Перейти к содержимому
Mineforgian

OR-Lib

Create with ease 3d rendered trinkets and more

7K загрузок1 подписчиковLicenseRef-All-Rights-Reservedfabricneoforge

Обновлён 30 января 2026 г. · опубликован 22 ноября 2025 г.

OR-LIB – Wearables & Rendering Library (Fabric)

OR-LIB is a small Fabric library designed to make it easy and consistent to handle wearable items (rings, amulets, trinkets, etc.) and their rendering in both first and third person. It’s meant to be reused by multiple mods in the same pack, so you don’t have to rewrite the same code every time for poses, transforms, and custom slots.

🎯 Purpose

Provide a clean set of APIs for defining Wearable Items with dedicated properties.

Centralize the logic for registration, rendering, and transformations of wearable items.

Offer convenient integration with external slot systems (trinket-like slots) without forcing a specific design on the mods that use it.

🔧 Requirements

  • Mod Loader: Fabric

  • Trinkets

It’s especially useful together with content mods that add rings, jewelry, or other trinkets.

Still Work in progress

The library is still work in progress, some feature may work not as inteded.

✨ Key Features

Some key features of the library:

  • Wearable-focused API

  • Classes and interfaces for WearableItem, WearableType, and related properties.

  • Builder-style configuration for attributes, bonuses, and wearable behavior.

  • Centralized registries

  • WearablesRegistry and WearableContentRegistry to keep all OR-LIB-based content in one place.

  • Tags and helper classes (ORLibItemTags, slot helpers, etc.) for clean integration.

  • Advanced wearable rendering

  • Simple ready-to-use renderers (SimpleWearableRenderer) for basic cases.

  • A system of poses and transforms using SlotTransform, SlotTransforms, BodyAnchor, WearablePoseContext, and default transform providers.

  • A dedicated first-person renderer (FirstPersonWearableRenderer) to keep player-view and external model in sync.

  • Hooks & mixins included

  • Client-side integrations for model loading (WearableModelLoaderMixin) and rendering items that are worn or held.

  • Centralized rendering bootstrap (WearableRenderingBootstrap, WearableRenderRegistry) to initialize everything in an organized way.

  • Trinket-like slot compatibility

  • Utilities like TrinketSlotUtil to interact more easily with extra slot systems, so you can focus on how items look and behave, not the boilerplate.

🧑‍💻 For Mod Developers

Add OR-LIB as a dependency in your project (Gradle and loader metadata).

Create a new wearable by extending/implementing the provided classes (e.g. WearableItem) and configuring it with the builder.

Register your wearable in OR-LIB’s registries (wearable types, content, tags, and any custom slots).

(Optional) Attach a custom renderer via the client-side APIs if you need more advanced visuals.

(Optional) Hook into external slot systems (trinket-like) using OR-LIB’s utilities instead of writing your own glue code.

⚙️ Design & Extensibility

OR-LIB is designed as a foundation layer:

It does not add visible content by itself.

It focuses on APIs, registries, helpers, and rendering.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.0.1-1.21.1Релиз1.21.1neoforge30 января 2026 г.Скачать (45 КБ)
1.0.1-1.21.1Релиз1.21, 1.21.1fabric27 января 2026 г.Скачать (45 КБ)
1.0.1-1.20.1Релиз1.20, 1.20.1fabric26 января 2026 г.Скачать (48 КБ)
1.0.1-1.19.3Релиз1.19.3fabric7 декабря 2025 г.Скачать (49 КБ)
1.0.1-1.19.2Релиз1.19.2fabric2 декабря 2025 г.Скачать (48 КБ)
1.0.0-1.19.2Релиз1.19.2fabric22 ноября 2025 г.Скачать (48 КБ)

Ченджлог

1.0.1-1.21.1Релиз1.21.1 · 30 января 2026 г.

Ported to Neoforge

1.0.1-1.21.1Релиз1.21, 1.21.1 · 27 января 2026 г.

Updated to 1.21.1

1.0.1-1.20.1Релиз1.20, 1.20.1 · 26 января 2026 г.

Updated to 1.20-1.20.1

1.0.1-1.19.3Релиз1.19.3 · 7 декабря 2025 г.

Update to 1.19.3

1.0.1-1.19.2Релиз1.19.2 · 2 декабря 2025 г.

Modified default transorm of aglets and belts

1.0.0-1.19.2Релиз1.19.2 · 22 ноября 2025 г.

First Release.

Комментарии

Загружаем…