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Mineforgian

Penomior

LeveL System and make your own build and fight with your friend!

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18 сентября 2024 г.
Лицензия
All-Rights-Reserved

Опубликован 28 июня 2024 г.

MMO Like mod to play with frend

DISCONTINUE MOVING TO DOMINATUS

title

Stat System

  • Stat Overview: This system introduces 7 key stats, each contributing to different aspects of gameplay:

    • Agility (AGI): Enhances attack speed and evasion.
    • Dexterity (DEX): Improves accuracy and ranged attack speed.
    • Intelligence (INT): Boosts magical attack power and resistance.
    • Luck (LUK): Increases critical hit rate and enhances loot drops.
    • Strength (STR): Increases melee attack power and critical chance.
    • Vitality (VIT): Enhances HP and physical resistance.
  • Default Key for Stat Screen: Press I to open the stat screen.

  • Stats

Damage System Update

  • New Damage Calculation: Updated the damage calculation to be more accurate with full Netherite armor.
    • Old Calculation: Effective armor and damage mitigation were capped.
    • New Calculation: Improved calculation with no upper cap on effective armor.
  • New Damage Modifiers:
    • Magic Damage: Adjusted based on magic damage properties.
    • Projectile Damage: Modified based on projectile-specific properties.
    • Melee Damage: Calculated for melee attacks.
    • Physical Damage: Updated for physical damage types.
    • Back Attack Modifier: Applied if the attack is a back attack 150% Damag.

Refine System

  • Refine Stones: These stones are dropped by monsters and are essential for enhancing your equipment.
  • Repair Materials: Found in the Omnimuse Vault, these materials are used to repair and maintain your equipment's durability during the refinement process.
  • Max Refine Level: The refinement level is currently capped at level 15.

Refine System Overview

The refine system in this mod is inspired by the enchantment system in Black Desert Online. Players can use Refine Stones to enhance their equipment, making it more powerful with each level. However, as the refinement level increases, the difficulty and potential risks also increase, similar to the BDO enchantment system. Players must carefully manage their resources and strategies to reach the maximum refine level of 15.

New Feature (W.I.P)

  • Class
  • Party System (currently plan)
  • Accessory Feature
  • New Monster
  • New Weapon and Item
  • Life Skill
  • Other Mod Compatible

Mod Reccommned

  • Jade

[Bug Report]

Report Penomior Bug

FAQ

Q: Can I port this mod to (X) loader?

A: No.

Q: Can you backport to version 1.x?

A: No. I mod this mod to play with my friend and no reason that good to port back,and I'll update to future version when I want, and I mod like hobby with very limited time

Q: Can you add this 'xxx' thing

A: No. This mod is only Crit Chance and Damage / maybe adjust some balance in the future or small tweak if you want more thing don't download this mod go use another instead.

Q: Can I include this mod in to a modpack?

**A: Yes.**Go ahead,Please provide credit Modrinth project page.

Ченджлог

0.7.0-betaБета1.21 · 18 сентября 2024 г.

Change Log

Monster Level Feature

  • More Rpg like Monster now have their own stats and lvl similar to player
  • Overwold base lvl 5, Nether 30, the End 70 and boss are now start from 100+
  • OverWorld
  • Neet
  • the end
  • boss

Monster Spawning with Mean Player Level in 3x3 Chunk Area

Overview

When a monster spawns in the world, the stats are now adjusted based on the average player level in a 3x3 chunk area around its spawn location (monster itself not world spawn). This ensures that mobs scale with the players around them, providing more dynamic not to flat :).

0.6.2-betaБета1.21 · 2 сентября 2024 г.

ChangeLog

  • the stats screen are now localize
  • Bow are now affect the stat point -> draw faster
  • new Item Texture and tooltip t
  • Damage Indicator with color config the heal is color green (currently) w
  • new config mobEvasion default = true (when mob spawn it'll apply stats from datapack)
  • new Data format for item to make it compatible with other mod

old

{
    "maxLvl": 20,
    "startAccuracy": 0,
    "endAccuracy": 0,
	@@ -10,4 +14,5 @@
    "startProtection": 0,
    "endProtection": 15,
    "repairpoint": 5
}

new

{
  "arg": {
    "vanilla": true // if false it gonna point to modid intead of minecraft
  },
  "itemProperties": {
    "maxLvl": 20,
    "startAccuracy": 0,
    "endAccuracy": 0,
	@@ -10,4 +14,5 @@
    "startProtection": 0,
    "endProtection": 15,
    "repairpoint": 5
  }
}
  • HostileMob now have own exp instead of fixing it adding more by datapack
  • re-implement Xp Distribution Feature by damage deal
  • p1
  • p2
  • Player Level
  • p
0.6.1-betaБета1.21 · 19 августа 2024 г.

Changelog

QOL UPDATE

Now Refine and Stat Screen now have own button! inventory

and tooltip tool

stat screen Improvment

Now each stat have own tooltip no need to guess what that gonna increase! each element have own tooltip

0.6.0-betaБета1.21 · 18 августа 2024 г.

Penomior Mod Change Log

New Features

1280 x 720 : Stats The stat screen are resonsive (I guess maybe?) the test exam

2560 x 1440 : 2k the list are scrollable to make more compatible if I played with other mod that have unique stats or temperater thing etc.. More Stat detail when increase point info

  • Stat System: Introduced a new stat system with 7 stats:
    • Agility (AGI): Enhances attack speed and evasion.
    • Dexterity (DEX): Improves accuracy and ranged attack speed.
    • Intelligence (INT): Boosts magical attack power and resistance.
    • Luck (LUK): Increases critical hit rate and enhances loot drops.
    • Strength (STR): Increases melee attack power and critical chance.
    • Vitality (VIT): Enhances HP and physical resistance.
  • Default Key for Stat Screen: Press I to open the stat screen.
  • For more detailed information on how each stat affects gameplay when points are increased, click here.
  • Experience Points (XP): Obtain levels by killing mobs. Each mob drop gives 5 XP.
  • Customization Options: Customize the stat screen with the following options:
    • Progress Bar Color: Change the color of the progress bar. c g

Damage System Update

  • New Damage Calculation: Updated the damage calculation to be more accurate with full Netherite armor.
    • Old Calculation: Effective armor and damage mitigation were capped.
    • New Calculation: Improved calculation with no upper cap on effective armor.
  • New Damage Modifiers:
    • Magic Damage: Adjusted based on magic damage properties.
    • Projectile Damage: Modified based on projectile-specific properties.
    • Melee Damage: Calculated for melee attacks.
    • Physical Damage: Updated for physical damage types.
    • Back Attack Modifier: Applied if the attack is a back attack 150% Damag.

Jade Compatible

jc

Bug Fixes

  • Accuracy Issue: Fixed the bug where accuracy on bows or any item not have attribute to point mainhand or offhand was not applied correctly when holding. after fix

Bug Reporting Instructions

If you encounter any bugs or issues with the mod, please report them using the following GitHub issue tracker:

Report a Bug

Please provide detailed information about the issue, including:

  • A clear description of the problem.
  • Steps to reproduce the bug.
  • Expected vs. actual behavior.
  • Screenshots or videos, if applicable.

Your feedback is invaluable in helping me improve the mod!

0.4.0-betaБета1.21 · 2 августа 2024 г.

Version 0.4.0 - beta

  • No longer use midnightlib replace with
  • No longer compatible with Crital
  • All items are now Data driven path for datapack is "data/penomior/refine" Config Migrate 0.3.2 to 0.4.0
  • Remove Stats info screen from inventory replace with Player Info screen for more easy to adjust element when the new feature'll add Default ' I '
  • All config are not finish translate
  • payload performance improve slighly
  • New Damage Formula (may not compatible with othermod) armor and armor thoughness will give player a point when each to that cap it'll increase the damage reduction
  • adjust armor attribute cap from 30 -> 512
  • adjust maxhealth attribute cap from 1024 -> 8196

Config Option

  • inDev : new feature that isn't finish false
  • missingIndicator : disable text indicator particle of Missing
  • damageIndicator : disable text indicator particle of Damage
  • Rest all the same

The most Feature aren't finish yet !!

  1. Level system
  2. Tree Attributes
  3. Accessory
  4. More bug
0.2.1-betaБета1.21 · 22 июля 2024 г.

Changelog

  • Unbreak Feature (default : false)
0.1.7Бета1.21 · 22 июля 2024 г.

Changelog

  • Api update 0.1.4 from 0.1.1
  • Missing Mixin inject
0.1.6Бета1.21 · 19 июля 2024 г.

BugFix

  • method client side registry in serverside make server can't run

Enhance

  • projectile missing are now passthough instead of bounchoff

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