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Mineforgian

One Eyed: Tokyo Ghoul

A mod based on the anime/manga "Tokyo Ghoul" made by FoiX!

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30 апреля 2026 г.
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All-Rights-Reserved

Опубликован 10 октября 2025 г.

One Eyed

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This mod is completely made for fun and with my little knowledge of how Tokyo Ghoul is, sorry if something isnt right. I also tried to keep it as much vanilla like i could.

 

I wont be working on this with frequency, so dont expect a ton of updates or big updates. I also would love to read your ideas and opinions in the comments. Thanks to all of you. And if you liked the mod please share it with your friends.

Requirements:

(For Above 3.00) playerAnimator & Kleiders Custom Rederer

(For Above 2.00) Kleiders Custom Rederer

Special Attack - V

2nd Special Attack (2.2+) - Shift + V 

Equip Kagune/(Arata(2.1+)) - G

See RC (2.00+) I

See RC (1.38-) -  C

 

Content:

Rc Over-Screction disease(ROS)

The player can be born with or enabled by using the comand /ros [true/false]. this disease is applied to both factions, it grows RC and the RC gain it provides also increases overtime. Can be stopped temporarily by using one of the two RC Supressors. The highest quality one will reset the RC gain.
Counts with 3 stages of growth and debuffs. The ROS stages are based on your RC count.

Stats

To enable the stats u must first enable the gamerule "StatsOn" and then press 0, each race has its ranks.

Ghoul

Ghouls right now count with 13 kagunes each for their respective places (Koukaku, Ukaku, Rinkaku, Bikaku). The kagunes will start weak and get stronger based on the amount of RC u have, to get RC is by eating flesh. Also some have different specials.

Currently theres 13 kagunes, each with their type and stages.

Tip:

To become a Ghoul you must eat flesh to get RC, after a certain number of RC u should be able to get your Kagune by Pressing the Kagune Keybind. The kagune is atribued from the moment you are born in the world (U can reroll it by using the command /reroll).

Content:

Counts with 13 kagunes. 8 with 3 stages, 4 with 2 stages and 1 with 4 stages.

 

CCG

CCG has cases for each with tiers that can be crafted, the cases can give a random quinque when right clicked. The CCG progress much like normal minecraft, mine to get ores make armor.

Tip:

To become a CCG you just need to keep human. So dont eat flesh. Your weapon abillities only work if human and theres no way to revert if u became a ghoul, theres already to much RC cells inside you.

Content:

Counts with 13 quinques. 4 at the lowest class obtained by the Case, 3 at the upper class also obtained by the Upper Class Case and 6 at the special class, 4 obtained from the Special Class Case and the other 2 are obtainable by crafting.

Commands:

/reroll - rerolls the user kagune

/rerollarata - rerolls the user arata type and color

/selfdata - tells the user important stuff from the mod.

/gamerule statsOn [true,false] - enables or disables stats, to open the menu u just press 0.

/RC [number] [playername] - sets the RC of a player to the value inserted.

/ros [true/false] - enables or disables the player ros.

/rosblind [true/false] - enables or disables the overlay that appears when the player has ROS.

/oneeyed [true/false] - skips the process of eating the Unstable RC mixture to become an One Eyed ghoul. Can disable or enable the One Eyed.

/Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks> - Applies motion to a player based on the given parameters:

  • <x_speed> -  Force on the X axis (can be negative or positive).
  • <y_speed> - Force on the Y axis (can be negative or positive).
  • <z_speed> - Force on the Z axis (can be negative or positive).
  • <XZ_Looking_Direction> - Applies motion relative to the player’s horizontal look direction. Overrides <y_speed> and mirrors <x_speed>for <z_speed>.
  • <Y_Looking_Direction> -  Applies motion relative to the player’s vertical look direction. When used with <XZ_Looking_Direction> = TRUE, <y_speed> and <z_speed> will match <x_speed>.
  •  <Constant> - Whether to continuously apply the motion each tick.
  • <constant_time_ticks> — Duration (in ticks) for which the motion is applied if <Constant> is TRUE.

/KaguneGet <Player> and /KaguneSet <Player> <Kagune>

  • KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".
  • KaguneSet: Notifies both the command executor and the target player of the Kagune change.

/RcGet <Player>

  •  RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".

/KaguneEquippedGet <Player>

  • Displays in chat whether the player has their Kagune equipped [G] and stores it in the player's NBT tag "KaguneEquippedReturn".

/CCGWeaponEquippedGet <Player>

  • Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".


Tip:

To anyone wondering why is there a delay, is because of perfomance. I dont want everyone pc executing code every single tick.

Mod made with MCreator

Ченджлог

3.0Релиз1.20.1 · 30 апреля 2026 г.

One Eyed v3.0 Changelog

Added Mayu kagune.

  • First chimera kagune. First Kagune with 3 special attack variants. The attacks scale based on Bikaku and Koukaku.

Mayu Bikaku Koukaku:

  • M1 (Stage 1):
    • Pressing special attack normally: does 2 slashes. [Koukaku]
    • Pressing shift: Will place a mine under the player. [Bikaku]
      • If theres already a mine in a range of 32 it will explode that mine.
  • M2 (Stage 2):
    • Pressing special attack normally on ground: does 3 stronger slashes. [Koukaku]
    • Pressing shift on ground: Will place a mine under the player. [Bikaku]
      • If theres already a mine in a range of 32 it will explode that mine.
    • While on air and not using shift: Places a mine where the player is looking. Max looking range is 16.
      • When looking at a place, with in 8 blocks, explodes all the mines near it. Max looking range is also 16.

Now u can eat any flesh (human, ghoul, kakuja) even with the food bar full.

  • Increased the maximum RC Kakuja flesh can give.
  • The bad thing, when eating with the food bar full:
    • Human: ROS has 0.5%.
    • Ghoul: ROS has 5%.
    • Kakuja: ROS has 25%.

Added Dismemberment.

  • When bleeding theres a 1% chance of losing one of 4 limbs. Those limbs being your legs and arms.
  • You cant recover your limbs. What you can do is install cyber prosthetics.
  • Losing a limb will give u weakness 2. No more no less.
  • Ghouls will automatically regenerate the lost limb/s when their food is equal or above 16 and then lose 8 of food bar.

Added a Cyberware Bed.

  • By right clicking a GUI will appear. On that GUI u can install prosthetics where u have a missing member.

Added Cyber prosthetics.

  • Cyber prosthetics currently have 6 members that give one of the following effects.
    • Resistance 3
    • Regen 3
    • Speed 3
  • You can only install prosthetics if u are missing any limb.

Added Goggles that make non ghouls able to visualize RC like ghouls.

Added 1 weapon and 2 quinques.

  • Paper Hand Wraps:

    • Basic weapon crafted with only a few papers. Cheap to craft, fragile but does decent damage per second.
  • Basic Spear:

    • A new CCG quinque for the very first quinque case.
  • Chi She:

    • A new Special Class qinque that can be obtained from the special class case.

Added a new mob.

  • Flesh Clump:
    • Spawns during day.
    • When close and [Right Clicked] or Killed will drop a lot of ghoul and human flesh.
    • Right clicking will play an animation of 10 seconds and then kill the Flesh Clump instantly.
    • The Flesh Clump has a lot of HP.

Added Animations to the special attacks and m1s.

Note: some animations may not be visible to other players online.

New Commands

/Ros_Config

  • - Disables or Enables ROS.
  • - Sets the RC needed to reach Stage 2 of ROS.
  • - Sets the RC needed to reach Stage 3 of ROS.
  • - Sets the RC needed to reach Stage 4 of ROS.
  • - Disables or Enables Ros Stage 4 Costant Poison.

/bodyparts

  • - Disables or Enables dismemberment.
  • <number from -1 to 6>
    • -1 makes you lose that limb, 0 is neutral, 1 to 6 is the prosthetics.

/RcAuraSpread

  • <number with minimum of 300> - sets how much visual RC of players spread.

/kaguneRcReqDefault

  • <number with minimum of 300> - sets how far apart stages 2+ of kagunes are.
    • The default is 500.

/Cooldown_reset

/Hidehead

  • Hides/Enables the player head, client only, so if you are using any 3D/Better first person mod you dont have your head infront of u.

/ArataStage2RcRequirement

  • <number with minimum of 2600> - Sets the RC needed for Arata Stage 2.

/player_stances

  • - Enables or Disables a feature that may come or not to the mod, it is still very on the start.

___________

Improved CCG Special Class Yamato special attacks.

Made Aura koukaku m2 special attack have its unique particles instead of reusing yamato same slashes. They are still quite the same but darker and red.

Finally added a proper and better GUI to the Arata Desk.

Tweaked the chest loot to make Upper Class Case rarer and Kakuja Flesh.

Changed the bleeding particles.

Finally added particles for Blood Hyperviscosity.

Fixed Blood Hyperviscosity giving regeneration even without regen.

2.78Релиз1.20.1 · 24 февраля 2026 г.

One Eyed: Tokyo Ghoul v2.78 Changelog

Added Hair as customization to the players.

Added 3 Passives. The player can obtain this passives by crafting or finding the NEW structure.

  • Inside the new structure will be loot.
  • There will be a block called Blood Infuser that gives a Blood Vial when [RIGHT CLICKED]. Once full u can [RIGHT CLICKED] the block again to pick one of the 3 passives.
    • The passives are: Strength,Regen and Speed
  • Note: The Blood Vial will deal damage when used! It has a tiny chance of applying lure of ghouls!

Flesh now contains a chance of making u obtain ROS.

  • Ghoul Flesh has 0.5% chance of giving ROS when eaten.
  • Kakuja Flesh has 5% chance of giving ROS when eaten.

Complete rework on the stats menu.

  • New GUI.
  • Ranks are spaced out between levels.
  • Now instead of gaining 3 Skill points per rank. You start with 3 and gain 2 for each level.
  • Special abilities finally scale depending on the stats invested.

4 new Gamerules

  • updateDelay - You now can change the delay on code that runs every tick.
  • Note: This may impact performance if reduced.
  • xpRequirementMult - Scales the XP required to level up in the stats. The higher the number the more exp needed to level up.
  • Note: This only affects levels above the first level. The first level is always 500 xp.
  • unlimitedLevels - Uncaps the levels, letting u go beyond 40 levels.
  • rcGainDefault - Raises the amount of RC gained from human and ghoul flesh.

Changed the keybind [0].

  • Instead of making u open the stats menu. It will open a GUI where the player can go to the customization app and the stats app.
  • Note: the stats app is still locked behind the same statsOn gamerule!

Changed the /reroll command.

  • Now the command works by specifying what u want to reroll.
  • Example: /reroll arata @s this will reroll the player arata, it can be changed to kagune instead of arata.
  • Note: Theres still the /rerollarata still exists!

Known issues:

  • Sometimes Ghoul NPCs wont reveal their kagunes.
  • Balance issues with Stats enabled.
2.5Релиз1.20.1 · 24 декабря 2025 г.

Added Eto Ukaku

  • Stage 1 --- Only wing --- 1 attack
  • Stage 2 --- Wing + 1 arm --- 2 attacks
  • Stage 3 --- 2 arms + spiky back --- 2 attacks ( 1 command grab like move) // Kakuja Eto and Half Kakuja Eto wont come soon cuz of balance

GhoulCantEat item tag //modpack creators can now add more food that ghouls cant eat

Vomit particles when ghoul eats human food

Arata Stage 2 and 1 slight balance to every type Arata Visual Rework

Kakugan and Kakugan Editor --- Appears when ghoul is hungry or kagune is out/exposed use command /KakuganEdit to edit your kakugan

Skills with different cooldowns for the special attacks, not stuck with 8 secs for ghouls and 10 for ccg Narukami CCG Special Class Obtained by craft.

Random Ghouls and weak ghouls have a tiny chance to drop Kakuja Flesh not only Kakuja Anomalies now

A few more Achievements. (CCG Lower Class, CCG Upper Class, CCG Special Class and some more)

2.4Релиз1.20.1 · 20 октября 2025 г.
  • Reworked how special attack motion is applied to ensure proper functionality in multiplayer. [Bug Fix]
  • Added new commands:
  • /KaguneGet <Player> and /KaguneSet <Player> <Kagune>
    • KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".
    • KaguneSet: Notifies both the command executor and the target player of the Kagune change.
  • /RcGet <Player> and /RcSet <Value> <Player> (previously /RC)
    • RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".
  • /KaguneEquippedGet <Player>
    • Displays in chat whether the player has their Kagune equipped ([G]) and stores it in the player's NBT tag "KaguneEquippedReturn".
  • /CCGWeaponEquippedGet <Player>
    • Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".
  • /Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks>
    • Applies motion to a player based on the given parameters:
    • <x_speed> — Force on the X axis (can be negative or positive).
    • <y_speed> — Force on the Y axis (can be negative or positive).
    • <z_speed> — Force on the Z axis (can be negative or positive).
    • <XZ_Looking_Direction> — Applies motion relative to the player’s horizontal look direction. Overrides <y_speed> and mirrors <x_speed> for <z_speed>.
    • <Y_Looking_Direction> — Applies motion relative to the player’s vertical look direction. When used with <XZ_Looking_Direction> = TRUE, <y_speed> and <z_speed> will match <x_speed>.
    • <Constant> — Whether to continuously apply the motion each tick.
    • <constant_time_ticks> — Duration (in ticks) for which the motion is applied if <Constant> is TRUE.
  • Added multiple new "Motion" potion effects.
  • Added an item tag "ccg_weapon" for identifying CCG Quinques.
    • To apply class effects, the item must also include one of the following tags: "ccg_lower_class", "ccg_upper_class", or "ccg_special_class".
  • CCG Quinque special attacks now reduce weapon durability.
    • Durability can be restored by placing the Quinque back into its case (Right Click).
  • Added true Hybrid functionality (CCG + Ghoul):
    • To become a Hybrid, the player must first become CCG, then Ghoul.
    • Hybrids cant:
      • Return Quinques to their case;
      • Use class buffs;
      • Hybrids have higher durability loss on special attacks (they degrade faster than for humans/CCG).
    • Hybrids must disable their Kagunes to use Quinque special attacks.
  • CCG Special Class Yamato now has 3 unique attacks: Shift, Ground, and Air variations.
  • Major backend update to improve multiplayer skill synchronization and reliability.
  • Update was made to make addon development easier for other modders.
2.3Релиз1.20.1 · 10 октября 2025 г.

One Eyed: Tokyo Ghoul v2.3

Logs:

  • Noro Kagune
    • Has 3 Stages
    • Stage 2 unlocks the shift attack variant
    • Stage 3 has 2 distinct modes: one focused on speed and regeneration, the other on strength
  • 2 New Special Class Quinques
    • Hollow (Random chance to get from Special Class Quinque Case)
    • Doujima V2 (Craftable)
  • Rc Over-Secretion (ROS) Disease
    • Only acquired by being born with it (~10% chance) or using the command /ros [true/false]
    • Can be temporarily stopped with RC Supressors
    • 3 stages of debuffs and growth
  • 1 new and easier to craft RC Supressor
  • Changed the shift attack of FoiX_Ukaku_M3
  • Added a model for the Knife
  • Added a command for the ones that want to test or explore the mod: /oneeyed [true/false] instantly make the player an One-Eyed Ghoul
  • Added a command to disable the ROS overlay in case its too annoying:/rosblind [true/false]
  • Found a bug to become Hybrid??!

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