
NovaCraft
The goal of this mod is to expand upon the vanilla game in every aspect, overhaul all vanilla biomes, the Nether, the End, and add brand new late game features without striving to far from Vanilla.
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- Обновлён
- 14 марта 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 19 ноября 2022 г.
Welcome to the Rewrite of Cave & Cliff Fundamentals, now called NovaCraft.
This Mod's main goal is to expand upon the base game and make Survival/Hardcore Mode more challenging for experienced players and to expand upon the base game in a way that does not strive too far from vanilla.
As of V1.4 my take of the Ancient City from 1.19 has been added, they only generate 5k from spawn in the x and z directions and are not exactly common
Main Features of The Mod
- Complete Overhaul to Ore Generation
Ores generate more rarely overhaul but will generate more commonly within caves to encourage Cave Exploration
Y levels at which Ores will generate have been altered
Gravel will not be found below y=32 in generation anymore and dirt blobs are completely removed
Diamond Ore is rarer in world generation
Similar to 1.18, Coal Ore does not generate at low y levels (Only generates above y=24)
Iron and Coal Ore try to generate within stone above y=90 again and rarely gold and emerald can be found as well
- New Cave Decor and Structures
Sculk Blocks and Sculk plants can be found at low y-levels in the overworld (NOTE: Sculk does not function in the same way as in vanilla, read the changelog for more information)
3 Different Types of Lichen, New mushrooms, cave stalagmites and stalactites
5 Different types of Geos can be found, some are rarer than others (Very important for progression in the Mod)
Sculk Geos are basically dungeons but more challenging, there are a few variations of it
Vindicator Settlements(They generate on the surface in most overworld biomes)
- Mobs
There are many new mobs in the mod, all but 3 are hostile as of V1.1
Many of them can be found within the caves, others are found in the Nether, and the most challenging ones are found in the End.
These mobs are quite powerful, so do not underestimate them
The spawn rates of all Vanilla Overworld and Nether mobs have been increased
- Expansion of the End Dimension
NOTE: Many of the new End features are based to be played along side Hardcore Ender Expansion
The End has been made a much more challenging/punishing dimension overhaul
Depending on the mob, they can kill you in 1-4 hits in Unenchanted Diamond Armor, so you will need to actually prepare when traveling to this realm
Blobs of Endstone and Frontierstone can be found throughout the End now
A new "tree" type, flora, new ores and blocks have been added to the dimension
Much of the mod is locked behind obtaining specific resources in the End, look at the achievements page for help on where something may be located
For goal driven players, the main goal is to fight the Warden (vastly different fight compared to in 1.19) to acquire the materials to create your own custom End Portal(NOTE: In 1.7.10 there are only 3 strongholds per world and sometimes the portal room is not connected to the body of the stronghold) and the final tier right now, Crystalite. You can also x9 Duplicate many types of ores, the legendary beacon and enchantment table are also some nice goals to work toward in the mod. The Deep One and The Bloviator are other bosses that you should work toward.
There will be more things to do after fighting the Warden in later build of the mod.
- Special thanks to both Roadhog360(main author of Et Futurum Requiem) and Delirus(author of Netherlious) for all their help with the code and helping me troubleshoot issues I have had during development.
This mod would not be anywhere close to what I envisioned and it would not have nearly as many features so go check out both of their mods out.
You Can Use This Mod In Modpacks
Ченджлог
1.5.1Релиз1.7.10 · 14 марта 2026 г.
- Pherithium chunk recipe requires 8 and gold ingot
- Fixed smelting raw iridium giving iridium nuggets with a stack of 0
- Fixed lichen dropping 2 when broken with shears
- Lowered blazing serpent HP from 80 to 50
- Lowered how much grimstone/nulllstone redstone and lapis ores drop
- Lowered ore generation of nullstone and grimstone ores
- Updated Chinese Translations
1.5.0Релиз1.7.10 · 27 февраля 2026 г.
NovaCraft V1.5
New Blocks
- Added Infused Iridium Bricks Used to get secondary output in Iridium Furnace: watch YT video for details copartz -> possible additional redstone tsavorokite -> possible additional emerald larimar -> possible additional lapis yttrlinsite -> possible additional iron aether -> possible additional diamond echo -> possible additional vanite null -> possible additional iridium
- Added Vanite Anvil x3 the uses of the vanilla anvil, Unlike the vanilla anvil the "too expensive" limit is removed, Main use is to to create enchanted books and add them onto tools/equipment with max level + 2, Example Protection IV + Protection IV -> Protection V,, Protection V + Protection V -> Protection VI but you cannot make a Protection VII You cannot use it to rename items or equipment; use vanilla one for that(Do not like when mods make vanilla mechanics obsolete), While you can, you do not want to use this anvil to create lower tier books as the xp cost is 21x the vanilla anvil without any reductions, Placing any of the various clusters from the mod within a 3x3x3 volume around it will reduce the xp cost down to x7 the vanilla anvil, You can have a maximum of 24 source blocks that reduce the cost around it, (Copartz, Tsavorokite, Larimar, or Yttrinlisinte) = 1, Vanite and Aether = 2, Echo = 3, Null = 4: 24 is the max reduction
- Added Welkin Log Unfarmable, found on the Floating Island Used in the recipe for the iridium handle Can also just be used for building or fuel
- Added Welkin Planks Building Block
- Added Vanite Pumpkin Found within the Basement in Mansions Used to summon The Beast by completing the multiblock structure and placing the vanite pumpkin last
- Added Luminant Fence Building Block
- Added Cracked End Portal Frame If the new and improved strongholds are enabled then several of the end portal frames in the stronghold will be replaced by these Right click with End Sealant which has a 50% chance of repairing the portal frame
- Added Cracked Iridium Bricks Found in various structures, used in alternate recipe for iridium bricks Added Iridium Bricks Main building block for the Iridium Furnace
- Added Cracked Iridium Furnace Found in strongholds or on floating islands Repair it with the crafting recipe to use it
- Added Iridium Furnace Used to triple ore output once the multiblock structure is complete Fuel is Buckets of Molten Blazinite Watch YT video for more information on how to build the multiblock structure
- Added Iridium Trapdoor Part of the multiblock structure
- Added Iridium Power Core Part of the multiblock structure
- Added Rich Etherstone Main building component of the Floating Island Break with a pickaxe to randomly give you a nugget or shard of something nice or possibly just cobbled etherstone
- Added Crimson Dragon Egg Right click with a Crimson Star to start the boss fight with the Crimson Dragon
- Added Deepoid Brewing Stand Used to create Extended/Amplified Potions now
New Items
- Added Wyrmling Scales Dropped by Wyrmlings Crafting component
- Added Beastly Leather Dropped by the Beast Crafting component
- Added Relik Dust Dropped by Reliks Major crafting component in order to repair the end portal and create blindness potions
- Added Crimson Star Right click onto the Crimson Dragon Egg to start the boss fight with the Crimson Dragon
- Added Vindicator Insignia Works like an eye of ender, used to find Mansions
- Added Welkin Stick Crafting Component
- Added Iridium Handle Crafting Component
- Added Crimson Scales Crafting Component
- Added Crimson Eye Works like an eye of ender, used to find Floating Islands
- Added Crimson Dragon Bone Crafting Component
- Added Raw and Cooked Octoqus Food
- Added Staff of Sustenance Found in Mansions Right click to restore a small amount of hunger each right click
- Added dozens of New Potions Potions have been overhauled
- Added Farlander Shards Found in Mansions, strongholds, and on the floating island Important for recipes now
- Added Impure Klangite Nugget Crafting Component
New Mobs
- Added Wyrmling Spawn in Extreme Hill biomes during the day above y = 90 One of the more dangerous surface mobs Flying Melee Attacks the player Can also be found as spawners on the Floating Island Drops Wrymling Scales
- Added Rich Slime Only spawns from spawners on the Floating Island A tougher slime that can explode when it hits the player Drops random metal/gemstone shards on death
- Added Soloid Only spawns from spawners on the Floating Island Fast and melee attacks the player No drops as of V1.5
- Added Ravager Only found roaming the mansions Similar HP and damage to vanilla but maybe a bit faster Vindicators and Cryologers can be found as riders Drops Leather
- Added Cryologer Basically a buffed up Iceologer Only found within Mansions Can drop Ice Septor
- Added Octoqus Spawns in Beach and Ocean biomes Basically a hostile octopus Spits rocks at the player Drops Raw Octoqus
- Added Relik Spawns naturally or from spawners with Strongholds Wraith like entities that float above the ground They are heavily nerfed Void Entities in terms of damage and HP Found with random armor and weapons Drops Relik Dust
New Bosses
- Added The Beast New boss that can be summoned at the End of the Mansion Repair the statue and place the Vanite Pumpkin last to summon the boss The boss is likely either the first or second boss you should fight in the mod The moss melee attacks the player and has little knockback Drops Beastly Leather Still a bit of a WIP, will be worked on more for V1.6
- Added The Crimson Dragon Summoned by right clicking the Crimson Dragon egg on the Floating Island with a Crimson Star This boss is not as difficult as the Deep One but more difficult than the HEE Ender Dragon The boss has similar AI to the Deep One but deals less damage and the fire attack does not bypass fire resistance entirely The Dragon will also fire fireballs like the 1.9 Ender Dragon kinda does, will explode and deal a good amount of damage The Dragon summons Wyrmlings to aid it in battle Lower Armor compared to deep one Drops Crimson Scales, Crimson Dragon Bone and Anomalous Essence You will get the Egg back as well
Existing Mob Alterations
- Wither Boss Changes HP is doubled from 300HP to 600HP The Wither is faster overhaul Once at half HP 3 Wither Skeletons will spawn as aid When below half HP upon damaging the Wither there is a 5% chance more Wither Skeletons can spawn Once below half HP the Wither's speed is about 80% faster Once below 63% HP, the Wither can break blocks with hardness equal or less than that of obsidian in a 4x4x4 radius around the Wither(Issues when he was powering up and being able to do this so that is why the weird %) It is the same vanilla entity so if other mods add drops to him, then it will not be a problem
- Spider/Cave Spider Changes Simply move and jump faster
- Creeper Changes The explosion is now tied to their HP where a max HP creeper is normal and at 1HP the creeper exploded equivalent to a charged creeper explosion This effect stacks with charged creepers
- Enderman Changes Deals double damage More likely to teleport when attacked
- Warden Changes Buffed Warden damage and speed Added some animations for melee and ranged attack The ranged attack animation is similar but not quite the same as in 1.19 The hitbox of the Warden is smaller now, near the heart so that is what you need to target The Warden no longer applies a blindness aura around it but still does weakness and slowness for random bursts The ranged attack will happen more often now Most damage dealt to the Warden is now negated if the player does not have blindness active(You will have to craft these before you summon the Warden) The Warden also heals massively when damaging the player if they do not have the blindness effect active When blindness is active a trail of particles will lead you to the Warden
World Gen Additions/Changes
- Rewrote the generation for Sculked Mineshafts again due to causing the world generation to sometimes outright freeze due to an infinite loop
- Rewrote the generation for the Meteor Craters due to same issue as for Sculked Mineshafts
- Fixed Frontierslate not generating in the End
- Klangite Ore can now generate at any y level up to 90 in the End
- Removed Original NovaCraft Dungeon from V1.0.0
- Removed Sculked Geode esc dungeon from V1.0.0
- Overhauled Strongholds Completely disabled vanilla strongholds and replaced them with my own custom ones Layout is exactly the same with some additional rooms and spawners There are now 6 strongholds per world and can start generating 2k from 0,0 Strongholds generate deeper down to avoid floating portal rooms in oceans Strongholds are on average about 2-3x in size The portal room now has some of the end portal frame blocks with cracked versions Another exclusive mob is added to it called the Relik from spawners or naturally Added more chests to the structure
- Added Mansion Starts generating in Forest type biomes where the magnitude of both x and z are 12k or larger It is similar in layout to the one in 1.11 but with more chests and mobs Vindicators, Ravagers, and Cryologers are found throughout the structure There is a secret floor you can find without breaking blocks which will take you to a basement is which is built with NovaCraft blocks and features that is a bit more difficult than the other floors You use the vindicator insignia to find them
- Added The Floating Island Starts generating in Ocean type biomes where the magnitude of both x and z are 12k or larger Large islands floating above the ocean made up of rich etherstone and etherstone blocks Several smaller structures are found on it with spawners and chests The island is also covered in various types of metal and crystal piles which can be collected The main part of the island has an altar with the Crimson Dragon Egg which is where you will summon the Crimson Dragon by right clicking the egg with a Crimson Star Good place to get farlander shards and the iridium furnace Only place Welkin Logs are found as well
- Added End Dungeons Small floating dungeons that have a spawner, two chests and a random rare end related block in the center of it
- Restored 1.6.4 Cave Generation Caves are more common basically
Misc Changes/Bug Fixes
- Sculked Deepslate no longer is configured off by default if et futurum requiem is installed
- Fixed Poison Dart Frogs from spawning in on-defined biomes
- Fixed Large Craters from generating with water if the height is too high
- Locked Brightness to 20% instead of 0% by default
- Fixed crash due to missing blocks/items based on the config
- Changed Ore textures to be a hybrid of 1.7 and 1.17
- Changed several block and item textures
- Added new caves sounds
- Bookshelves now give half the enchanting power compared to vanilla(Can’t add a config option for this so have fun with getting double the bookshelves like in 1.2.5)
- Lowered the volume of deepfire
- Fixed ioniziatior projectiles not tracking properly
- Moss carpet can now only be picked up with shears and always drops with metadata 0
- Fixed Z-fighting with the Vanite Cauldron
- Fixed placement of the ancient teleporter in the Ancient City
- Fixed some advanced spawners having skeletons spawn in with bowls instead of bows
- Improved several recipes
- Added config options for all world gen features
- Diamond ore rarity can be adjusted in the config
- Natural regeneration in the End is 50% that of normal
- Fixed sculked crates breaking unbreakable blocks when Warden is killed
- Fixed Vanite block generating nullstone lapis ore in the End for no reason
- Luminant Log can now be used as fuel in the furnace
- Improved model and texture for Scropion
IMPORTANT, CONFIG HAS BEEN BROKEN UP SO DELETE THE OLD CONFIG AND CONFIGURE OCCURRINGLY!
V1.4.5Релиз1.7.10 · 3 октября 2025 г.
NovaCraft V1.4.5 New Blocks
- Added Glowing Obsidian When obsidian is above lava source blocks they will become this and if walked on will burn entities for a bit
- Added Deepoid Power Core
- Used to Power the Deepoid Furnace
- Added Deepoid Bricks
- Required to be placed around the Deepoid Furnace to activate
- Added Deepoid Furnace
- A furnace that requires a multiblock structure with deepoid bricks and power core to activate
- It smelts items 4x faster while consuming fuel x2 faster
- Added Block of Meteorite
- Found in and around meteor craters
- They can either be smelted into iron ingots or broken to get raw gold or iron if Et Futurum Requiem is installed
- Added Iridium Ore
- Only found within meteor craters, used in the overworld path of equipment to create Warden stuff now Looking for more uses of it, I plan another type of multiblock furnace or something with it in the future
- Added Block of Iridium
- Added Ancient Teleporter -Found in the Ancient City or in Deep Temples in the overworld Stand on them with and right click them with either an iron ingot, gold ingot, diamond, emerald, vanite ingot, or tophinite gemstone and the player will be teleported in a random direction up to 20k blocks away but this heavily depends on the item used to teleport The rest of the blocks in creative menu that are new are not obtainable in survival yet
New Items
- Added Echo Eye Works like an Eye of Ender, used to locate Ancient City
- Added Diamond, Emerald Shard, Vanite Nugget, Iridium Nugget
- Added Raw Iridium
- Added Iridium Ingot
- Added Reinforced Iridium Ingot
- Added Raw Frog Leg and Cooked Frog Leg
- Added Iridium Equipment Set
New Mobs
Added Creaking
Spawns in Forest Type biomes and work like normal hostile mobs There are no Pale Garden ones but one for each vanilla 1.7.10 tree type and have different types based on what biome they are in They burn in sunlight and deal moderate damage
Added Giant Frog
Spawns in Plains biomes They are simple hostile mobs Burns in daylight
- Added Frogs
Passive mobs, they can be found in swamps, forests, rivers, and jungles Based on the biome they can have different colours and sizes They do not work like the ones from vanilla, can be bred with slimeballs Their colours are different from the ones in 1.19 as well
- Added Creepy Cube
Hostile Mob found in mountain type biomes They have little health but are hard to hit and deal a decent amount of damage They jump around like a slime but when they land they explode under them which can damage entities but not blocks
The other mobs in creative are not found in survival yet
World Gen Additons/Changes
- Completely Overhauled vanilla world generation to be like a combination of 1.18 and 1.7.3 beta. The randomness of the height of biomes have all been pulled up and their heights can vary more Mountains look like actual mountains now and plains/deserts are flatter Oceans and Rivers are slightly deeper Can be disabled in the config
- Added Abandoned Houses in Forest biomes
- Added Deep Temples underground
- Added Creeper Statues in Deserts
- Added Slime Statues in Swamps
Misc Changes/Bug Fixes
- Added Vindicator animation when attacking and when not
- Added Config for Ocean Ruins
- Vindicators no longer spawn naturally and only in - Abandoned Houses for now but will be changed again in the future
- Fixed arm animation on Crystal Golem when attacking
- Improved the model for the Desert Scorpion
- Optimized worldgen to improve performance When using the Deep Caves mod, geodes and NovaCraft Blocks can generate there
- Fixed bug where Emerald Ore was not generating again at high elevations
- Nerfed the damage Vindicators and their variants deal
- Locked the Brightness to moody If you do not like this disable in the config
- Fixed up textures for tophinite and klangite armor layers
- Doubled yield for Reinforced Vanite Recipe
- Fixed Jaw animation on Deepoids and the Deep One
- Fixed Deepoid Leg movement animation
- Blocks like sculk, glowing obsidian, and sculked stone are now randomly rotated in world
- Fixed Sculk Endstone being unobtainable if sculked stone spreading was disabled
- Fixed bug where if Netherite Recipes were enabled all cave stews were uncraftable
- Fixed missing deepoid ambient sound
- Decreased Armor Deepoid has
- Increased the size of the hitbox for Vargouzite so they are easier to hit
- Improved Ancient City generation checks at the corners
- Altered Ancient City generation so they can never generate on top or partially in one another
- Fixed game crashes when trying to place non-existing blocks or use non-existing items in crafting recipes IMPORTANT GAME OPTIONS ARE NOW IN A NEW TAB IN THE CONFIG
V1.4.3Релиз1.7.10 · 19 мая 2025 г.
V1.4.3 Update
** Added Infested Bastions**
They start generating on lava 500 blocks from spawn in the x and z directions
Instead of Gold and Piglins these Bastions have been overrun by Blazing and Savage Serpents and lots of Vanite can be found here
Loot is similar to vanilla ones but with the additional vanite related loot
At the bottom of the bastion is a room where you will fight the Blazing Serpent Queen
Savage Serpents are similar to the blazing serpents but are faster and breath a poisonous fire
The Blazing Serpent Queen is summoned by breaking the "tophinite" block in the lair
- Has more HP and armor than the Savage Serpents anda stronger breath attack
Added Basal and it's building blocks
- Found below y=30 in the Nether, can be crafted into many decoration blocks and is the main block of the Infested Bastions
- Tophinite Ore has been moved to only generate within Basal
Added Serpent Crown
- Dropped by Blazing Serpent Queen
- Gives +20% speed and will put fires out when on fire
- provides little armor
** Misc **
- New textures for some nether items/blocks
- Lowered HP of Blazing Serpents
- Buffed breath damage from Deepoids
- Molten Blazinite will not longer damage blazing serpents of any kind
- Blazing Serpents now have glowing eyes
** Bug Fixes **
- Fixed Vanite Cauldrons not using a proper texture
- Fixed Server Crashes when right clicking various blocks in the Ancient City
V1.4.2Релиз1.7.10 · 18 апреля 2025 г.
Fixed Server Crash on startup
Slightly buffed Diamond ore generation
V1.4.1.1Релиз1.7.10 · 29 марта 2025 г.
Fixed crash on world creation if Et Futurum Requiem was not installed along side NovaCraft
V1.4.1Релиз1.7.10 · 29 марта 2025 г.
-Fixed crash with Advanced Dungeons if cobbled deepslate from Et Futurum did not exist
- Added config option to reable recipe for Enchanted Golden Apple
V1.4Релиз1.7.10 · 29 марта 2025 г.
NovaCraft V1.4 Changelog
New Blocks
- Added Impure Infused Block of Vanite o Found on Destitute Islands instead of the previous blocks o Yield from it is far less and using the ritual method
- Added Polished Grimstone and Nullstone o Found in the Ancient City or can be crafted
- Added Cracked Nullstone Deactivator o Found in the Ancient City, investigate The Prisoner information
- Added Dim Vanite Torch o Used in place of candles in the Ancient City o Can be Crafted
- Added Flooded Crate o Found in Deep Ocean Ruins, drops random ocean related loot among some other basic loot.
- Added Reinforced Nullstone o Used in place of Reinforced Deepslate in the Ancient City o Use static blend on it to light it which is a part of the process to open the Portal to The Unknown
- Added Unknown Portal Activator o Light all the reinforced deepslate blocks and shift right click the block with a Warden Core to Activate the Portal, summoning the Prisoner o Once the Prisoner is summoned use Dimensional Sealant to seal the portal once all the Cracked Nullstone Deactivators are fixed
- Added Ancient City Chest o 3 of these chests are found within the Ancient City o They are unbreakable and cannot be opened normally o Right click it with a Powered Ancient City Artifact to unlock it o Will give a variety of loot o The chest will also be collectable once unlocked
New Items
- Added Warden Dust o Used in a few crafting recipes
- Added Outsider Ingot o No uses right now
- Added Unknown Star o Dropped by The Prisoner o No uses right now
- Added Impure Outsider Ingot o Right click on the sealed portal to the unknown to get outsider ingots o No use right now, could be something needed in a modpack though
- Added Ancient City Totem o In config you can disable the crafting recipe and/or found as loot in the Ancient City o Upon right click it will consume 10 hearts of your health and banish all sculk mobs in about a 10x10x10 volume around you o Does not banish on The Warden or Wardling but deals massive damage to them when used on them
- Added Ancient City Artifact o Used in several crafting recipes and necessary for progression in the mod
- Added Powered Ancient City Artifact o Used to unlock the ancient city chests and to craft dimensional sealent
- Added Wardling Dust o Obtained by killing Wardlings
- Added Prisoner Eye o Dropped by The Prisoner o No uses right now
- Added Xancium Pellets o Fuel for the Klangite Sword
- Added Static Blend o Used to ignite the reinforced nullstone blocks
- Added Outsider Essence o Dropped by Outsiders or Outsider Eyes that spawn naturally once Hardmode is enabled
- Added Various New Stews o They are crafted by using various flora found in the caves, Nether, or End o Can be stacked up to 16 and give a special kind of potion effect/effects when consumed
- Added Klangite Blend o As of V1.4 Klangite Ingots are obtained differently o The recipe from before crafts this instead now
- Added Impure Klangite Ingot o Crafting component
- Added Explosive Klangite Ingot o Throw this item into the void in the End to obtain Klangite Ingots o You will need to catch it, so I suggest you set up a platform close to the void
- Added Dimensional Sealent o Use on Cracked nullstone Deactivators in the Ancient City once The Prisoner is summoned and finally on the Unknown Portal Activator to seal the portal to the Unknown, making you able to damage The Prisoner
- Added Nulk Dust o Crafting component
- Added Primeval Horn o Found in the Ancient City o Basically, the Sculk Horn but less powerful
- Added Primeval Mace o Found in the Ancient City o Deals additional damage to Sculk Mobs
- Added Ancient Leggings o Found in the Ancient City o Doubles Movement Speed when equipped o Really requires a new texture…
Equipment Overhaul
- All Equipment now has tooltips to help you figure out what it does
- There are 3 paths, one for each dimension
- I still need to add in the final tiers for the Overworld and Nether and the last two tiers for the End path
- Each tier starts with Diamond/Netherite(If Et Futurum Requiem is installed) and will branch out into their own paths
- NETHER: netherite/tophinite -> crystallized vanite -> ophidian -> hellfire(WIP)
- END: klangite -> kylazite -> dezmium(WIP) -> novinum(WIP)
- Overworld : klangite -> warden -> crystallite(WIP) -> guardian(WIP)
- NOTE: Each tier is not exactly equivalent, for instance the Warden Set is far more challenging to obtain compared to Kylazite Set and as such protects more and as more durability among other bonuses, but the final tiers of each set will be similar in base stats
- ALSO: Vanite Crowns are far more useful now, have fun with them
New Mobs
Added Sculk Incinerator o Found in abundance in the Ancient City o Low HP and movement speed o They fly around like Ghasts until they see a player where they will start charging up their lasers and firing at the player while moving toward them o Without some kind of Protection enchantments or Resistance effects these mobs will likely 3 shot you so come prepared
Added Wardling o A miniboss of sorts, can be found either in the Ancient City or a rare spawn when walking on Sculk Blocks o Will not despawn naturally o Has attacks similar to the Warden but deals less damage and weaker armor and HP o Killing it will give you Wardling Dust
Added Nitro o Basically, a Nether Creeper o Has a larger Explosion but slightly longer fuse time o Drops what you would expect o Spawns in the Nether
Added Nulk o Abominations summoned by the Prisoner when damaged or at random o They act like Phantoms but deal far more damage and have slightly more HP o Drop Nulk Dust and Static Essence on Death
Added Nuxx o Abominations summoned by the Prisoner when damaged or at random o Deal more damage than Reality Distorters o Have no armor though o Drop Static Essence on Death
Added Outsider Eye o Flying Eye, range is not that great o Only 1HP but deals massive damage when melee hit you o Think of Corries from Divine RPG but not as unfair o Drop Outsider Essence on death o Will Spawn Naturally in all 3 dimensions once Hardmode is enabled
Added Outsider o Similar in stats to the Nuxx but has high armor o Drop Outsider Essence on death o Will Spawn Naturally in all 3 dimensions once Hardmode is enabled
**Added The Prisoner ** o To be faced after beating The Warden o Basically, once summoned you will need go around the ancient city where there are cracked nullstone deactivators and you will need to repair using dimensional sealant which will be crafted with things in the ancient city and a new drop from the mobs he summons. o Once they are all repaired, and a final one is placed on the unknown portal activator it will turn blue, and you will be able to hurt him; if you try to damage him before you do this all damage is negated as he will be impossible to kill. o When damaged The Prisoner will summon either Nuxx or Nulk to ward you off o Has 1000HP o Deals do significantly more damage than The Warden o On death he will drop a few things and Hardmode will be enabled
HARDMODE
- Once The Prisoner is defeated Hardmode will be enabled. During the brief time the Portal to The Unknown was open the evil from the other side leaked over where heavily buffed up versions of vanilla mobs are now able to spawn in all 3 dimensions and some new mobs like the Outsider and Outsider Eye
- Some existing mobs from NovaCraft will also be buffed
- Finally, no I have not played Terraria it is just a coincidence
New Structures
Added Advanced Dungeons o Generate in the Overworld o They are somewhat rare, made up of cobbled grimstone, deepslate, and/or nullstone o The floor will have some kind of ore in place of mossy cobblestone o 3-4 chest per dungeon and sometimes a treasure crate o The mobs have higher armor and will have weapons equipped with them o The spawners are usually encased in something o Some of them are more difficult than others o Spawner could be Zombie, Skeleton, Spider, or Cave Spider
Added Nether Dungeons o Very similar to ones in the Overworld but are made up of Blackstone Bricks (If Netherlicious is installed) otherwise will use Nullstone Bricks o The Spawner could be any of the naturally spawning NovaCraft nether mobs other than the blazing serpent or Chaotic o It has its own loot table o Found only near the bottom of the Nether so likely encountered when mining for ancient debris or tophinite
Added Blazing Serpent Dungeons o Found on top of lakes in the Nether o Has Blazing Serpent Spawners o Similar loot to the Nether Dungeons with a few additional things
Added Sea Serpent Ruins o Usually buried and made up of prismarine blocks o Found in Deep Ocean biomes o Sea Serpents no longer spawn naturally and are only spawn from the spawner o There is always a flooded crate here
Added Ancient City (Well my take on it)
Structure is rare and only will start generating 5k from spawn
Cannot be found in oceans, swamps, rivers, or deep oceans due to lack of vertical space
Likely will have a lag spike when it generates but they are rare so I would not worry about it for server owners
While not as unique and cool as in 1.19 as there will be no vibration mechanic as I have no idea how to add that
Some of the blocks are missing as well but there will different versions of the Ancient City one made out the deepslate from Et Futurum Requiem or grimstone in the config.
Basically, it is like a massive ruined underground dungeon with spawners, traps and actual loot
Hostiles mobs spawn in and around the structure naturally; no idea how to change this...
- There are several new buildings/ruins in the city pertaining to features in NovaCraft.
Progression is likely post Nether exploration but honestly should be explored after traveling to the End as it is quite difficult due to the many sculk mobs here
There are exclusive sculk mobs that spawn here among other things but I will leave that for you to encounter
If I am missing any of the parts of the ancient city from 1.19(there are a lot of them), link me what part it is from a wiki or something I will see if I can add that in at some point
Bug Fixes
- Rewrote the stone generation code to better match vanilla to hopefully increase load times (I cannot tell but let me know what you think)
- Fixed all budding blocks not growing naturally…
- Bug with additional ores in caves generating in place of non-stone blocks o NOTE: If you use the Et Futurum Requiem deepslate override all stone below a specific y-level config option, it will still sometimes override grimstone and nullstone ores; Roadhog will be fixing this is an update/patch eventually…
- Fixed sculk grass spreading way too fast; added config option to enable it where it grows far slower
- Fixed bug where crystal golem nbt data would not save when logging out and into the world
- Crystal golems being able to despawn naturally
- Fixed Bug with rarity of Vindicator Settlements introduced in V1.3.5
- Fixed Bug where End and Destutite Islands could generate within 1000 blocks of 0,0
- Fixed rendering and fov for all bows have been fixed
- Fixed rendering for all lichens when in an inventory
- Fixed Sea Serpents spawning everywhere(They do not spawn naturally anymore)
Misc Changes
- Beds no longer skip the night and will only set the player’s respawn point (If you do not like this disable it in the config)
- Removed Enchanted Golden Apple recipe (Too OP, can still be found in structures)
- New textures for several blocks and items
- Removed Disk -1 and -2
- Removed sculk dwellings and warden altar geo variant structures
- New method to obtain klangite ingots
- Sculk Monitors now are only found in the Ancient city and fire projectiles that slow you down instead of just melee attacking the player
- Add particles around treasure crates
- Change sculk tentacles grow 12x slower in the overworld
- Added Warden Altar message on right click
- Sculk grass will only spread to other blocks if light level is 0 and y<=25
- New model for the crystal golem as well as added in the aether golem
- Nerfed crystal golem
- New model for the destitumite
- Changed up the loot tables for the treasure crates
- Deep roots cannot be placed on sculk blocks anymore
- New sound for Sculk Dweller
- New sound for Ender Avis
- Nerfed how much dark essence that can be obtained from Destitude Islands
- Fixed up the Vindicator Villages a bit, altered the loot tables a bit
- yttrlinsite geodes are more common in world generation now
- rendering and fov for all bows have been fixed
- fixed rendering for the lichens in the inventory
- new model for deepoid(Old one was too detailed)
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