
Powerhouse
A revamped version of my former deleted plugin LagStabilizer that is 5x better and more efficient!
- Загрузки
- 331
- Подписчики
- 3
- Обновлён
- 8 февраля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 21 декабря 2025 г.

Powerhouse!
Powerhouse is a majorly revamped version of my deleted former plugin named LagStabilizer. Powerhouse is a plugin that optimizes your server and clears much of the lag that comes from your server! It uses many smart context-aware calculations to calculate what to remove, when to remove it, how to remove it and clear it by using a exponential dynamic scaling based off the server's current health!
Unlike LagStabilizer, it is context-aware and uses dynamic scaling and only focuses on optimizing the server. With dynamic scaling, there would be no hard-set limits and would purely be based off what your server can handle. Powerhouse also doesn't just clear items, it does calculations for them as well and clump dropped items and experience orbs together.
Powerhouse also has an sync and async design, to stop everything from being ran on sync like heavy calculations or simply things that just don't need to be in sync, if everything was in sync it would actually be laggier! Server lag is measured via MSPT rather than TPS, because MSPT is way more truthful. This also gives better chances of actually optimizing the server and being more precise. This design and these features will reduce your CPU usage by some and while keeping your TPS high and MSPT low!
Powerhouse can also:
- Lobotomize or simply mob AI when there is no player(s) within 64 blocks of them
- Detects entity cramming, works with the lobotomizer
- Limit and prevent explosion lag machines, makes sure if its legit or not
- Does smart entity and redstone culling + throttling
- Reduces entity cramming and integrates with the culling
- Auto restart server if MSPT/TPS drops too low, extra checks with this
- Debug mode that shows several actions (might cause console spam!)
- Detect if being ran in a proxy environment
If you find any bugs, lag exploits or if you want to request a feature, contact me or file a issue on the GitHub page. Powerhouse is finished but there will still be big updates, meaning there will be changes or new features pretty often. Powerhouse is pretty configurable as well! Just check your config.yml inside the Powerhouse folder in your plugins folder for it and edit it if you want!
Integrations and dependencies
Powerhouse does not have any dependencies except for Multimedia except it is compiled into the final .jar meaning, you don't have to download it yourself, so don't worry about it.
There is one feature we added! Your server now has an async web dashboard named PowerCapturer that is hosted by the server (on a different port) on a HTTP server to see your info! This should not take up any of your server performance due to being put on a different async process.
What platforms can Powerhouse be ran on?
Powerhouse can be ran on many similar platforms, this includes:
- Bukkit
- Spigot
- Paper
- Purpur
- Pufferfish (not listed on Modrinth)
- Leaf (not listed on Modrinth)
- Folia
What game versions can Powerhouse be ran on?
Powerhouse can work on many versions and subversions, this includes:
- 1.21.x (has been tested)
- 1.20.x
- 1.19.x
- 1.18.x
- 1.17.x
- 1.16.x
- 1.15.x
- 1.14.x
- 1.13.x
- 1.12.x
- 1.11.x
- 1.10.x (has been tested)
- 1.9.x
License & testing info
Powerhouse is created by KaiakK, this project is licensed under GNU General Public License v3. This plugin was observed using Spigot Timings and spark. This plugin was tested on Paper 1.21.6, Spigot 1.10.2 and Folia 1.21.8 test servers. This plugin was tested on a AMD Ryzen 7 5700G and with 6 GB ram servers. This plugin was the hardest plugin I have ever coded so far!
Ченджлог
1.22.0Релиз1.21.11, 26.1, 26.1.1 · 8 февраля 2026 г.
- Enabled the experimental garbage collector helper.
- Added a anti-exploit packet limiter, to stop packet exploits.
- Rewrote the ServerController module for better server killing.
- Internal code cleaning up.
1.21.1Релиз1.21.9, 1.21.10, 1.21.11 · 8 февраля 2026 г.
- Added a garbage collection helper, to stop GC pauses and GC lag spikes.
- Yeah nothing too new.
1.21.0Релиз1.21.9, 1.21.10, 1.21.11 · 8 февраля 2026 г.
- Working on maintaining Folia support.
- Updated the scheduler system.
- Working on reducing the size of future releases.
- Small rewrites and internal cleaning up.
- PowerCapturer is now disabled and uses a slightly different port by default now, and has port warnings.
- Some commands will be deprecated soon, or not.
1.20.2Релиз1.21.9, 1.21.10, 1.21.11 · 5 февраля 2026 г.
- Fixed CPU core detection logic.
- Minor internal cleanup.
1.20.1Релиз1.21.9, 1.21.10, 1.21.11 · 1 февраля 2026 г.
- Working on fixing a memory leak problem.
- More internal restructuring, these do not affect Powerhouse's functionality or API.
1.20.0Релиз1.21.9, 1.21.10, 1.21.11 · 1 февраля 2026 г.
- Working on making Powerhouse proxy aware of Bungee and Velocity.
- Bringing back some hardware statistics from LagStabilizer!
- Major internal restructuring, no longer just divided by sync and async and now 5x more modular!
- Added a few aliases to the
/powerhousecommand. - Updated the leak prevention, due to continously rising RAM usage that still happened.
- Removed the token verification from PowerCapturer.
1.15.1Релиз1.21.9, 1.21.10, 1.21.11 · 30 января 2026 г.
- Finishing the bridge for the Powerhouse-Axior support, added Axior support to Powerhouse now.
- Nothing much new, wait how many times have I said this before?
1.15.0Релиз1.21.9, 1.21.10, 1.21.11 · 29 января 2026 г.
- Fixed data gathering for Folia servers, also fixed the bug where used to incorrectly detect Paper servers as Folia.
- The web dashboard finally has a name, PowerCapturer!
- Updated PowerCapturer, pretty new changes.
- Updated the server controller, since was outdated.
- More internal restructuring, with more re-programming instead.
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