
Panda Anti-Lag
Stop common causes of lag on your server. Configure to your likings.
- Загрузки
- 11K
- Подписчики
- 22
- Обновлён
- 26 июня 2026 г.
- Лицензия
- CC0-1.0
Опубликован 8 марта 2025 г.
PandaAntiLag
Description
Stop common causes for lag on your Fabric server. This mod aims to prevent common causes of lag by allowing you to limit the amount of projectile entities in an area, prevent someone from having too many ender pearls loaded, stagger mob ticks in an area with too many mobs, and stagger vehicle ticks in an area with too many vehicles.
This will stop people from making lag machines based on creating too many entities. It will also stop people from using too much RAM or lagging a server out by loading too many chunks with ender pearls. And the staggering of mob ticks allows for players to have thousands of mobs in an area, and only their mobs experience lag while the server TPS stays at 20.0
Configuring
config/PandaAntiLag.json generated at runtime
{
"regionSize": 6, //The square dimensions of how many chunks to consider a "lag region"
"regionBuffer": 1, //How far lag regions bleed into each other for checking entity counts
"minimumRegionMobs": 75, //Minimum amount of mobs in a region before it can be affected by mob tick staggering
"minimumRegionVehicle": 75, //Minimum amount of vehicles in a region before it can be affected by vehicle tick staggering
"projectileMax": 150, //Max amount of single type of projectile entity (like arrows) allowed in lag region
"mobStaggerLenience": 200, //Higher values = mob count affects mob staggering less
"vehicleStaggerLenience": 200, //Higher values = vehicle count affects vehicle staggering less
"tickTimeLenience": 10, //Higher values = MSPT affects mob and vehicle staggering less
"updateInterval": 10000, //How often to allow chunks to count entities (ms)
"enderPearlUpdateInterval": 10000, //How often to check for a players max enderpearls (ms)
"maxEnderPearlsPerPlayer": 20 //Max amount of ender pearls a player can have loaded
}
Try it out
hardcoreanarchy.gay (Deathban Anarchy)sky.hardcoreanarchy.gay (Skyblock Anarchy)
Support
Try it out
Demo server at hardcoreanarchy.gay
License
Ченджлог
2.2.0+26.2Релиз26.2 · 26 июня 2026 г.
- 26.2
2.2.0_26.1.1Релиз26.1.1, 26.1.2 · 7 июня 2026 г.
- 26.x
2.2.0_1.21.11Релиз1.21.11 · 12 декабря 2025 г.
- 1.21.11
2.2.0_1.21.9+1.21.10Релиз1.21.9, 1.21.10 · 9 октября 2025 г.
- 1.21.9-1.21.10
2.2.0_1.21.6+1.21.8Релиз1.21.6, 1.21.7, 1.21.8 · 21 сентября 2025 г.
An update focused on keeping massive farms with thousands of entities effective
- All entities age adjusted to ticks skipped
- Passive mobs still grow up adjusted to ticks skipped
- Sheep eat grass adjusted to ticks skipped
- Armadillos shed scute adjusted to ticks skipped
- Chickens lay eggs adjusted to ticks skipped
- Villagers level up timer is adjusted to ticks skipped (everything else already was based on world time and unaffected)
- Bee's stinging, pollination, finding & entering hives adjusted to ticks skipped
- Tadpoles grow up adjusted to ticks skipped
- Turtles sand digging counter adjusted to ticks skipped (takes effect next restart for hardcore anarchy & skyblock anarchy)
2.1.0_1.21.6+1.21.8Релиз1.21.6, 1.21.7, 1.21.8 · 17 августа 2025 г.
- Add vehicle tick staggering
2.0.0_1.21.6+1.21.7Релиз1.21.6, 1.21.7, 1.21.8 · 7 июля 2025 г.
- Fix entity tick staggering
- Bit shifting instead of division
- Entity type caching & constants
- Batched entity counting
- Projectile caching
- Memory pool for LagPos objects
1.1.1_1.21.6+1.21.7Релиз1.21.6, 1.21.7 · 6 июля 2025 г.
- Fix non living entities (like bobbers and projectiles) being affected by tick staggering
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