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Mineforgian

Project Red Transmission

A collection of mods that aim to vastly improved Redstone circuitry with wiring, logic gates, integrated circuits, and more. Heavily inspired by Red Power by Eloraam.

Загрузки
71K
Подписчики
35
Обновлён
25 июля 2026 г.
Лицензия
MIT

Опубликован 24 декабря 2024 г.

Project Red is a collection of mods that aim to vastly improved Redstone circuitry with wiring, logic gates, integrated circuits, and more. Heavily inspired by Red Power by Eloraam.

This is the Transmission module. It adds redstone wiring that is much improved over standard redstone dust. These wires can run up walls, cielings, and around corners. You can even combine 16 different signals into a single Bundled cable!

Dependencies

A few external library mods are required for Project Red to work:

Modules

Here is a list of Project Red modules, and a summary of what they add. You may pick and choose which ones you'd like to install.

  • Core: A common library shared by the other modules. By itself it doesn't add much, but is required to be installed.
  • Expansion: Machines, frames, motors, electricity generation.
  • Exploration: Worldgen, ores, tools, decorative blocks, etc.
  • Illumination: Decorative, redstone-controlled lighting
  • Integration: Redstone logic gates that can replace very large multi-block circuits.
  • Transmission: Redstone wiring that can run up walls, connect around corners, and merge together into a bunled cable.
  • Fabrication: Design and fabricate custom integrated circuits and place them as a single high-performance gate (Note: requires Integration and Transmission).

Community

Modpacks

You may use my mods in modpacks as you'd like. If you can provide a link to this page, that would be appreciated :)

Ченджлог

4.23.0Релиз1.21.1 · 25 июля 2026 г.

Changelog (v1.21.1-4.22.0 -> v1.21.1-4.23.0)

Features

  • feat: push entities with frame movement (59866cf7)
  • feat: sodium compatible moving block rendering (3f1f6d01)
  • feat: embeddium compatible moving block rendering (d0c2bff2)

Bug fixes

  • fix: prevent red alloy/insulated wire from becoming unpowerable after a thrown lookup (e631f983)
  • fix: various parts rendering with incorrect brightness (daf36fb0)
  • fix: rare client concurrent modification crash when blocks are moved (77051e55)

Maintenance

  • internal: move out inner classes and rendering code from MovementManager (85cc5014)
  • internal: use baked models for frames and motors (db9d46e9)
  • internal: rework project bench crafting logic and add tests (5957c368)
4.23.0-beta+8Бета1.21.1 · 15 июля 2026 г.

Changelog (v1.21.1-4.22.0 -> v1.21.1-4.23.0)

Features

  • feat: push entities with frame movement (59866cf7)
  • feat: sodium compatible moving block rendering (3f1f6d01)
  • feat: embeddium compatible moving block rendering (d0c2bff2)

Bug fixes

  • fix: various parts rendering with incorrect brightness (daf36fb0)
  • fix: rare client concurrent modification crash when blocks are moved (77051e55)

Maintenance

  • internal: move out inner classes and rendering code from MovementManager (85cc5014)
  • internal: use baked models for frames and motors (db9d46e9)
  • internal: rework project bench crafting logic and add tests (5957c368)
4.22.0Релиз1.21.1 · 7 апреля 2026 г.

Changelog (v1.20.4-4.21.0 -> v1.21.1-4.22.0)

Features

  • feat: update and include all contributed translations (60d7edaf)
  • feat: port to MC 1.21.1 (4e30fc2f)
  • feat: cc-tweaked/computercraft bundled cable compatibility (e04fa74c)

Bug fixes

  • fix: project bench remaining items sometimes disappearing (16e27e04)
  • fix: project bench crash when saving plans (427401ec)
  • fix: project bench crash when crafting smaller than 3x3 recipes (bf7394e9)
  • fix: wires not propagating on inner corners if on connectable block (2861378c)
  • fix: weird frame block placement against east/west faces (3073f7cd)
  • fix: frames not checking player collision on conversion placement (191585e4)
  • fix: empty batteries not stacking (55e31b3a)
  • fix: multipart blocks not rendering while moving (59bce420)
  • fix: core module crashing on dedicated server startup (be37fdb1)
  • fix: api jar not getting properly loaded at runtime (e51b0c11)
  • fix: update checker links (8a0b716f)
  • fix: reduced volume of pneumatic tube sound effects (b4df46db)
  • fix: moving structures not saving properly at chunk bounds (2cdf485f)
  • fix: gui not opening for some blocks (3bbca6b1)
  • fix: moving blocks rendering out of place (5dbff218)
  • fix: client crash when placing toggle latch (7b96820c)
  • fix: light halos not rendering properly in non-fabulous modes (910c23f6)
  • fix: fabricated gates not rendering analog IO in inventory (16ad4661)
  • fix: minor interaction issues with various blocks and parts (7e56f074)

Pipeline

  • ci: run game tests in pull request validation (4e6d6a41)
  • test: add transmission game tests (cd335fd9)
  • build: fix crash when starting from client/server from gradle (15b5f97a)
  • ci: extract mc version from gradle.properties (edb9c91c)
  • ci: post to version checker during deployment (f8b45e9d)
  • build: change api project dep from implementation to api (1819ed98)
  • build: enable parchment mappings (ff6041c1)
  • build: move to ModDevGradle (0e34c3c7)
  • ci: fix publish game version (c0eb38da)
  • ci: add language file verification (5f1b154a)
  • ci: fix release tags always going to default branch (385992bf)
  • ci: fix jars not being attached to github releases (23d1d8dc)

Maintenance

  • docs: fix 1.21.1 badge url in README (174ffe81)
  • internal: move to covers1624 version checker (001e5b65)
  • internal: migrate to NeoForge config system (17c90c13)
  • internal: rerun datagen for 1.21.1 (2af1ffd7)
  • internal: remove no longer needed workarounds for compile bugs (64c98756)
  • internal: remove workaround for no longer present Forge bug (e935b85f)
4.22.0-beta+39Бета1.21.1 · 3 апреля 2026 г.

Changelog (v1.20.4-4.21.0 -> v1.21.1-4.22.0)

Features

  • feat: update and include all contributed translations (60d7edaf)
  • feat: port to MC 1.21.1 (4e30fc2f)
  • feat: cc-tweaked/computercraft bundled cable compatibility (e04fa74c)

Bug fixes

  • fix: project bench crash when saving plans (427401ec)
  • fix: project bench crash when crafting smaller than 3x3 recipes (bf7394e9)
  • fix: wires not propagating on inner corners if on connectable block (2861378c)
  • fix: weird frame block placement against east/west faces (3073f7cd)
  • fix: frames not checking player collision on conversion placement (191585e4)
  • fix: empty batteries not stacking (55e31b3a)
  • fix: multipart blocks not rendering while moving (59bce420)
  • fix: core module crashing on dedicated server startup (be37fdb1)
  • fix: api jar not getting properly loaded at runtime (e51b0c11)
  • fix: update checker links (8a0b716f)
  • fix: reduced volume of pneumatic tube sound effects (b4df46db)
  • fix: moving structures not saving properly at chunk bounds (2cdf485f)
  • fix: gui not opening for some blocks (3bbca6b1)
  • fix: moving blocks rendering out of place (5dbff218)
  • fix: client crash when placing toggle latch (7b96820c)
  • fix: light halos not rendering properly in non-fabulous modes (910c23f6)
  • fix: fabricated gates not rendering analog IO in inventory (16ad4661)
  • fix: minor interaction issues with various blocks and parts (7e56f074)

Pipeline

  • ci: run game tests in pull request validation (4e6d6a41)
  • test: add transmission game tests (cd335fd9)
  • build: fix crash when starting from client/server from gradle (15b5f97a)
  • ci: extract mc version from gradle.properties (edb9c91c)
  • ci: post to version checker during deployment (f8b45e9d)
  • build: change api project dep from implementation to api (1819ed98)
  • build: enable parchment mappings (ff6041c1)
  • build: move to ModDevGradle (0e34c3c7)
  • ci: fix publish game version (c0eb38da)
  • ci: add language file verification (5f1b154a)
  • ci: fix release tags always going to default branch (385992bf)
  • ci: fix jars not being attached to github releases (23d1d8dc)

Maintenance

  • docs: fix 1.21.1 badge url in README (174ffe81)
  • internal: move to covers1624 version checker (001e5b65)
  • internal: migrate to NeoForge config system (17c90c13)
  • internal: rerun datagen for 1.21.1 (2af1ffd7)
  • internal: remove no longer needed workarounds for compile bugs (64c98756)
  • internal: remove workaround for no longer present Forge bug (e935b85f)
4.22.0-beta+37Бета1.21.1 · 31 марта 2026 г.

Changelog (v1.20.4-4.21.0 -> v1.21.1-4.22.0)

Features

  • feat: update and include all contributed translations (60d7edaf)
  • feat: port to MC 1.21.1 (4e30fc2f)
  • feat: cc-tweaked/computercraft bundled cable compatibility (e04fa74c)

Bug fixes

  • fix: wires not propagating on inner corners if on connectable block (2861378c)
  • fix: weird frame block placement against east/west faces (3073f7cd)
  • fix: frames not checking player collision on conversion placement (191585e4)
  • fix: empty batteries not stacking (55e31b3a)
  • fix: multipart blocks not rendering while moving (59bce420)
  • fix: core module crashing on dedicated server startup (be37fdb1)
  • fix: api jar not getting properly loaded at runtime (e51b0c11)
  • fix: update checker links (8a0b716f)
  • fix: reduced volume of pneumatic tube sound effects (b4df46db)
  • fix: moving structures not saving properly at chunk bounds (2cdf485f)
  • fix: gui not opening for some blocks (3bbca6b1)
  • fix: moving blocks rendering out of place (5dbff218)
  • fix: client crash when placing toggle latch (7b96820c)
  • fix: light halos not rendering properly in non-fabulous modes (910c23f6)
  • fix: fabricated gates not rendering analog IO in inventory (16ad4661)
  • fix: minor interaction issues with various blocks and parts (7e56f074)

Pipeline

  • ci: run game tests in pull request validation (4e6d6a41)
  • test: add transmission game tests (cd335fd9)
  • build: fix crash when starting from client/server from gradle (15b5f97a)
  • ci: extract mc version from gradle.properties (edb9c91c)
  • ci: post to version checker during deployment (f8b45e9d)
  • build: change api project dep from implementation to api (1819ed98)
  • build: enable parchment mappings (ff6041c1)
  • build: move to ModDevGradle (0e34c3c7)
  • ci: fix publish game version (c0eb38da)
  • ci: add language file verification (5f1b154a)
  • ci: fix release tags always going to default branch (385992bf)
  • ci: fix jars not being attached to github releases (23d1d8dc)

Maintenance

  • docs: fix 1.21.1 badge url in README (174ffe81)
  • internal: move to covers1624 version checker (001e5b65)
  • internal: migrate to NeoForge config system (17c90c13)
  • internal: rerun datagen for 1.21.1 (2af1ffd7)
  • internal: remove no longer needed workarounds for compile bugs (64c98756)
  • internal: remove workaround for no longer present Forge bug (e935b85f)
4.22.0-beta+33Бета1.21.1 · 5 декабря 2025 г.

Changelog (v1.20.4-4.21.0 -> v1.21.1-4.22.0)

Features

  • feat: update and include all contributed translations (60d7edaf)
  • feat: port to MC 1.21.1 (4e30fc2f)
  • feat: cc-tweaked/computercraft bundled cable compatibility (e04fa74c)

Bug fixes

  • fix: weird frame block placement against east/west faces (3073f7cd)
  • fix: frames not checking player collision on conversion placement (191585e4)
  • fix: empty batteries not stacking (55e31b3a)
  • fix: multipart blocks not rendering while moving (59bce420)
  • fix: core module crashing on dedicated server startup (be37fdb1)
  • fix: api jar not getting properly loaded at runtime (e51b0c11)
  • fix: update checker links (8a0b716f)
  • fix: reduced volume of pneumatic tube sound effects (b4df46db)
  • fix: moving structures not saving properly at chunk bounds (2cdf485f)
  • fix: gui not opening for some blocks (3bbca6b1)
  • fix: moving blocks rendering out of place (5dbff218)
  • fix: client crash when placing toggle latch (7b96820c)
  • fix: light halos not rendering properly in non-fabulous modes (910c23f6)
  • fix: fabricated gates not rendering analog IO in inventory (16ad4661)
  • fix: minor interaction issues with various blocks and parts (7e56f074)

Pipeline

  • ci: extract mc version from gradle.properties (edb9c91c)
  • ci: post to version checker during deployment (f8b45e9d)
  • build: change api project dep from implementation to api (1819ed98)
  • build: enable parchment mappings (ff6041c1)
  • build: move to ModDevGradle (0e34c3c7)
  • ci: fix publish game version (c0eb38da)
  • ci: add language file verification (5f1b154a)
  • ci: fix release tags always going to default branch (385992bf)
  • ci: fix jars not being attached to github releases (23d1d8dc)

Maintenance

  • docs: fix 1.21.1 badge url in README (174ffe81)
  • internal: move to covers1624 version checker (001e5b65)
  • internal: migrate to NeoForge config system (17c90c13)
  • internal: rerun datagen for 1.21.1 (2af1ffd7)
  • internal: remove no longer needed workarounds for compile bugs (64c98756)
  • internal: remove workaround for no longer present Forge bug (e935b85f)
4.22.0-beta+29Бета1.21.1 · 2 декабря 2025 г.

Changelog (v1.20.4-4.21.0 -> v1.21.1-4.22.0)

Features

  • feat: update and include all contributed translations (60d7edaf)
  • feat: port to MC 1.21.1 (4e30fc2f)
  • feat: cc-tweaked/computercraft bundled cable compatibility (e04fa74c)

Bug fixes

  • fix: core module crashing on dedicated server startup (be37fdb1)
  • fix: api jar not getting properly loaded at runtime (e51b0c11)
  • fix: update checker links (8a0b716f)
  • fix: reduced volume of pneumatic tube sound effects (b4df46db)
  • fix: moving structures not saving properly at chunk bounds (2cdf485f)
  • fix: gui not opening for some blocks (3bbca6b1)
  • fix: moving blocks rendering out of place (5dbff218)
  • fix: client crash when placing toggle latch (7b96820c)
  • fix: light halos not rendering properly in non-fabulous modes (910c23f6)
  • fix: fabricated gates not rendering analog IO in inventory (16ad4661)
  • fix: minor interaction issues with various blocks and parts (7e56f074)

Pipeline

  • ci: extract mc version from gradle.properties (edb9c91c)
  • ci: post to version checker during deployment (f8b45e9d)
  • build: change api project dep from implementation to api (1819ed98)
  • build: enable parchment mappings (ff6041c1)
  • build: move to ModDevGradle (0e34c3c7)
  • ci: fix publish game version (c0eb38da)
  • ci: add language file verification (5f1b154a)
  • ci: fix release tags always going to default branch (385992bf)
  • ci: fix jars not being attached to github releases (23d1d8dc)

Maintenance

  • docs: fix 1.21.1 badge url in README (174ffe81)
  • internal: move to covers1624 version checker (001e5b65)
  • internal: migrate to NeoForge config system (17c90c13)
  • internal: rerun datagen for 1.21.1 (2af1ffd7)
  • internal: remove no longer needed workarounds for compile bugs (64c98756)
  • internal: remove workaround for no longer present Forge bug (e935b85f)
4.22.0-beta+24Бета1.21.1 · 30 ноября 2025 г.

Changelog (v1.20.4-4.21.0 -> v1.21.1-4.22.0)

Features

  • feat: update and include all contributed translations (60d7edaf)
  • feat: port to MC 1.21.1 (4e30fc2f)
  • feat: cc-tweaked/computercraft bundled cable compatibility (e04fa74c)

Bug fixes

  • fix: api jar not getting properly loaded at runtime (e51b0c11)
  • fix: update checker links (8a0b716f)
  • fix: reduced volume of pneumatic tube sound effects (b4df46db)
  • fix: moving structures not saving properly at chunk bounds (2cdf485f)
  • fix: gui not opening for some blocks (3bbca6b1)
  • fix: moving blocks rendering out of place (5dbff218)
  • fix: client crash when placing toggle latch (7b96820c)
  • fix: light halos not rendering properly in non-fabulous modes (910c23f6)
  • fix: fabricated gates not rendering analog IO in inventory (16ad4661)
  • fix: minor interaction issues with various blocks and parts (7e56f074)

Pipeline

  • build: change api project dep from implementation to api (1819ed98)
  • build: enable parchment mappings (ff6041c1)
  • build: move to ModDevGradle (0e34c3c7)
  • ci: fix publish game version (c0eb38da)
  • ci: add language file verification (5f1b154a)
  • ci: fix release tags always going to default branch (385992bf)
  • ci: fix jars not being attached to github releases (23d1d8dc)

Maintenance

  • internal: migrate to NeoForge config system (17c90c13)
  • internal: rerun datagen for 1.21.1 (2af1ffd7)
  • internal: remove no longer needed workarounds for compile bugs (64c98756)
  • internal: remove workaround for no longer present Forge bug (e935b85f)

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