
OpenPaC BlueMap - Refreshed
This is a fork of OpenPaC BlueMap – Remapped Forge, updated to Minecraft 1.21.1 and NeoForge. The mod now uses the OpenPaC event system, ensuring BlueMap updates automatically whenever a player changes their claims.
- Загрузки
- 4K
- Подписчики
- 2
- Обновлён
- 13 сентября 2025 г.
- Лицензия
- MIT
Опубликован 13 сентября 2025 г.
OPaC BlueMap – NeoForge Remap
This mod displays land claims from the Open Parties and Claims (OPaC) mod directly on your BlueMap web maps in real-time.
An Unofficial Forge/NeoForge Port of OpenPaC BlueMap Remapped,
which itself is a fork of OPaC BlueMap.
✅ Usage
- Install:
- Open Parties and Claims
- BlueMap
- This mod
- Start your server – claims will automatically appear on your BlueMap.
🆕 Features
- Real-time updates – no more 10-minute delays
- NeoForge 1.21.1 support
- Bug fixes: no more ghost chunks, memory leaks, or stale data
- Performance: incremental per-player updates, efficient caching, UUID-based markers
📜 Credits
⚠️ Notes & License
- Licensed under the MIT License – usage and reuploads are permitted.
- Disclaimer: This mod hasn’t been thoroughly tested.
- Maintenance is not guaranteed – this was mostly made for fun, and I’m not really a modder.
Ченджлог
1.2.1Релиз1.21.1 · 13 сентября 2025 г.
OpenPaC BlueMap – NeoForge Remap
This mod integrates Open Parties and Claims (OpenPaC) with BlueMap to display land claims on your web maps in real-time.
🚀 Major Improvements from Original
This fork includes significant enhancements over the original Fabric version:
⚡ Real-Time Updates
- Event-driven syncing using
OpenPaC's IClaimsManagerListenerAPI - Immediate claim updates – no more waiting 10 minutes for changes to appear
- Live chunk change detection with:
onChunkChange
🔧 Platform Migration
- Migrated to NeoForge 1.21.1 (from Fabric)
- Updated dependencies for the latest Minecraft version
- Server-prefixed JAR naming for easy identification
🛡️ Critical Bug Fixes
- Ghost chunk elimination – fixed issue where unclaimed chunks remained visible on BlueMap
- Cache-first architecture – prevents stale data from OpenPaC API
- Memory leak prevention – eliminated
OutOfMemoryErrorcrashes - Thread-safe operations – using
ConcurrentHashMapand synchronized collections
🎯 Performance Optimizations
- UUID-based marker identification for consistent tracking
- Incremental per-player updates instead of full map rebuilds
- Efficient chunk caching system
- Reduced update intervals (5-minute fallback vs. 10-minute)
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