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Mineforgian

Preserved: Inferno

Enhances the "survival" aspect of Minecraft's gameplay. Core mod for the Preserved mod set.

Загрузки
1K
Подписчики
17
Обновлён
16 августа 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 9 июня 2025 г.

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🔥 About

Inferno is the core mod of the Preserved mod set which aims to enhance various aspects of the Minecraft experience. Inferno aims to change and add to existing gameplay features to further enhance the survival portions of Minecraft's gameplay. With changes to core mechanics and the game's progression, this mod is perfect for those who want an elevated survival experience.

NOTE: This mod is best played blind. Reading the gameplay modifications past this point is NOT advised.

⛏️ Gameplay Modifications [SPOILERS]

Here is a brief look into what you can expect while playing this mod:
  • Reduced player power level
    • Most armor, tools, and weapons have been reduced in power.
    • Enchantments have been massively overhauled to reduce player strength.
    • Nerfs to all food items and saturation.
  • Reduced player progression speed
    • Ore generation has been changed to slow down the game.
    • More intermediate steps have been introduced to player progression.

The following are the areas of the game that have been changed:

  • Consumables and Saturation
  • Ore Generation
  • Player Equipment
  • Enchanting Overhaul
  • Brewing Overhaul
  • Fishing Overhaul
  • Advancement Overhaul
  • Shields Rework
  • Conduit Changes
  • Structure Changes
  • Weaving (NEW)
  • Leatherworking (NEW)
  • Nether Heat (NEW)

⚙️ Modpack Usage

Inferno is free to be used in any custom mod packs as long as credit is provided. However, compatibility with existing mods has not been tested for, so use at your own risk.

🔨 Version Support

This mod is updated using the most modern version of Minecraft. Previous versions are not supported.

🐛 Issues

If you happen to experience any issues while using this mod, please report it to our GitHub issue tracker! Please be as clear as possible when reporting any bugs or issues.

Ченджлог

beta-1.6.1Бета26.2 · 16 августа 2026 г.

Shield Changes

  • Increased copper shield max stamina from 8 → 10
  • Increased copper shield stamina recovery from 0.53 → 0.66
  • Increased iron shield max stamina from 12 → 15
  • Increased iron shield stamina recovery from 0.96 → 1.2
  • Increased diamond shield max stamina from 16 → 20
  • Increased diamond shield stamina recovery from 1.6 → 2.0
  • Increased netherite shield max stamina from 20 → 25
  • Increased netherite shield stamina recovery from 2.66 → 3.33

Shields have been kept at a low power level for their entire existence, so with these changes we hope that shields can become a more permanent part of the gameplay loop.

Shield Enchantment Changes

  • Increased buckler shield arm time reduction from 4 → 5 ticks
  • Reduced buckler bookshelf power requirement from 2 → 1
  • Increased endurance max stamina increase from 4 → 5
  • Reduced endurance bookshelf power requirement from 2 → 1
  • Reduced vigor bookshelf power requirement from 2 → 1
  • Increased bashful stamina cost from 4 → 5
  • New: Repulsor Enchantment
    • When a shield enchanted with repulsor gets disabled, all mobs in an 120° cone with an 8 block radius in front of the player, will be knocked back 5 blocks
    • Repulsor is a treasure enchantment ‎

Mace Changes

  • Increased mace attack speed from 0.6 → 1
  • Knockback from the mace smash attack will no longer affect players
  • New: Collision Enchantment
    • Entities affected by the knockback from a mace smash attack will take (2 + 0.3(damage dealt)) damage
    • Conflicts with Wind Burst and Blustering
    • Collision is a treasure enchantment
  • New: Blustering Enchantment
    • Using (right-click) a mace with blustering will launch a wind charge
    • Blustering ability has a 3 second cooldown
    • Killing a mob while the ability is on cooldown will refresh it
    • The mace can still be used to attack while the ability is on cooldown
    • Conflicts with Wind Burst and Collision
    • Blustering is a treasure enchantment

Maces have always been a gimmicky weapon that can't really be used outside of scenarios that require a high amount of damage. These changes and new enchants aim to open up more scenarios to where players may want to use a mace, whether that be for AOE damage or just pure utility.

Trial Vault Loot Changes

  • Separated shield treasure enchantments into a different roll than the common shield enchantments
    • This loot roll has a weight of 1
  • Added repulsor to potential enchants that can be rolled on shield treasure enchanted books and shields
  • Added collision and blustering to the wind burst enchanted book roll
    • Increased mace treasure enchanted book weight from 2 → 6
  • Increased heavy core weight from 1 → 2
  • Reduced flow banner pattern weight from 2 → 1
  • Increased the chance to roll the rare loot pool (not unique) for both normal and ominous vaults

Trial Spawner Changes

  • Replaced cooked chicken from trial spawner loot table with cooked rabbit
  • Replaced steak from ominous trial spawner loot with rabbit stew
  • Reduced spawn delay for all slow ranged spawners from 160 → 60 ticks ‎

Mount Changes

  • All mounts will now drop their equipment upon death, regardless of cause
  • Reduced the max health of generated zombie and skeleton horses from 30 → 20
  • Increased the max health cap for zombie and skeleton horses from 30 → 40
  • When the max health of a zombie or skeleton horse is increased via horse training, it will gain poison 1 for 5 seconds
  • Skeleton horses no longer spawn in tamed
  • Skeleton horses can now be fed phantom sinew to improve taming rates
  • Skeleton horses can now be fed phantom sinew and will heal 3 health
  • Skeleton horses can now equip horse armor
  • Zombie horses can be fed red mushrooms to improve taming rates
  • Zombie horses no longer burn in daylight

Minor Changes

  • Mob griefing has been re-enabled
    • Upon loading into an existing world with mob griefing disabled, a message will appear informing you that mob griefing has been re-enabled
  • Creepers and ghasts will not destroy blocks with their explosions
  • Creepers, ghasts, and withers will not destroy items with their explosions
  • Reduced creeper fuse time from 24 → 20 ticks

Creeper lethality has gone down significantly since their rework. This change will hopefully make creepers less of a threat that can be ignored and walked past.

  • Villagers can now spawn iron golems again
  • Iron golems no longer drop iron ingots
  • Iron golems now drop 1 poppy instead of 0-2 poppies
  • Added a sound effect for retrieving a fishing rod from an angling table
  • Items will no longer be destroyed when struck by lightning
  • Mobs will now drop loot when killed by lightning
  • When a cache is destroyed, the contents of the cache will drop instead of also being destroyed
  • Reduced shulker box block hardness from 2 → 0.5
  • Renamed "Trident" to "Elder Trident"
  • Undead mobs no longer ignore poison and regeneration effects. Each effect will now have the inverse effect on undead mobs ‎

Bug Fixes

  • Fixed rhyolite brick stairs using the rhyolite block model
  • Fixed "Trims of Days Past" advancement having the wrong icon
  • Fixed respite enchantment granting stamina regeneration when a shield is disabled
  • Fixed freezing damage reducing heat every tick instead of every 10 ticks
  • Fixed honey bottles having the "Sticky" tooltip despite not applying the hindering effect
  • Fixed shears not being able to be smelted or blasted down into copper nuggets
  • Fixed zombies being unable to break down "open" doors
  • Fixed donkeys and mules being unable to receive health training
  • Fixed angling tables, reinforced wooden doors, and all cloth items from being unable to be used as fuel
  • Fixed gilden berries from giving much more nutrition than intended
  • Fixed sculk infusions being able to be combined in an anvil
  • Fixed zombie and skeleton horses from being unable to receive health training
beta-1.6.0.1Бета26.2 · 25 июля 2026 г.

Hotfix

Minor Changes

  • Reduced mangrove roots block hardness from 0.7 → 0.5

Bug Fixes

  • Fixed many items having the properties of a netherite spear
  • Fixed trial chamber corridor pot loot table being incorrect
  • Fixed Well Rested still being applied if the night is not skipped
beta-1.6.0Бета26.2 · 24 июля 2026 г.

Mount Changes

  • Mounts now show half heart values when riding
  • Riding a mount no longer has a mining speed penalty
  • Saddled equines will not wander more than 4 blocks from their dismounted location
  • Increased equine step height from 1 → 1.1
  • Happy ghasts now have dynamic flying speeds depending on their height
    • Happy ghast speed is increased by 0.005 for every 10 blocks it is above y87
    • Happy ghast bonus flight speed is capped at 0.05

Horse Training

  • Every 750 blocks traveled using an equine will give a 30% chance to increase its movement speed by 0.025 (caps out at 0.4633)
  • Every 750 blocks traveled vertically using an equine (both jumping and stepping) will give a 50% chance to increase its jump strength by 0.04 (caps out at 1.0)
  • Feeding a tamed horse, donkey, or mule a golden apple, golden carrot, or enchanted golden apple will increase its max health by 1 (caps out at 40)
  • Feeding a tamed zombie horse a red mushroom has a 15% chance to increase its max health by 1 (caps out at 30)
  • Feeding a skeleton horse a phantom sinew has a 30% chance to increase its max health by 1 (caps out at 30)
  • Whenever a horse's stats are increased, particle effects will appear corresponding to the stat increased

Horse Specific Changes

  • Changed natural max health range for equines from [15,30] → [20,25]
  • Changed natural jump strength range for horses and mules from [0.4,1.0] → [0.5,0.75]
  • Zombie and skeleton horses are not included in these changes
  • Breeding between two horses and/or donkeys will take the average for each stat value (max health, movement speed, and jump strength) and then multiply it with a random value between -0.1-0.1
  • Added 3 new advancements related to horses

Spear Changes

  • Increased copper and iron spear attack damage by 1
  • Increased golden, diamond, and netherite spear attack damage by 2
  • Increased golden spear attack speed from 1.05 → 1.54
  • Reduced golden spear activation speed from 0.7 → 0.65
  • Increased golden spear charge damage multiplier from 0.7 → 0.82
  • Decreased stone spear charge damage multiplier from 0.82 → 0.7
  • Decreased wooden spear charge damage multiplier from 0.7 → 0.66

Trial Chamber Generation Changes

  • All trial chamber sections that can connect to a hallway have had their weights changed
  • Reduced all chamber room weights significantly
    • Chance for a chamber room to generate reduced from 97.48% → 16.84%
  • Increased all encounter room weights significantly
    • Chance for an encounter room to generate increased from 0.41% → 52.63%
  • Increased all hallway room weights
    • Chance for a hallway room to generate increased from 1.14% → 29.47%
  • Reduced all dead end weights
    • Chance for a dead end room to generate decreased from 0.08% → 0.01%
  • Ranged and slow ranged spawners can now spawn parched

Trial Chamber Loot Changes

  • Vault Loot Changes
    • Moved iron shield (enchanted) from rare loot to common loot
    • Reduced weight values for iron ingots, diamonds, and emeralds
  • Supply Chest Changes
    • Changed stone pickaxe to copper pickaxe
    • Changed acacia planks to bamboo planks
    • Added speed potion to the loot table
  • Intersection Barrel Changes
    • Increased amount of rolls range from [1,3] → [2,4]
    • Removed diamonds from the loot table
    • Reduced weight of golden axe and pickaxe
    • Replaced diamond axe and pickaxe with iron variants
    • Increased durability range of iron tools
    • Increased weight of iron tools, bucket, and compass
  • Corridor Pot Changes
    • Limited emeralds and iron ingots from pots to 1
    • Reduced weight values for diamonds and emerald blocks
    • Removed diamond block from loot table
  • Corridor Barrel Changes
    • Changed stone axe and pickaxe to copper variants
    • Increased durability range of copper tools
    • Removed ender pearls from loot table

World Generation Changes

  • Reduced cherry grove spawn rates
  • Reduced the chance for meadow biomes to generate at low elevations
  • Reverted dark forest and pale garden changes
  • Old growth birch forest biomes tend towards higher elevations
  • Birch forest biomes mean towards higher temperatures
  • Old growth birch forests spawn more tall birch trees

Zombie Equipment Changes

  • Increased the chance for a zombie to spawn with a weapon
    • Easy mode: 1% → 10%
    • Normal mode: 1% → 20%
    • Hard mode: 10% → 30%
    • These chances are doubled for zombies that spawn below y0

Miscellaneous Changes

  • Reverted locator bar being disabled
  • Players will lose 0.05 stamina/tick if their current stamina is greater than their max stamina
  • Increased snow golem health from 8 → 20
  • Increased copper golem health from 12 → 20
  • Increased copper golem armor points from 0 → 10
  • Speed and slowness potions now affect flying speed
  • Reduced lava bucket burn time from 20000 → 6400
  • Parched now drop 0-2 sand
  • Added tooltips to modded bottle items
  • Husks and parched now drop red sand instead of sand in badland biomes

Bug Fixes

  • Fixed shovels being able to be enchanted with breach
  • Fixed "Revaulting" advancement being the wrong advancement type
  • Fixed copper tridents not being compatible with unbreaking
  • Fixed heat bar not respecting the top most row of mount health
  • Fixed baby health reduction from reapplying upon world reload
  • Fixed scrolling in an enchanting table preventing the player from being able to scroll in a bundle
  • Fixed netherite horse and nautilus armors not having custom stats
  • Fixed painting from having netherite scythe stats
  • Fixed cauldron shift click compatibility when there is no fuel
  • Fixed endermen spawning in old growth grove biomes
  • Fixed magma cubes dealing far too much damage
  • Fixed sheep not requiring grass to regrow their wool
  • Fixed modded bottle items not going into brewing stands
  • Fixed Lootr compatibility with custom advancements
  • Fixed BetterAdvancements compatibility with mastery point display
beta-1.5.1Бета26.2 · 16 июля 2026 г.

Creeper Changes

  • Creeper explosion damage reduced by 25%
  • Entities damaged by a creeper will be inflicted with a new status effect: Fumigated
    • Fumigated will deal 1 non-lethal, true damage every 10 ticks
    • Fumigated will also apply the equivalent of the hunger effect
  • Fumigated effect duration starts at 30 seconds and scales inversely with distance
    • Minimum effect duration is 3 seconds
    • Minimum distance before duration falloff is applied is 0.5 blocks

The creeper changes that were introduced back in 1.2.3 have made creepers a point of high frustration due to their capability to one-shot heavily geared players. This change aims to keep creepers deadly via debilitation rather than having a one-shot kill.

Dynamite and Boom Boxes

  • Dynamite can be crafted using 2 gunpowder and 1 string
    • Can be thrown like most projectiles (eggs, snowballs)
    • Upon landing, it creates an explosion that destroys all blocks with less than 30 blast resistance in a 3x3x3 area around it
    • Has a throwing cooldown of 1 second
  • Boom boxes can be crafted using 6 planks, 1 slab, 1 tnt, and 1 string
    • Boom boxes can be loaded up with up to 4 dynamite
    • Upon ignition, it creates an explosion that destroys all blocks with less than 30 blast resistance
    • The radius of the explosion is increased by 1 block for each dynamite spent

Boom boxes have been introduced as another resource sink that allows players to easily gather mass amounts of building material.

Other Mob Changes

  • Zombies (and its variants) can no longer hit players through walls
  • Husks, parched, and strays no longer require sky access to spawn
  • Husks and parched will now spawn in badlands, eroded badlands, and wooded badlands
  • Strays will now spawn in frozen peaks, jagged peaks, snowy taiga, snowy slopes, grove, old growth grove, frozen river, frozen ocean, snowy beach, and frozen ocean biomes
  • Camel husks now require sand, red sand, or terracotta to spawn
  • Cave spiders will now apply 4 seconds of poison on easy mode
  • Increased blaze health from 30 → 40
  • Increased wither skeleton health from 25 → 40
  • Increased enderman health from 60 → 100
  • Endermen can now teleport outside of boats
  • Endermen will teleport upon entering a boat

Structure Changes

  • Removed shipwreck treasure diamond drops
  • Reduced shipwreck treasure rolls from 3-5 → 3-4
  • Reduced shipwreck treasure copper ingot drops from 1-5 → 2-3
  • Reduced shipwreck treasure emerald drops from 1-5 → 2-3
  • Moved shipwreck treasure lapis lazuli drops from nugget loot to main loot
  • Reduced shipwreck treasure lapis lazuli drops from 1-10 → 2-4
  • Reduced shipwreck treasure copper nugget drops from 1-10 → 2-4
  • Reduced shipwreck treasure gold nugget drops from 1-10 → 2-4
  • Reduced underground ruined portal generation chances from 50% → 25%
  • Increased biome specific ruined portal generation weight from 1 → 3
  • Changed ruined portal rolls from 4-8 → 6-7
  • Added 1-2 crying obsidian drops to ruined portal loot with a weight of 40
  • Removed ruined portal iron nugget drops
  • Reduced ruined portal gold nugget drops from 2-12 → 3-6
  • Reduced ruined portal glistering melon drops from 4-12 → 6-8
  • Reduced ruined portal golden carrot drops from 4-12 → 6-8
  • Changed buried treasure rolls from 5-8 → 6-7
  • Added 1-2 dynamite drops to buried treasure loot with a weight of 10
  • Increased buried treasure TNT weight from 5 → 10
  • Changed pillager outpost iron ingot drops to copper ingots
  • Igloos will always generate with a basement

Food Changes

  • Increased cooked porkchop saturation ratio from 0.7 → 0.8
  • Increased enchanted golden apple saturation ratio from 1 → 1.4
  • Increased golden apple saturation ratio from 1 → 1.4
  • Reduced golden carrot food points from 12 → 8
  • Reduced pumpkin pie saturation ratio from 1.4 → 1
  • Reduced rabbit stew saturation ratio from 1.4 → 1
  • Reduced suspicious stew saturation ratio from 1.4 → 1

Some food values have been changed to keep a clear distinction between midgame and endgame food items as well as balancing some overtuned food items.

Respawn Changes

  • Increased minimum hunger points upon respawning without a bed from 6 → 8
  • Increased minimum hunger points upon respawning with a bed from 10 → 12
  • Respawn health and hunger reductions now only apply on hard mode

Enchanting UI Changes

  • The enchanting table UI has undergone a major overhaul
    • All enchantments now have unique sprites, inspired by Minecraft Dungeons
    • UI has been extended allowing for more enchants to appear at one time
    • Most buttons have been moved around given the extra space

The enchanting system is going to receive systematic changes later down the road. This UI update is only the beginning for the enchanting system.

Miscellaneous Changes

  • Consuming honey will remove hunger and fumigated
  • Entities must not gain freezing ticks from 1 second before thawing out
  • Rhyolite (and its variants) can now be given to sulfur cubes
  • Dying will reset the player's insomnia counter to 2 days if it is above 2 days
  • Changed tripwire hook to require copper nugget instead of copper ingot
  • Changed crossbow to require copper ingot instead of iron ingot

Bug Fixes

  • Fixed endermen despawning when being moved to the overworld from another dimension
  • Fixed lava and milk bottles having longer drinking times than intended
  • Fixed honey dripping requiring a dripstone block instead of any block
  • Fixed iron golems that spawn at pillager outposts having less health than intended
  • Fixed levers dropping as pale oak hanging signs when broken
beta-1.5.0Бета26.2 · 29 июня 2026 г.

Cauldron Changes

  • Lava, milk, powder snow, and honey are new fluid types that cauldrons can accept
  • All bottled fluids provide 1 unit of fluid to cauldrons
    • Reduced units of fluid provided by water bottles from 3 → 1
  • All bucketed fluids provide 8 units of fluid to cauldrons
  • Honey blocks provide 4 units of honey to cauldrons
  • Water and lava dripped from dripstone will now always add 1 unit of fluid to a cauldron beneath it when randomly ticked
  • Bee nests and beehives that are full of honey can now drip honey through dripstone
    • Honey dripped through dripstone will add 1 unit of honey to a cauldron beneath it when randomly ticked
  • Rain and snow will now always add 1 unit of fluid to a cauldron that is exposed to the sky
  • Added a new output slot for used bottles and buckets
  • Improved hopper compatibility with cauldrons
  • Cauldrons filled with lava will emit light

In-Cauldron Effects

  • Any entity standing in a cauldron with at least 8 units of water will get extinguished and consume 8 units of water
  • Any entity standing in a cauldron with at least 1 unit of lava will take lava damage
  • Any entity standing in a cauldron with at least 8 units of powder snow will get extinguished
  • Any entity standing in a cauldron with at least 8 units of powder snow will start freezing
    • If in the Nether, 1 unit will be consumed for every tick an entity stands in the cauldron
  • Any entity standing in a cauldron with at least 8 units of honey will receive a continuous effect of hindered for 8 seconds
  • Any entity standing in a cauldron with at least 8 units of milk will have their potion effects removed and consume 8 units of milk

Cauldron Recipes

  • An empty bottle (with any fluid) will consume 1 fuel and turn into a filled bottle with the respective fluid
  • An empty bucket (with any fluid) will consume 8 fuel and turn into a filled bucket with the respective fluid
  • Any item that can be burned (with lava) will consume 1 fuel and incinerate the item

New Bottles

  • Milk and lava can now be put into bottles
  • Milk, lava, and honey bottles have splash and lingering variants
  • Milk bottles (including splash and lingering) will clear potion effects off of entities
  • Milk bottles will also reduce heat by 5 upon effect application
  • Lava bottles (including splash and lingering) will set entities on fire
  • Lava bottles will also increase heat by 5 upon effect application
  • Honey bottles (only splash and lingering) will apply 8 seconds of hindered to entities
  • Honey bottle stack size reduced from 16 → 4

World Generation Changes

  • Temperature range for desert and badland biomes have been increased
  • Temperature range for cold biomes have been increased slightly
  • Middle layouts generate much less often at low erosion values at mid, high, and peak slices
  • Middle layouts have mostly been replaced by slopes and plateau layouts
  • Simplified generation for dark forest and pale garden biomes
  • New biome: Old Growth Grove

Miscellaneous Changes

  • Freezing damage now ignores all damage reductions
  • Freezing damage attempt time has been reduced from 40 → 1 tick

Bug Fixes

  • Fixed lingering potions reducing heat on throw instead of on effect application
  • Fixed lingering potions dropping heat below 0 when used in the Nether
  • Fixed crafters being able to use unexhausted armor trims for the unexhaustion recipe for armor trims
beta-1.4.5Бета26.1, 26.1.1, 26.1.2 · 4 июня 2026 г.

Conduit Changes

  • Conduits now give incremental levels of conduit power based on how many prismarine blocks are surrounding it
    • 16 blocks will provide conduit power 1
    • 30 blocks will provide conduit power 2
    • 42 blocks will provide conduit power 3
  • Reduced fishing speed and luck bonuses from conduit power from 1 → 0.5
  • Fishing speed and luck from conduit power now scales linearly
  • Reduced bonus mining speed from conduit power from 20% → 5%
  • Bonus mining speed from conduit power now stacks additively with haste

Nautilus Changes

  • Breath of the Nautilus has been renamed to Nautilus Blessing
  • Nautilus Blessing now grants +0.5 fishing speed and +0.5 luck
  • Nautilus shells can now be used to brew nautilus blessing potions
    • Nautilus blessing potions are capped at level 1
  • Added advancements related to the nautilus

Miscellaneous Changes

  • Reduced amethyst cluster drops when mined with a pickaxe from 4 → 1
  • Reduced amethyst cluster drops when mined without a pickaxe from 2 → 1
  • Fortune now affects amethyst clusters in the same way that normal ores would be affected
  • Increased tinted glass recipe output from 2 → 4

Bug Fixes

  • Fixed Squire and Knight mastery ranks not being rewarded retroactively
  • Fixed phantom sinew texture not being updated on the brewing guide
  • Fixed "Music Maestro" advancement missing its title and description
  • Fixed "Cover Me In Debris" advancement having the incorrect parent
  • Fixed my chud son
beta-1.4.4Бета26.1, 26.1.1, 26.1.2 · 20 мая 2026 г.

Advancements Update

  • Updated the names of two mastery ranks
  • Added centurion rank after champion
  • Added 17 new advancements
  • Changed some advancements from have conditions to a craft condition
  • Balanced mastery point values for some advancements
  • Updated icons for some advancements

Path to Netherite Changes

  • Nether gold ore now drops 2-3 raw gold clumps instead of 1 raw gold
  • Increased netherite smithing template weight from piglin bartering from 5 → 8

The high return rate and frequency of nether gold ore has left overworld gold in a neglected state. These changes aim to keep the same return rates for netherite smithing templates while also reducing how much gold the player can farm purely from nether gold ore.

Piglin Bartering Changes

  • Reduced nether alloy smithing template weight from 5 → 2
  • Reduced raw hide drops from 2-4 → 1-2
  • Reduced crying obsidian drops from 2-4 → 1-2
  • Reduced string drops from 3-9 → 2-4
  • Reduced nether quartz drops from 3-5 → 1-2
  • Reduced iron nugget drops from 5-18 → 3-6

Bartering is the main path players will take for their path to netherite and with that they gain an excess amount of useful resources. While we want piglin trades to be useful, we don't want the other ways of obtaining these items to become obsolete.

Fortress Loot Changes

  • Reduced diamond weight from 10 → 5
  • Reduced quartz drops from 8-12 → 6-9
  • Reduced gold drops from 8-12 → 4-6
  • Reduced diamond drops from 2-4 → 1-2

With the extra roll being given to fortress loot, the amount of drops given has been reduced. Diamonds have also taken a bigger hit as we have seen too many of them generate from fortresses even before the loot buff.

Wandering Trader Changes

  • Replaced resin clump trade with resin speck trade
  • Added repair kits to the premium selling table
  • Reduced most prices on item to emerald trades

Despite being a nuisance, we still want the wandering trader to have value to the player at all stages of the game. The constant need for repair kits should keep the player interested in checking the wandering trader.

Miscellaneous Changes

  • Updated textures for phantom sinew, dreamcatcher, rhyolite, and polished rhyolite
  • Added rhyolite bricks and its variants
  • Slime block and slime ball recipes now match other compacted block recipes
  • Bamboo block recipe now matches other compacted block recipes
  • Reduced bamboo plank output from 2 → 1
  • Raw ore blocks now drop their raw ore items when broken without silk touch
  • Increased elytra cooldown when damaged from 8 → 12 seconds
  • Increased flight rocket cooldown from 8 → 12 seconds
  • Shift-using a stack of reverb compasses will now link the entire stack instead of just one
  • Recovery compass now shows distance like other compasses
  • Phantoms are now repelled by open eyeblossoms

Bug Fixes

  • Fixed "Wax Off" advancement having the wrong icon
  • Fixed shears not playing a break sound when they break in a loom
  • Fixed loom consuming shears durability when used in creative
  • Fixed loyalty being able to be applied onto a riptide trident in an enchanting table
  • Fixed an inventory wipe when players die while blocking with a shield
beta-1.4.3Бета26.1, 26.1.1, 26.1.2 · 12 мая 2026 г.

Improved Respawning

  • Increased respawning health value from 10 → 12
  • Increased respawning hunger value from 10 → 12
  • If a player dies with less than 12 hunger points, they will respawn with the amount of hunger points they had before dying. (with a minimum of 6 hunger points)
  • If a player dies with less than 12 hunger points, they will respawn with 1 point of saturation instead of the normal amount.
  • If a player spawns at a bed:
    • Increase respawning health value from 12 → 16
    • Increase respawning hunger value from 12 → 16
    • If a player dies with less than 16 hunger points, they will respawn with the same amount of hunger points they had before dying. (minimum of 10 hunger points)
    • If a player dies with less than 10 hunger points, they will respawn with 1 point of saturation instead of the normal amount.

While we still want to punish the player for dying, we have found that death has felt too punishing and unfair at certain points. This change aims to add some relief to players who die unexpectedly while still punishing those who attempt to die on purpose. Beds have also been given some changes to respawn mechanics as we have seen that their impact is still quite low despite the effort it takes to obtain one.

Shovel Weapon Implementation

  • Increased all shovel attack damage by 0.5
  • Reduced all shovel attack speed from 1.5 → 1.4
  • New enchantment: Splattering
    • Increase all critical damage by 3
    • Exclusive to shovels

External Mod Compatibility

  • Added Jade support for modded blocks
  • Added Lootr support for some modded advancements

Miscellaneous Changes

  • Added an exception to player loot drops for frogs eating mobs
  • Added an exception to player loot drops for skeletons killing creepers
  • Increased all multitool attack speed from 0.6 → 0.8
  • Increased all pickaxe attack damage by 1
  • Updated all multitool textures
  • Increased gold nugget drops from all stages of sparkling blackstone by 2x
  • Removed "Uneasy Alliance" advancement
  • Added "Uneasy Betrayal" advancement

Bug Fixes

  • Fixed items being able to be repaired using their matching materials
  • Fixed haste and mining fatigue potions being unable to be turned into their splash variants
  • Fixed placing bamboo not counting towards the "Green Thumb" advancement
  • Fixed players from being able to keep their shield up after putting it on cooldown with the Bashful enchantment
  • Fixed stamina recovery not being put on cooldown when losing stamina through the Bashful enchantment
  • Fixed shields not breaking when the player is at 0 stamina
  • Fixed the farmer villager's wheat trade requiring raw copper instead
  • Fixed the elytra not being put on cooldown when taking damage while in the player's inventory
  • Fixed the elytra being put on cooldown when taking 0 damage
  • Fixed the background of locked, mastery advancements when being hovered over
  • Fixed hopper interactions with the modded cauldron

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