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Mineforgian

Paradigm Realms

Give every player a permanent personal realm while keeping your exploration world fresh with resettable Wilds.

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56
Подписчики
2
Обновлён
4 августа 2026 г.
Лицензия
CC-BY-NC-ND-4.0

Опубликован 14 июля 2026 г.

Paradigm Realms

Personal realms for permanent bases and a shared Wilds world for exploration.

Paradigm Realms is a server-side mod that gives each player their own protected realm. Players can build, store items, run farms, or invite friends without relying on a separate claiming mod.

The Wilds provide a shared world for resources, structures, mobs, and exploration. Server administrators can regenerate it without affecting player realms.

No client installation is required.


Features

  • One permanent realm per player
  • Configurable starter presets
  • Public and private realms
  • Members, managers, visitors, invitations, and bans
  • Built-in realm protection
  • Public realm directory
  • Realm resets and ownership transfers
  • Schematic and structure imports
  • Shared Wilds world with safe random teleportation
  • Optional integration with Paradigm

Realms

Players can create a realm from one of the presets allowed by the server.

/realm presets
/realm create [preset]
/realm home

Realm owners can:

  • Change the realm name and description
  • Invite members or managers
  • Allow visitors
  • Make the realm public or private
  • Configure PvP, explosions, mob griefing, and visitor access
  • Reset, delete, or transfer the realm

Public realms may also be listed in the realm directory:

/realm public

Realm protection covers blocks, containers, entities, fluids, explosions, pistons, teleports, and other common interactions.


Presets

Servers can provide starter islands, flat plots, empty platforms, custom bases, or modpack-specific starting areas.

Administrators can also import:

  • Sponge .schem
  • WorldEdit .schematic
  • Litematica .litematic
  • Vanilla structure .nbt

Imports are checked before they become available to players.


The Wilds

The Wilds are intended for temporary exploration and resource gathering.

/wilds
/wilds spawn
/wilds rtp
/wilds info

Random teleportation checks world borders, terrain, and collisions before moving the player.

Wilds resets are prepared while the server is running and completed while the world is offline. The previous generation is kept as a backup until the replacement has been verified.


Administration

/realms admin help
/realms admin validate
/realms admin presets list
/realms admin wilds status

Administration tools cover realm inspection, validation, preset imports, archived realms, interrupted operations, Wilds resets, and support exports.


Planned

  • More realm presets
  • More Wilds profiles
  • Realm expansion
  • Forge and NeoForge support
  • Additional Minecraft versions

Support

Discord

ko-fi


Paradigm Realms is developed by Avalanche7CZ.

Ченджлог

1.0.0-rc3Бета1.21.1 · 4 августа 2026 г.

Port to NeoForge 1.21.1

1.0.0-rc3Бета1.21.1 · 30 июля 2026 г.

Changelog 1.0.0-rc3 region era, now with Forge qwq

The big realm changes

  • Changed every new realm to one complete, region-aligned 32x32-chunk cell
  • Centered the 16x16-chunk buildable area inside it, with an eight-chunk guard on every side
  • Added the persisted region-aligned-32-v1 allocation profile so saved bounds stay authoritative
  • Updated spiral placement so axial and diagonal realms always receive unique Anvil region coordinates
  • Updated protection, teleport validation, realm centers, spawns, preset placement, imports, and admin output to use the persisted allocation instead of quietly trusting global geometry
  • Removed the old 16x16 early-test allocation path; RC test installations should recreate their realms after a clean reset

Backups got a lil safer

  • Added REGION_COPY backups for exact region-aligned realms
  • Backups now include the realm's dedicated terrain, entity, and POI .mca files plus referenced external .mcc payloads
  • Kept CHUNK_EXTRACT for explicit custom allocations, so the selective backup path is still available
  • Added allocation profile, strategy, payload counts, metadata, and checksums to the backup/catalog formats
  • Updated automatic and manual backups to select the strategy from the realm's persisted allocation
  • Added exact offline region restore with server-offline checks, persistent-state fingerprinting, quarantine, checksummed replacement, and recoverable operation records
  • Restoring one realm leaves every neighboring region file untouched, nice and snug where it belongs qwq

Forge 1.21.1

  • Added the Forge 1.21.1 loader module using the Fabric 1.21.1 implementation as the behavioral reference
  • Ported runtime composition, commands, persistence, protection hooks, presets, Wilds, backups, and offline tools
  • Added Forge production, sources, realm-backup-tool, and Wilds-reset-tool JAR outputs

Polish and verification

  • Added fixed RC configuration defaults for the 32/16/8 allocation geometry
  • Expanded preset and schematic limits to the full 16x16 buildable area
  • Updated README and backup/restore documentation, including the explicit clean-reset procedure
  • Added focused allocation, profile, region-copy, .mcc, restore-isolation, protection, persistence, and teleport tests
  • Verified the complete clean build for common, Fabric 1.21.1, and Forge 1.21.1
1.0.0-rc3Бета1.21.1 · 30 июля 2026 г.

Changelog 1.0.0-rc3 region era, now with Forge qwq

The big realm changes

  • Changed every new realm to one complete, region-aligned 32x32-chunk cell
  • Centered the 16x16-chunk buildable area inside it, with an eight-chunk guard on every side
  • Added the persisted region-aligned-32-v1 allocation profile so saved bounds stay authoritative
  • Updated spiral placement so axial and diagonal realms always receive unique Anvil region coordinates
  • Updated protection, teleport validation, realm centers, spawns, preset placement, imports, and admin output to use the persisted allocation instead of quietly trusting global geometry
  • Removed the old 16x16 early-test allocation path; RC test installations should recreate their realms after a clean reset

Backups got a lil safer

  • Added REGION_COPY backups for exact region-aligned realms
  • Backups now include the realm's dedicated terrain, entity, and POI .mca files plus referenced external .mcc payloads
  • Kept CHUNK_EXTRACT for explicit custom allocations, so the selective backup path is still available
  • Added allocation profile, strategy, payload counts, metadata, and checksums to the backup/catalog formats
  • Updated automatic and manual backups to select the strategy from the realm's persisted allocation
  • Added exact offline region restore with server-offline checks, persistent-state fingerprinting, quarantine, checksummed replacement, and recoverable operation records
  • Restoring one realm leaves every neighboring region file untouched, nice and snug where it belongs qwq

Forge 1.21.1

  • Added the Forge 1.21.1 loader module using the Fabric 1.21.1 implementation as the behavioral reference
  • Ported runtime composition, commands, persistence, protection hooks, presets, Wilds, backups, and offline tools
  • Added Forge production, sources, realm-backup-tool, and Wilds-reset-tool JAR outputs

Polish and verification

  • Added fixed RC configuration defaults for the 32/16/8 allocation geometry
  • Expanded preset and schematic limits to the full 16x16 buildable area
  • Updated README and backup/restore documentation, including the explicit clean-reset procedure
  • Added focused allocation, profile, region-copy, .mcc, restore-isolation, protection, persistence, and teleport tests
  • Verified the complete clean build for common, Fabric 1.21.1, and Forge 1.21.1
1.0.0-rc2Бета1.21.1 · 16 июля 2026 г.

added backup/restore feature

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