
Raise & Resurrection & Ascend
A server-authoritative downed state with healing recovery, native totems, teammate rescue, and original-cause final death.
- Загрузки
- 253
- Подписчики
- 0
- Обновлён
- 27 августа 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 17 мая 2026 г.
Raise & Resurrection & Ascend
Give players one server-authoritative downed state before final death.
RRA keeps the downed lifecycle narrow: native totems, healing recovery, teammate totem rescue, and final death with the original cause.
How it works
- Native death protection runs first. A held Totem of Undying can save the initial lethal hit normally.
- Without protection, lethal damage leaves the player at 1 health, starts a one-minute absorption clock, and forces the crawling presentation.
- Damage consumes the same absorption clock. Healing to
min(max health, 20)revives the player. - If the clock expires or follow-up damage finishes it, the original downing source re-enters Minecraft's native damage and death-protection pipeline. A held totem can therefore protect this final boundary too.
- Another player can right-click the downed player with a vanilla Totem of Undying. One totem is consumed unless the helper is in Creative mode; the recipient receives Minecraft's native totem activation, effects, advancement/stat trigger, game event, and animation.
- The downed player may hold G for 2 seconds to give up. The client reports only key transitions; the server counts all 40 ticks and dispatches the original downing cause through native totem protection.
The original damage type, entity UUID/dimension references, source position, and immutable death message persist across reconnects and server restarts. RRA never substitutes a later finishing hit as the final death cause. Invalid legacy state with no verifiable cause is safely cleared instead of inventing a cause.
Downed and death announcements respect showDeathMessages and vanilla team visibility.
Scope
RRA does not implement food feeding, drink transfer, special apples, or administrator revival commands.
For a broader cooperative setup, consider pairing it with:
- Let Your Friend Eating or another friend-feeding mod;
- Let Your Friend Drink for native drink-item completion on the recipient (Minecraft 1.21.1, 26.1.2, and 26.2 on Fabric or NeoForge);
- an Always Eat / No Hunger style mod so healing foods remain usable when hunger would normally block eating.
These are recommendations, not dependencies.
Supported versions
| Minecraft | Fabric | NeoForge | Java |
|---|---|---|---|
| 1.21.1 | ✓ | ✓ | 21 |
| 26.1.2 | ✓ | ✓ | 25 |
| 26.2 | ✓ | ✓ | 25 |
Requirements
- Install the matching RRA JAR on both client and server.
- Fabric builds require Fabric API.
- No gameplay mod is required.
Source code and release assets: GitHub
Ченджлог
1.0.3+1.21.1-neoforgeРелиз1.21.1 · 27 августа 2026 г.
Moves only NeoForge LivingDeathEvent downing cancellation from LOWEST to LOW, before LOWEST final-death observers. Downing no longer creates dog tags, advances kill counts, or triggers final-death cleanup; real uncanceled final death remains observable. Damage pre/post and native-totem observation stay at LOWEST.
1.0.1+26.2-neoforgeРелиз26.2 · 27 августа 2026 г.
Restores hold-G give-up as a server-authoritative 40-tick input state. Clients report only key transitions; original-cause final death and native totem behavior are preserved.
1.0.1+26.2-fabricРелиз26.2 · 27 августа 2026 г.
Restores hold-G give-up as a server-authoritative 40-tick input state. Clients report only key transitions; original-cause final death and native totem behavior are preserved.
1.0.1+26.1.2-neoforgeРелиз26.1.2 · 27 августа 2026 г.
Restores hold-G give-up as a server-authoritative 40-tick input state. Clients report only key transitions; original-cause final death and native totem behavior are preserved.
1.0.1+26.1.2-fabricРелиз26.1.2 · 27 августа 2026 г.
Restores hold-G give-up as a server-authoritative 40-tick input state. Clients report only key transitions; original-cause final death and native totem behavior are preserved.
1.0.1+1.21.1-fabricРелиз1.21.1 · 27 августа 2026 г.
Restores hold-G give-up as a server-authoritative 40-tick input state; original-cause final death and native totem behavior are preserved.
1.0.1+1.21.1-neoforgeРелиз1.21.1 · 27 августа 2026 г.
Restores hold-G give-up as a server-authoritative 40-tick input state. Clients report only key transitions; final death still uses the persisted original downing cause through native totem protection.
1.0.0+26.2-neoforgeРелиз26.2 · 27 августа 2026 г.
Stable 1.0 redesign: server-authoritative downed state, healing-threshold revival, native totems at both lethal boundaries, teammate totem rescue, and persisted original-cause final death. Feeding, drink, give-up, admin and test-harness scope was removed.
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