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Mineforgian

Nycto

Adds vampires (and later werewolves), and allows you turn into or hunt them

33K загрузок275 подписчиковLicenseRef-All-Rights-Reservedfabricquilt

Обновлён 17 июня 2026 г. · опубликован 31 марта 2025 г.

  • Vampire
  • Vampire gear
  • Wild garlic
  • Vampire hunter gear
  • Hunter gear

Nycto

Nycto adds vampires (and in a future update will add werewolves), and ways to become one or hunt them.

Vampirism

To get started, kill a Vampire in forests or taigas on new moons and they will drop a Vampire Blood Bottle. Drink it to begin your unholy transformation.

Vampire

You can sneak right click on valid mobs to feed, but if you'd like to obtain Blood Bottles for portable use, craft a Vampiric Dagger and attack Villagers, Piglins, or other humanoid mobs with it. Once filled, it can be crafted with or right-clicked with Glass Bottles to extract the blood, or automatically extracted if a Glass Bottle is in your offhand.

Vampiric Dagger recipe

Upgrading your vampiric powers further will require the use of a Vampire Altar (any candles or planks work).

Vampire Altar recipe

You may choose up to 6 vampire powers at a time out of 13 total:

- Bat Form: Transforms you into a Bat, granting flight but reducing maximum health and damage dealt. Costs blood to maintain.
- Bat Swarm: Summons a swarm of bats that attacks and drinks the blood of anything that you attack or attacks you. Standing in the swarm feeds you the drained blood.
- Batstep: Instantly teleports you to where you're looking within a short distance, damaging and briefly stunning everything in your path.
- Blood Barrier: Creates 3 rings of blood that surround you for some time. The rings protect you from harm, but will break when hit with heavy damage.
- Blood Flechettes: Launches a burst of shards that halt healing on any mob they hit. Attacking a mob affected by this heals you and drains their blood.
- Bloodrush: Launches you forward wherever you are looking for some time. Extinguishes you if you're on fire.
- Carnage: Enter a berserk state, dealing increased damage to attacked mobs and causing them to rapidly hemorrhage blood.
- Dark Form: Transforms you into a hideous beast, granting increased damage, armor, and healing, and allows you to jump in the air. Cannot wear armor or use tools, but can break most blocks by hand. Increases in strength the more weaknesses you have. Costs blood to maintain.
- Haemogenesis: Rapidly regenerates health, removes heal block, and extinguishes you if you're on fire.
- Hypnotize: Forces all nearby mobs to follow and defend you for some time, or briefly stuns them if they're a player. Hypnotized mobs can have their blood sucked without damaging them. Success is dependent on their current health. Removes hypnosis instead when sneaking.
- Keen Senses: Highlights mobs with a color depending on their blood type and shows their health, including those that are invisible or behind walls. Muffles sounds and grants a speed boost while active. Costs blood to maintain.
- Mist Form: Transforms you into a cloud of mist, becoming invisible, negating fall damage, and phasing through most nonsolid blocks. Attacking a mob always results in a critical hit and reveals you. The first hit of damage you take is negated and reveals you. Costs blood to maintain.
- Vampiric Thrall: Permanently enthralls a humanoid mob or tamed horse or wolf to become your minion. Thralls retain their abilities from before their undeath. Success is dependent on their current health. Can be told to either follow, stay, or wander by sneak interacting. Can be fed Blood Bottles by sneak interacting.

Every other power you choose must also come with a chosen weakness:

- Humanity: You lose your innate physical benefits from being a vampire, and regenerate health slower.
- Hydrophobia: Hinders movement in water and rain.
- Pyrophobia: You burn much faster in the sun. Fire and lava deal more damage.
- Rich Tastes: You can only drink blood from humanoid mobs. Blood Bottles aren't as filling.
- Thin Blood: Blood no longer saves you from death.
- Vile Presence: Mobs become aggressive, animals flee from you and cannot be bred or tamed, and villager trades are more expensive. Hypnotized mobs are unaffected.

Vampires can also make Vampire armor with the Blood Bottles they collect to enhance their vampiric abilities, and craft Coffins to sleep in during the day to skip to night.

Vampire gear

Hunting

If you'd like to hunt vampires instead, find Wild Garlic in forests and swamps; it is essential for protecting yourself against them.

Wild Garlic generation

Hunters get access to a wide variety of tools. If you want to hunt vampires, these tools include the Garlic Wreath, Garlic-Coated Halberd, and Vampire Hunter armor. Vampires are also weak to various consumable items, such as Wooden Stakes, Garlic Brews, and Firebombs.

Vampire hunter gear

Hunter gear

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
26.2-b1Бета26.2fabric, quilt17 июня 2026 г..jar (2.0 МБ)
26.1-b11Бета26.1, 26.1.1, 26.1.2fabric, quilt18 мая 2026 г..jar (2.0 МБ)
26.1-b10Бета26.1, 26.1.1, 26.1.2fabric, quilt17 мая 2026 г..jar (2.0 МБ)
26.1-b9Бета26.1, 26.1.1, 26.1.2fabric, quilt7 мая 2026 г..jar (2.0 МБ)
26.1-b8Бета26.1, 26.1.1, 26.1.2fabric, quilt4 мая 2026 г..jar (1.9 МБ)
26.1-b7Бета26.1, 26.1.1, 26.1.2fabric, quilt22 апреля 2026 г..jar (1.9 МБ)
26.1-b6Бета26.1, 26.1.1, 26.1.2fabric, quilt20 апреля 2026 г..jar (1.9 МБ)
26.1-b5Бета26.1, 26.1.1, 26.1.2fabric, quilt6 апреля 2026 г..jar (1.9 МБ)
26.1-b4Бета26.1, 26.1.1fabric, quilt3 апреля 2026 г..jar (1.9 МБ)
26.1-b3Бета26.1, 26.1.1fabric, quilt2 апреля 2026 г..jar (1.9 МБ)
26.1-b2Бета26.1, 26.1.1fabric, quilt31 марта 2026 г..jar (1.9 МБ)
26.1-b1Бета26.1fabric, quilt31 марта 2026 г..jar (1.9 МБ)
1.21.11-b7Бета1.21.11fabric, quilt28 марта 2026 г..jar (1.9 МБ)
1.21.11-b6Бета1.21.11fabric, quilt31 января 2026 г..jar (1.9 МБ)
1.21.11-b5Бета1.21.11fabric, quilt16 января 2026 г..jar (1.8 МБ)

Показаны последние 15 из 32 версий. Все версии — на Modrinth.

Ченджлог

26.2-b1Бета26.2 · 17 июня 2026 г.

Version 26.2-b1:

  • update to 26.2
  • being stunned now also prevents attacking and using items, blocks, and entities
  • losing all of your blood no longer removes regeneration and instead applies heal block
  • filled vampiric daggers can now directly put blood into blood fountains
  • blood flechettes now shoots more projectiles and are more condensed
  • mist form now hides you from the player locator bar
  • remove aconite arrows (they will be replaced with a new item once werewolves are done)
  • fix sizes of some mob effect icons

see full changelog here

26.1-b11Бета26.1, 26.1.1, 26.1.2 · 18 мая 2026 г.

Version 26.1-b11:

see full changelog here

26.1-b10Бета26.1, 26.1.1, 26.1.2 · 17 мая 2026 г.

Version 26.1-b10:

  • add blood fountain
    • can store up to 16 blood bottles
    • feeds nearby vampires that could drink a blood bottle without wasting it
    • thralls will use blood fountains automatically when set to wander or defend
    • lockable by sneak using with an empty hand to prevent auto-feeding
  • altars are now waterloggable
  • wooden stakes can now be placed when sneaking
    • acts like pointed dripstone, but vampires are weak to it
  • add humanity weakness
    • You lose your innate physical benefits from being a vampire, and regenerate health slower.
  • merge pyrophobia and photophobia
    • if you had photophobia, you are given pyrophobia. if you also had pyrophobia, you are given humanity.
  • witches now use healing on all undead, not just vampires
  • rich tastes now gives hunger when near humanoid mobs if you haven't fed in the last 16 seconds
  • garlic brew now only removes 1 power
  • fix beast forms being able to use shields
  • garlic wreaths no longer apply to players in creative
  • vampires are now actually treated as in the undead tag (but not sensitive_to_smite or wither_friends)
  • vampire armor, vampire hunter armor, and werewolf hunter armor now prevent you from freezing in powder snow
  • untrimmable armors are now removed from minecraft:trimmable_armor using fabric api instead of added to strawberrylib:untrimmable_armor

see full changelog here

26.1-b9Бета26.1, 26.1.1, 26.1.2 · 7 мая 2026 г.

Version 26.1-b9:

  • add api calls for hasBlood and hasQualityBlood
  • halberds are now based on diamond axes (recipe and attributes)
  • fix wolf hunter armor not having the proper armor value
  • fix wolf hunter models not rotating certain parts

see full changelog here

26.1-b8Бета26.1, 26.1.1, 26.1.2 · 4 мая 2026 г.

Version 26.1-b8:

  • add wolf hunter armor
  • hunter types are now a registry
  • add item death lang entries
  • fix all hunter armors having the mask visibility component instead of just the helmets
  • fix vampires and hunters spawning in peaceful
  • fix vampiric daggers being repairable
  • fix vampiric daggers being able to have unbreaking or mending
  • fix blood barrier and carnage not rendering in form changes

see full changelog here

26.1-b7Бета26.1, 26.1.1, 26.1.2 · 22 апреля 2026 г.

Version 26.1-b7:

  • beast forms no longer prevent holding armor items, only wearing them
  • beast forms now have an effective cannibal level of 0 when anthropophagy is installed
  • fix vampire charge jump not being disabled in the sun
  • fix cases of fire animation not clearing when it should

see full changelog here

26.1-b6Бета26.1, 26.1.1, 26.1.2 · 20 апреля 2026 г.

Version 26.1-b6:

  • power order can now be changed in altars
  • vampires exposed to the sun now get heal blocked, have their stat buffs disabled, and cannot use powers
  • adjust vampire armor bonuses order
  • vampire armor's sun resistance bonus now prevents burning in the sun (excluding if you have photophobia)
  • add vampire_sun_exposure_mode gamerule (defaults to normal)
    • normal causes full vampire armor to prevent burning in the sun, but vampires get debuffed in the sun
    • burn_but_no_debuff causes full vampire armor to only halve time to burn in the sun, but vampires don't get debuffed in the sun
  • vampiric daggers now automatically extract blood to glass bottles in offhand
  • vampiric daggers can no longer be used to hurt yourself in offhand
  • adjust vampire altar upgrade costs
  • coffins now stack to 1
  • garlic wreaths no longer affect entities if there are blocks in the way
  • bat form now reduces detection range of mobs
  • bat form can now cling to ceilings
  • fix bat form not being able to swing their arm
  • blood flechettes now deal more damage
  • dark form now has less damage reduction and attack damage but heals faster
  • dark form now properly stores the armor and tools you can't use without scattering your inventory
  • tamed pets can no longer be hypnotized
  • players with hypnotize can no longer be hypnotized
  • update vile presence description

see full changelog here

26.1-b5Бета26.1, 26.1.1, 26.1.2 · 6 апреля 2026 г.

Version 26.1-b5:

  • add registerVampiricThrallRenderer client api method
  • keen senses now shows the health of entities
  • keen senses now disables instantly
  • add banner patterns for vampire bat, wolf skull, and hunter's mark
    • hunters on horses now spawn with hunter's mark shields
  • dark form can now crouch under 2 blocks
  • vampiric thralls in wander or defend mode now patrol the position they were at when set to those modes
  • vampiric thralls in defend mode no longer target entities outside the range of their home position
  • vampiric thralls in defend mode no longer target entities they can't see
  • vampiric thralls in defend mode no longer target creakings or creepers

see full changelog here

Полная история изменений — на Modrinth.

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