
Pyre
Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.
Обновлён 11 апреля 2026 г. · опубликован 9 апреля 2026 г.
Pyre
Pyre is an experimental Minecraft optimization mod focused on reducing client and integrated-server stutter during heavy TNT and explosion situations.
What it does
Pyre optimizes selected explosion-related workload paths to reduce unnecessary repeated work during bursty explosion events.
The goal is to keep normal Minecraft explosion behavior intact while improving smoothness in TNT-heavy scenarios.
Current status
Pyre is currently focused on Minecraft 1.21.11 and is intended for singleplayer and integrated-server use.
This project is still early. Performance gains may vary depending on world size, TNT count, hardware, and installed mods.
Features
- Reduces some overhead during heavy explosion activity
- Focuses on TNT-heavy and chained explosion scenarios
- Keeps gameplay-facing explosion behavior as close to vanilla as possible
- Lightweight implementation
- Designed to avoid changing game balance
Important notes
- Pyre is not a gameplay-changing TNT mod.
- Pyre does not intentionally change explosion power, TNT fuse time, damage, knockback, or block destruction rules.
- Pyre is not a replacement for general optimization mods like Sodium, Lithium, or FerriteCore.
- Compatibility with other optimization mods may vary and should be tested per modpack.
Summary
Pyre aims to make TNT-heavy situations smoother without intentionally changing how vanilla explosions behave.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.5 | Релиз | 1.21.11 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.10 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.9 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.8 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.7 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.6 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.5 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.4 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.3 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.2 | fabric | 11 апреля 2026 г. | .jar (396 КБ) |
| 1.5 | Релиз | 1.21.1 | fabric | 11 апреля 2026 г. | .jar (397 КБ) |
| 1.5 | Релиз | 1.21 | fabric | 11 апреля 2026 г. | .jar (397 КБ) |
| 0.1.0 | Бета | 1.21.11 | fabric | 10 апреля 2026 г. | .jar (357 КБ) |
Ченджлог
1.5Релиз1.21.11 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.11
Second release of Pyre for Minecraft 1.21.11.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.11
- Use the Pyre jar built for Minecraft 1.21.11
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.10 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.10
Release of Pyre for Minecraft 1.21.10.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.10
- Use the Pyre jar built for Minecraft 1.21.10
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.9 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.9
Release of Pyre for Minecraft 1.21.9.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.9
- Use the Pyre jar built for Minecraft 1.21.9
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.8 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.8
Release of Pyre for Minecraft 1.21.8.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.8
- Use the Pyre jar built for Minecraft 1.21.8
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.7 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.7
Release of Pyre for Minecraft 1.21.7.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.7
- Use the Pyre jar built for Minecraft 1.21.7
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.6 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.6
Release of Pyre for Minecraft 1.21.6.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.6
- Use the Pyre jar built for Minecraft 1.21.6
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.5 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.5
Release of Pyre for Minecraft 1.21.5.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.5
- Use the Pyre jar built for Minecraft 1.21.5
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
1.5Релиз1.21.4 · 11 апреля 2026 г.
Pyre 1.5.0 for Minecraft 1.21.4
Release of Pyre for Minecraft 1.21.4.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21.4
- Use the Pyre jar built for Minecraft 1.21.4
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
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