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Mineforgian

Record-able

A highly configurable and helpful OBS style mod that lets you record your game session like you would on any recording software and much more

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43
Обновлён
16 августа 2026 г.
Лицензия
MIT

Опубликован 16 мая 2026 г.

Non-paid sponsor:

showcase My Co Owner resource pack!

Try: herostudios.dev Under development

Also consider: re.share-abl.ink, My video sharing platform :3

🥇1st place trailer (By @VioLenceTheGoat)

🥈2nd place trailer (By @Partisan_00-y5j)

🥉3rd place trailer (Also by @Partisan_00-y5j)

The third place winner is a short yt video

Honourable mention:

Didn't lose or win because of suspected alting(still unsure if he was doing it tho...) Still a good trailer non the less!

Record-able




A lightweight screen recording mod for Fabric that lets you capture, clip, and relive your gameplay. Supports Minecraft 1.20 through 26.1.2+ across three build variants.

what does it do?

Record-able captures video and audio directly from your Minecraft session. No external software needed, no performance tanks. Uses on-demand FFmpeg downloads instead of bundling binaries.

Key features!


  • Hardware acceleration support (NVENC, AMF, QuickSync)
  • Software encoding with automatic ultrafast preset for smooth queue performance
  • Performance Preset slider to dial in the speed-vs-quality tradeoff
  • Four container formats (MP4, MKV, MOV, WebM)
  • Customizable video quality and bitrate settings
  • Audio capture from game with microsecond-precision A/V sync
  • Microphone & Push-to-Talk (PTT) capture with a draggable mic overlay indicator
  • Noise suppression on microphone input (FFmpeg afftdn adaptive denoiser)
  • Separate audio tracks (game vs. mic) and audio chapter markers
  • Simple Voice Chat integration (optional): captures proximity voice chat into recordings
  • Max file size limits with auto-stop
  • Customizable recording overlay (5 positions, scalable from 50% to 200%)
  • Built-in watermark editor
  • Redesigned settings UI with scrollable sections and storage management
  • Built-in video collection browser with in-game video player
  • Crash recovery: unfinished recordings from a previous crash are detected on next launch and can be remuxed into a clean, playable file
  • Deferred Capture: record at low FPS during gameplay, render a smooth video offline afterward
  • Mod compatibility checker: warns at startup if Flashback or ReplayMod are detected

Auto-Clip System


Record-able can automatically save clips when something noteworthy happens:

  • Player death - captures your final moments (and whatever got you)
  • Dimension change - portal transitions, End entries, etc.
  • Achievements - clips the moment you unlock an advancement
  • Kills - detects melee attacks, projectiles (arrows, tridents), and specialized/modded weapons via a damage-scan fallback
  • Kill Montages - a rolling buffer stitches together a pre-roll, the kill event, and a post-roll into one clip

Clips are organized in a dedicated "Clips" collection UI with subfolder organization, a draggable scrollbar, and a Protect/Unlock feature to keep your best moments safe.

Deferred Capture


Deferred Render mode lets you capture frames at a low rate (5 to 30 FPS) to keep gameplay smooth, then render the final video offline with a configurable output FPS (30, 60, 120) and optional motion-compensated interpolation. Sessions that are not rendered immediately are saved to a Pending Renders queue so you can batch-process them later.

Replay Buffer


Save the last 30 to 120 seconds of gameplay at any time. The buffer is disk-backed so even long-duration or high-resolution sessions will not exhaust memory.

How does FFmpeg work?


First launch will prompt you to download FFmpeg. The mod handles this automatically from trusted mirrors (gyan.dev, johnvansickle.com, evermeet.cx) with SHA-256/MD5 integrity verification. One-time setup, then you're good to go.

System requirements (because ofc)


Fabric Loader

Legacy (Minecraft 1.20 - 1.20.4): Java 17

Sandwich (Minecraft 1.20.5 - 1.21.11): Java 21

Modern (Minecraft 26.1 - 26.1.2+): Java 25

FFmpeg (downloaded on first use when prompted)

Controls


Start/stop recording with a keybind (configurable)

Push-to-Talk keybind for mic capture (configurable)

Access settings, video collection, and clips from mod menu

Overlay shows recording status and duration in real-time

Additional bindable hotkeys: save replay buffer, add bookmark, open recording settings, open pending renders, toggle censor overlay, cancel recording, rename recording.

Technical details for the power-users!


Uses OpenAL loopback for audio capture with microsecond-precision timestamp tracking to prevent A/V drift. Video encoder runs async to avoid frame drops. Mic input is captured on a separate track with its own gain control. Supports custom FFmpeg parameters if you want full control.

Video uploads use SNI pinning and trusted-chain fallback for reliable TLS connections across all platforms, including HTTPS-inspecting proxies and mobile JVMs.

Compatibility


Record-able includes a compatibility bridge for coexistence with Replay Mod and Flashback. Auto-recording is suppressed during replay playback, and a replayYieldAudioDevice config flag manages OpenAL loopback device conflicts so the mods can share the audio pipeline.

A built-in mod compatibility checker warns you at startup if a known conflicting mod is detected, so you know before a recording starts.

That said, running multiple recording mods side by side can still cause visual or audio quirks, so your mileage may vary. (Shout-out to each respective mod's authors)

Also: high quality, high FPS, high resolution, and long recording times eat up a lot of Memory, CPU, and disk (so better be careful!)

What's new in V1-0.10


  • Crash recovery: unfinished recordings from crashes are detected on next launch and can be remuxed
  • Deferred Capture mode: record at low FPS, render smooth video offline with optional interpolation
  • Pending Renders queue: manage and batch-render deferred sessions
  • In-game video player: watch recordings without leaving Minecraft
  • Mod compatibility checker: startup warnings for Flashback, ReplayMod, and BetterShields
  • Projectile kills (arrows, tridents) now correctly trigger auto-clips and kill montages
  • Replay buffer is now disk-backed, eliminating out-of-memory crashes on long sessions
  • New bindable hotkeys: "Open Recording Settings" and "Open Pending Renders"
  • Fixed hard crash on MC 1.21.11 when a modded screen called applyBlur() twice in one frame
  • Fixed mic start-sync jitter (524 to 923ms variance) caused by imprecise timing reference
  • Fixed duplicate kill-clip triggers on projectile hits
  • Fixed non-monotonic DTS warnings from some DirectShow mic drivers causing audio desync

Disclaimer:


For complete clarity, this project was and is AI assisted.

TYSM KASAI! (BTW kasai if you see this, there's something special for you)

Ченджлог

V1-0.11-modernРелиз26.1.1, 26.1.2, 26.2 · 16 августа 2026 г.

record-able V1-0.11 (Final update?*)

Changes made:

  • Better recording performance
  1. Recording capture does less unnecessary graphics work. The capture pipeline avoids repeated buffer setup and can reuse the already captured frame for a kill montage instead of reading the screen twice.

  2. Frame conversion work is moved away from the game render path when it is safe to do so. This helps reduce the chance that recording work will make normal gameplay feel slower.

  3. Replay buffering remains disk backed. Long replay sessions do not need to keep all video frames in Java memory.

  4. Android recording starts from a safer capture rate when a high rate would create too many duplicate frames. Android also keeps its recovery path for black recordings caused by unreliable texture readback.

  5. Android loopback audio uses short 20 millisecond chunks to reduce audio disruption.

  6. The mod avoids repeated expensive FFmpeg, encoder, audio, and microphone checks while a menu is being resized.

  • Better audio timing
  1. Long recording audio recovery now preserves the missing time when a large scheduler stall happens. It writes the correct amount of silence before continuing, so saved audio does not become permanently shorter than the video.

  2. The in game video player waits for the first complete picture before starting external audio. The video clock and audio now begin together more closely when using Watch or seeking.

  3. Microphone support remains available with device selection, microphone testing, noise suppression, gain, push to talk, separate tracks, chapter markers, and optional voice chat capture where supported.

  • A more reliable Video Collection and Watch player
  1. Gallery items now use one Watch action. Watch opens the player and Basic editor instead of splitting play and edit into separate main actions.

  2. The gallery ignores temporary FFmpeg outputs, partial files, mux files, and normalization files. It checks that a chosen recording is a real readable file before trying to play it.

  3. The player extracts preview frames in smaller sections instead of trying to decode an entire long recording at once. Desktop preview sections are limited to eight seconds. Android preview sections are limited to five seconds.

  4. The player requests the next preview section before the current one ends. A finished extraction now releases the next section request instead of blocking playback on the last visible frame.

  5. Preview PNG images are checked before loading. The player waits until FFmpeg has finished writing a PNG file, avoiding corrupt image errors and frozen previews.

  6. Failed frame extraction uses a retry delay. This avoids repeatedly starting FFmpeg when a recording is unavailable or an extraction fails.

  7. Short recordings start from their first available frame and keep > their last preview frame.

  • Trim and Watch improvements
  1. Trim In and Trim Out are separate draggable handles.

  2. Trim Out starts at the real end of the recording when the player opens.

  3. Releasing either trim handle resets the preview to the selected range. The player previews exactly from Trim In to Trim Out.

  4. Watch starts at Trim In and stops at Trim Out.

  5. Hindsight recordings can loop from Trim Out back to Trim In when the Loop option is enabled.

  6. Trim export is non destructive. It makes a new timestamped MP4 next to the original recording and does not overwrite the original.

  • Basic editor and streamer censor changes
  1. The Basic editor can export a selected trimmed range as a separate video.

  2. Streamer censor bars are no longer permanently baked into new recordings.

  3. Original recordings stay uncensored.

  4. In the player, choose a trim range and use Censor Section to create a separate censored copy. The censor regions are applied only inside that selected section. Footage before and after the selected section stays unchanged.

  5. The export system checks valid duration, allows cancellation, prevents two exports from running at once, and refreshes the collection when an export finishes.

  • Better overlays without removing the styles
  1. Speed Runner’s Classic, VHS, and Synthwave keep their full information layouts by default. This includes the panel, timer, recording state, resolution, queue, performance details, and other static style information.
  1. Expensive visual effects are turned off by default. This includes blinking, simulated meter movement, scanlines, grain, glitch bars, galaxy movement, and animated glow.

  2. The settings button is named Overlay Effects: Off (Static) by default. Turn it on to restore the animated and decorative effects for the selected style.

  1. Watermarks appear only while a recording is active. They do not appear before recording starts or after recording stops.
  • Better menus and GUI scale
  1. The mod has its own GUI scale setting. It is separate from Minecraft global GUI scale.

  2. GUI scale choices are Auto, 1x, 2x, 3x, and 4x. Auto chooses the largest usable layout for the screen.

  1. Settings and Video Collection now share the same panel style, title treatment, toolbar style, status feedback, and scrollbar style.
  1. The interface uses virtual coordinates and correct pointer conversion so controls keep working across desktop and mobile screen sizes.

  2. The GUI layout has been tested across many screen sizes, aspect ratios, and scale settings.

  • Recording safety and recovery
  1. Interrupted recordings can be detected later and offered recovery or discard handling.

  2. Deferred Render and Pending Renders remain available for low rate capture followed by later rendering.

  3. Configuration saving is safer on Windows. If Windows blocks a normal file replacement, the mod uses a copy and deletion fallback before a final retry.

  4. Configuration writes are combined during rapid menu activity instead of being written to disk repeatedly.

  5. Cancel Recording stops capture and removes the in progress output instead of saving it.

  6. Fabric, Vulkan, and platform support

  • There is one normal jar for each supported range. You do not choose between a normal Record able jar and a separate Record able Vulkan jar.
  1. The normal jar works with ordinary Fabric rendering and detects supported Vulkan renderer replacements when they are installed.
  1. Windows and Linux keep the supported Vulkan desktop capture fallback.

  2. On macOS, when a supported Vulkan renderer is detected, recording stops before unsafe Robot or GLFW desktop capture is created. This avoids a known crash risk. It does not make Record able responsible for starting or repairing VulkanMod itself.

  3. The active jars are:

a. V1-0.11-legacy for Minecraft 1.20 through 1.20.4 with Java 17.

b. V1-0.11-sandwich for Minecraft 1.20.5 through 1.21.11 with Java 21.

c. V1-0.11-modern for Minecraft 26.1 and compatible later releases with Java 25.

  • Version display and integrations
  1. Mod Menu keeps the uppercase V in the V1-0.11 version name. It does not add an extra lowercase prefix.
  1. CraftPresence remains an optional integration.
  1. The current merged jar model keeps Fabric and Vulkan compatibility in the same jar for each Minecraft range.
  • Current keybinds
  1. Toggle Recording uses Minus by default.

  2. Pause or Resume Recording uses Equals by default.

  3. Open record-able Settings uses F9 by default.

  4. Open Video Collection uses F12 by default.

  5. Add Bookmark is unbound by default.

  6. Push to Talk uses V by default when microphone push to talk is used.

  7. Save Replay Buffer is unbound by default.

  8. Toggle Censor Overlay is unbound by default.

  9. Open Censor Editor is unbound by default.

  10. Cancel Recording is unbound by default.

  11. Name Recording uses N by default.

  12. Open Recording Settings uses O by default.

  13. Open Pending Renders uses P by default.

  14. Internal maintenance and testing

  • The code now has a small learning-focused readability cleanup in several shared policy classes. Redundant comments were removed and some compact expressions were expanded into simpler if statements and named variables.
  1. Complex comments were kept where they explain FFmpeg work, native capture, Android behavior, platform compatibility, reflection, recovery, licensing, or safety.

  2. The current verification suite contains 16 maintained test runners. It covers Android recording policy, audio timing, editor and censor export behavior, overlay behavior, configuration saving, frame extraction, GUI layout, Vulkan safety, playback routing, trim behavior, player behavior, and watermark visibility.

  3. The verified jars use class target 61 for legacy, 65 for sandwich, and 69 for modern.

What did not change

  1. The version remains V1-0.11.

  2. The active variant names remain legacy, sandwich, and modern.

  3. The version ranges remain legacy for Minecraft 1.20 through 1.20.4, sandwich for Minecraft 1.20.5 through 1.21.11, and modern for Minecraft 26.1 and compatible later releases.

  4. Original recordings are protected from trim and censor export changes. Exports create separate files.

Important limits

  1. Some Android behavior still depends on the device, launcher, GPU driver, storage access, executable policy, and OpenAL loopback support.

  2. The macOS Vulkan protection avoids Record able capture crashes after a supported renderer is detected. It cannot repair a VulkanMod or MoltenVK failure that happens before Record able starts recording.

  3. This changelog describes the current V1-0.11 source and locally verified jars. It does not claim that V1-0.11 has already been published as an official release.

Evidence used

This changelog was written from the active V1-0.11 source baseline, current language resources and keybind registrations, maintained regression runners, and locally verified jar outputs. Published V1-0.01 through V1-0.10 history is documented separately in the complete technical history.

Notes:

_* = By final update we mean the following: Due to the new policies' updates the mod might be a sinking ship(Because of heavy ai use, ofc)

If you or someone you know knows how to code minecraft mods We'll be really glad for any help, tysm for downloading the mod <3

Gn <<<333

V1-0.11-sandwichРелиз1.21.9, 1.21.10, 1.21.11 · 16 августа 2026 г.

record-able V1-0.11 (Final update?*)

Changes made:

  • Better recording performance
  1. Recording capture does less unnecessary graphics work. The capture pipeline avoids repeated buffer setup and can reuse the already captured frame for a kill montage instead of reading the screen twice.

  2. Frame conversion work is moved away from the game render path when it is safe to do so. This helps reduce the chance that recording work will make normal gameplay feel slower.

  3. Replay buffering remains disk backed. Long replay sessions do not need to keep all video frames in Java memory.

  4. Android recording starts from a safer capture rate when a high rate would create too many duplicate frames. Android also keeps its recovery path for black recordings caused by unreliable texture readback.

  5. Android loopback audio uses short 20 millisecond chunks to reduce audio disruption.

  6. The mod avoids repeated expensive FFmpeg, encoder, audio, and microphone checks while a menu is being resized.

  • Better audio timing
  1. Long recording audio recovery now preserves the missing time when a large scheduler stall happens. It writes the correct amount of silence before continuing, so saved audio does not become permanently shorter than the video.

  2. The in game video player waits for the first complete picture before starting external audio. The video clock and audio now begin together more closely when using Watch or seeking.

  3. Microphone support remains available with device selection, microphone testing, noise suppression, gain, push to talk, separate tracks, chapter markers, and optional voice chat capture where supported.

  • A more reliable Video Collection and Watch player
  1. Gallery items now use one Watch action. Watch opens the player and Basic editor instead of splitting play and edit into separate main actions.

  2. The gallery ignores temporary FFmpeg outputs, partial files, mux files, and normalization files. It checks that a chosen recording is a real readable file before trying to play it.

  3. The player extracts preview frames in smaller sections instead of trying to decode an entire long recording at once. Desktop preview sections are limited to eight seconds. Android preview sections are limited to five seconds.

  4. The player requests the next preview section before the current one ends. A finished extraction now releases the next section request instead of blocking playback on the last visible frame.

  5. Preview PNG images are checked before loading. The player waits until FFmpeg has finished writing a PNG file, avoiding corrupt image errors and frozen previews.

  6. Failed frame extraction uses a retry delay. This avoids repeatedly starting FFmpeg when a recording is unavailable or an extraction fails.

  7. Short recordings start from their first available frame and keep > their last preview frame.

  • Trim and Watch improvements
  1. Trim In and Trim Out are separate draggable handles.

  2. Trim Out starts at the real end of the recording when the player opens.

  3. Releasing either trim handle resets the preview to the selected range. The player previews exactly from Trim In to Trim Out.

  4. Watch starts at Trim In and stops at Trim Out.

  5. Hindsight recordings can loop from Trim Out back to Trim In when the Loop option is enabled.

  6. Trim export is non destructive. It makes a new timestamped MP4 next to the original recording and does not overwrite the original.

  • Basic editor and streamer censor changes
  1. The Basic editor can export a selected trimmed range as a separate video.

  2. Streamer censor bars are no longer permanently baked into new recordings.

  3. Original recordings stay uncensored.

  4. In the player, choose a trim range and use Censor Section to create a separate censored copy. The censor regions are applied only inside that selected section. Footage before and after the selected section stays unchanged.

  5. The export system checks valid duration, allows cancellation, prevents two exports from running at once, and refreshes the collection when an export finishes.

  • Better overlays without removing the styles
  1. Speed Runner’s Classic, VHS, and Synthwave keep their full information layouts by default. This includes the panel, timer, recording state, resolution, queue, performance details, and other static style information.
  1. Expensive visual effects are turned off by default. This includes blinking, simulated meter movement, scanlines, grain, glitch bars, galaxy movement, and animated glow.

  2. The settings button is named Overlay Effects: Off (Static) by default. Turn it on to restore the animated and decorative effects for the selected style.

  1. Watermarks appear only while a recording is active. They do not appear before recording starts or after recording stops.
  • Better menus and GUI scale
  1. The mod has its own GUI scale setting. It is separate from Minecraft global GUI scale.

  2. GUI scale choices are Auto, 1x, 2x, 3x, and 4x. Auto chooses the largest usable layout for the screen.

  1. Settings and Video Collection now share the same panel style, title treatment, toolbar style, status feedback, and scrollbar style.
  1. The interface uses virtual coordinates and correct pointer conversion so controls keep working across desktop and mobile screen sizes.

  2. The GUI layout has been tested across many screen sizes, aspect ratios, and scale settings.

  • Recording safety and recovery
  1. Interrupted recordings can be detected later and offered recovery or discard handling.

  2. Deferred Render and Pending Renders remain available for low rate capture followed by later rendering.

  3. Configuration saving is safer on Windows. If Windows blocks a normal file replacement, the mod uses a copy and deletion fallback before a final retry.

  4. Configuration writes are combined during rapid menu activity instead of being written to disk repeatedly.

  5. Cancel Recording stops capture and removes the in progress output instead of saving it.

  6. Fabric, Vulkan, and platform support

  • There is one normal jar for each supported range. You do not choose between a normal Record able jar and a separate Record able Vulkan jar.
  1. The normal jar works with ordinary Fabric rendering and detects supported Vulkan renderer replacements when they are installed.
  1. Windows and Linux keep the supported Vulkan desktop capture fallback.

  2. On macOS, when a supported Vulkan renderer is detected, recording stops before unsafe Robot or GLFW desktop capture is created. This avoids a known crash risk. It does not make Record able responsible for starting or repairing VulkanMod itself.

  3. The active jars are:

a. V1-0.11-legacy for Minecraft 1.20 through 1.20.4 with Java 17.

b. V1-0.11-sandwich for Minecraft 1.20.5 through 1.21.11 with Java 21.

c. V1-0.11-modern for Minecraft 26.1 and compatible later releases with Java 25.

  • Version display and integrations
  1. Mod Menu keeps the uppercase V in the V1-0.11 version name. It does not add an extra lowercase prefix.
  1. CraftPresence remains an optional integration.
  1. The current merged jar model keeps Fabric and Vulkan compatibility in the same jar for each Minecraft range.
  • Current keybinds
  1. Toggle Recording uses Minus by default.

  2. Pause or Resume Recording uses Equals by default.

  3. Open record-able Settings uses F9 by default.

  4. Open Video Collection uses F12 by default.

  5. Add Bookmark is unbound by default.

  6. Push to Talk uses V by default when microphone push to talk is used.

  7. Save Replay Buffer is unbound by default.

  8. Toggle Censor Overlay is unbound by default.

  9. Open Censor Editor is unbound by default.

  10. Cancel Recording is unbound by default.

  11. Name Recording uses N by default.

  12. Open Recording Settings uses O by default.

  13. Open Pending Renders uses P by default.

  14. Internal maintenance and testing

  • The code now has a small learning-focused readability cleanup in several shared policy classes. Redundant comments were removed and some compact expressions were expanded into simpler if statements and named variables.
  1. Complex comments were kept where they explain FFmpeg work, native capture, Android behavior, platform compatibility, reflection, recovery, licensing, or safety.

  2. The current verification suite contains 16 maintained test runners. It covers Android recording policy, audio timing, editor and censor export behavior, overlay behavior, configuration saving, frame extraction, GUI layout, Vulkan safety, playback routing, trim behavior, player behavior, and watermark visibility.

  3. The verified jars use class target 61 for legacy, 65 for sandwich, and 69 for modern.

What did not change

  1. The version remains V1-0.11.

  2. The active variant names remain legacy, sandwich, and modern.

  3. The version ranges remain legacy for Minecraft 1.20 through 1.20.4, sandwich for Minecraft 1.20.5 through 1.21.11, and modern for Minecraft 26.1 and compatible later releases.

  4. Original recordings are protected from trim and censor export changes. Exports create separate files.

Important limits

  1. Some Android behavior still depends on the device, launcher, GPU driver, storage access, executable policy, and OpenAL loopback support.

  2. The macOS Vulkan protection avoids Record able capture crashes after a supported renderer is detected. It cannot repair a VulkanMod or MoltenVK failure that happens before Record able starts recording.

  3. This changelog describes the current V1-0.11 source and locally verified jars. It does not claim that V1-0.11 has already been published as an official release.

Evidence used

This changelog was written from the active V1-0.11 source baseline, current language resources and keybind registrations, maintained regression runners, and locally verified jar outputs. Published V1-0.01 through V1-0.10 history is documented separately in the complete technical history.

Notes:

_* = By final update we mean the following: Due to the new policies' updates the mod might be a sinking ship(Because of heavy ai use, ofc)

If you or someone you know knows how to code minecraft mods We'll be really glad for any help, tysm for downloading the mod <3

Gn <<<333

V1-0.11-legacyРелиз1.20.2, 1.20.3, 1.20.4 · 16 августа 2026 г.

record-able V1-0.11 (Final update?*)

Changes made:

  • Better recording performance
  1. Recording capture does less unnecessary graphics work. The capture pipeline avoids repeated buffer setup and can reuse the already captured frame for a kill montage instead of reading the screen twice.

  2. Frame conversion work is moved away from the game render path when it is safe to do so. This helps reduce the chance that recording work will make normal gameplay feel slower.

  3. Replay buffering remains disk backed. Long replay sessions do not need to keep all video frames in Java memory.

  4. Android recording starts from a safer capture rate when a high rate would create too many duplicate frames. Android also keeps its recovery path for black recordings caused by unreliable texture readback.

  5. Android loopback audio uses short 20 millisecond chunks to reduce audio disruption.

  6. The mod avoids repeated expensive FFmpeg, encoder, audio, and microphone checks while a menu is being resized.

  • Better audio timing
  1. Long recording audio recovery now preserves the missing time when a large scheduler stall happens. It writes the correct amount of silence before continuing, so saved audio does not become permanently shorter than the video.

  2. The in game video player waits for the first complete picture before starting external audio. The video clock and audio now begin together more closely when using Watch or seeking.

  3. Microphone support remains available with device selection, microphone testing, noise suppression, gain, push to talk, separate tracks, chapter markers, and optional voice chat capture where supported.

  • A more reliable Video Collection and Watch player
  1. Gallery items now use one Watch action. Watch opens the player and Basic editor instead of splitting play and edit into separate main actions.

  2. The gallery ignores temporary FFmpeg outputs, partial files, mux files, and normalization files. It checks that a chosen recording is a real readable file before trying to play it.

  3. The player extracts preview frames in smaller sections instead of trying to decode an entire long recording at once. Desktop preview sections are limited to eight seconds. Android preview sections are limited to five seconds.

  4. The player requests the next preview section before the current one ends. A finished extraction now releases the next section request instead of blocking playback on the last visible frame.

  5. Preview PNG images are checked before loading. The player waits until FFmpeg has finished writing a PNG file, avoiding corrupt image errors and frozen previews.

  6. Failed frame extraction uses a retry delay. This avoids repeatedly starting FFmpeg when a recording is unavailable or an extraction fails.

  7. Short recordings start from their first available frame and keep > their last preview frame.

  • Trim and Watch improvements
  1. Trim In and Trim Out are separate draggable handles.

  2. Trim Out starts at the real end of the recording when the player opens.

  3. Releasing either trim handle resets the preview to the selected range. The player previews exactly from Trim In to Trim Out.

  4. Watch starts at Trim In and stops at Trim Out.

  5. Hindsight recordings can loop from Trim Out back to Trim In when the Loop option is enabled.

  6. Trim export is non destructive. It makes a new timestamped MP4 next to the original recording and does not overwrite the original.

  • Basic editor and streamer censor changes
  1. The Basic editor can export a selected trimmed range as a separate video.

  2. Streamer censor bars are no longer permanently baked into new recordings.

  3. Original recordings stay uncensored.

  4. In the player, choose a trim range and use Censor Section to create a separate censored copy. The censor regions are applied only inside that selected section. Footage before and after the selected section stays unchanged.

  5. The export system checks valid duration, allows cancellation, prevents two exports from running at once, and refreshes the collection when an export finishes.

  • Better overlays without removing the styles
  1. Speed Runner’s Classic, VHS, and Synthwave keep their full information layouts by default. This includes the panel, timer, recording state, resolution, queue, performance details, and other static style information.
  1. Expensive visual effects are turned off by default. This includes blinking, simulated meter movement, scanlines, grain, glitch bars, galaxy movement, and animated glow.

  2. The settings button is named Overlay Effects: Off (Static) by default. Turn it on to restore the animated and decorative effects for the selected style.

  1. Watermarks appear only while a recording is active. They do not appear before recording starts or after recording stops.
  • Better menus and GUI scale
  1. The mod has its own GUI scale setting. It is separate from Minecraft global GUI scale.

  2. GUI scale choices are Auto, 1x, 2x, 3x, and 4x. Auto chooses the largest usable layout for the screen.

  1. Settings and Video Collection now share the same panel style, title treatment, toolbar style, status feedback, and scrollbar style.
  1. The interface uses virtual coordinates and correct pointer conversion so controls keep working across desktop and mobile screen sizes.

  2. The GUI layout has been tested across many screen sizes, aspect ratios, and scale settings.

  • Recording safety and recovery
  1. Interrupted recordings can be detected later and offered recovery or discard handling.

  2. Deferred Render and Pending Renders remain available for low rate capture followed by later rendering.

  3. Configuration saving is safer on Windows. If Windows blocks a normal file replacement, the mod uses a copy and deletion fallback before a final retry.

  4. Configuration writes are combined during rapid menu activity instead of being written to disk repeatedly.

  5. Cancel Recording stops capture and removes the in progress output instead of saving it.

  6. Fabric, Vulkan, and platform support

  • There is one normal jar for each supported range. You do not choose between a normal Record able jar and a separate Record able Vulkan jar.
  1. The normal jar works with ordinary Fabric rendering and detects supported Vulkan renderer replacements when they are installed.
  1. Windows and Linux keep the supported Vulkan desktop capture fallback.

  2. On macOS, when a supported Vulkan renderer is detected, recording stops before unsafe Robot or GLFW desktop capture is created. This avoids a known crash risk. It does not make Record able responsible for starting or repairing VulkanMod itself.

  3. The active jars are:

a. V1-0.11-legacy for Minecraft 1.20 through 1.20.4 with Java 17.

b. V1-0.11-sandwich for Minecraft 1.20.5 through 1.21.11 with Java 21.

c. V1-0.11-modern for Minecraft 26.1 and compatible later releases with Java 25.

  • Version display and integrations
  1. Mod Menu keeps the uppercase V in the V1-0.11 version name. It does not add an extra lowercase prefix.
  1. CraftPresence remains an optional integration.
  1. The current merged jar model keeps Fabric and Vulkan compatibility in the same jar for each Minecraft range.
  • Current keybinds
  1. Toggle Recording uses Minus by default.

  2. Pause or Resume Recording uses Equals by default.

  3. Open record-able Settings uses F9 by default.

  4. Open Video Collection uses F12 by default.

  5. Add Bookmark is unbound by default.

  6. Push to Talk uses V by default when microphone push to talk is used.

  7. Save Replay Buffer is unbound by default.

  8. Toggle Censor Overlay is unbound by default.

  9. Open Censor Editor is unbound by default.

  10. Cancel Recording is unbound by default.

  11. Name Recording uses N by default.

  12. Open Recording Settings uses O by default.

  13. Open Pending Renders uses P by default.

  14. Internal maintenance and testing

  • The code now has a small learning-focused readability cleanup in several shared policy classes. Redundant comments were removed and some compact expressions were expanded into simpler if statements and named variables.
  1. Complex comments were kept where they explain FFmpeg work, native capture, Android behavior, platform compatibility, reflection, recovery, licensing, or safety.

  2. The current verification suite contains 16 maintained test runners. It covers Android recording policy, audio timing, editor and censor export behavior, overlay behavior, configuration saving, frame extraction, GUI layout, Vulkan safety, playback routing, trim behavior, player behavior, and watermark visibility.

  3. The verified jars use class target 61 for legacy, 65 for sandwich, and 69 for modern.

What did not change

  1. The version remains V1-0.11.

  2. The active variant names remain legacy, sandwich, and modern.

  3. The version ranges remain legacy for Minecraft 1.20 through 1.20.4, sandwich for Minecraft 1.20.5 through 1.21.11, and modern for Minecraft 26.1 and compatible later releases.

  4. Original recordings are protected from trim and censor export changes. Exports create separate files.

Important limits

  1. Some Android behavior still depends on the device, launcher, GPU driver, storage access, executable policy, and OpenAL loopback support.

  2. The macOS Vulkan protection avoids Record able capture crashes after a supported renderer is detected. It cannot repair a VulkanMod or MoltenVK failure that happens before Record able starts recording.

  3. This changelog describes the current V1-0.11 source and locally verified jars. It does not claim that V1-0.11 has already been published as an official release.

Evidence used

This changelog was written from the active V1-0.11 source baseline, current language resources and keybind registrations, maintained regression runners, and locally verified jar outputs. Published V1-0.01 through V1-0.10 history is documented separately in the complete technical history.

Notes:

_* = By final update we mean the following: Due to the new policies' updates the mod might be a sinking ship(Because of heavy ai use, ofc)

If you or someone you know knows how to code minecraft mods We'll be really glad for any help, tysm for downloading the mod <3

Gn <<<333

V1-0.10-modernРелиз26.1.1, 26.1.2, 26.2 · 25 июля 2026 г.

Record-able V1-0.10(The Version-anniversary update) Changelog







(Report problems at the Discord server for now, github wip)

Crash Recovery

  • If a recording was cut short by a crash or a force-kill, the mod now detects the leftover file on the next launch and offers to recover it. A prompt lets you choose to remux the partial file into a clean, playable container via FFmpeg, or discard it. Nothing is lost silently.

Deferred Capture (record now, render later)

  • New "Deferred Render" mode captures raw frames to disk at a low rate (5 to 30 FPS) during gameplay to minimize the FPS hit, then renders the final smooth video offline after you stop playing.
  • Configurable capture FPS (5, 10, 15, 20, 30) and target output FPS (30, 60,
    1. are independent of your normal recording settings.
  • Three interpolation options: none, duplicate (smart CFR), or motion- compensated (minterpolate), so a low-FPS capture session can still produce fluid 60 or 120 FPS output.
  • When a deferred session finishes, a prompt lets you choose "Render Now", "Render Later" (saves to the queue), or "Cancel" (deletes the temp frames). The prompt can be disabled in settings if you prefer to manage the queue yourself.
  • Game audio is captured in parallel to a .wav file and muxed into the output during offline rendering.

Pending Renders Queue

  • A new "Pending Renders" screen lists every deferred session waiting to be rendered. You can render individual sessions, render all at once, or delete sessions you no longer want.
  • Accessible from a new bindable hotkey and from the settings screen.

In-game Video Player

  • Recordings can now be played directly from the Video Collection screen without leaving Minecraft. The player is powered by ffplay and includes in-game controls: play/pause, a seekable progress bar, speed options (0.5x, 1x, 1.5x, 2x), and volume adjustment.
  • A live frame preview updates inside the screen as playback progresses. Frames are extracted by FFmpeg in the background and cached for smooth scrubbing.

Mod Compatibility Checker

  • At startup the mod scans the loaded mod list for known conflicts (Flashback, ReplayMod) and logs a warning with a plain-English explanation of what may go wrong. The check also runs when a recording starts.

Kill Detection: Projectile Kills Now Detected

  • Kills made with arrows, tridents, and other projectiles were previously missed by the auto-clip and kill-montage systems because Fabric's AttackEntityCallback only fires for melee hits. A new mixin on ProjectileEntity gives guaranteed single-tick detection of any projectile hit, so ranged kills now trigger clips and montages correctly.

Replay Buffer: Now Disk-Backed

  • The replay buffer no longer stores frames in JVM heap memory. Frames are now streamed to rolling 32 MB chunk files on disk with only a small index entry per frame kept in RAM. This makes long-duration or high-resolution buffers safe without risking an out-of-memory crash.

New Keybinds

  • "Open Recording Settings" and "Open Pending Renders" are now bindable in Options > Controls.

Bug Fixes

  • Fixed a hard crash on Minecraft 1.21.11 when a modded screen wrapper called applyBlur() more than once in the same frame. Duplicate blur requests are now silently skipped instead of throwing. This is separate from the KeyBinding crash fixed in V1-0.09.
  • Fixed the replay buffer starting before the disk space check completes, which could let the buffer begin filling even when the recording itself was blocked by low disk space.
  • Fixed duplicate kill-clip triggers on projectile hits. The old implementation scanned world entities every tick for bounding-box overlaps with a tracked projectile, which could fire more than once per kill. The mixin approach fires exactly once per hit, with a "last processed" guard preventing double-triggering on the same target.
  • Fixed mic recording start-sync variance (observed as 524 to 923ms of jitter) caused by a fixed 300ms sleep being used as the timing reference. The reference is now the wall-clock instant the mic FFmpeg process is launched, removing device-detection time from the measured gap.
  • Fixed non-monotonic DTS warnings from certain DirectShow microphone drivers (Razer Kraken V4 X and similar) causing audio sync degradation. The mux path now counts these warnings and logs a diagnostic when they exceed a safe threshold.
V1-0.10-sandwichРелиз1.21.9, 1.21.10, 1.21.11 · 25 июля 2026 г.

Record-able V1-0.10(The Version-anniversary update) Changelog







(Report problems at the Discord server for now, github wip)

Crash Recovery

  • If a recording was cut short by a crash or a force-kill, the mod now detects the leftover file on the next launch and offers to recover it. A prompt lets you choose to remux the partial file into a clean, playable container via FFmpeg, or discard it. Nothing is lost silently.

Deferred Capture (record now, render later)

  • New "Deferred Render" mode captures raw frames to disk at a low rate (5 to 30 FPS) during gameplay to minimize the FPS hit, then renders the final smooth video offline after you stop playing.
  • Configurable capture FPS (5, 10, 15, 20, 30) and target output FPS (30, 60,
    1. are independent of your normal recording settings.
  • Three interpolation options: none, duplicate (smart CFR), or motion- compensated (minterpolate), so a low-FPS capture session can still produce fluid 60 or 120 FPS output.
  • When a deferred session finishes, a prompt lets you choose "Render Now", "Render Later" (saves to the queue), or "Cancel" (deletes the temp frames). The prompt can be disabled in settings if you prefer to manage the queue yourself.
  • Game audio is captured in parallel to a .wav file and muxed into the output during offline rendering.

Pending Renders Queue

  • A new "Pending Renders" screen lists every deferred session waiting to be rendered. You can render individual sessions, render all at once, or delete sessions you no longer want.
  • Accessible from a new bindable hotkey and from the settings screen.

In-game Video Player

  • Recordings can now be played directly from the Video Collection screen without leaving Minecraft. The player is powered by ffplay and includes in-game controls: play/pause, a seekable progress bar, speed options (0.5x, 1x, 1.5x, 2x), and volume adjustment.
  • A live frame preview updates inside the screen as playback progresses. Frames are extracted by FFmpeg in the background and cached for smooth scrubbing.

Mod Compatibility Checker

  • At startup the mod scans the loaded mod list for known conflicts (Flashback, ReplayMod) and logs a warning with a plain-English explanation of what may go wrong. The check also runs when a recording starts.

Kill Detection: Projectile Kills Now Detected

  • Kills made with arrows, tridents, and other projectiles were previously missed by the auto-clip and kill-montage systems because Fabric's AttackEntityCallback only fires for melee hits. A new mixin on ProjectileEntity gives guaranteed single-tick detection of any projectile hit, so ranged kills now trigger clips and montages correctly.

Replay Buffer: Now Disk-Backed

  • The replay buffer no longer stores frames in JVM heap memory. Frames are now streamed to rolling 32 MB chunk files on disk with only a small index entry per frame kept in RAM. This makes long-duration or high-resolution buffers safe without risking an out-of-memory crash.

New Keybinds

  • "Open Recording Settings" and "Open Pending Renders" are now bindable in Options > Controls.

Bug Fixes

  • Fixed a hard crash on Minecraft 1.21.11 when a modded screen wrapper called applyBlur() more than once in the same frame. Duplicate blur requests are now silently skipped instead of throwing. This is separate from the KeyBinding crash fixed in V1-0.09.
  • Fixed the replay buffer starting before the disk space check completes, which could let the buffer begin filling even when the recording itself was blocked by low disk space.
  • Fixed duplicate kill-clip triggers on projectile hits. The old implementation scanned world entities every tick for bounding-box overlaps with a tracked projectile, which could fire more than once per kill. The mixin approach fires exactly once per hit, with a "last processed" guard preventing double-triggering on the same target.
  • Fixed mic recording start-sync variance (observed as 524 to 923ms of jitter) caused by a fixed 300ms sleep being used as the timing reference. The reference is now the wall-clock instant the mic FFmpeg process is launched, removing device-detection time from the measured gap.
  • Fixed non-monotonic DTS warnings from certain DirectShow microphone drivers (Razer Kraken V4 X and similar) causing audio sync degradation. The mux path now counts these warnings and logs a diagnostic when they exceed a safe threshold.
V1-0.10-legacyРелиз1.20.2, 1.20.3, 1.20.4 · 25 июля 2026 г.

Record-able V1-0.10(The Version-anniversary update) Changelog







(Report problems at the Discord server for now, github wip)

Crash Recovery

  • If a recording was cut short by a crash or a force-kill, the mod now detects the leftover file on the next launch and offers to recover it. A prompt lets you choose to remux the partial file into a clean, playable container via FFmpeg, or discard it. Nothing is lost silently.

Deferred Capture (record now, render later)

  • New "Deferred Render" mode captures raw frames to disk at a low rate (5 to 30 FPS) during gameplay to minimize the FPS hit, then renders the final smooth video offline after you stop playing.
  • Configurable capture FPS (5, 10, 15, 20, 30) and target output FPS (30, 60,
    1. are independent of your normal recording settings.
  • Three interpolation options: none, duplicate (smart CFR), or motion- compensated (minterpolate), so a low-FPS capture session can still produce fluid 60 or 120 FPS output.
  • When a deferred session finishes, a prompt lets you choose "Render Now", "Render Later" (saves to the queue), or "Cancel" (deletes the temp frames). The prompt can be disabled in settings if you prefer to manage the queue yourself.
  • Game audio is captured in parallel to a .wav file and muxed into the output during offline rendering.

Pending Renders Queue

  • A new "Pending Renders" screen lists every deferred session waiting to be rendered. You can render individual sessions, render all at once, or delete sessions you no longer want.
  • Accessible from a new bindable hotkey and from the settings screen.

In-game Video Player

  • Recordings can now be played directly from the Video Collection screen without leaving Minecraft. The player is powered by ffplay and includes in-game controls: play/pause, a seekable progress bar, speed options (0.5x, 1x, 1.5x, 2x), and volume adjustment.
  • A live frame preview updates inside the screen as playback progresses. Frames are extracted by FFmpeg in the background and cached for smooth scrubbing.

Mod Compatibility Checker

  • At startup the mod scans the loaded mod list for known conflicts (Flashback, ReplayMod) and logs a warning with a plain-English explanation of what may go wrong. The check also runs when a recording starts.

Kill Detection: Projectile Kills Now Detected

  • Kills made with arrows, tridents, and other projectiles were previously missed by the auto-clip and kill-montage systems because Fabric's AttackEntityCallback only fires for melee hits. A new mixin on ProjectileEntity gives guaranteed single-tick detection of any projectile hit, so ranged kills now trigger clips and montages correctly.

Replay Buffer: Now Disk-Backed

  • The replay buffer no longer stores frames in JVM heap memory. Frames are now streamed to rolling 32 MB chunk files on disk with only a small index entry per frame kept in RAM. This makes long-duration or high-resolution buffers safe without risking an out-of-memory crash.

New Keybinds

  • "Open Recording Settings" and "Open Pending Renders" are now bindable in Options > Controls.

Bug Fixes

  • Fixed a hard crash on Minecraft 1.21.11 when a modded screen wrapper called applyBlur() more than once in the same frame. Duplicate blur requests are now silently skipped instead of throwing. This is separate from the KeyBinding crash fixed in V1-0.09.
  • Fixed the replay buffer starting before the disk space check completes, which could let the buffer begin filling even when the recording itself was blocked by low disk space.
  • Fixed duplicate kill-clip triggers on projectile hits. The old implementation scanned world entities every tick for bounding-box overlaps with a tracked projectile, which could fire more than once per kill. The mixin approach fires exactly once per hit, with a "last processed" guard preventing double-triggering on the same target.
  • Fixed mic recording start-sync variance (observed as 524 to 923ms of jitter) caused by a fixed 300ms sleep being used as the timing reference. The reference is now the wall-clock instant the mic FFmpeg process is launched, removing device-detection time from the measured gap.
  • Fixed non-monotonic DTS warnings from certain DirectShow microphone drivers (Razer Kraken V4 X and similar) causing audio sync degradation. The mux path now counts these warnings and logs a diagnostic when they exceed a safe threshold.
V1-0.09-modernРелиз26.1.1, 26.1.2, 26.2 · 17 июля 2026 г.

Record-able V1-0.09 Changelog

(Report problems at the Discord server)

Share & Upload:

  • Fixed desktop share upload crashes: Resolved TLS hostname verification issues on Windows and mobile JVMs with SNI pinning and trusted-chain fallback.
  • Faster share uploads: Increased upload buffer sizes (1 MB upload buffer, 2 MB file read buffer) for significantly faster video sharing.
  • Graceful error messaging: Clear user-friendly messages when share uploads encounter Cloudflare challenges or network issues.
  • Video retention options: Choose 7/30/60 day retention when sharing videos to re.share-abl.ink.

UI & Notifications:

  • Fixed Video Collection theme regression: Restored themed panel background and video thumbnails (no more magenta "VIDEO" placeholders or vanilla dirt background).
  • No more UI lag: Video collection now loads asynchronously in the background - no more freezing when opening the recordings screen.
  • Custom toast system: All mod notifications now use a clean, themed toast system with the Record-able logo badge.
  • Complete keybind documentation: All 9 hotkeys now displayed in settings with live preview of current bindings.
  • Rename recordings: New "Rename File Name" field in share modal - customize filenames with patterns like {date}{time}{server} before saving or sharing.

Audio:

  • Fixed microphone sync drift: Improved A/V synchronization with dynamic gap calculation, wallclock DTS handling, and warmup detection.
  • Android volume boost: Automatic +18dB gain boost to fix quiet Android recordings.
  • Simple Voice Chat integration (optional): When SVC is installed, Record-able can now capture proximity voice chat audio in recordings.

Performance:

  • Reduced in-game FPS drops: Frame conversion offloaded from render thread to background worker - smoother gameplay while recording.
  • Async video collection: File scanning moved to background thread to prevent UI stuttering.

Replay Buffer:

  • Standalone replay buffer: Completely reimplemented as an independent feature (no longer tied to Shadow Recording UI).
  • Cleaner settings: Removed confusing Shadow Recording section - replay buffer now has its own dedicated controls.

Recording Quality of Life:

  • No more countdown spam: Removed "3... 2... 1..." chat messages when auto-recording starts (only shows "Recording started!").
  • Better keybind handling: Lag-safe key press detection prevents accidental double-triggers.

Platform Support:

  • Apple Silicon FFmpeg: Native support for M1/M2/M3 Macs with optimized arm64 FFmpeg builds.
  • Vulkan compatibility warning: Alerts users when Vulkan renderer may cause issues.
  • Custom recordings folder: New folder picker to save recordings anywhere on your system.

Compatibility Fixes:

  • Fixed MC 1.20.x settings crash: Resolved NoSuchMethodError when opening settings screen on Minecraft 1.20.5-1.20.6 (sandwich variant).
  • Fixed MC 1.21.11 KeyBinding crash: Adapted to MC 1.21.11's new KeyBinding.Category API with reflection fallback for older versions.
  • Fixed MC 1.21.4+ overlay crash: Resolved rendering issues on newer Minecraft versions.

UI Polish:

  • Share modal z-layering: Improved widget rendering order and increased dimming opacity for better visibility.
  • Compact top-right toasts: Notification toasts now use less screen space.
  • "Hide Elements" section: Renamed from "Clean Recording (Lunar-style)" for clarity.

Note: This update focused on stability, upload reliability, and cross-version compatibility. Enjoy smoother recording and sharing! :3

V1-0.09-sandwichРелиз1.21.9, 1.21.10, 1.21.11 · 17 июля 2026 г.

Record-able V1-0.09 Changelog

(Report problems at the Discord server)

Share & Upload:

  • Fixed desktop share upload crashes: Resolved TLS hostname verification issues on Windows and mobile JVMs with SNI pinning and trusted-chain fallback.
  • Faster share uploads: Increased upload buffer sizes (1 MB upload buffer, 2 MB file read buffer) for significantly faster video sharing.
  • Graceful error messaging: Clear user-friendly messages when share uploads encounter Cloudflare challenges or network issues.
  • Video retention options: Choose 7/30/60 day retention when sharing videos to re.share-abl.ink.

UI & Notifications:

  • Fixed Video Collection theme regression: Restored themed panel background and video thumbnails (no more magenta "VIDEO" placeholders or vanilla dirt background).
  • No more UI lag: Video collection now loads asynchronously in the background - no more freezing when opening the recordings screen.
  • Custom toast system: All mod notifications now use a clean, themed toast system with the Record-able logo badge.
  • Complete keybind documentation: All 9 hotkeys now displayed in settings with live preview of current bindings.
  • Rename recordings: New "Rename File Name" field in share modal - customize filenames with patterns like {date}{time}{server} before saving or sharing.

Audio:

  • Fixed microphone sync drift: Improved A/V synchronization with dynamic gap calculation, wallclock DTS handling, and warmup detection.
  • Android volume boost: Automatic +18dB gain boost to fix quiet Android recordings.
  • Simple Voice Chat integration (optional): When SVC is installed, Record-able can now capture proximity voice chat audio in recordings.

Performance:

  • Reduced in-game FPS drops: Frame conversion offloaded from render thread to background worker - smoother gameplay while recording.
  • Async video collection: File scanning moved to background thread to prevent UI stuttering.

Replay Buffer:

  • Standalone replay buffer: Completely reimplemented as an independent feature (no longer tied to Shadow Recording UI).
  • Cleaner settings: Removed confusing Shadow Recording section - replay buffer now has its own dedicated controls.

Recording Quality of Life:

  • No more countdown spam: Removed "3... 2... 1..." chat messages when auto-recording starts (only shows "Recording started!").
  • Better keybind handling: Lag-safe key press detection prevents accidental double-triggers.

Platform Support:

  • Apple Silicon FFmpeg: Native support for M1/M2/M3 Macs with optimized arm64 FFmpeg builds.
  • Vulkan compatibility warning: Alerts users when Vulkan renderer may cause issues.
  • Custom recordings folder: New folder picker to save recordings anywhere on your system.

Compatibility Fixes:

  • Fixed MC 1.20.x settings crash: Resolved NoSuchMethodError when opening settings screen on Minecraft 1.20.5-1.20.6 (sandwich variant).
  • Fixed MC 1.21.11 KeyBinding crash: Adapted to MC 1.21.11's new KeyBinding.Category API with reflection fallback for older versions.
  • Fixed MC 1.21.4+ overlay crash: Resolved rendering issues on newer Minecraft versions.

UI Polish:

  • Share modal z-layering: Improved widget rendering order and increased dimming opacity for better visibility.
  • Compact top-right toasts: Notification toasts now use less screen space.
  • "Hide Elements" section: Renamed from "Clean Recording (Lunar-style)" for clarity.

Note: This update focused on stability, upload reliability, and cross-version compatibility. Enjoy smoother recording and sharing! :3

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