
Realistic Tornado Disasters
Adds destructive, tiered F1-F5 tornadoes with realistic physics, volumetric rendering, and debris interaction to your world.
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- 4K
- Подписчики
- 8
- Обновлён
- 28 ноября 2025 г.
- Лицензия
- All-Rights-Reserved
Опубликован 28 ноября 2025 г.
Enhanced Volumetric Tornadoes
Welcome to the storm.
First off, I have to give a massive shoutout to Proton Manly's Weather Mod (check it out here). This project was heavily inspired by his work.
Now, let's be real: I am nowhere near his level of quality yet (that mod is legendary), but I wanted to try my own spin on the concept, specifically focusing on making the visuals feel "heavier" using a volumetric system.
The Main Idea
My goal was to move away from tornadoes that just look like spinning flat particles. I wanted to build storms that have actual depth and make you feel small when you see them on the horizon.
Key Features
True Volumetric Visuals: I used custom shaders to render the funnels. Instead of 2D sprites, they look like actual 3D clouds with density and lighting. It makes a huge difference in the atmosphere.
The Tier System (F1 - F5): I implemented the classic scale, and I tried to make each tier feel distinct mechanically:
- F1 (The Warning): Mostly just pushes loose items around and knocks you back. Good for a scare, but you'll survive.
- F2-F3 (The Real Threat): This is where it gets dangerous. These will pick up mobs, rip off roofs, and break weaker blocks like wood and leaves.
- F4-F5 (Run Away): Honestly, just run. These things turn the sky black, spawn lightning, and will rip up almost any block. If you get caught in one, you are going for a ride.
Physics & Debris: I spent a lot of time on the destruction physics because I wanted it to feel chaotic.
- Debris Cloud: When the tornado rips up the ground, the blocks don't just vanish. They turn into falling block entities that spiral around the funnel before getting chucked out.
- Water Spouts: If the storm moves over the ocean, it sucks up the water and creates splashes. It’s a small detail, but it makes crossing oceans terrifying.
A Note on Bugs & Feedback
Even though this is technically a "Release" version, code is messy and Minecraft is unpredictable. There will probably be bugs.
I'm still learning and polishing this, so if you find something weird (or if the physics engine decides to launch you into orbit when it shouldn't), please let me know in the comments or issue tracker. Your feedback is genuinely appreciated.
Performance Note: Works best with a beefy PC. If you're running heavy shaders on top of this, your GPU might hate you.
Want to create your own mod?
Join discord server: https://discord.gg/hSQpP4Mc
Ченджлог
1.1.0Релиз1.21.1 · 28 ноября 2025 г.
Changelog - Tornado Volumetric Shader Update
Visual Improvements
Tornado Visibility • Tornado now renders ON TOP of clouds - swapped render order so tornado is always visible against storm clouds • Increased tornado opacity (4x multiplier) for better visibility • Removed cloud clearing - no more visible hole/circle in clouds around tornado
Rope Tornado (F1-F2) Behavior • Unified rope bending animation - entire tornado body curves together as one piece from ground to clouds • Slower, more realistic spin - reduced spin speed from 4.5x to 1.2x • Consistent thin shape - rope tornadoes stay thin all the way up to clouds, no widening • S-curve and ripple motion - organic snake-like movement with multiple wave frequencies • Same texture/look throughout - no more different-looking upper section
Wedge Tornado (F3-F5) Behavior
• Fixed radius expansion - tornado expands up to original height, then tapers slightly toward clouds
• No more over-expansion - prevents giant cone shape extending to clouds
Cloud Integration • Tornado stops at cloud base (~Y=180) and blends seamlessly into storm clouds • Smooth fade at top (15% fade zone) for natural cloud transition • No more tornado extending above clouds
Bug Fixes • Fixed underground rendering - tornado no longer renders below ground level • Fixed shader compilation error - added missing PI constant • Fixed render box height - reduced to match cloud layer
1.0.1Релиз1.21.1 · 28 ноября 2025 г.
Fixed some issues with the mod not working properly.
1.0.0Релиз1.21.1 · 28 ноября 2025 г.
Changelog 1.0.0
Initial Release
The first public release of Enhanced Volumetric Tornadoes for NeoForge 1.21.1!
New Features:
- Tornado Entity: Added the core Tornado entity with a 5-tier system (F1-F5).
- Destruction System:
- Tornadoes can now rip blocks from the ground based on their tier.
- Added debris physics: ripped blocks become falling entities that spiral around the vortex before being ejected.
- Vegetation and structure scanning logic optimized for server performance.
- Visuals:
- Implemented volumetric rendering for the tornado funnel using custom shaders.
- Added particle systems for dust, debris, and water splashes.
- Physics:
- Added entity pulling and lifting mechanics.
- Added water spout logic: tornadoes moving over water will pull up liquid blocks.
- Added lightning generation for high-tier storms (F3+).
- Audio:
- Added dynamic wind roar sound effects that scale with tornado intensity.
- Added siren warning sound when a tornado is near a player.
Technical:
- Implemented spiral scanning algorithm for block destruction to maintain high TPS.
- Added configuration options for tuning destruction and mechanics.
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