
Possessor
To slip into a player's skin—not merely to take control, but to absorb their very essence and let yourself be consumed by their personality.
- Загрузки
- 31
- Подписчики
- 2
- Обновлён
- 8 февраля 2026 г.
- Лицензия
- Apache-2.0
Опубликован 8 февраля 2026 г.
🎭 Possessor: Ultimate Social Deduction
A Minecraft Forge 1.20.1 Mod for Paranoia & Deception
THIS MOD REQUIRE A MAP (Click here to download it)
Inspired by the greats of the social deduction genre, Possessor transforms your Minecraft server into a psychological battlefield. Designed for 4 to 12 players, this mod places an invisible threat in your midst. Trust is a luxury; survival is a choice.
🎮 The Core Concept
The game revolves around a deadly game of cat and mouse:
- The Possessor: A secretly designated player whose mission is to eliminate all Innocents. They don't just kill; they infiltrate. By taking control of an Innocent's body, they can frame others, move undetected, and sow chaos from within.
- The Innocents: Their goal is simple—survive and identify the threat. They must use logic, observation, and teamwork to deduce who among them is no longer who they claim to be.
🚀 Key Features & Mechanics
👥 Advanced Identity Theft
The Possessor doesn't just hide; they replace. Integration with SkinRestorer allows the Possessor to instantly swap their skin and username to match their victim.
Note: This is an "instant" disguise, making it nearly impossible to tell the difference without witnessing the transformation.
🕵️ Anti-Cheat & Anonymity
To ensure the integrity of the game, the mod enforces strict anonymity:
- Hidden Nametags: You cannot see names through walls or above heads from a distance.
- Obfuscated Tab List: The player list (Tab) is randomized and hidden during the match to prevent players from checking who is "online" or "active."
🔄 Automated Gameplay Loop
The mod handles the heavy lifting through four distinct phases:
- The Revelation: Roles are assigned. The screen fades, and your destiny is revealed.
- The Selection: A brief tactical window where the Possessor selects their prey.
- The Hunt (Gameplay): Players explore the map, complete tasks (optional), and interact. The Possessor strikes when the time is right.
- The Council (Voting): When a body is found or suspicion peaks, players gather. In a unique twist, voting is physical: you cast your vote by striking the player you suspect.
👻 Ghost Mode (Spectators)
Death isn't the end of the fun. Eliminated players are automatically sent to a designated spectator area. From there, they can watch the drama unfold without the ability to "ghost" or leak information to the living.
🛠️ Configuration & Admin Commands
The mod is designed to be "plug-and-play" with minimal setup required.
| Command | Permission | Description |
|---|---|---|
/possessor start |
OP | Initializes the game and assigns roles. |
/possessor stop |
OP | Force-ends the match and resets player skins. |
/possessor skip |
OP | Skips the current timer/phase (useful for slow voters). |
/tag <name> add noPlay |
Admin | Flags a player (like a cameraman) to be ignored by game logic. |
📦 Installation & Dependencies
To run Possessor, ensure your server and clients have the following installed:
- Platform: Minecraft Forge 1.20.1
- Mandatory Dependency: SkinRestorer (Forge) — Crucial for the identity theft mechanic.
- Recommended: A dedicated map with plenty of hiding spots and narrow corridors to maximize the tension.
💡 Pro-Tip for Admins
Use the /tag @s add noPlay command if you want to record the game as a "Spectator-Cam" without being selected as the Possessor or an Innocent!
Ченджлог
1.20Релиз1.20.4, 1.20.5, 1.20.6 · 8 февраля 2026 г.
🛠️ Changelog: "Paranoia & Accessibility" Update
✨ New Features
🕵️ Nameplate Obfuscation
Pseudo Privacy: Added a new system to obfuscate player names in the Tab list.
Role Protection: Perfect for keeping identities secret during gameplay or preventing "metagaming" via the player list.
1.18Релиз1.20.4, 1.20.5, 1.20.6 · 8 февраля 2026 г.
🛠️ Changelog: "Paranoia & Accessibility" Update
This update focuses on refining the player experience, streamlining administration, and closing loopholes that could break immersion.
✨ New Features
🛡️ The noPlay System
- Total Invisibility: Added support for the Minecraft
/tagsystem. Players with thenoPlaytag are now completely ignored by the mod’s logic. - Admin/Camera Friendly: Tagged players won't receive roles, won't be forced into seats during councils, and are exempt from world border restrictions. Perfect for moderators and cinematographers.
🎲 Fail-Safe Selection
- Randomized Targets: To keep the game moving, if a Possessor fails to choose a victim before the selection phase timer expires, the mod will now automatically pick a random Innocent. No more stalled games!
🕵️ Robust Tab-List Obfuscation
- Total Identity Masking: During the match, all player names in the TAB list are replaced with a fixed obfuscated format:
||||||||||. - Anti-Metagame: This prevents savvy players from guessing identities based on name length or identifying who has been moved to spectator mode.
⚔️ Combat-Based Interaction
- Hit-to-Vote: You can now cast your vote or select a target by Left-Clicking (punching) a player. This provides a more reactive and tactile alternative to Right-Clicking.
🎨 Visual Enhancements
- Premium Cyan Branding: Player nametags (above skins) and voting indicators have been changed to a Cyan color. This provides better contrast and a more polished, "premium" feel to the interface.
- Dynamic Overhead Display: Skin names are now rendered dynamically across all game phases (excluding the lobby), ensuring you always know who you are looking at—or who they claim to be.
🔧 Fixes & Balancing
- Democratic Voting: Fixed a critical bug where only Operators (OPs) could cast votes. Now, every player can vote regardless of their permission level or the item they are holding.
- Map Geometry Tweaks: * Vertical world borders (Y-axis) have been lowered by 3 blocks to align perfectly with the map floor.
- Added a new localized error message: "You cannot leave the game map."
- Chat Cleanup: Eliminated the "Double-Message" bug that caused selection and voting confirmations to appear twice in the chat logs.
- Phase Stability: Optimized internal code for phase transitions. The game engine is now more resilient and will no longer hang if a player unexpectedly disconnects during a transition.
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