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Operation: Starcleave

Cleave open the sky, and unite Earth with the Heavens.

16K загрузок125 подписчиковMITfabricneoforge

Обновлён 1 апреля 2025 г. · опубликован 31 декабря 2023 г.

Operation: Starcleave

The Sky is torn apart. Stars are visible beyond the Rift. The world around is bathed in Rainbow Hues, and the blocks have been Warped by Starlight.

... is a mod about Reaching for the Stars, and the Unification of Heavens and Earth.


Summary

The mod acts similarly to a dimension mod, but without the separate dimension.

Instead, you can Terraform preexisting areas of your World into a Celestial Landscape, by triggering a series of (theoretically) deliberate quasi-natural disasters.


See the sights, meet your New Neighbours, and Plunder the Landscape for all of its resources...

The Sky is Torn open, beyond lies a Sea of Stars. The Rift shines a Rainbow Light, and the trees turn a pale pink. Flying squid-like beings fill the air.

... all from the convenience of your backyard*!

*note: breaking open Heaven in your backyard, or anywhere close to anything you hold dear, is not recommended.

Introduction: When Heavens Broke

It began with the Starcleaver Golem. With a mining drill, firework jetpack, and inbuilt storage, it would have been the Perfect autonomous asteroid miner...

Starcleaver Golem flies upwards

Alas, the Golem could never reach its goal. As we watched it shoot drill-first into the Cosmos, it met some sort of Resistance From Above...

There is a hole in the Sky. Beyond it are Stars, below it is a Rainbow Hue.

... and we could do nothing but watch as the Heavens tore Open.

An opalescent Fog filled the air. Under that alien Starlight, the land was Bleached.

The land has been Starbleached. The grass is a glorious sickly yellow, and the trees are a bleached pink.

As the ground twisted beneath our feet, we saw the grass painted in a sickly yellow splendor, and the trees were locked within a lifeless sheen.

Our World was drenched in Rainbow Hues...

A large cavern has been etched into the land. Along its sides run lines of a dark green material, and its base is splattered with patches of bright green plasma.

... and a hint of Nuclear Green.

Features

Operation: Starcleave currently adds the following main features:

  • Starcleaver Golem: By placing a Netherite Pumpkin atop a block of Crying Obsidian, you can form a batch of Starcleaver Golems. By filling one with A Few Pieces of Gunpowder and starting its fuse with a Flint and Steel, it will sail towards the heavens...

  • Firmament Fractures: Formed by the drill of a Starcleaver Golem when it attempts to Leave into the Cosmos. The Fracture will show a glimpse into the Starlit Sea Above.

  • Nucelosyntheseeds: Green seeds, spawned by the Nuclear Stormclouds emitted after a Firmament Fracture is formed. Upon landing, they grow and burrow into the ground. They then wait there... dormant.

  • Starbleaching: Areas beneath Fractured Firmament will be bathed in Rainbow Hues. Land engulfed in this Starlight will gradually become Starbleached. This will transform the terrain, and convert existing blocks into their Heavenly counterparts.

  • Subcaelic Torpedoes: Beneath the Shattered Sky, mob spawns will be replaced by Celestial Beings. The Subcaelic Torpedoes resemble flying Squids, and spew Mysterious Rainbow Trails across the land. They follow their leader, the Subcaelic Dux.

  • Subcaelic Dux: The Dux is a neutral miniboss. When angered it will send its Torpedoes at those who stand against it. Upon death, it will give you a... "reward"... if you see Green, Run.

And a handful of items, blocks, and minor mechanics, derived from Fractures and their Consequences, such as:

  • Some really Stellar Farmland, albeit with a chance of turning your crops into Bismuth.
  • Bismuth Pegasus Armor, to give your Horse Wings.
  • Magic Rainbow fire that Burns Underwater (keep it away from the Green).
  • The ability to Collect Starbleach in a Cauldron, and then cover your food in Starbleach. (and also your Ender Pearls.)
  • Blessed Cloth blocks - to break your fall.
  • A Very Comfortable Bed.

Центр версий

15 версий
  • Бета1.4 МБ
  • Бета1.4 МБ
  • Бета1.4 МБ
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  • Бета1.1 МБ
  • Бета1.1 МБ
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  • Релиз368 КБ
  • Релиз365 КБ
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  • Релиз355 КБ
  • Релиз355 КБ

Ченджлог

0.2.0.3.neoforgeБета1.21.1 · 1 апреля 2025 г.

Gamerules

  • Added gamerule operation_starcleave:allowStarcleaverGolemFirmamentFracturing, defaults to true. Setting to false will prevent Starcleaver Golems from forming Firmament Fractures.
  • Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the mobGriefing gamerule.

Misc

  • Added Bucketable tag to Starcleaver Golems, setting this to false will prevent players from picking one up in a bucket.
  • Tweaked Nucleosyntheseed explosion logic.
  • Nucleosyntheseed explosions no longer get blocked by operation_starcleave:nucleosyntheseed_blast_immune blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes).

Bugfixes

  • Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac.
  • Fixed Starcleaver Golems bucketing not checking if the Golem is alive.
  • Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.
0.2.0.3.fabricБета1.21.1 · 1 апреля 2025 г.

Gamerules

  • Added gamerule operation_starcleave:allowStarcleaverGolemFirmamentFracturing, defaults to true. Setting to false will prevent Starcleaver Golems from forming Firmament Fractures.
  • Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the mobGriefing gamerule.

Misc

  • Added Bucketable tag to Starcleaver Golems, setting this to false will prevent players from picking one up in a bucket.
  • Tweaked Nucleosyntheseed explosion logic.
  • Nucleosyntheseed explosions no longer get blocked by operation_starcleave:nucleosyntheseed_blast_immune blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes).

Bugfixes

  • Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac.
  • Fixed Starcleaver Golems bucketing not checking if the Golem is alive.
  • Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.
0.2.0.2.neoforgeБета1.21.1 · 23 марта 2025 г.

Misc

  • Updated homepage url to now link to the Modrinth page, rather than the Github page
  • Updated the Mod's icon image.

Accessibility Settings

  • Setting Hide Lightning Flashes: ON now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash.
  • Reducing the Damage Tilt and/or Distortion Effects settings now reduces the effect of Screen Shake.

Tweaks and Optimisations

  • Phlogistic-hyperflammables no longer boost burn chance, only spread chance.
  • Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire.
  • Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed).
  • Pegasus Flight power now drops off above the Firmament.
  • Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it.
  • Nucleic Fissureleaves now only replace blocks that are minecraft:replaceable_by_trees, rather than all replaceable blocks.
  • Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles.
  • Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions.
  • Large nuclear smoke particles can now pass through blocks.
  • Reduced average lifetime of large nuclear smoke particles.
  • Tidied some render code.
  • Minor tweaks to profiling in FirmamentRenderer.
  • Reduced frequency of Firmament Glimmer particles.

Bugfixes

  • Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds.
  • Fixed fog color changing when Firmament Fractures are visible.
  • Fixed Nucleic Fissureleaves looking weird on Fast graphics.
  • Fixed Starbleached Leaves still using cutout rendering on Fast graphics.
  • Fixed Firmament Rejuvenators using the old Firmament height for collisions.
  • Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors.
  • Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart).
  • Fixed Fracture light/fog rendering incorrectly with Affinity.
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).
0.2.0.2.fabricБета1.21.1 · 23 марта 2025 г.

Misc

  • Updated homepage url to now link to the Modrinth page, rather than the Github page
  • Updated the Mod's icon image.

Accessibility Settings

  • Setting Hide Lightning Flashes: ON now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash.
  • Reducing the Damage Tilt and/or Distortion Effects settings now reduces the effect of Screen Shake.

Tweaks and Optimisations

  • Phlogistic-hyperflammables no longer boost burn chance, only spread chance.
  • Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire.
  • Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed).
  • Pegasus Flight power now drops off above the Firmament.
  • Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it.
  • Nucleic Fissureleaves now only replace blocks that are minecraft:replaceable_by_trees, rather than all replaceable blocks.
  • Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles.
  • Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions.
  • Large nuclear smoke particles can now pass through blocks.
  • Reduced average lifetime of large nuclear smoke particles.
  • Tidied some render code.
  • Minor tweaks to profiling in FirmamentRenderer.
  • Reduced frequency of Firmament Glimmer particles.

Bugfixes

  • Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds.
  • Fixed fog color changing when Firmament Fractures are visible.
  • Fixed Nucleic Fissureleaves looking weird on Fast graphics.
  • Fixed Starbleached Leaves still using cutout rendering on Fast graphics.
  • Fixed Firmament Rejuvenators using the old Firmament height for collisions.
  • Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors.
  • Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart).
  • Fixed Fracture light/fog rendering incorrectly with Affinity.
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).
0.2.0.1.neoforgeБета1.21.1 · 15 марта 2025 г.

MAJOR FIXES:

  • Fixed missing refmaps on Fabric, the mod should actually load now

Mobs

  • Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac

Blocks

  • Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing
  • Plasma Ice now requires Silk Touch to drop
  • Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop
  • Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot
  • Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine
  • Coagulated Plasma now requires a stone pickaxe or shovel to mine

Tags

  • Added block tags:
    • 'operation_starcleave:starbleach_immune'
      • Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached
    • 'operation_starcleave:phlogistic_hyperflammables'
      • Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees
    • 'operation_starcleave:nucleosyntheseed_blast_immune'
      • Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire
  • Fixed various missing and inappropriate block/item tags

Tweaks

  • Minor tweaks to Nucleosyntheseed explosion logic
  • Reorganised the Starcleave creative tab
0.2.0.1.fabricБета1.21.1 · 15 марта 2025 г.

MAJOR FIXES:

  • Fixed missing refmaps on Fabric, the mod should actually load now

Mobs

  • Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac

Blocks

  • Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing
  • Plasma Ice now requires Silk Touch to drop
  • Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop
  • Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot
  • Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine
  • Coagulated Plasma now requires a stone pickaxe or shovel to mine

Tags

  • Added block tags:
    • 'operation_starcleave:starbleach_immune'
      • Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached
    • 'operation_starcleave:phlogistic_hyperflammables'
      • Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees
    • 'operation_starcleave:nucleosyntheseed_blast_immune'
      • Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire
  • Fixed various missing and inappropriate block/item tags

Tweaks

  • Minor tweaks to Nucleosyntheseed explosion logic
  • Reorganised the Starcleave creative tab
0.2.0.neoforgeБета1.21.1 · 14 марта 2025 г.
  • Updated to Minecraft 1.21
  • Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future

New Content

  • Added Bucket of Starcleaver Golem (the new objective best item in the mod)

  • Added a post-processing effect to Firmament Fractures

    • Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet
  • Added Stellar Mulch and Mulchborne Tuft

    • These are just decorative
  • Added Stellar Farmland

    • Is farmland, but a little bit better, doesn't need water
    • Under starlight, becomes even better, speeding up crop growth
      • However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds
  • Add Bisreeds

    • Can (sometimes) drop Bisreed Root (seed item)
    • When grown, drops Bismuth Fleck(s)
      • These can be crafted into Starflecked Bismuth (6 <-> 1)
  • Added Bismuth Pegasus Armor

    • Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl
    • Lets a Horse become a Pegasus
      • This lets them fly (briefly) and glide
      • Flight and gliding is substantially buffed under starlight
  • Added Subcaelic Dux and Torpedos

    • The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo
    • Upon death will fly into the air and spew Phlogistic Fire and explode
  • Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs

    • Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron
    • Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs
    • Phlogiston Sacs can release Phlogistic Fire
    • Phlogistic Fire is spewed by the Subcaelic Dux on death
  • Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle

    • Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing
    • Can be disabled by setting the gamerule operation_starcleave:spawnFractureByproducts to `false
  • Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves

    • Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves
    • Can be burnt by Phlogistic Fire
    • When ignited, Nucleosyntheseeds will explode
  • Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice

    • Formed when a Nucleosyntheseed explodes
    • Petrichoric Plasma can be Bucketed... it isn't good for the bucket

New Minor Features

  • Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles
  • Holy Moss Blocks now revert to Stellar Sediment when covered
  • Holy Moss Blocks can now be spread via bone meal
  • Damaged firmament now blocks rain and snow

Changes and Additions: Starcleaver Golem

  • Added some sounds to Starcleaver Golem
  • Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you
  • Starcleaver Golems can walk on fluids
  • Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching
  • Other minor Starcleaver Golem Changes

Changes: Starbleach Cauldron

  • Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack
  • Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability)
  • Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food
  • Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment
  • Throwing items into Starbleach Cauldrons will now Starbleach them
  • Dispensers can now fill cauldrons using Starbleach Bottles
  • Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3

Changes: Firmament

  • Added screen shake to firmament fracturing
  • Added glow effect to firmament fracturing
  • Creative Players can now remove Damaged Firmament Tiles via mining
  • Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there
  • Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles)
  • Updated skybox visuals
  • Lowered Firmament to be the same as world height limit

Changes: Firmament Rejuvenator

  • Updated Texture
  • Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw
  • Boosted tracking range

Minor Tweaks

  • Lowered hardness of most added blocks
  • General tweaks and reworks of many textures
  • Updated in-game mod logo and description
  • Minor tweak to firmament fracturing behaviour
  • Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator

Internal Changes

  • Some assets now use Datagen
  • Fracture rendering now uses the damage map instead of the old tile system
  • Minor changes to Starcleaver Golem NBT

Resource Pack Changes

  • Changed starbleach death message translation keys from death.attack.operation_starcleave_starbleach to death.attack.operation_starcleave.starbleach

Bugfixes

  • Fixed starbleach pearl blocks not dropping
  • Fixed stardust and short holy moss missing explosion checks in loot tables
  • Fixed Imbued tile recipe group
  • Fixed Blessed bed recipe book requirement
  • Short holy moss now uses non tinted model
  • Possibly other things, whatever "etc etc" means
  • Fixed minor Starcleave Golem door animation bug
  • Fixed Imbued Starbleached Tiles particle positions being incorrectly offset
0.2.0.fabricБета1.21.1 · 14 марта 2025 г.
  • Updated to Minecraft 1.21
  • Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future

New Content

  • Added Bucket of Starcleaver Golem (the new objective best item in the mod)

  • Added a post-processing effect to Firmament Fractures

    • Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet
  • Added Stellar Mulch and Mulchborne Tuft

    • These are just decorative
  • Added Stellar Farmland

    • Is farmland, but a little bit better, doesn't need water
    • Under starlight, becomes even better, speeding up crop growth
      • However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds
  • Add Bisreeds

    • Can (sometimes) drop Bisreed Root (seed item)
    • When grown, drops Bismuth Fleck(s)
      • These can be crafted into Starflecked Bismuth (6 <-> 1)
  • Added Bismuth Pegasus Armor

    • Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl
    • Lets a Horse become a Pegasus
      • This lets them fly (briefly) and glide
      • Flight and gliding is substantially buffed under starlight
  • Added Subcaelic Dux and Torpedos

    • The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo
    • Upon death will fly into the air and spew Phlogistic Fire and explode
  • Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs

    • Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron
    • Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs
    • Phlogiston Sacs can release Phlogistic Fire
    • Phlogistic Fire is spewed by the Subcaelic Dux on death
  • Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle

    • Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing
    • Can be disabled by setting the gamerule operation_starcleave:spawnFractureByproducts to `false
  • Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves

    • Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves
    • Can be burnt by Phlogistic Fire
    • When ignited, Nucleosyntheseeds will explode
  • Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice

    • Formed when a Nucleosyntheseed explodes
    • Petrichoric Plasma can be Bucketed... it isn't good for the bucket

New Minor Features

  • Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles
  • Holy Moss Blocks now revert to Stellar Sediment when covered
  • Holy Moss Blocks can now be spread via bone meal
  • Damaged firmament now blocks rain and snow

Changes and Additions: Starcleaver Golem

  • Added some sounds to Starcleaver Golem
  • Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you
  • Starcleaver Golems can walk on fluids
  • Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching
  • Other minor Starcleaver Golem Changes

Changes: Starbleach Cauldron

  • Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack
  • Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability)
  • Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food
  • Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment
  • Throwing items into Starbleach Cauldrons will now Starbleach them
  • Dispensers can now fill cauldrons using Starbleach Bottles
  • Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3

Changes: Firmament

  • Added screen shake to firmament fracturing
  • Added glow effect to firmament fracturing
  • Creative Players can now remove Damaged Firmament Tiles via mining
  • Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there
  • Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles)
  • Updated skybox visuals
  • Lowered Firmament to be the same as world height limit

Changes: Firmament Rejuvenator

  • Updated Texture
  • Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw
  • Boosted tracking range

Minor Tweaks

  • Lowered hardness of most added blocks
  • General tweaks and reworks of many textures
  • Updated in-game mod logo and description
  • Minor tweak to firmament fracturing behaviour
  • Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator

Internal Changes

  • Some assets now use Datagen
  • Fracture rendering now uses the damage map instead of the old tile system
  • Minor changes to Starcleaver Golem NBT

Resource Pack Changes

  • Changed starbleach death message translation keys from death.attack.operation_starcleave_starbleach to death.attack.operation_starcleave.starbleach

Bugfixes

  • Fixed starbleach pearl blocks not dropping
  • Fixed stardust and short holy moss missing explosion checks in loot tables
  • Fixed Imbued tile recipe group
  • Fixed Blessed bed recipe book requirement
  • Short holy moss now uses non tinted model
  • Possibly other things, whatever "etc etc" means
  • Fixed minor Starcleave Golem door animation bug
  • Fixed Imbued Starbleached Tiles particle positions being incorrectly offset

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