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Mineforgian

Realistic Human Pain and Suffering

A new body health system

63K загрузок21 подписчиковLicenseRef-All-Rights-Reservedfabric

Обновлён 4 ноября 2025 г. · опубликован 20 августа 2025 г.

  • Player model example

Realistic Human Pain and Suffering is a body health mod modeled after mods such as First Aid and Realistic Health.

It introduces a new health system where each part of your body can take damage individually. Taking too much damage to your toso or head is fatal and will kill you instantly.

I incorporated the ray tracing from the First Aid mod so things like melee damage and projectiles will damage the correct part of the body they hit.

This mod is meant to be a spiritual successor to Body Health System that avoids many of the issues it had (such as the infinite death lock if you had the Instant Health Effect)

Items - Medicinal Herb (Crafted from flowers and used for Morphine and Bandages)
- Morphine (Grants an additional level of Sedation after each use)
- Bandage (Small Heals)
- Medkit (Big heals)
Effects - Sedated (Lowers the level of debuffs from damage)
- Overdosed (After getting sedated too much, Bad beduffs for 5 minutes, cant use milk to get rid of them)

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.4.6+1.20.1Релиз1.20.1fabric4 ноября 2025 г..jar (93 КБ)
1.4.5+1.20.1Релиз1.20.1fabric10 октября 2025 г..jar (93 КБ)
1.4.4+1.20.1Релиз1.20.1fabric2 сентября 2025 г..jar (93 КБ)
1.4.0+1.20.1Релиз1.20.1fabric2 сентября 2025 г..jar (92 КБ)
1.3.0+1.20.1Релиз1.20.1fabric27 августа 2025 г..jar (92 КБ)
1.2.0+1.20.1Релиз1.20.1fabric24 августа 2025 г..jar (82 КБ)
1.1.0+1.20.1Релиз1.20.1fabric22 августа 2025 г..jar (54 КБ)
1.0.0+1.20.1Релиз1.20.1fabric21 августа 2025 г..jar (52 КБ)

Ченджлог

1.4.6+1.20.1Релиз1.20.1 · 4 ноября 2025 г.
  • Fixed gui lighting error
1.4.5+1.20.1Релиз1.20.1 · 10 октября 2025 г.

jfl had to nerf my own mod

  • Negative effects slowness and mining fatigue have been nerfed and now start at half part health and max out at level 4
  • SplitAll damage distribution will now properly use armor
  • Added padding for headshots so it doesnt kill in 2 shots with full netherite
  • Negative effects are only ticked in survival
1.4.4+1.20.1Релиз1.20.1 · 2 сентября 2025 г.
  • Fixed ANOTHER infinite deathlock
  • Fixed part healing
  • idk
1.4.0+1.20.1Релиз1.20.1 · 2 сентября 2025 г.

wtf

  • Switched to new context attachments
  • theoretically better healing and damage detection
  • fill in the blank! we love this game! (Max health is ignored when setting health from nbt, fixes sync?)
  • fixed infinity damage
  • fixed NPE in certain edge cases
  • better fatality handling
1.3.0+1.20.1Релиз1.20.1 · 27 августа 2025 г.

The Big One

  • MedKit will slow the player down on use
  • Healing is now handled from the setHealth method, meaning better mod compatibility
  • Health threshold for weakness was lowered from 50% to 25% meaning now you wont have permanent weakness 2 after taking more than 3 hits!
  • When head health is less than 30%, taking damage will give blindness momentarily
  • Medicinal Herb now uses #c:seeds tag for better compat
  • Armor protection is calculated only for the specified part that is damaged (Durability too) (But base attribute strength is included by default)
  • torsoFatal added to config
1.2.0+1.20.1Релиз1.20.1 · 24 августа 2025 г.

Picking up speed!

  • Added 4 items:
    • Medicinal Herb (Crafted from flowers and used for Morphine and Bandages)
    • Morphine (Grants an additional level of Sedation after each use)
    • Bandage (Small Heals)
    • Medkit (Big heals)
  • New Effects
    • Sedated (Lowers the level of debuffs from damage)
    • Overdosed (After getting sedated too much, Bad beduffs for 5 minutes)
  • New config options to go with these items
  • If you head if below half health, taking damage will give you blindness for short time
1.1.0+1.20.1Релиз1.20.1 · 22 августа 2025 г.
  • Added bodyWeight mechanic to allow for customization of body part health. Access in the MAIN config
1.0.0+1.20.1Релиз1.20.1 · 21 августа 2025 г.
  • Initial Release

Полная история изменений — на Modrinth.

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