
Potassium
A platform-aware performance optimisation mod for Minecraft
Обновлён 3 июля 2026 г. · опубликован 1 апреля 2026 г.
Potassium
Potassium is a lightweight Fabric optimisation mod focused on improving Minecraft's client-side rendering, UI responsiveness, shader compatibility, and frame pacing without replacing the renderer or changing gameplay.
Instead of rewriting large systems, Potassium targets small but frequent rendering costs: HUD updates, text layout, map rendering, particles, entity animation, shader/cache safety, and platform-aware rendering paths.
It is designed to work alongside popular optimisation mods such as Sodium, Lithium, FerriteCore, Entity Culling, C2ME, ModernFix, and Iris.
Features
HUD Render State Throttle
Reduces redundant HUD processing when player state has not changed.
- Health, hunger, display health, status effects, and tick state are checked before rebuilding HUD render state.
- Prevents unnecessary UI recalculation while preserving vanilla gameplay feedback.
- Includes safeguards to avoid GUI flashing or stale UI state.
Entity Animation LOD
Adds distance-based cosmetic animation reduction for living entities.
- Distant mobs reduce walk-animation updates beyond normal viewing range.
- Movement, AI, hitboxes, combat, damage, and server behaviour are unaffected.
- Only cosmetic animation work is reduced.
Particle Optimisations
Improves particle-heavy scenes while protecting gameplay-critical feedback.
- Particle update throttling is conservative and density-aware.
- Critical particles such as block breaking, redstone, portal, potion/status, vibration, sculk, and interaction feedback stay protected.
- Helps stabilise frame pacing during explosions, campfires, effects, and busy scenes.
Text And Layout Caching
Caches repeated UI text measurements and layout work.
- Reduces repeated font width calculations.
- Helps menus, chat, scoreboards, overlays, and Mod Menu screens feel smoother.
- Cache sizes are bounded to avoid long-session memory growth.
Map Rendering Safety And Throttling
Optimises map render-state updates while preserving correctness.
- Reduces redundant map texture/state refreshes.
- Keeps item-frame maps safe by avoiding throttling before map textures are initialised.
- Fixes crashes related to filled maps in item frames.
Shader Compatibility Fixes
Improves compatibility with Iris shader packs and large render modpacks.
- Fixed rare cases where players, mobs, item frames, held items, or maps could render black.
- Disabled unsafe entity packed-light caching to preserve vanilla and Iris lighting correctness.
- Adds Iris safety gates so Potassium avoids interfering with the shader framebuffer, sampler, and program state.
- Tested against shader-heavy scenarios, including Complementary and Solas-style setups.
Dedicated Potassium Shader Cache Folder
Adds a dedicated Potassium cache location:
.minecraft/potassium/shader-cache
- Stores bounded shader environment metadata for safer future shader warm-up and cache validation.
- Keeps Potassium cache data separate from Iris' own shader cache.
- Includes automatic pruning so cache data does not grow indefinitely.
- Does not currently claim full GPU program-binary reuse; this is safe groundwork for future shader-cache improvements.
Super Resolution UI
Adds in-game super-resolution configuration through Mod Menu.
- Provides selectable upscaling modes and status information.
- Shows whether each backend is available, fallback-only, or unavailable.
- Includes descriptions for Potassium Spatial, FSR-style paths, SGSR-style paths, DLSS, and XeSS.
- Frame generation defaults to disabled for safety.
Important: full native DLSS, XeSS, and FSR3 frame generation are not fully delivered yet. Unsupported native paths remain fallback-safe instead of crashing or pretending to work.
Platform-Aware Rendering Support
Potassium includes platform-aware checks for safer optimisation decisions.
- Apple Silicon safeguards disable fragile framebuffer upscaling paths that can affect water, transparency, or first-person item depth.
- OpenGL/Vulkan backend detection groundwork is included for newer Minecraft versions.
Performance Philosophy
Potassium focuses on micro-optimisations that add up:
- Reduce redundant UI processing.
- Lower repeated text/layout work.
- Keep particle-heavy scenes smoother.
- Avoid unsafe render shortcuts that break visuals.
- Prefer compatibility and vanilla correctness over risky FPS gains.
The goal is smoother frame pacing and lower CPU/GPU overhead without changing world generation, AI, combat, redstone, or server logic.
Compatibility
Potassium is designed to work alongside major Fabric optimisation and rendering mods.
Requirements
| Version | Java | Fabric Loader | Fabric API |
|---|---|---|---|
| 1.21-1.21.10 | 21+ | 0.18.4+ | ≥0.102.0+1.21 |
| 1.21.11 | 21+ | 0.18.4+ | ≥0.141.3+1.21.11 |
| 26.1-26.1.2 | 25+ | 0.18.6+ | ≥0.145.4+26.1.2 |
| 26.2 | 25+ | 0.19.2+ | ≥0.152.2+26.2 |
EXPECT BUGS
Reporting Issues
Please use the issue tracker linked at the top of the page to report bugs, crashes, and other issues. Include a description of the issue, Minecraft version, mod version, log files, and any other information if possible.

Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.7.0+26.2 | Релиз | 26.2 | fabric | 3 июля 2026 г. | .jar (172 КБ) |
| 1.7.0+26.1-26.1.2 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 3 июля 2026 г. | .jar (171 КБ) |
| 1.7.0+1.21.11 | Релиз | 1.21.11 | fabric | 3 июля 2026 г. | .jar (159 КБ) |
| 1.6.2+26.2 | Релиз | 26.2 | fabric | 23 июня 2026 г. | .jar (148 КБ) |
| 1.6.2+26.1-26.1.2 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 23 июня 2026 г. | .jar (147 КБ) |
| 1.6.2+1.21.11 | Релиз | 1.21.11 | fabric | 23 июня 2026 г. | .jar (134 КБ) |
| 1.3.4+1.21-1.21.10 | Релиз | 1.21.7, 1.21.8, 1.21.9, 1.21.10 | fabric | 20 июня 2026 г. | .jar (37 КБ) |
| 1.6.1+26.2 | Бета | 26.2 | fabric | 17 июня 2026 г. | .jar (145 КБ) |
| 1.6.1+26.1-26.1.2 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 17 июня 2026 г. | .jar (147 КБ) |
| 1.6.1+1.21.11 | Бета | 1.21.11 | fabric | 17 июня 2026 г. | .jar (134 КБ) |
| 1.6.0+26.2-pre-4 | Альфа | 26.2-pre-4 | fabric | 5 июня 2026 г. | .jar (135 КБ) |
| 1.6.0+26.2-pre-2 | Альфа | 26.2-pre-2 | fabric | 3 июня 2026 г. | .jar (135 КБ) |
| 1.5.2+26.1-26.1.2 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 30 мая 2026 г. | .jar (141 КБ) |
| 1.5.2+1.21.11 | Бета | 1.21.11 | fabric | 30 мая 2026 г. | .jar (130 КБ) |
| 1.5.1+26.1-26.1.2 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 29 мая 2026 г. | .jar (130 КБ) |
Показаны последние 15 из 60 версий. Все версии — на Modrinth.
Ченджлог
1.7.0+26.2Релиз26.2 · 3 июля 2026 г.
Update to 1.7.0 for 26.2
1.7.0+26.1-26.1.2Релиз26.1, 26.1.1, 26.1.2 · 3 июля 2026 г.
Update to 1.7.0 for 26.1-26.1.2
1.7.0+1.21.11Релиз1.21.11 · 3 июля 2026 г.
Update to 1.7.0
New
- Added a tabbed Potassium settings screen with
Upscaling,Performance, andDiagnosticssections. - Added diagnostics for graphics backend, selected upscaler, upscaler status, native bridge status, shader cache status, and compatibility mod detection.
- Added detection/status lines for Sodium, Iris, Mod Menu, VulkanMod, and Beryl.
- Added a compatibility summary so users can quickly see whether Potassium is running in vanilla, Sodium-aware, shader-aware, or Vulkan-aware mode.
- Added the new Potassium icon so Mod Menu no longer falls back to the default icon.
Fixed
- Fixed the settings tabs feeling inactive by making each tab show its own controls.
- Fixed blank layout gaps when switching between
Upscaling,Performance, andDiagnostics. - Moved the
Donebutton to the bottom of the screen so diagnostics text has room to display. Upscalingnow shows upscaling controls only.Performancenow shows shader-cache controls only.Diagnosticsnow behaves as a read-only status panel.
1.6.2+26.2Релиз26.2 · 23 июня 2026 г.
Update to 1.6.2 for 26.2
1.6.2+26.1-26.1.2Релиз26.1, 26.1.1, 26.1.2 · 23 июня 2026 г.
Update to 1.6.2 for 26.1-26.1.2
1.6.2+1.21.11Релиз1.21.11 · 23 июня 2026 г.
Fixes
- Fixed a startup crash on 26.x where Potassium could reference a missing
BlockEntityRenderDispatcherMixinclass during Mixin loading. - Improved Sodium compatibility by removing the fragile block-entity render-state mixin from active 26.x configs.
- Fixed invisible water on Minecraft 1.21.11 when upscaling is enabled.
- Fixed upscaling-related translucent rendering issues by avoiding unsafe framebuffer/depth handling after Potassium's upscale composite.
- Improved cloud, held-item, item-frame, glass, and other late-render-pass safety when upscaling is enabled.
Changed
- 1.21.11 now keeps high-level
GameRenderer.renderWorldframebuffer calls on the vanilla main framebuffer to avoid breaking water/translucency compositing. - 26.x no longer enables the experimental beacon/block-entity render-state throttle by default because it was too fragile across loaders/rendering mods.
1.3.4+1.21-1.21.10Релиз1.21.8, 1.21.9, 1.21.10 · 20 июня 2026 г.
Update to 1.3.4 for 1.21-1.21.10
Quick fix for flashing and bugging out for 1.21-1.21.10
Final version unless more bugs.
1.6.1+26.2Бета26.2 · 17 июня 2026 г.
Update to 26.2
Potassium 1.6.1 now supports Minecraft 26.2 and moved all rendering to Mojang's Blaze3D API, along with Vulkan support.
Blaze3D-Safe Rendering
- Added conservative Blaze3D backend detection logging.
- Added shader-cache backend signature validation for safer renderer changes.
- Keeps existing shader-pack safety gates and crash protections.
Note
Currently Unavailable features:
All super-resolution algorithms (Potassium Spatial, FSR1, FSR2, FSR3, SGSR1, SGSR2, DLSS, XeSS) — disabled on Vulkan (no render graph API migration yet) and on Apple Silicon (water/transparency depth issues) Native DLSS/XeSS/FSR3 frame gen — only functional if the native vendor SDK bridge reports support
Полная история изменений — на Modrinth.
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