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Mineforgian

Numerical HUD

This mod replaces vanilla status bars with clean, animated numerical values and dynamic icons.

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935
Подписчики
15
Обновлён
21 мая 2026 г.
Лицензия
CC0-1.0

Опубликован 13 января 2026 г.

Now with Resource Pack Compatibility! (See below)

Numerical HUD

Numerical HUD declutters your screen by replacing the bulky vanilla health, hunger, armor, and experience bars with a sleek, compact numerical interface. Designed for players who want precise information without sacrificing screen real estate, this mod provides real-time data with smooth animations and context-aware visuals.

FEATURES
Dynamic Health TrackingDisplays absorption, poison, wither, and freezing effects through unique icon variants and color changes
Enhanced XP DisplayShows your exact experience level as a decimal (e.g., 67.67) so you know exactly how close you are to the next level
Visual FeedbackIcons "blink" upon taking damage or changing stats, and low health/hunger triggers a recurring blink animation
Saturation TextThe hunger number turns brown when saturation is active, and returns to white when it runs out
Resource Pack CompatibleCustom resource packs that retexture hearts, food, armor, and XP bars are automatically reflected
HOW TO USE

Once installed, the mod automatically replaces the following vanilla HUD elements:

  • Health & Absorption
  • Armor
  • Hunger & Saturation
  • Experience Level & Progress
  • Oxygen, Mount Health, & Jump (appear only when relevant)
  • Boss Bar (appears when a boss/raid is nearby)
  • Potion Effects (appear on the right edge of the screen when active)

Simply play the game as usual. The values update in real time as you take damage, eat food, or gain experience.

CONFIGURATION

Open Mod Menu in-game to access the settings screen:

Dynamic Health TrackingDecimalValues count up/down with decimal precision, turning Green when increasing and Red when decreasing
FadeThe number snaps instantly while the text color fades from Green/Red back to White
PopupA delta label (e.g. +2, -3) floats beside the module, traveling upward for heals and downward for damage
Show Armor at ZeroToggle whether the Armor module is visible when no armor is worn
Text StyleSwitch between Shadow and Outline
Shift Modules DownMove all modules 6 pixels down
Show Effect NamesToggle whether effect names are displayed above the timer in the Potion Effects module
REQUIREMENTS
  • Fabric Loader
  • Fabric API
  • Cloth Config API (1.21.x)
  • YetAnotherConfigLib (26.x)
  • Mod Menu (recommended for easy in-game configuration)
CLIENT-SIDE ONLY

All functionality is done client-side and is compatible with vanilla servers.

FREE & OPEN SOURCE

This is a completely free project. I'm not asking for donations or "buy me a coffee" contributions. If you enjoy the mod, the best way to support it is by:

  • Leaving a rating/review
  • Sharing it with friends
  • Reporting any bugs you find
GALLERY

A. Health Icons:

Poisoned / Withered / Frozen / Absorbing / Hardcore / Ridden Mob's Health

Poisoned Withered Frozen Absorbing Hardcore Ridden Mob's Health

Damaged / Healing (with Fade animation)

Damaged Healing

B. Armor Icons:

(Removing / Breaking) / Wearing (with Popup animation)

Removing / Breaking Wearing

C. Hunger Icons

Starving / Full / Saturated

Starving Full Saturated

Note: The recurring blink animation is triggered every N seconds (N = the current hunger value) only when Hunger < 20. Also applies to the Health icons.

D. XP Icons

No XP / (Gaining / Losing XP)

No XP Gaining / Losing XP

E. Oxygen Icons

No Air / Infinite

No Air Infinite

Drowning / Breathing (with Decimal animation)

Drowning Breathing

F. Jump Icon

Charging

Charging

G. Resource Packs

Jirniy's Pink HUD

Jirniy's Pink HUD

Gui's HUD & UI Edition

Gui's HUD & UI Edition

Note: The quality of the GIF doesn't match the texture in-game.

Ченджлог

4.0.0Релиз26.1, 26.1.1, 26.1.2 · 21 мая 2026 г.
  • Added support for Minecraft 26.1, 26.1.1, and 26.1.2
  • Replaced Cloth Config with YetAnotherConfigLib (YACL) 3.9.3 for the in-game config screen
  • Added a Boss Bar module that replaces vanilla boss bar textures with a compact icon. Supports bosses and raids
  • Added a Potion Effects module that replaces the vanilla effect icons row with a right-aligned vertical column, showing each effect's icon, name, and timer
  • Added a setting that hides the effect name and shows only the timer
  • Changed the Popup animation so damage text now floats upward instead of downward
  • Replaced the custom damage/heal blink animation across all modules with vanilla's heart blink formula
  • Replaced the custom recurring blink in the Health and Hunger modules with the same vanilla formula
3.1.2Релиз1.21.9, 1.21.10, 1.21.11 · 19 мая 2026 г.
  • Fixed oxygen module to use vanilla GUI atlas sprites
  • Replaced missing air_empty sprite in 1.21-1.21.1 with air_bursting, as the empty state was not added until 1.21.2
  • Moved all first row modules 1px down
  • Moved all second row modules 3px down
  • Reduced the "Shift Modules Down" setting offset from 7px to 6px
3.1.2Релиз1.21.3, 1.21.4, 1.21.5 · 19 мая 2026 г.
  • Fixed oxygen module to use vanilla GUI atlas sprites
  • Replaced missing air_empty sprite in 1.21-1.21.1 with air_bursting, as the empty state was not added until 1.21.2
  • Moved all first row modules 1px down
  • Moved all second row modules 3px down
  • Reduced the "Shift Modules Down" setting offset from 7px to 6px
3.1.2Релиз1.21, 1.21.1 · 19 мая 2026 г.
  • Fixed oxygen module to use vanilla GUI atlas sprites
  • Replaced missing air_empty sprite in 1.21-1.21.1 with air_bursting, as the empty state was not added until 1.21.2
  • Moved all first row modules 1px down
  • Moved all second row modules 3px down
  • Reduced the "Shift Modules Down" setting offset from 7px to 6px
3.1.1Релиз1.21.9, 1.21.10, 1.21.11 · 8 мая 2026 г.
  • Fixed a crash that occurred when loading the mod in 1.21.10
3.1.0Релиз1.21.9, 1.21.10, 1.21.11 · 2 мая 2026 г.
  • Added a Jump module that displays above the hunger slot while riding a mob, showing charge percentage with color-coded text (white at 0% at rest, blue while charging, orange at 100% when fully charged)
  • Added a setting to shift all HUD modules 7 pixels down, useful when the vanilla XP bar is hidden
  • Added a setting to switch between shadow and outline text rendering styles for all module numbers
  • Replaced copied vanilla textures with direct references to Minecraft's built-in assets, improving compatibility with resource packs
  • Replaced the saturation overlay texture with a color change on the hunger number, turning it brown when the player is saturated
  • Split 1.21.5–1.21.11 into two separate version ranges to account for API differences across minor versions
  • Merged 1.21.2–1.21.5 into a single version range due to shared rendering API compatibility
  • Fixed a crash on 1.21.5 caused by an incorrect rendering API that was not available until 1.21.6
3.1.0Релиз1.21.3, 1.21.4, 1.21.5 · 2 мая 2026 г.
  • Added a Jump module that displays above the hunger slot while riding a mob, showing charge percentage with color-coded text (white at 0% at rest, blue while charging, orange at 100% when fully charged)
  • Added a setting to shift all HUD modules 7 pixels down, useful when the vanilla XP bar is hidden
  • Added a setting to switch between shadow and outline text rendering styles for all module numbers
  • Replaced copied vanilla textures with direct references to Minecraft's built-in assets, improving compatibility with resource packs
  • Replaced the saturation overlay texture with a color change on the hunger number, turning it brown when the player is saturated
  • Split 1.21.5–1.21.11 into two separate version ranges to account for API differences across minor versions
  • Merged 1.21.2–1.21.5 into a single version range due to shared rendering API compatibility
  • Fixed a crash on 1.21.5 caused by an incorrect rendering API that was not available until 1.21.6
3.1.0Релиз1.21, 1.21.1 · 2 мая 2026 г.
  • Added a Jump module that displays above the hunger slot while riding a mob, showing charge percentage with color-coded text (white at 0% at rest, blue while charging, orange at 100% when fully charged)
  • Added a setting to shift all HUD modules 7 pixels down, useful when the vanilla XP bar is hidden
  • Added a setting to switch between shadow and outline text rendering styles for all module numbers
  • Replaced copied vanilla textures with direct references to Minecraft's built-in assets, improving compatibility with resource packs
  • Replaced the saturation overlay texture with a color change on the hunger number, turning it brown when the player is saturated
  • Split 1.21.5–1.21.11 into two separate version ranges to account for API differences across minor versions
  • Merged 1.21.2–1.21.5 into a single version range due to shared rendering API compatibility
  • Fixed a crash on 1.21.5 caused by an incorrect rendering API that was not available until 1.21.6

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