
Pl3xMarkers
A massive collection of markers for Pl3xMap. Including support for mods like Shopkeepers and Open Parties & Claims
- Загрузки
- 2K
- Подписчики
- 17
- Обновлён
- 29 июня 2026 г.
- Лицензия
- Apache-2.0
Опубликован 28 августа 2025 г.

Added markers
- Open Parties and Claims claimed chunks
- Shopkeepers shops
- Player made areas
- Nether Portals
- End Portals
- End Gateways
- Lightning strikes
- Beacons
- Signs
All without the need for any commands and all fully configurable
How to -
Make an area
- Get a lodestone and a banner (all the same color) for all corners of your area.
- Give all banners the name of your area in an anvil.
- Place a lodestone with one of the banners on top on every corner.
- Admire your area on the web map.
- An area can have a max distance of 512 blocks between its furthest points.
- The names on the banners need to be an exact match.
- The placement order does not matter, the points will be connected automatically.
- You can add or remove points as you wish, the area will adept.
- For the best results, use at least 4 points.
Add a portal marker
- Go through a portal.
- Admire your portal on the web map.
Add a beacon marker
- Place a beacon.
- Activate the beacon.
- Admire your b
eacon on the web map.
Add a sign marker
- Place a sign on top of a lodestone.
- Write some text on your sign.
- Admire your sign on the web map.
FAQ
Q: The layers are not showing up on my web map, what do I do?
A: You most likely use custom names for your worlds. Make sure they use the correct suffix structure: {worldname}, {worldname}_nether, {worldname}_the_end
Q: Why are some points not showing up?
A: Areas are made out of the outermost points. If you have points inside the area they will not be used. Or the points are too far apart from the center.
Q: Can I customize area labels?
A: Yes! Area names support basic HTML tags such as <b>, <i>, <u>, <br>, and <span style="color: #RRGGBB;"> {text} </span>.
Q: Why is my area a small triangle?
A: You either have too few points (minimum 3) or your points are too far apart.
Q: How to reload the config?
A: Pl3xMarkers listens to Pl3xMap's reload, so you can reload using /pl3xmap reload
Demo
The Pl3xMarkers mod started out as Helix Markers, for my server; Helix Survival
You can check its webmap at https://map.hexasis.eu/
Центр версий
25 версийЧенджлог
0.7.5+26.1.2Бета26.1.2 · 29 июня 2026 г.
World Handling
- Fixed a bug in world handling causing error spam in the console
0.7.4+26.1.2Бета26.1.2 · 31 мая 2026 г.
Portal Destination Error
- Fixed a crash occurring when going through a portal with an invalid destination.
0.7.3+26.1.2Бета26.1.2 · 17 мая 2026 г.
Permanent Tooltips and Cleaner Claims
- Added a new look for tooltips, which are always visible and look more like vanilla map markers.
- This is a config option per marker type, so you can disable it if you prefer the old style.
- Added logic to OPAC claims to merge connected chunks into single visible claims.
- At this moment in time chunks creating hollow areas are shown as an 'outer' and 'inner' claim.
0.7.2+26.1.2Бета26.1.2 · 16 мая 2026 г.
Bug Fixes
- Fixed sign markers not being removed correctly when the sign is broken.
- Fixed migration happening on every start-up creating a lot of folders.
- Fixed a crash caused by disabling some of the marker layers.
- Fixed feedback sounds not playing on Fabric.
0.7.1+26.1.2Бета26.1.2 · 13 мая 2026 г.
Fixes and Automatic Migration
- Fixed an issue where disabling areas would crash the server on a player joining.
- Added automatic migration; if you are coming from a version between 0.5.0 and 0.7.0, all markers will automatically be
converted to the new storage system.
- The old system did not store the Y-coordinate of markers, passive markers as Nether Portals and Beacons will update these automatically, but things like areas and signs have to be edited to update.
- This migration will be removed in the 1.0 release, so if you are still on a version before 0.7.0, please update as soon as possible to avoid losing data.
0.7.0+26.1.2Альфа26.1.2 · 10 мая 2026 г.
26.1.2 And New Storage System
- Updated the mod to 26.1.2
- Rewrote a large portion of the mod to use a cleaner storage system.
- This storage system is definitely experimental in implementation, but the file structure shouldn't change anymore towards 1.0
- As of now, there is no automatic migration if you're coming from an older version, this will come in the beta release
0.6.7+1.21.11Бета1.21.11 · 16 марта 2026 г.
Live Lightning Strike markers
- Added a lightning strike marker on the web map which appears for 3 seconds where a lightning strike occurs in the
world.
- This works for natural lightning strikes and those caused by players using a Channeling trident and other mods or plugins.
0.6.6+1.21.11Бета1.21.11 · 14 февраля 2026 г.
Signs fixes and config
- Fixed wall signs being added as markers when placed on top of a lodestone
- Remove markers when a sign is (made) empty
- Added a config option to fill in all lines of a sign pop-up
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