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Mineforgian

Pyre

Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.

554 загрузок1 подписчиковMPL-2.0fabric

Обновлён 11 апреля 2026 г. · опубликован 9 апреля 2026 г.

  • New pyre version.
  • Old pyre version

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Pyre

Pyre is an experimental Minecraft optimization mod focused on reducing client and integrated-server stutter during heavy TNT and explosion situations.

What it does

Pyre optimizes selected explosion-related workload paths to reduce unnecessary repeated work during bursty explosion events.

The goal is to keep normal Minecraft explosion behavior intact while improving smoothness in TNT-heavy scenarios.

Current status

Pyre is currently focused on Minecraft 1.21.11 and is intended for singleplayer and integrated-server use.

This project is still early. Performance gains may vary depending on world size, TNT count, hardware, and installed mods.

Features

  • Reduces some overhead during heavy explosion activity
  • Focuses on TNT-heavy and chained explosion scenarios
  • Keeps gameplay-facing explosion behavior as close to vanilla as possible
  • Lightweight implementation
  • Designed to avoid changing game balance

Important notes

  • Pyre is not a gameplay-changing TNT mod.
  • Pyre does not intentionally change explosion power, TNT fuse time, damage, knockback, or block destruction rules.
  • Pyre is not a replacement for general optimization mods like Sodium, Lithium, or FerriteCore.
  • Compatibility with other optimization mods may vary and should be tested per modpack.

Summary

Pyre aims to make TNT-heavy situations smoother without intentionally changing how vanilla explosions behave.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.5Релиз1.21.11fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.10fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.9fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.8fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.7fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.6fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.5fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.4fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.3fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.2fabric11 апреля 2026 г..jar (396 КБ)
1.5Релиз1.21.1fabric11 апреля 2026 г..jar (397 КБ)
1.5Релиз1.21fabric11 апреля 2026 г..jar (397 КБ)
0.1.0Бета1.21.11fabric10 апреля 2026 г..jar (357 КБ)

Ченджлог

1.5Релиз1.21.11 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.11

Second release of Pyre for Minecraft 1.21.11.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.11
  • Use the Pyre jar built for Minecraft 1.21.11
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.10 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.10

Release of Pyre for Minecraft 1.21.10.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.10
  • Use the Pyre jar built for Minecraft 1.21.10
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.9 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.9

Release of Pyre for Minecraft 1.21.9.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.9
  • Use the Pyre jar built for Minecraft 1.21.9
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.8 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.8

Release of Pyre for Minecraft 1.21.8.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.8
  • Use the Pyre jar built for Minecraft 1.21.8
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.7 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.7

Release of Pyre for Minecraft 1.21.7.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.7
  • Use the Pyre jar built for Minecraft 1.21.7
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.6 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.6

Release of Pyre for Minecraft 1.21.6.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.6
  • Use the Pyre jar built for Minecraft 1.21.6
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.5 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.5

Release of Pyre for Minecraft 1.21.5.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.5
  • Use the Pyre jar built for Minecraft 1.21.5
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.4 · 11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.4

Release of Pyre for Minecraft 1.21.4.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.4
  • Use the Pyre jar built for Minecraft 1.21.4
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies

Полная история изменений — на Modrinth.

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