
No Player Nametags
Hides all player nameplates (without using the team command)
- Загрузки
- 676
- Подписчики
- 1
- Обновлён
- 26 июня 2026 г.
- Лицензия
- MIT
Опубликован 25 июня 2026 г.
No Player Nametags
Removes the nameplates from above player's heads!
No config necessary - add this to your world and you're good to go o7
- This implementation does not utilize the "/team" command, removing the risk of pack/mod conflicts common to other/older methods
- Nametag visibility can be toggled back on (and back off) at any time using the commands shown below
completely optional - by default just installing the pack hides all player names without any further action needed 👍
Toggle Commands
To re-enable player nameplate display:
/function no_player_nametags:config/show_player_nametags
To re-disable player nameplate display:
/function no_player_nametags:config/hide_player_nametags
Just typing "/function show" or "/function hide" in-game will get you enough auto-complete to run either command
Thx for checking out my datapack! - DRE
Contact
feel free to reach out with any issues/inquiries at: [email protected]
Ченджлог
1.0.0+modБета26.2 · 26 июня 2026 г.
Initial Beta Version
Installing the pack/mod to the server will hide all player nameplates
- Modifies the name_tag_distance attribute of all players via a one time initial tick advancement
- to clarify: the pack does not contain looping/ticking logic. only fires logic once per player the first tick that they are targetable by the server (i.e. first join / reconnect with pack enabled) under specified advancement criteria, making the logic/load similar to most any vanilla advancement
- Includes native toggle to reenable or subsequently disable nameplate visibility
- /function no_player_nametags:config/show_player_nametags
- /function no_player_nametags:config/hide_player_nametags
created this pack due to the addition of the name_tag_distance attribute in MC26.2 allowing for an implementation that does not utilize the team command, a command that commonly causes prohibitive logic conflicts with MANY other packs/mods
1.0.0Бета26.2 · 26 июня 2026 г.
Initial Beta Version
Installing the pack/mod to the server will hide all player nameplates
- Modifies the name_tag_distance attribute of all players via a one time initial tick advancement
- to clarify: the pack does not contain looping/ticking logic. only fires logic once per player the first tick that they are targetable by the server (i.e. first join / reconnect with pack enabled) under specified advancement criteria, making the logic/load similar to most any vanilla advancement
- Includes native toggle to reenable or subsequently disable nameplate visibility
- /function no_player_nametags:config/show_player_nametags
- /function no_player_nametags:config/hide_player_nametags
created this pack due to the addition of the name_tag_distance attribute in MC26.2 allowing for an implementation that does not utilize the team command, a command that commonly causes prohibitive logic conflicts with MANY other packs/mods
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