
Pl3xMarkers
A massive collection of markers for Pl3xMap. Including support for mods like Shopkeepers and Open Parties & Claims
- Загрузки
- 2K
- Подписчики
- 17
- Обновлён
- 13 августа 2026 г.
- Лицензия
- Apache-2.0
Опубликован 28 августа 2025 г.

Added markers
- Open Parties and Claims claimed chunks
- Shopkeepers shops
- Player made areas
- Nether Portals
- End Portals
- End Gateways
- Lightning strikes
- Beacons
- Signs
- Cross-dimensional players
All without the need for any commands and all fully configurable
How to -
Make an area
- Get a lodestone and a banner (all the same color) for all corners of your area.
- Give all banners the name of your area in an anvil.
- Place a lodestone with one of the banners on top on every corner.
- Admire your area on the web map.
- An area can have a max distance of 512 blocks between its furthest points.
- The names on the banners need to be an exact match.
- The placement order does not matter, the points will be connected automatically.
- You can add or remove points as you wish, the area will adapt.
- 2 points in a straight line create a circle.
- 2 points not in a straight line create a rectangle.
Add a portal marker
- Go through a portal.
- Admire your portal on the web map.
Add a beacon marker
- Place a beacon.
- Activate the beacon.
- Admire your b
eacon on the web map.
Add a sign marker
- Place a sign on top of a lodestone.
- Write some text on your sign.
- Admire your sign on the web map.
FAQ
Q: The layers are not showing up on my web map, what do I do?
A: You most likely use custom names for your worlds. Make sure they use the correct suffix structure: {worldname}, {worldname}_nether, {worldname}_the_end
Q: Why are some points not showing up?
A: Areas are made out of the outermost points. If you have points inside the area they will not be used. Or the points are too far apart from the center.
Q: Can I customize area labels?
A: Yes! Area names support basic HTML tags such as <b>, <i>, <u>, <br>, and <span style="color: #RRGGBB;"> {text} </span>.
Q: Why is my area a small triangle?
A: You either have too few points (minimum 3) or your points are too far apart.
Q: How to reload the config?
A: Pl3xMarkers listens to Pl3xMap's reload, so you can reload using /pl3xmap reload
Demo
The Pl3xMarkers mod started out as Helix Markers, for my server; Helix Survival
You can check its webmap at https://map.hexasis.eu/
Ченджлог
0.8.3+26.2Альфа26.2 · 13 августа 2026 г.
Folia Compat
- Adapted the plugin to be allowed to be used on a Folia server
0.8.2+26.2Бета26.2 · 8 августа 2026 г.
Shattering Discovery
- Fixed Nether Portals markers being incorrectly created on Paper causing them to not be removed on break.
- Recommended to manually remove all portals with a Y-coordinate of 0 in
plugins/Pl3xMarkers/[world]/nether_portals.json
- Recommended to manually remove all portals with a Y-coordinate of 0 in
0.8.1+26.2Бета26.2 · 22 июля 2026 г.
Cross-Dimensional
- Show players in the nether transparently on the overworld map and vice-versa
- Fixed area points not being removed when lodestone broken instead of banner
- Fixed area points not being removed on being exploded
- Added config option for nether portal naming and showing
- Do not change marker name if new name is the same
0.8.0+26.2Бета26.2 · 12 июля 2026 г.
Mark Your Sulfur Caves
- Removed storage migration (if updating from a version older than 0.7.0, first update to 0.7.1 - 0.7.5, then update to 0.8.0)
- Cleaned up back-end code to make using this mod easier to use as library for other mods
- Added handling of areas with only 2 points (see mod description changes)
- Added naming of Nether Portals with Name Tags
- Updated to 26.2
0.7.5+26.2Бета26.2 · 12 июля 2026 г.
Mark Your Sulfur Caves
- Updated to 26.2
0.7.5+26.1.2Бета26.1.2 · 29 июня 2026 г.
World Handling
- Fixed a bug in world handling causing error spam in the console
0.7.4+26.1.2Бета26.1.2 · 31 мая 2026 г.
Portal Destination Error
- Fixed a crash occurring when going through a portal with an invalid destination.
0.7.3+26.1.2Бета26.1.2 · 17 мая 2026 г.
Permanent Tooltips and Cleaner Claims
- Added a new look for tooltips, which are always visible and look more like vanilla map markers.
- This is a config option per marker type, so you can disable it if you prefer the old style.
- Added logic to OPAC claims to merge connected chunks into single visible claims.
- At this moment in time chunks creating hollow areas are shown as an 'outer' and 'inner' claim.
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