
Oceanic Expanse
A 1.12.2 mod that backports many ocean-based features from 1.13+ and adds more new custom content!
Обновлён 18 сентября 2025 г. · опубликован 20 апреля 2023 г.
Requires Mixinbooter.
Description
Oceanic Expanse is a Forge mod that backports many ocean-based features from 1.13+ and adds even more new custom content! Each Feature is made to fit and expand upon vanilla Minecraft design and is built to be highly configurable.
- Backports and alters many 1.13+ features such as Drowned, Shipwrecks, Conduits, Tridents, all the fish, and much more.
- Adds ocean regions such as Frozen Oceans with Icebergs, and Warm Oceans with Coral Reefs.
- Expands upon beaches, adding Palm Trees with falling Coconuts, Crabs that dig up treasures, Shelly Sand for beachcombing, and more!
- Adds content below Frozen Oceans with the ocean crop Dulse, Tube Sponges, and lots of Sea stars!
For more information on every single feature, check out the expansive Wiki, kept up to date
FAQ
FAQ
Q: Why did you make this for 1.12? Isn't that a lot of unnecessary work?A: I started development on this mod in 2018, and it was the first Minecraft mod I ever developed to completion. Rather than abandon the work done so far, I decided to just finish the 1.12 mod, as it is better to release the mod rather than attempt to keep with the latest version.
Q: Why are some of the content backports, and others fully original?
A: When this mod began development, there weren't many mods backporting content from 1.13 well; so the original purpose of this mod was backporting. Working on it though, I expanded upon parts of 1.13 I felt were lacking such as the Trident, and soon enough began adding more unique content based on what I'd like out of an ocean mod.
Q: Will you port this mod past 1.12 / When will it be on [newer version]?
A: If I port this mod to a later version, many features will need to be changed/altered. As such, expect it to be a sequel, like Oceanic Expanse 2: Electric Jellyfish!!1! Also, please don't beg for a port. This is not my job, nor is it my duty. I will port it if I want to, when I want to.
Q: Will you add X feature?
I have multiple documents used for planning, expect them to be made public in the future. As for adding features, I am very picky on what I want to add. So many things you might want (like sharks) will likely never be added.
If you have any ideas you would like to request, check out the Github’s Discussions, and create a new discussion under Ideas!
Recommended mods
Make sure to check the Mod Compatibilities page for necessary information!
Aqua Acrobatics backports the 1.13+ Movement including swimming, crawling, crouching under slabs, along with various water tweaks such as backporting the textures, changes to underwater fog, and adding Bubble Columns! Along with being highly customizable, Oceanic Expanse includes built-in compatibility for this mod.
Fluidlogged API adds fluidlogging, similar to 1.13+ waterlogging, but supporting any fluids, including those added by mods! Oceanic Expanse is automatically compatible with Fluidlogged API, as long as you do not use it in a pre-existing world! Thanks to the creator jbredwards for the help, their aid was invaluable!
Credits
Kelp block and item, Seagrass block and item, and Conduit Wind textures are created by Jasper Boerstra, lead artist for Minecraft.
Various sound effects are created by Mojang Studios. Check this list of sounds to see the sources for each and every one.
Thank you greatly to SaltOvOFish for providing Simplified Chinese translations for the mod!
Thank you to ArloTheEpic, John__Carver (Discord Carver#2883), and PMR for providing some play testing for the mod and feedback.
Every other texture and model is created by me, Sir Squidly, including new textures and models for backported content.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.2.2 | Релиз | 1.12.2 | forge | 18 сентября 2025 г. | .jar (6.1 МБ) |
| 1.2.1 | Релиз | 1.12.2 | forge | 4 апреля 2025 г. | .jar (6.1 МБ) |
| 1.2.0 | Релиз | 1.12.2 | forge | 3 апреля 2025 г. | .jar (6.1 МБ) |
| 1.1.6 | Релиз | 1.12.2 | forge | 10 января 2025 г. | .jar (4.8 МБ) |
| 1.1.5 | Релиз | 1.12.2 | forge | 22 декабря 2024 г. | .jar (4.8 МБ) |
| 1.1.4 | Релиз | 1.12.2 | forge | 12 августа 2024 г. | .jar (4.8 МБ) |
| 1.1.3 | Релиз | 1.12.2 | forge | 21 июля 2024 г. | .jar (4.8 МБ) |
| 1.1.2 | Релиз | 1.12.2 | forge | 15 мая 2024 г. | .jar (4.8 МБ) |
| 1.1.1 | Релиз | 1.12.2 | forge | 26 апреля 2024 г. | .jar (4.8 МБ) |
| 1.1.0 | Релиз | 1.12.2 | forge | 24 апреля 2024 г. | .jar (4.8 МБ) |
| 1.0.7 | Релиз | 1.12.2 | forge | 29 июля 2023 г. | .jar (4.4 МБ) |
| 1.0.6 | Релиз | 1.12.2 | forge | 20 мая 2023 г. | .jar (4.4 МБ) |
| 1.0.5 | Релиз | 1.12.2 | forge | 4 мая 2023 г. | .jar (4.4 МБ) |
| 1.0.4 | Релиз | 1.12.2 | forge | 22 апреля 2023 г. | .jar (4.4 МБ) |
| 1.0.3 | Релиз | 1.12.2 | forge | 22 апреля 2023 г. | .jar (4.4 МБ) |
Показаны последние 15 из 18 версий. Все версии — на Modrinth.
Ченджлог
1.2.2Релиз1.12.2 · 18 сентября 2025 г.
Translation Update and minor fixes
Added Coconut Palm Saplings now automatically grow into full Trees
Added Russian Translations (submitted by K-LAgama)
Updated Simplified Chinese Translations (submitted by SaltOvOFish)
Again lowered Frozen Ocean spawning to match prior values
Fixed Shelly Sand not allowing Sugar Cane or desert plants atop
Fixed Shelly Sand particles being client-side only
Fixed Tridents improperly saving non-player entities (submitted by Nischhelm)
Fixed Dolphin Spawns registering when Dolphins are disabled
Updated version into to 1.2.2
1.2.1Релиз1.12.2 · 4 апреля 2025 г.
Quick fixes
- Fixed Drowned Shipmates missing a translation
- Fixed issue #130, lowered Frozen Ocean spawn rates to original values
- Updated version into to 1.2.1
1.2.0Релиз1.12.2 · 3 апреля 2025 г.
The MAGIC (and also Dolphins) Update!
Added new Entities
- Dolphins
- Follows players sprinting in water, granting Dolphin's Grace
- Requires both Air and Water, and will abandon AI tasks to seek these out
- Neutral, and calls for help of nearby Dolphins when hurt
- Currently, can be bred using Cooked Lobster
- Drops some Cod on death
- 10% chance to spawn as a Baby
- Drowned Shipmate
- Summoned via Captain's Call
- Will follow, attack with, and defend their Owner
- Can be equipt with items in the Mainhand, Offhand, and Head slots
- Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head
- Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand
- Conduit Charm is passively utilized
- Conches and Magic Conches are utilized in combat
- Has 4 unqiue skins, randomly chosen when spawned
- Dolphins
Added new Blocks
Stagnant
Focuses a Laser on any mobs within range ~ This laser operates hte same as the Guardians: Visual charge for 2 seconds, requires line of sight
Requires Prismarine around it, range scales with quanity
64 blocks makes it 'Elder', giving Mining Fatigue in a short range and increasing laser damage
Underwater TNT
A version of TNT that operates underwater
Block drop chance, and water removal chance are configurable
Added new Items
Magic Conch
- Crafted via 1 Pearl and 1 Conch
- When obtained, a random 'Resonance' is placed on the magic conch
- Has 32 durability
- When used, applies effects based on the attached 'Resonance'
- Resonance is randomly set when obtained
- Cannot have Unbreaking or Mending applied
Seeping Potions
- A Potion, which applies Seeping, same as any other potion
- Brewed using a Tropical Slime Block
Added new Effects
- Dolphin's Grace
- Increases Horizontal Swim Speed
- Seeping
- Spawns a Tropical Slime when the afflicted entity dies
- This scales with the potion's amplifier ~ This is added as a counterpart to modern minecraft's Oozing effect
- Spawns a Tropical Slime when the afflicted entity dies
- Dolphin's Grace
New Enchantment
Nor's Rebound
Exclusive to the Heavy Boots
Bounces the user upon landing
Bounce amount scales per level (2 bounces at level 2, ect)
If distance fallen is short, will bring you to around the height you fell from
This curves harshly
Added Resonances
- Special effects applied by Magic Conchs
- Brine's Breath
- Inflicts Slowness and Descent to nearby entities
- Non-Players are given Slowness 2
- Captain's Call
- Summons a Drowned Shipmate, who is owned by their summoner
- Uses 4 durability per use, giving it only 8 overall uses ~ Damage only occurs if the entity is properly summoned
- Summoned Shipmate inherits the name of the Conch if it is custom
- Sea's Serenade
- Grants Regeneration and Dolphin's Grace to nearby entities
- Undead entities are given Instant Health, which deals 6 damage to them
- Wave Wail
- Forces nearby entities away from the user
Made many adjustments to existing content:
- All mobs that can breed will have their children inherit persistence from their primary parent
- All Fish now face the direction they are swimming better
- Clams
- Clams now convert held items, mineralizing them into Pearls
- Fully configurable
- Moved Clam functionality to an AI task
- Clams no longer close when a Player is near ~ The intention was to made harvesting difficult, but combined with them opening randomly and being underwater, it was just annoying
- Clams now convert held items, mineralizing them into Pearls
- Drown Converting
- Added the vanilla sound
- Drowned
- Have a slowed water drag when hurt (matching standard enitites) ~ This prevents them from getting flung away when hit
- Can now (near)fully utilize Riptide
- Improved Targeting AI
- Uses a unique emissive texture between the normal and Captain
- Lowered the config Captain spawn chance to
0.01(was5) ~ This math scaled far differently than I initially thought - Captains now are given a Conch with a random Sound
- Captains Conch usage moved to the Magic Conch AI task, so they utilize the same effects as Captain's Call
- Dulse
- Slowed growth speed by 75% (From 20% to 5% chance per random tick)
- Growth speed further lowers by 1.25% per neighboring Dulse ~ This is to encourage distancing
- Lowered drops to only 4 at full age
- Palm Trees
- Now only have a 75% chance to each Flowing Palm Leaves
- Lobsters
- Now literally equip their Saddle into the chest slot, and drop the exact Saddle on death ~ This means attached attributes are utilized by the Lobster, as it is worn
- Molting now pulls from a Loot Table
- Can be NBT defined in
MoltLootTable, just like how the DeathLootTable works- This includes
MoltLootTableSeed, self explaitory
- This includes
- Can be NBT defined in
- Multiple fish (Cod, Salmon, and Tropical Fish) will now swim away from nearby players
- Riptide
- Added Player animations when in use (spinning w/ surrounding graphic)
- Added a slighy jump if used on ground ~ This helps the player move when on the ground
- Spawn Buckets
- Added vanilla sounds for collecting and releasing entities
- New
blockNBT can define the block placed by the bucket when used
- Sea Oats
- Are placed in their short state
- Tropical Slimes
- Fire Resistance now prevents evaportion from fire/the Nether
- Turtle Eggs
- Added all vanilla sound effects (Stomping, Breaking, cracking, Hatching)
- Sneaking prevents breaking while standing atop
- Spawns particles when placed atop sand
New Config options
- Add a recipe for Packed Ice ~ Default disabled
- Add XP drop on Turtle Egg smash, with configrable amount
- Clams
- Full conversion list of Input Item > Minutes to convert > Resulting item
- Dolphins
- Enabling
- Enabling Dolphin's Grace granting
- Enabling the requirement for Air
- Magic Conch
- Enabling
- Setting durability
- Add all Resonances to the Creative Tab
- Seeping
- Enabling
- Enabling Potion Brewing
- Stagnant
- Enabling
- Spawned Particles
- Emitted light
- Mobs to not target
- Underwater TNT
- Enabling
- Chance to remove Water
- Chance to drop destroyed blocks
Rewrote many parts of water dectection logic, should function far better
Adjusted recipe config logic to be a bit more reliable
All instances of Water Submerged checks replaced with
isInsideOfMaterialReorganized many parts of the .lang file
- Removed unnecessery use of
setSeedfor most entities
- Fixed Entity list configs not working with modded entities
- Fixed Icebergs improperly generating in worlds with a non-default Sea Level
- Fixed Turtles breaking their own eggs
- Fixed issue #119, Liquids from other mods can be bucketed again
- Fixed issue #123, generations works perfectly with modern Fluidlogged API
- Fixed issue #128, Drown Conversions now work in Fluidlogged Blocks
- Fixed issue #129, Coral Blocks now properly detect Fluidlogged Blocks
1.1.6Релиз1.12.2 · 10 января 2025 г.
Better Log Warnings and some Bugfixes
- Better clarified the text when a Drowned detects injected AI, as to better warn and inform the end user of the exact issue
- Fixed issue #113, Fish no longer cause a ticking entity crash
- Fixed issue #115, Coquina Outcrops only generate atop Sand now
- Updated all version info to 1.1.6
1.1.5Релиз1.12.2 · 22 декабря 2024 г.
Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER
- Added a frame 0 to the Tropical Slime animation
~ This just helps clear some log spam - Buffed the spawning of Tropical Slimes
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
~ They were far, far too rare before, this hopefully should help them appear more often
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
- Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
- This includes all associated recipes such as Smelting or Crafting into Bisque
- Crab and Lobster Bisque recipes disable if their respective mob is disabled
- Fixed issue #98, Coquina will move past wood when generating
- Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
- Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
- Fixed issue #104, Palm Logs can now make Charcoal
- Fixed issue #105, Fish no longer may enter Boats
- Fixed issue #106, Drowned should use proper swimming animations again
- Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
- Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
- Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
- Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
- Updated all version info to 1.1.5
1.1.4Релиз1.12.2 · 12 августа 2024 г.
Various Bugfixes
- Sponge Chunk Fixes submitted by Boffinbox
- Fixed Sponge Chunks to obey config when trying to register
- Fixed Wet Sponges to stop being able to absorb when full
- Fixed Drown Converstion Table not being able to be disabled
- Fixed Lobtsers not proeprly loading
MoltCooldown - Tweaked Drowned spawning, hopefully aleviating issue #90
~ I will be working on a more permanent solution later - Fixed issue #93, I left the wrong File Extension, whoops!
- Fixed issue #94, Tridents should now preoperly save their pickupStatus
- Fixed issue #95, Sea Pickles should now correctly update their state when grown
- Fixed issue #96, Added
TrueOwnerNBT to Tridents so Loyalty remembers their owner
~ This also should fix Loyalty getting confused when the shooter gets changed via other mods, such as reflection beheavior - Fixed issue #97, Lobsters should no longer crash a server when checking nearby items
- Added additional checks to the Drown Conversion Table
- Moved some code around in ModelRegistryEvent, thank you Smileycorp for noticing!
- Updated all version info to 1.1.4
1.1.3Релиз1.12.2 · 21 июля 2024 г.
Minor Translations and Bugfix Update
- Added Simplified Chinese, Pirate English, LolCAT, and Shakespherean English Translations
- Changed special named Tropical Fish to use translation files
- Updated the Config for Tropical Fish names
- Updated the Comment to match the new behavior
- Now connects to Translation Keys
- Still accepts raw Strings
- Changed the Conduit Charm Description to properly use a Translation Key
- Changed the Conduit Charm Description to be blue, for description consistency
- Changed the Spawn Bucket Translation to use a format specifier, instead of attaching the name in code
- Fixed Orange-Black Lobsters not being properlly called 'Halloween'
- Fixed PlayerJukeBoxEvent giving errors, as setPartying was being cast to EntityLivingBase, rather than directly to EntityCrab
- Fixed intense cascading worldgen when Shipwrecks attempt to generate in Lava Ocean worlds
- Fixed issue #85, Crabs should no longer dance so hard they cause a Server to crash!
- Fixed issue #87, Pickled Heads no longer cause a crash by registering an ItemBlock when disabled
- Updated all version info to 1.1.3
1.1.2Релиз1.12.2 · 15 мая 2024 г.
Minor Tweaks, better Fluidlogged Support, and lots of fixes
- Added Turtle Eggs to the Fluidloggable Blocks Whitelist
- Changed how the Sponge Chunk operates slightly
- No longer updates Saturation when used in Creative
- Properly removes any water plants, dropping them
- Spawns Particles when doing so
Properly removed water from submergable blocks, without breaking them- This also works for Fluidlogged API blocks!
~ This includes Corals, Prismarine Pots, Underwater Torches, ect- Any Damp Sponge Chunks can now be dried in the Nether
- Changed the movement speed of Lobsters
- Now move significantly slower on land, and faster in water
- Is now
0.1 + Size * 0.001, was0.15 + size * 0.001 - Changed Bleak to spawn block break particles when removing Seagrass
- Changed Conduits to allow any Fluidlogged blocks surrounding it
- Changed Crabs to have equal prefrence for water or land movement
- Changed Lobsters to prefer moving through water than on land
- Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size
- Changed
enableBisqueMilkEffectto false - Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled
- Fixed issue #71, Lobster Spawning is now heavily restrained
- Fixed issue #72, removed
noUnderwaterDismount, and all related code
- Fixed issue #73, Saddled Lobsters now drop their Saddle on death
- Fixed issue #75, Prismarine Pots should now work with Fluidlogged API
- Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement
- Removed Damp Sponge Chunk from Creative Menu Searching
- Updated mappings from
snapshot_20171003tostable_39 - Updated all version info to 1.1.2
Полная история изменений — на Modrinth.
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