
Reach Circles
Circles around every player that show how much hit range/reach every player has. Calculates effective reach based on ping and velocity. For PvP use.
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- 29K
- Подписчики
- 16
- Обновлён
- 16 февраля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 8 ноября 2025 г.
Reach circles

Highly configurable client-side utility mod that displays circles around players, showing how far they can reach. By default also calculates effective reach based on velocity and ping. Circles can also change color if someone is in your range, or if you're in their.
I originally made this mod to show players on my server how ping affects reach, since I've gotten a lot of false reports of players reach hacking. Since then I've also used it as a PvP utility mod, helping me to better distance myself to the players I'm fighting.
Expect bugs as I am new to mod making.
For feature requests, bug reports or if you want me to add another version, dm me on discord. User: viboten
Requires Cloth Config API and Mod Menu
Ченджлог
1.4Релиз1.21.10 · 16 февраля 2026 г.
NOTE: I won't be updating versions older than this for now.
1.4Релиз1.21.11 · 16 февраля 2026 г.
- Added a hotkey to turn circle rendering on/off
- Fixed weird bug regarding circles not always showing proper advantage
- Added an option to change other players' circles colors when you can reach them. (useful for team fights)
1.3Релиз1.21.10 · 25 ноября 2025 г.
Updated to 1.21.10
1.3Релиз1.21.8 · 25 ноября 2025 г.
Updated to 1.21.8
1.3Релиз1.21.6 · 25 ноября 2025 г.
Updated to 1.21.6
1.3Релиз1.21 · 25 ноября 2025 г.
Ported for 1.21
1.3Релиз1.21.4 · 21 ноября 2025 г.
Optimized mod for better experience on servers with a lot of players in one area:
- Added config option for maximum circle distance.
- Added LOD optimizations. Configurable, on/off and strength.
- Rewrote part of the code to optimize CPU usage. (this was not really neccessary as the mod didn't use much CPU anyways, but since I was optimizing other stuff, I also did this.)
1.2Релиз1.21.4 · 11 ноября 2025 г.
- Changed min/max radius to allow for more accurate compensation on higher ping
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