1.12.2 · 30 июля 2026 г.
Fixed issue #3
- Bundled structures were being stripped of some of their TileEntity data by the launch sanitizer.
This has now been fixed both for bundled structures and for any structures with pre-1.11 data. Damaged caches will regenerate.
0.6.1.0Релиз26.1, 26.1.1, 26.1.2 · 21 июля 2026 г.
Improved large-structure worldgen performance by optimizing snowy-environment blending. Snow caps now process only exposed surfaces in each affected chunk instead of repeatedly scanning the entire structure, without changing their appearance.
0.6.1.0Релиз1.21.1 · 21 июля 2026 г.
Improved large-structure worldgen performance by optimizing snowy-environment blending. Snow caps now process only exposed surfaces in each affected chunk instead of repeatedly scanning the entire structure, without changing their appearance.
0.6.1.0Релиз1.20.4, 1.20.5, 1.20.6 · 21 июля 2026 г.
Improved large-structure worldgen performance by optimizing snowy-environment blending. Snow caps now process only exposed surfaces in each affected chunk instead of repeatedly scanning the entire structure, without changing their appearance.
2.0.0.7Релиз1.12, 1.12.1, 1.12.2 · 20 июля 2026 г.
Recurrent Complex Volts 2.0.0.7
World Generation
- Increased the default maximum average-ray terrain height spread from
4to7, allowing large structures to generate more reliably. - Fixed child structures selecting the wrong fixed-orientation variant when their parent was rotated or mirrored.
- Fixed non-rotatable child structures being incorrectly rotated during placement.
- Fixed fixed-facing village buildings being permanently discarded after encountering an incompatible road direction.
- Improved failure handling when a custom village component cannot be created.
- Restored witch-hut detection through RC’s scattered-feature wrapper, fixing witch spawning and compatibility with modded implementations such as Biomes O’ Plenty.
Note: Existing configs retain their current rayAverageMaxHeightSpread value. The new default of 7 applies to newly generated configs.
0.6.0.0Релиз26.1, 26.1.1, 26.1.2 · 6 июля 2026 г.
Recurrent Complex Volts 0.6.0.0
Worldgen And Villages
- Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
- Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
- Added
villages.attemptChance, default0.35, to reduce average RC village-piece density without lowering the hard per-village budget.
Performance And Placement
- Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
- Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
- Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
- Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.
Commands And Authoring
- Added
/rc generateas the modern old-style/#genequivalent for explicit natural structure generation, with preview-first behavior for players and/rc confirm//rc cancel.
Worldgen Behavior Fixes
- Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of
Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures. - Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
- Unified natural surface roughness under
worldgen.maxSurfaceDelta, default7. - Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
- Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.
Balance And Bundled Structure Tuning
- Reduced default RC decoration tree pressure with
decorations.treeChunkChance=0.10,decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk. - Tightened biome metadata for
BirchTreeBigandQuakingAspenso birch/aspen-looking trees appear less often in unsuitable climates.
Notes
- Existing generated config files are not automatically rewritten. Delete/regenerate
reccomplex-common.tomlor update values manually to get new defaults.
0.6.0.0Релиз1.21.1 · 6 июля 2026 г.
Recurrent Complex Volts 0.6.0.0
Worldgen And Villages
- Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
- Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
- Added
villages.attemptChance, default0.35, to reduce average RC village-piece density without lowering the hard per-village budget.
Performance And Placement
- Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
- Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
- Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
- Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.
Commands And Authoring
- Added
/rc generateas the modern old-style/#genequivalent for explicit natural structure generation, with preview-first behavior for players and/rc confirm//rc cancel.
Worldgen Behavior Fixes
- Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of
Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures. - Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
- Unified natural surface roughness under
worldgen.maxSurfaceDelta, default7. - Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
- Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.
Balance And Bundled Structure Tuning
- Reduced default RC decoration tree pressure with
decorations.treeChunkChance=0.10,decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk. - Tightened biome metadata for
BirchTreeBigandQuakingAspenso birch/aspen-looking trees appear less often in unsuitable climates.
Notes
- Existing generated config files are not automatically rewritten. Delete/regenerate
reccomplex-common.tomlor update values manually to get new defaults.
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