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Mineforgian

Pl3xMarkers

A massive collection of markers for Pl3xMap. Including support for mods like Shopkeepers and Open Parties & Claims

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2K
Подписчики
17
Обновлён
29 июня 2026 г.
Лицензия
Apache-2.0

Опубликован 28 августа 2025 г.

An area and a Nether Portal marker on a webmap

Easily show all your points of interest on your server's Pl3xMap without running a single command.

Added markers

All without the need for any commands and all fully configurable

How to -

Make an area
  1. Get a lodestone and a banner (all the same color) for all corners of your area.
  2. Give all banners the name of your area in an anvil.
  3. Place a lodestone with one of the banners on top on every corner.
  4. Admire your area on the web map.
  • An area can have a max distance of 512 blocks between its furthest points.
  • The names on the banners need to be an exact match.
  • The placement order does not matter, the points will be connected automatically.
  • You can add or remove points as you wish, the area will adept.
  • For the best results, use at least 4 points.
Add a portal marker
  1. Go through a portal.
  2. Admire your portal on the web map.
Add a beacon marker
  1. Place a beacon.
  2. Activate the beacon.
  3. Admire your beacon on the web map.
Add a sign marker
  1. Place a sign on top of a lodestone.
  2. Write some text on your sign.
  3. Admire your sign on the web map.

FAQ

Q: The layers are not showing up on my web map, what do I do?

A: You most likely use custom names for your worlds. Make sure they use the correct suffix structure: {worldname}, {worldname}_nether, {worldname}_the_end

Q: Why are some points not showing up?

A: Areas are made out of the outermost points. If you have points inside the area they will not be used. Or the points are too far apart from the center.

Q: Can I customize area labels?

A: Yes! Area names support basic HTML tags such as <b>, <i>, <u>, <br>, and <span style="color: #RRGGBB;"> {text} </span>.

Q: Why is my area a small triangle?

A: You either have too few points (minimum 3) or your points are too far apart.

Q: How to reload the config?

A: Pl3xMarkers listens to Pl3xMap's reload, so you can reload using /pl3xmap reload

Demo

The Pl3xMarkers mod started out as Helix Markers, for my server; Helix Survival

You can check its webmap at https://map.hexasis.eu/

Центр версий

25 версий
  • Бета997 КБ
  • Бета996 КБ
  • Бета996 КБ
  • Бета989 КБ
  • Бета987 КБ
  • Альфа975 КБ
  • Бета950 КБ
  • Бета945 КБ
  • Бета944 КБ
  • Бета944 КБ
  • Бета934 КБ
  • Бета919 КБ
  • Бета912 КБ
  • Альфа911 КБ
  • Бета911 КБ
  • Бета900 КБ
  • Бета899 КБ
  • Бета14.9 МБ
  • Альфа14.9 МБ
  • Альфа14.7 МБ

Ченджлог

0.7.5+26.1.2Бета26.1.2 · 29 июня 2026 г.

World Handling

  • Fixed a bug in world handling causing error spam in the console
0.7.4+26.1.2Бета26.1.2 · 31 мая 2026 г.

Portal Destination Error

  • Fixed a crash occurring when going through a portal with an invalid destination.
0.7.3+26.1.2Бета26.1.2 · 17 мая 2026 г.

Permanent Tooltips and Cleaner Claims

  • Added a new look for tooltips, which are always visible and look more like vanilla map markers.
    • This is a config option per marker type, so you can disable it if you prefer the old style.
  • Added logic to OPAC claims to merge connected chunks into single visible claims.
    • At this moment in time chunks creating hollow areas are shown as an 'outer' and 'inner' claim.
0.7.2+26.1.2Бета26.1.2 · 16 мая 2026 г.

Bug Fixes

  • Fixed sign markers not being removed correctly when the sign is broken.
  • Fixed migration happening on every start-up creating a lot of folders.
  • Fixed a crash caused by disabling some of the marker layers.
  • Fixed feedback sounds not playing on Fabric.
0.7.1+26.1.2Бета26.1.2 · 13 мая 2026 г.

Fixes and Automatic Migration

  • Fixed an issue where disabling areas would crash the server on a player joining.
  • Added automatic migration; if you are coming from a version between 0.5.0 and 0.7.0, all markers will automatically be converted to the new storage system.
    • The old system did not store the Y-coordinate of markers, passive markers as Nether Portals and Beacons will update these automatically, but things like areas and signs have to be edited to update.
    • This migration will be removed in the 1.0 release, so if you are still on a version before 0.7.0, please update as soon as possible to avoid losing data.
0.7.0+26.1.2Альфа26.1.2 · 10 мая 2026 г.

26.1.2 And New Storage System

  • Updated the mod to 26.1.2
  • Rewrote a large portion of the mod to use a cleaner storage system.
    • This storage system is definitely experimental in implementation, but the file structure shouldn't change anymore towards 1.0
    • As of now, there is no automatic migration if you're coming from an older version, this will come in the beta release
0.6.7+1.21.11Бета1.21.11 · 16 марта 2026 г.

Live Lightning Strike markers

  • Added a lightning strike marker on the web map which appears for 3 seconds where a lightning strike occurs in the world.
    • This works for natural lightning strikes and those caused by players using a Channeling trident and other mods or plugins.
0.6.6+1.21.11Бета1.21.11 · 14 февраля 2026 г.

Signs fixes and config

  • Fixed wall signs being added as markers when placed on top of a lodestone
  • Remove markers when a sign is (made) empty
  • Added a config option to fill in all lines of a sign pop-up

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