
Radiance (Linux)
Radiance is rebuilt of Minecraft OpenGL on a Vulkan C++ backend, featuring native Hardware Ray Tracing. Break free from OpenGL limits for Minecraft on Linux.
- Загрузки
- 4K
- Подписчики
- 37
- Обновлён
- 29 апреля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 21 марта 2026 г.
Radiance
Important: This modrinth project contains only Linux versions of Radiance. For Windows versions, please view this modrinth project.
Radiance is a Minecraft mod that completely replace the vanilla OpenGL renderer with our Vulkan C++ renderer, which supports high performance rendering and hardware-accelerated ray tracing. Due to the variety of C++ usage in the modern industrial rendering pipeline, a seamless integration of a modern industrial rendering module (such as DLSS and FSR) into our Vulkan C++ renderer is thus possible.

System Requirements
Operating System: Windows 10/11 (64-bit)
Graphics API: Vulkan-compatible GPU with VK_KHR_ray_tracing_pipeline extension
Hardware: GPU with VK_KHR_ray_tracing_pipeline extension (NVIDIA RTX Series or AMD/Intel cards supporting this extension)
Installation Guide
Please view Github Pages for detailed installation guides.
Credits
This project uses Vulkan technology. Please refer to this page for more information.
This project uses Nvidia's DLSS (Deep Learning Super Sampling) technology. Please refer to this page and this page for more information.
This project uses FSR3. Please refer to this page for more information.
This project uses XeSS SR. Please refer to this page for more information.
Special thanks to all contributors of open-source libraries used in this project, including NRD, GLFW, GLM, STB Image and VMA. If any are not credited and should be, please inform the author and credit will be applied where required.
Disclaimer
- This is a community-made third-party mod and is not affiliated with, authorized, sponsored, endorsed by, or otherwise officially connected to Mojang Studios or Microsoft. A commonly used wording on mod platforms is: "NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT."
- Minecraft and related names, logos, and assets are trademarks and/or intellectual property of Mojang Studios and/or Microsoft.
- This project is also not affiliated with, sponsored by, or endorsed by NVIDIA. NVIDIA / GeForce / RTX / DLSS are trademarks of NVIDIA Corporation and remain the property of their respective owners.
- This mod is provided "AS IS" without warranties. You assume all risks arising from its use (including, but not limited to, crashes, visual issues, data loss, or incompatibilities with other mods). Please back up your worlds and configs before installation.
Ченджлог
0.1.5-alphaАльфа1.21.4 · 29 апреля 2026 г.
- Radiance supports from now on individual shaderpacks. There are two internal ones: Vanilla PT and Advanced. Features including:
- Basic path tracing
- Normal mapping
- Parallax
- Realistic water with caustics
- ReSTIR for direct light sampling (Advanced only)
- Volumetric Light
- Volumetric Cloud
- Motion Blur
- Added chunk emission collection for direct light sampling. See Advanced Shaderpack and manual for details.
- Enhanced chunk loading with multi-threading.
- Significantly enhanced texturepack reload speed (3x).
- Significantly reduced the usage of RAM and VARM.
- Significantly reduced the pipeline recreation time.
- A lot of small bugs fixed.
- Port for 1.21.1 and 1.20.1 is comming soon.
0.1.4-alphaАльфа1.21.4 · 21 марта 2026 г.
- New features
- Pipeline settings rewrite
- Add preset mode for simplified settings
- Add default module position to avoiod module overlap
- Simplified labPBR texture load (No pre-process is necessary)
- Tone mapping enhanced
- Add center mode (depends on the pixels around cross air) and global mode
- Add more mapping methods
- Expose more settings
- Integrated Nvidia SHaRC
- Integrated XeSS SR (Windows only)
- Ray Tracing module improved
- Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP)
- Optimized the internal RT shaders for less registers and SMs usage
- Split reflection and refraction in two paths for better reflection and refraction results
- Rewrite NRD module following the NRD sample, works fine for reflections with Reblur. Relax will be added in the next versions.
- Expose almost all ReBlur settings
- Still a little bit noise for refractions. Optimization is WIP.
- Add basic emission textures
- Pipeline settings rewrite
- Issues fix
- Fix the bug where it is pure black at certain time
- Fix the path for wide character (Although DLSS still needs path with ASCII characters)
- Fix the bug of the DLSS mode settings
- Remove the selection box and hit box from the tracing path
- Fix the incorrect labPBR decode
- Fix hand for incorrect render issue
- Fix the wrong vulkan texture format
- Fix the module shift issue in pipeline mode
- Fix memory leakage on host and GPU
- Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD.
- Fixed the missing biome texture for grass block sides
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