
PMWeatherCM1
Addon for Protomanly's Weather that adds physically simulated storms
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- 15K
- Подписчики
- 78
- Обновлён
- 19 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 22 июня 2026 г.
Physically simulated weather in Minecraft, beautiful, huge, turbulent, realistic
All storms (scenarios) are physically simulated, and accurate to real life

Full charge separation simulation for realistic lightning activity

Physically accurate sky, atmosphere

Wide range of atmoshperic phenomena included

Accurate polar radars

Installation guide:
- Install Protomanly's Weather 0.16.4
- Install this addon
- Download simulation pack from here: https://github.com/odvigajlo/PMWeatherCM1/releases/
- Put all simulations in .minecraft/config/pmweather/simulations (if those folders are missing, create them)
- Allocate atleast 4GB of RAM in launcher to avoid OOM errors
- Enjoy! Wait for storms to spawn naturally or use /pmweather spawn scenario
RTX 3060+ is recommended for comfortable performance, if using worse GPU higher downsampling is needed
Known Issues:
LAN and Multiplayer may be unstable, they havent been fully tested!
Other addon support or mod compatibility not guaranteed!
Ченджлог
1.1.4Бета1.21.1 · 19 августа 2026 г.
New cloud visuals
Too many changes to list here
Skylight modification
Skylight level that terrain and world surface recieve is now affected by clouds overhead and transmittance value that shader returns
Close lightning strikes illuminate ground
New scenario
New high cape scenario squall_7! Get it on github!
1.1.3Бета1.21.1 · 12 августа 2026 г.
New Visuals
Replaced billinear interpolation upscaling with depth aware bilateral upscaling for volumetrics
Removed bilateral blur on volumetrics
New denoising techniques for volumetrics
Weakened blue shadowing for clouds
Larger transmittance distance for clouds
Weakened ambient lighting on clouds, direct sunlight dominates way more
Improvements to evening color palette
Added FBM noise to clouds
Changed sun and moon angle
Light fun!
Beacons now emit light which is scattered producing really beautiful beams at night, clouds and precipitation scatter light more making beams more visible
Added laser pointer, can be configured to have custom color and intensity, follows similar logic to beacon beams but can be pointed anywhere
1.1.2Бета1.21.1 · 4 августа 2026 г.
Swaying Foliage
Grass, flowers, other foliage blocks now sway in wind
Doesnt work with sodium, sorry, but sodium support would mean constant maintenance of mod, which i dont really want to do
New Lightnings
Fully rewrote most of lightning visual backend
Better shapes, vertical strikes, horizontal
Better fading and time progression
Lightning mesh is now fed into shader for accurate volume glow
Daytime lightnings now have flashes
New Moon
Moon now has phases and new high resolution textures
Power Flashes
Powered redstone dust, and some other blocks (comparators, repeaters, lamps ect) now spark, produce electrical buzz and bright blue-green flash when destroyed by wind
Redstone dust block was nerfed, starting from 15m/s wind speeds it can be destroyed
Dynamic Cloud Coverage
There are weather cycles now that determine cloud density, thickness and coverage based on daytime, world seed and month
New
/pmweather ambientclouds command to manipulate ambient clouds
1.1.1Бета1.21.1 · 29 июля 2026 г.
Replaced Minecraft sky with Nishita multiscattering sky model
New blocks
Atmosphere sensor, outputs redstone signal when detects scenario, hail, lightning near, sends redstone signal to one of sides, each side represents different detection type
Siren, same as tornado siren in base mod but powered by redstone
Updated balloon platform
Now balloon platform can hold weather balloons and have auto launch schedule set up
Bugfix
Fixed custom colortables not working
1.1.0Бета1.21.1 · 26 июля 2026 г.
New evening lighting
Proper elevation advantage
Better coloring
Better time range
New night lighting
Better moonlight color and intensity
Slight scattering changes
True IR
Radar IR mode now shows actual cloud tops and their temperatures
Longer days and initiation windows
Days are now 1 hour long, day and night length is month dependant, in june day is aprox. 37 minutes long, night 23
Storm spawn chances are now daytime dependant, with highest likelyhood of spawn in afternoon/early evening window, and lowest in late night/morning
Other
Keyframe lerping improvements
1.0.9Бета1.21.1 · 22 июля 2026 г.
Radar Improvements
Polar radars
New colortables
Constant radar updates
Better radar performance
Lightning simulation model
Simulates charge separation and charge zones within scenarios
Simulates IC/CG separation
New blocks: VLF Discharge Reciever, VHF Flash Interferometer
VLF Discharge Reciever
Upgrades radar to be able to display CG (Cloud to Ground) strikes
VHF Flash Interferometer
Upgrades radar to be able to display IC (Intracloud) flashes
Rayleigh scattering for lightnings
Lightning lighting is now affected by rayleigh scattering, resulting in orange/red color with distance
1.0.8Бета1.21.1 · 18 июля 2026 г.
Rewrote most of Java side rendering code and big part of shader code to make rendering more stable, this should fix faulty lerping between frames and occasional flickering when 2 scenarios active, as well as issues for some GPUs
Fixed lightnings producing thunder audiable up to 80000 block distance causing dead storms to "thunder"
Fixed TLE's rendering on top of blocks
1.0.7Бета1.21.1 · 16 июля 2026 г.
Added hail damage, for blocks and entities
New lightning system that uses updraft speed and precipitation regions to estimate lightning frequency and strike regions similar to real life
Added sounds for rain and hail hitting glass blocks
Support for zlib compression and other compression in scenarios
30 new scenarios (new scenario pack is required)
Scenarios now have energy categories, in low instability environmenets low cape scenarios will spawn, in medium instability medium cape scenarios same for high
Scenarios carry metadata for type, depending on month different storm types will dominate over others, seasons off defaults to may chances
Scenarios now have movement metadata that allows them to move in accurate direction and speed
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