
partialkeepinv
Keeps shulker boxes, container items (ender chests, bundles) and all non-stackable gear (tools, weapons, armour, elytra, etc.) on death while everything else drops normally. Adds configurable 1–5 level XP loss and light armour durability damage on each dea
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- Обновлён
- 31 декабря 2025 г.
- Лицензия
- MIT
Опубликован 23 ноября 2025 г.
partialkeepinv
Partial Keep Inventory introduces a softer alternative to /gamerule keepInventory for Paper 1.21.x servers (tested on 1.21.11).
Instead of keeping everything or dropping everything, it selectively protects valuable items while still punishing deaths.
Core features
Selective item keeping
- Keeps all shulker boxes (any colour).
- Keeps all non-stackable items – tools, weapons, armour, elytra, etc. (anything with max stack size 1).
- Keeps extra container-like items such as ender chests and bundles (and anything else you add to the whitelist in
config.yml). - All other items (blocks, food, stackables) drop normally on death.
Inventory position preserved
- Kept items are restored to their original inventory slots (hotbar and main inventory).
- Off-hand item is restored to the off-hand slot when possible.
- If a slot is already occupied (because of other plugins or edge cases), the item is added to the inventory and dropped at the player’s feet if there’s no space.
Armour handling
- Armour is kept and re-equipped automatically on respawn.
- Each death applies extra durability damage to each worn armour piece (default ~3% of max durability, configurable).
- Items won’t be instantly destroyed by the death penalty (at least 1 durability is preserved).
XP penalty
- On every death the player loses a configurable number of XP levels (default 1–5, never below level 0).
- No XP orbs are dropped; the plugin directly sets the new level on respawn.
Configuration
keep.shulkers,keep.non_stackable_items,keep.containers– toggle what types of items are protected.containers.material_whitelist– list extra container-like materials to always keep (default:ENDER_CHEST,BUNDLE).xp_loss.enabled,xp_loss.min_levels,xp_loss.max_levels– control how many levels are lost on death.armor_damage.enabled,armor_damage.percent– control whether and how much armour durability is lost per death.
Requirements
- Server: Paper 1.21.11+ (should work on other 1.21.x builds).
- Java: 21+
- Make sure in each relevant world:
/gamerule keepInventory false
Ченджлог
1.0.2Бета1.21.11 · 31 декабря 2025 г.
1.0.2 – Paper 1.21.11 update
- Rebuilt against the Paper 1.21.11 API.
- Marked compatibility with Minecraft 1.21.11 on Modrinth.
- No functional changes: behaviour and config are the same as 1.0.1
(keeps shulkers, containers and non-stackable items, XP loss and armour wear).
To update: just replace the old jar with parialkeepinv-1.0.2.jar and restart. Existing config.yml will continue to work.
1.0.1Бета1.21.8, 1.21.9, 1.21.10 · 24 ноября 2025 г.
1.0.1 – Config & container keep update
New features
Added a config.yml to control behaviour without recompiling:
keep.shulkers– toggle keeping shulker boxes on death.keep.non_stackable_items– toggle keeping all non-stackable items (tools, weapons, armour, elytra, etc.).keep.containers– toggle keeping extra container-like items (see whitelist below).xp_loss.enabled,xp_loss.min_levels,xp_loss.max_levels– configure how many XP levels are lost on death.armor_damage.enabled,armor_damage.percent– configure whether armour takes extra durability damage on death and by what percentage.
Introduced a container whitelist:
- New
containers.material_whitelistsection inconfig.yml. - By default includes:
ENDER_CHESTandBUNDLE. - Any material listed here is always kept on death (as long as
keep.containersis true), so items that store or access other items are preserved.
- New
Behaviour fixes / improvements
- Fixed an issue where ender chests (and other stackable “container-type” items) were not kept on death.
- Settings are logged on startup so you can easily see which options are active.
Notes for updaters from 1.0-SNAPSHOT
- If you already had a
config.ymlfrom the previous version, it will not be overwritten.- You should either:
- Delete the old
plugins/parialkeepinv/config.ymland let the plugin regenerate it, or - Manually add the
xp_lossandarmor_damagesections (andcontainers.material_whitelist) to your existing config.
- Delete the old
- You should either:
- New installs get the full config with all sections by default.
1.0.0Релиз1.21.10 · 23 ноября 2025 г.
1.0.0 – Initial release
Added partial keep inventory system for Paper 1.21.10:
- Keeps all shulker boxes and all non-stackable items (tools, weapons, armour, elytra, etc.) on death.
- All other items (blocks, food, stackables) still drop normally.
Implemented slot-preserving restore:
- Kept items are restored to their original inventory slots (hotbar + main inventory).
- Off-hand item is restored when possible.
- Armour is automatically re-equipped on respawn.
Added death penalties to keep risk:
- Player loses a random 1–5 XP levels on each death (no XP orbs dropped).
- Each worn armour piece takes about 3% of its max durability damage per death (cannot break purely from the death penalty; at least 1 durability is left).
No commands, no permissions, no external dependencies.
Requires Paper 1.21.10+ and Java 21+, with/gamerule keepInventory falsein worlds where you want this behaviour.
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