

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.
✨ What it does

Adds the Continents world type with a Continentalness slider (0–100):
- 🏞 0 — Modern generation, identical to vanilla.
- 🏝 100 — Classic continents: ragged-coast archipelagos in a dominant ocean (~84% water), 1.6.4 style.
- 🌗 Anything in between — hybrid worlds: the higher the value, the bigger the seas.
Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.
🕹 How to use
- Create New World → World Type: Continents
- Click Customize and move the slider
- Create — the value is saved in your world forever
🗺 Bonus: instant world maps
/continents map <value> [radius]
Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.
❓ FAQ
- Multiplayer? Yes — works on dedicated servers
(
level-type=continents:continentsgenerates at 100). - Existing worlds? The slider applies at world creation only; existing worlds keep their generation.
- Performance? Same as vanilla — it's the vanilla noise generator with different parameters.
- Requires: Fabric Loader ≥ 0.19.3 + Fabric API.
ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con
slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 =
continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos
híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye
/continents map para renderizar mapas de tu seed en cualquier valor del slider, en
un segundo y sin generar chunks.
💙 Credits
This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!
Ченджлог
0.1.0+26.2Релиз26.2 · 21 июля 2026 г.
[0.1.0] - 2026-07-21
First release. For Minecraft 26.2 with Fabric (requires Fabric API).
Added
- "Continents" world type with a Continentalness slider (0–100) (steps of 5)
behind the Customize button on the world creation screen:
- 0 = modern generation, identical to vanilla.
- 100 = classic 1.6.4-style continents: ragged-coast archipelagos in a dominant ocean (~84% water).
- Anything in between = hybrid worlds.
- Terrain built from 100% vanilla density functions (no custom chunk generator): worlds store a clean reference, stay stable across mod updates, and are safe to open even without the mod installed.
/continents map <continentalness> [radius](OP): renders a 1024×1024 PNG biome map of your seed at any slider value in ~1 second, without generating chunks (radius 1,000–30,000, default 10,000). Files are saved tocontinents-maps/with a clickable link in chat./continents map settings <id> [radius](OP): variant that renders any registerednoise_settings(useful for datapacks and experiments).- Dedicated server support:
level-type=continents\:continentsgenerates at continentalness 100. - Languages: English, Spanish, and Spanish (Argentina).
Balance notes
- The curve at continentalness 100 is calibrated against real 1.6.4 generation: fragmented landmasses (features ~2.9× vanilla scale), rugged coastlines, and an ocean-biased offset.
- Mushroom islands exist but are rare and small (deep-tail compression of the noise: only the most extreme cores cross the mushroom fields threshold).
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