
Not Quite Modded
A paper plugin library designed to assist in content additions.
- Загрузки
- 848
- Подписчики
- 2
- Обновлён
- 19 июня 2024 г.
- Лицензия
- MIT
Опубликован 26 декабря 2023 г.
Not Quite Modded
Not Quite Modded is a plugin library for the Paper server software that adds the ability for developers to more easily add closer to modded content inside of plugins. Things such as items, blocks, projectiles, and particles. All without resource packs.
Warning:
Not Quite Modded is a library that is still in beta and not yet meant for truly public use. I am uploading it now so that I can upload my other plugins that use it without worry. It was made explicitly for myself at first but some people expressed interest in using it. It is highly undocumented and can change in massive and unpredictable ways at any time.
You have been warned.
Future Plans:
I have plans in the future to better document the features of this library, as well as add features such as support for "custom" mobs. Once the library is in a good enough state that I believe it is adequate for most developer usage then the first full version 1.0.0 will be released.
Ченджлог
0.2.4Бета1.20.6 · 19 июня 2024 г.
I somehow keep making horrible mistakes without checking.
Fixes a bunch of item methods not actually running, whoops.
0.2.3Бета1.20.6 · 19 июня 2024 г.
Fixed astonishing oversight that I somehow pushed that made disabling crafting with custom items for vanilla recipes no longer work correctly.
0.2.2Бета1.20.6 · 17 июня 2024 г.
Fixes major oversight involving performance with a massive amount of blocks over time.
0.2.1Бета1.20.6 · 17 июня 2024 г.
This update internally changes a lot.
NQMItems now must be classified into a group. Added a fake creative menu for better testing and ease of access. Particles and Projectiles are now split into 3 different class types.
- No prefix means the object supports no entities being linked normally
- Simple means it supports one entity
- Complex supports multiple entities
Added an inbuilt yaw rotation for the entities visually in both.
Both Projectiles and Particles are now spawned by just making a new object instead of through their handlers. The Particle and Projectile ticker are now always running. Fixed issue with performance involving entities sometimes sticking around when they shouldn't.
0.2.0Бета1.20.6 · 3 июня 2024 г.
Completely rewrote the blocks system to be handled in SQL. This slightly increases complexity for developers interacting with the system but it greatly increases the benefits and far outweighs the cons of using such a system. Some benefits include better fine grained control and the ability to animate the entities linked to a block independently. This update also includes fixes for:
- Blocks not dropping when exploded if a custom block is in the explosion.
- Blocks being unable to be located without knowing their chunk.
- Block inventories lacking proper handling for item insertion cancellation.
Not only does this update rewrite the block system, it also includes a base NQMInventory alongside NQMBlockInventory to be able to expand upon. This lets developers not have to implement the same old precautions for inventory menus every single time.
Overall this release took longer then I would have liked it to but it still got done all the same after bothering to learn more about SQL.
0.1.8Бета1.20.2, 1.20.3, 1.20.4 · 9 февраля 2024 г.
Added a boilerplate abstract for SQLite databases.
0.1.7Бета1.20.2, 1.20.3, 1.20.4 · 7 февраля 2024 г.
Added custom skull support. Added player saves. Added player instanced data. Added player in range method.
0.1.6Бета1.20.2, 1.20.3, 1.20.4 · 9 января 2024 г.
Added a failsafe for particles and projectiles.
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