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Mineforgian

No Death Scatter

Control your drops!

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3K
Подписчики
3
Обновлён
27 марта 2026 г.
Лицензия
MIT

Опубликован 20 сентября 2024 г.

Got tired finding your items in dark cave after death?
Your precious diamond pickaxe melted in lava and the only thing you feel is pain?
No death scatter mod allows you to configure speed of dropped items upon death!

Item scatter percentage is configured using gamerule command:

/gamerule deathScatterSpeedPercent 'value'

Accepted values are 0-10000. Default value is 100. You may completely disable item scatter by setting this gamerule to 0, or challenge yourself with almost everlost items by setting it to max value.

How it works?

When player dies game uses dropItem method with throwRandomly = true
which is getting called with this parameter only when player dies. Mod injects into the return value of dropItem and multiplies dropped item speed by percentage set by player

Can it break something?

If you have another mod which uses dropItem method with same parameter throwRandomly = true
then speed multiplier will affect the dropped item. So it's virtually safe to use it even in big modpacks

Ченджлог

1.0.0Релиз1.20.1 · 27 марта 2026 г.

Moved to Architectury to also support Forge

Config is no longer required as scatter multiplier is now set via vanilla gamerule command

OwoLib is no longer a required dependency!

1.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 27 марта 2026 г.

Moved to Architectury to also support Forge. Though Architectury API is not required

Config is no longer required as scatter multiplier is now set via vanilla gamerule command

OwoLib is no longer a required dependency!

0.1.0Бета1.20.4, 1.20.5, 1.20.6 · 20 сентября 2024 г.

Initial release. Old, unsupported version.

Requirements: Fabric 1.20.1-1.20.6 OwoLib

Supports ModMenu

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