Перейти к содержимому
Mineforgian

PmWeather Flowing Fluids Compat

Makes rain from Protomanly's Weather mod support flowing fluids so flooding can occur

Загрузки
2K
Подписчики
2
Обновлён
2 августа 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 29 июля 2025 г.

PmWeather Flowing Fluids Compat

What does this mod to?

This mod makes Protomanly’s Weather Compatible with the Flowing fluids Mod made by Traben (Rain from PmWeather affects Flowing fluids).

It achieves this by modifying some of Flowing Fluids base mixins but the overall functionality should not be affected.

What has changed with Flowing Fluids?

This mod modifies 1 of Flowing Fluids mixins mostly just replacing vanilla rain checks with rain checks from PmWeather, however some things are affected by this mods config so some normal base functionality is disabled by default to enhance gameplay.

Current Issues?

As of now I only know of one major issue which is the fact that when it stops raining a massive lag spike can occur for a couple seconds, however there is an option to combat this issue however it will stop draining everywhere on the server anytime rain is detected so by default this is disabled as it can affect gameplay quite majorly.

Credits

Mods used:

Versions Used:

Other Info

  • Made with neoforge 21.1.186

Ченджлог

0.3.0.1aАльфа1.21.1 · 2 августа 2026 г.
  • Now supports PmWeather versions more broadly (saves on having to release a new version for each minor version)
0.3.0aАльфа1.21.1 · 1 августа 2026 г.
  • Added experimental Storm Surge system (disabled by default)

There are also relevant config options in the config

  • Rain will no longer build up in biomes flowing fluids considers infbiomes (I may add a toggle for rivers)
  • Some bug fixes
  • Added support for PmWeather 0.17.0a through to 0.17.2a
  • Min neoforge version has been raised
  • Probs some other stuff
  • I will work on water being drained slower in the next minor version (Just wanted to get this version out)
0.2.3.1aАльфа1.21.1 · 28 июля 2026 г.
  • Fixed the build being broken for mc clients, apologies for this as this seems to have persisted from the original release version
0.2.3aАльфа1.21.1 · 25 июля 2026 г.
  • Draining now properly functions again
  • Fixed some config options not working
  • Redid how water is spawned in via rain, uses a hybrid approach with water random ticks and placing small amounts of water on land
  • Switched over most code interactions with flowing fluids over to FF api
  • Some other stuff
  • IMPORTANT NOTE: When rain stops as of now expect quite a large TPS spike, I plan on fixing this in the next update (this was solved in earlier builds via a dynamic drain chance but that got phased out due to thinking the issue was solved and just general code mess).
0.2.2aАльфа1.21.1 · 4 июля 2026 г.
  • Puddles only form in rain now (not just when precipitation is detected)
  • Redid how mixins work to better handle future versions of flowing fluids

Комментарии

Загружаем…