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Mineforgian

Recurrent Complex Volts

structure generation for modern minecraft

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Обновлён 6 июля 2026 г. · опубликован 24 мая 2026 г.

  • Скриншот: Recurrent Complex Volts
  • Скриншот: Recurrent Complex Volts
  • Скриншот: Recurrent Complex Volts
  • Скриншот: Recurrent Complex Volts
  • Скриншот: Recurrent Complex Volts
  • Скриншот: Recurrent Complex Volts

Continuation of Recurrent Complex by Ivorius

Recurrent Complex is one of Minecraft's most advanced and complete structure-generation mods.

  • ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc.
  • Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems
  • Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings
  • Complete customization: create, import schematics, and share your own structures
  • Extensive in-game GUI for configuring every aspect of the mod and your structures

Community Structure Repository: https://discord.gg/jY7RHksKzd

1.20.1 Forge / 1.21.1 NeoForge / 26.1.2 NeoForge (v.0.6.0.x):

  • Includes all original bundled structures.
  • Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
  • Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game.
  • Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
  • Create schematics are importable and functionality is supported for worldgen.
  • Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.

WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts

1.12.2 Forge (v.2.0.0.6) (requires IvToolkit):

This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.

  • Fixed command compatibility with Java 24+
  • Fixed severe lag caused by structures referencing blocks from uninstalled mods
  • Improved performance through various changes and optimizations
  • Improved structure placement logic, especially on rough terrain and water (configurable)*
  • Fixed bug where structures would sometimes spawn one block lower, particularly on water
  • Fixed bug where structures occasionally spawn in the sky
  • Fixed custom chest tile entity data being lost when using replace transformers
  • Raised the editor/save size limit for large structures and loot tables
  • Added simple biome/dimension whitelist and blocklist options in config
  • Added simple biome/dimension ID/type controls in the structure generation GUI
  • Added /#structures locate for finding predicted RC structure locations

*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).

WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki

Note for 1.12: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.

Please consider supporting the developer at https://ko-fi.com/akiak

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.6.0.0Релиз26.1, 26.1.1, 26.1.2neoforge6 июля 2026 г.Скачать (4.6 МБ)
0.6.0.0Релиз1.21.1neoforge6 июля 2026 г.Скачать (4.6 МБ)
0.6.0.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge6 июля 2026 г.Скачать (4.6 МБ)
2.0.0.6Релиз1.12, 1.12.1, 1.12.2forge17 июня 2026 г.Скачать (4.6 МБ)
0.5.1.0Релиз26.1, 26.1.1, 26.1.2neoforge15 июня 2026 г.Скачать (4.6 МБ)
0.5.1.0Релиз1.21.1neoforge14 июня 2026 г.Скачать (4.5 МБ)
0.5.1.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge14 июня 2026 г.Скачать (4.6 МБ)
0.5.0.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge14 июня 2026 г.Скачать (4.6 МБ)
0.4.2.0Релиз1.21.1neoforge10 июня 2026 г.Скачать (4.5 МБ)
0.4.2.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge9 июня 2026 г.Скачать (4.5 МБ)
0.4.1.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge9 июня 2026 г.Скачать (4.5 МБ)
0.4.0.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge8 июня 2026 г.Скачать (4.5 МБ)
2.0.0.5Релиз1.12, 1.12.1, 1.12.2forge4 июня 2026 г.Скачать (4.6 МБ)
0.3.0.0Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6forge4 июня 2026 г.Скачать (4.4 МБ)
2.0.0.4Релиз1.12, 1.12.1, 1.12.2forge28 мая 2026 г.Скачать (4.6 МБ)

Показаны последние 15 из 18 версий.

Ченджлог

0.6.0.0Релиз26.1, 26.1.1, 26.1.2 · 6 июля 2026 г.

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.
0.6.0.0Релиз1.21.1 · 6 июля 2026 г.

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.
0.6.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 6 июля 2026 г.

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.
2.0.0.6Релиз1.12, 1.12.1, 1.12.2 · 17 июня 2026 г.
  • Loot generation tags are now safer to use as survival rewards.
  • Non-OP survival players can no longer open the loot tag edit GUI.
  • Survival players can sneak-right-click a compatible inventory to redeem a loot tag.
  • Loot tags are only consumed if the full generated loot roll fits.
  • Full inventories no longer cause loot tags to be consumed or existing items to be overwritten.
0.5.1.0Релиз26.1, 26.1.1, 26.1.2 · 15 июня 2026 г.

Full port of Recurrent Complex Volts 0.5.1.0 to 26.1.2 NeoForge.

0.5.1.0Релиз1.21.1 · 14 июня 2026 г.

Full port of 0.5.1.0 from 1.20.1 Forge to 1.21.1 NeoForge

  • Added an Auth -> Loot GUI for creating and editing RC inventory generators.
  • Added /rc loot commands.
  • Added support for assigning vanilla/datapack loot table IDs to container markers.
  • Added an Auth -> Tools page for quickly getting the Selector, Floating Selector, and Inspector.
  • Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen.
  • Added Create/vanilla .nbt schematic import support in the Schems workflow.
  • .schem, .schematic, and .nbt schematics can now be previewed and converted to RC structures.
  • Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels.
  • Schematic conversion now defaults the new RC structure ID to the schematic name.
  • Added structures/inactive support for keeping structures installed but ignored.
  • Fixed several GUI layout and paging issues.
0.5.1.0Релиз1.20.4, 1.20.5, 1.20.6 · 14 июня 2026 г.

Changed bundled structure toggle (Bnd on/off in GUI Balance tab) to also remove bundled structures from GUI structure listing

0.5.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 14 июня 2026 г.
  • Added an Auth -> Loot GUI for creating and editing RC inventory generators.
  • Added /rc loot commands.
  • Added support for assigning vanilla/datapack loot table IDs to container markers.
  • Added an Auth -> Tools page for quickly getting the Selector, Floating Selector, and Inspector.
  • Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen.
  • Added Create/vanilla .nbt schematic import support in the Schems workflow.
  • .schem, .schematic, and .nbt schematics can now be previewed and converted to RC structures.
  • Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels.
  • Schematic conversion now defaults the new RC structure ID to the schematic name.
  • Added structures/inactive support for keeping structures installed but ignored.
  • Fixed several GUI layout and paging issues.

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