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Mineforgian

Provenance

Provenance is a mod that allows developers to add abilities to players, as well as the systems to manage and execute them.

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589
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Обновлён
14 мая 2026 г.
Лицензия
CC-BY-4.0

Опубликован 14 мая 2026 г.

Provenance

Provenance is a library mod that developers can use to easily and quickly add custom abilities and weaknesses to players.

This mod is for developers it does not contain any playable content of it's own!

This mod was originally created and intended for use on The Broken Script SMP server, but has since expanded in functionality to include many powerful features.

Quick Start Guide

W.I.P

Full documentation still needs to be written, it will be provided here soon!

What can it do?

Abilities

Provenance primarily functions through abilities granted to players, there are many different types of abilities depending on the use case

  • One-shot
  • Toggleable
  • Entity Hit
  • Ambient (also used for weaknesses)

Modularity

Provenance allows for the use of commands and "Ability Injector" items to add, remove, and re-assign abilities at runtime.

This feature is incredibly useful during development and when managing servers with this mod installed, as if an ability gets abused it can simply be revoked!

Archetypes

Archetypes hold information about a player's abilities and weaknesses

  • Food / items edible to the player
  • Ambient effects (e.g. taking damage when in water)
  • Set of abilities available to the player

Controls

Provenance adds a smoothly animated and minimalist radial menu and HUD to the game.

The Radial menu can be opened with the default keybind of "R" middle clicking an ability in the menu will enter keybind assignment mode for the clicked ability, allowing it to be executed without opening the menu!

Cooldowns appear in the bottom left corner (as well as in the menu when open)

Ченджлог

2.9Релиз1.21.1 · 14 мая 2026 г.

First stable version of Provenance!

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