
Nodeworks
Create programmable logistics and automation networks
- Загрузки
- 231
- Подписчики
- 26
- Обновлён
- 21 июня 2026 г.
- Лицензия
- MIT
Опубликован 29 апреля 2026 г.

A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a full in-game IDE, autocomplete, hover docs, and inline diagnostics for when you want to write custom logic.

Smelting subnet connected to a "main" network. Recipes are broadcasted and usable for autocrafting by the "main" network.
Features
- Network controllers + nodes build up and connect networks
- Inventory Terminals that let you view network storage from a single viewport (also has a portable version)
- Autocrafting with Crafting CPU + Processing Sets + Instruction Sets: multiblock autocrafting with both vanilla recipes and custom handlers via Processing Handlers or custom written script handlers
- Import/Export Chests: automatic intake and output between network storage and the world, with wireless transfer when paired with antennas
- Antennas/Subnets: build automation networks that split into specialized subnets, each network is small and focused, and antennas let them share recipes across dimensions
- Diagnostic Tool visualize network topology, crafting trees, jobs, and errors
- In-game guidebook with interactive scenes
- Lua Scripting Terminal with full IDE features: autocomplete, hover docs, inline diagnostics, syntax highlighting
Autocrafting
You can either use Processing Handlers to feed and pull from machines for non-crafting table recipes or script them yourself using the scripting terminal.
Above shows a Processing Handler create a micro-network (shown by yellow and orange striped lasers) which input items are inserted to Blue Storage Cards and output items are pulled from inventories with Red Storage Cards.
Scripting
Optionally you can use the Scripting Terminal to do everything for the power users out there. With modules to interact with your network and devices network. Scheduling tasks using scheduler. Create atomically shared variables using Variable devices, and plenty more. This mod was developed with scripting in mind first, unlock further possibilities with IO Cards and scripting to create complex automated farms and systems.
Import items to your network easily using preset types such as importer

Create handlers for complex recipes for furnaces/machines/etc.

Ченджлог
0.9.2Релиз26.1.2, 26.2 · 21 июня 2026 г.
- bump neoforge version to 26.1.2.76
0.9.1Релиз26.1.2 · 5 июня 2026 г.
- bump version
- bump dev versions
0.9.0Релиз26.1.2 · 3 июня 2026 г.
- Add Storage Meter that crafts items when below threshold and emits redstone signals
- Add Craft Requester which crafts items given a redstone signal
- Add Grapple Beam for fun :)
- Update Neoforge version to 26.1.2.71
0.8.0Релиз26.1.2 · 30 мая 2026 г.
- Breakers can fell trees
- Updated documentation
- Allow redstone devices on nodework device surfaces
- bump neoforge version to 26.1.2.68
- add server config to disable network chunk loading in the network controller
0.7.3Релиз26.1.2 · 29 мая 2026 г.
- fix ingredient substitution for
stocker:ensureandstocker:craft - suppress craft planning errors when crafting with
stockerunless using:verbose()
0.7.2Релиз26.1.2 · 29 мая 2026 г.
- bumped neoforge version to 26.1.2.67-beta
0.7.1Релиз26.1.2 · 15 мая 2026 г.
- Recipes now allow item data variants for potions and specific enchanted items
- Recipe ids are non-canonical now which results in hashes being used in
network:handleand old processing handlers have to be rebound to their recipes - Added some better autocompletion with icons and aliases instead of drowning the autocompletion with item data
- Bump neoforge to 26.1.2.52-beta
0.6.1Релиз26.1.2 · 12 мая 2026 г.
Added:
- Add Vacuum Pipes which is an early-game method to connect your network
- Nodes are now PIpe-connected
- Add Focus Nodes which essentially is the old Node behavior, being able to connect each other purely with lasers and using Line of Sight
- Import chest distributes its items to network storage, implements all the same logic from
importerpreset - Export chest pulls items from network storage matching its filter, has same logic from
importerpreset- Can also push its items into adjacent inventories, which is a good way to connect networks without contracts
- Broadcast antennas can be placed on top of Export chests to broadcast their items to receivers
- Receiver antennas can be placed on Import chests and linked with broadcasted export chests to receive their items wirelessly
- User device can use any item specified from network storage
- Breaker and Placer GUIs added so they can be used without scripting
- Add Processor Handler which lets you create processing set handlers without scripting
- Add covered pipe blocks
Changes:
- Changed models for Breaker, Placer, User, Variable, and Network Controller
- Changed recipes for lots of devices
- Cleaned up device GUIs to be more consistent
Комментарии
Загружаем…