
Pulsetech
A tech mod based on sending information with pulsed Redstone
Обновлён 1 июня 2026 г. · опубликован 12 февраля 2026 г.
Pulsetech is a tech mod built around transmitting data using pulses of Redstone signal. With this technique, information such as commands and parameters can be sent over a single line of vanilla Redstone, and be used to coordinate the actions of complex machines.
Video Overview
Features

With the Pattern Emitter and Pattern Detector, hundreds of distinct codes can be sent over a single line of Redstone dust and used to trigger many different machines. Connect Redstone contraptions all over your world to a network that can be controlled from a single place!
Pulsetech also adds a few machines to add some power to your pulsed-Redstone creations: the destructive Coil Cannon, the Screen, the Scanner, and the Orb Projector. With these, you can break and place blocks automatically, sense nearby mobs, create intricate display systems, and even grab and move entities. Each of these is operated using a set of commands, which are also pulse patterns.
To control all these machines, Pulsetech offers an easy-to-use scripting language, available via the Console. With support for macros and parameters, the Console allows you to control your entire base from a single command prompt.
Documentation
Pulsetech comes with Ponder built-in as its method of easily learning what each block does and how to use them.

Any block with a list of commands will also have full, in-depth documentation of those commands in its Datasheet, accessible by clicking it with the Datasheet item in-game.

Compatibility
Pulsetech should work with any other redstone mod out of the box!
Support has been specifically tested and verified for:
If my other mod Reactive Alchemy is present, Pulsetech will change a couple of its own recipes to use Reactive's crafting system.
Also, as a reminder, this mod does NOT require Create because it bundles Ponder on its own. Create will still work with this mod installed, however! If Ponder updates within Create, the newest version will be used between the two mods, so there should be no problem.
Usage
Feel free to use Pulsetech in any modpack! Just don't pretend to be the mod's author or sell your pack commercially for some money amount.
This mod is under the CC-BY-NC-4.0 license.
Support
If you encounter a bug or have a suggestion, please send it to the issues page! I'm making this as a side project, so updates and ports will occur only when I have time.
If you have some other feedback or want to ask me a question about the mod, you can contact dev@hyperlynx.dev.
Центр версий
11 версийЧенджлог
1.21.1-1.1.4Релиз1.21.1 · 1 июня 2026 г.
- The Orb Projector's Orb now disappears when the Orb Projector is removed
- (Internal) Bumped packaged Ponder version to
1.0.85
1.21.1-1.1.3Релиз1.21.1 · 1 мая 2026 г.
- Fixed a crash when dividing or taking remainder by zero using the Number Bulb
1.21.1-1.1.2Релиз1.21.1 · 25 апреля 2026 г.
- Fixed a crash when peeking or duplicating from an empty Number Bulb stack
1.21.1-1.1.1Релиз1.21.1 · 18 марта 2026 г.
- The Datasheet will now save the last info readout you viewed and show it again if you click elsewhere
- Added a button to the Console's screen to show the last Datasheet entry you viewed for a quick reference
- Allowed the Remote Console to bind to the Storage Modem
- Fixed the Retriever's DETECT FILTER command emitting multiple numbers if multiple filters match the same item
- Fixed a few highly situational crashes with the Datasheet GUI
- Fixed missing translations for new config entries
1.21.1-1.1.0Релиз1.21.1 · 16 марта 2026 г.
- Added the Storage Modem and Retriever
- Added the Number Bulb
- Added the Analog Number Emitter
- Added the Remote Console
- Bumped internal Ponder version to
1.0.82
1.21.1-1.0.5Релиз1.21.1 · 23 февраля 2026 г.
- Added
i?, a parameter for loops that retrieves the current iteration of the loop as a number (Contributed by NMCV1-9) - Fixed the Pattern Detector being impossible to craft due to vanilla's recipe flipping mechanic
1.21.1-1.0.4Релиз1.21.1 · 20 февраля 2026 г.
- Added new buttons in the Console to copy and paste their macros from the clipboard, so that complex sets of macros can be shared between worlds or players
- Added a simple autocomplete feature to the Console
- This feature can be disabled using the client-side config
- Made the Console's command entry field persist when its screen is closed
- Fixed various issues involving the
forgetcommand in Program Emitters - Fixed an issue where Program Emitters would not update their protocol after defining a new macro until reloaded
hide definestatements no longer unhide macros sometimes
1.21.1-1.0.3Релиз1.21.1 · 18 февраля 2026 г.
- Fixed an issue where Pattern Detectors set to some number of 0s would get stuck on after any signal
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