
NiceWurst
NiceWurst is a non-cheating, utility-focused version of Wurst 7 CevAPI for Minecraft 1.21.11, 26.1.2 & 26.2. It keeps the customization and utility tools of Wurst, removes all cheating behavior then adds all the new features of the CevAPI fork.
- Загрузки
- 23K
- Подписчики
- 20
- Обновлён
- 25 июня 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 9 ноября 2025 г.
NiceWurst!

NiceWurst is a cheat-free, survival-friendly variant of the Wurst7-CevAPI client (A highly customised fork of Wurst).
It’s designed for players who want Wurst 7 CevAPI’s quality-of-life and creative utilities - without unfair features.

What Makes NiceWurst Different to Wurst 7 CevAPI?
Config Separation: The runtime folder is chosen with BuildConfig.NICE_WURST so config files go under .minecraft/nicewurst/. This is to ensure the separation of Wurst7-CevAPI configurations from NiceWurst.
Whitelisting: The allowed set is implemented in NiceWurstModule.java via ALLOWED_HACKS (only those hacks remain enabled/visible) and ALLOWED_NAME_ONLY (e.g. ClickGUI, Navigator). This means once the project is compiled all other hacks remain inaccessible permanently.
Removing Sensitive Features: Access to Alt Manager, Anti-Fingerprint, and the XRay blocks manager is controlled by NiceWurstModule.showAltManager(), showAntiFingerprintControls(), and showXrayBlocksManager() - they return false when NiceWurst is active (features remain in code but are disabled). These aren't needed, nor nice, so they are removed.
Render / No Wall‑Peek: Depth-testing and tracer visibility enforcement are implemented in NiceWurstModule.java (enforceDepthTest, enforceDepthTest(RenderType), shouldEnforceTracerVisibility(), shouldRenderTarget()), and are applied in render utilities so ESPs/tracers obey depth tests for most callers (exceptions and exact caller lists are enumerated in the module such as net.wurstclient.hacks.WaypointsHack). This means that all ESP rendering does not pass through walls.
Features
These features are what remains of the original Wurst7-CevAPI client and were selected and or modified for their utility and to ensure there is no unfair advantage. Yep, sorry. Plain copyable markdown below, based on the pasted changelog.
Updated from your uploaded category list.
Blocks
- AutoBuild: Automatically builds templates after you place a single starter block, with named template selection and
.autobuild <template>command support for scripted/UI-driven switching. - AutoSign: Instantly writes configured text to every sign you place or edit.
- AutoTool: Auto-equips the fastest applicable tool from your hotbar when breaking a block.
- BedBreakAura: Break all beds around you.
- BedrockEscape: Move through the bedrock roof/floor with ease.
- BuildRandom: Randomly places blocks around you to create varied builds.
- Excavator: Automatically breaks all blocks in the selected area for fast mining.
- HandNoClip: Interact with blocks behind other blocks.
- InstantBunker: Builds a small defensive bunker around you (requires 57 blocks).
- ScaffoldWalk: Automatically places blocks beneath your feet for safe bridging and walking.
- SilkOnly: Allows you to setup a whitelist of Silk Touch only blocks which prevents you from breaking them without Silk Touch.
- SourceFill: Finds nearby water/lava source blocks, highlights them, and can automatically fill them using whitelisted blocks with through-wall placement logic.
- SuperInstaMine: Attempts to instantly mine blocks using packet spam, optional multi-block patterns, block lists, direction modes, tool checks, and render overlays.
- TargetPlace: Places blocks at your crosshair target with smoother and more reliable placement handling.
- TemplateTool: Creates and applies custom AutoBuild templates by scanning existing structures.
- MusicAura: Automatically adjust all music boxes around you.
Chat
- AutoChat: AI-driven chat subsystem with OpenAI, DeepSeek, and Ollama support, in-game prompt editing, prompt state management across sessions, model overrides from ClickGUI/Navigator, and updated default presets.
- ClientChatOverlay: Lets you separate all Wurst (and other) non-chats from chats, now with clickable component actions, routed/suppressed friend ping and transport messages, and wrapping that preserves style/click targets.
- ForceAllowChats: Modify your Mojang status to allow chats regardless of region/settings.
- Friends: Expanded and hardened friend coordination system with more reliable lookup across friend-aware hacks, join alerts, encrypted coordinate pings, auto-ping, waypoint creation, shared ping passwords, and remote friend markers.
- Mention: Play one of the note block sounds whenever your name is mentioned in chat.
- NoPlayerChat: Silence or filter chats.
Fun
- All fun-category hacks: Enables novelty/visual/motion hacks (e.g., Derp, LSD, MileyCyrus, skin toggles) that produce humorous effects or animations.
- FunCreepers: Turns creeper explosions into colorful firework-style effects with optional fireworks, particles, sparkles, and replacement sounds.
Movement
- AutoFly: Flight/path helper with crosshair route status and ETA based on remaining distance and current travel speed.
- AutoSprint: Keeps you sprinting without holding the sprint key.
- AutoSwim: Triggers the swimming animation/behavior automatically.
- AutoWalk: Moves you forward continuously without input.
- BunnyHop: Makes you jump automatically to maintain momentum.
- Dolphin: Causes you to bob up in water like a dolphin for easier aquatic movement.
- EntityControl: Lets you control rideable entities without the usual saddle/control requirements, with separate saddle, jump-strength, and mounted-control settings.
- InvWalk: Allows movement while inventory or other GUIs are open.
- NoGoZone: Creates areas you can leave but cannot re-enter, rendering marked zones and pushing you back out if you cross into them again.
- SafeWalk: Prevents you from falling off edges.
- Sneak: Automatically keeps you sneaking.
Combat
- AntiProjectile: Punches back incoming fireballs and shulker bullets before they hit you, with prediction, silent aim, swing, range, cooldown, and inventory-ignore controls.
- AttributeSwap: Automatically swaps attributes/equipment around selected combat mechanics, with upstream gametest coverage.
- AutoLeave: Automatically leaves the server when your health is critically low.
- AutoRespawn: Automatically respawns you whenever you die.
- AutoTotem: Automatically moves totems of undying to your off-hand.
- ChorusFruit Hack: Automatically consumes chorus fruit based on combat or damage triggers, with silent switching and packet optimizations for fast teleports.
- OppStats: Tracks observed enemy equipment changes, not just the current snapshot, and shows recent gear-change history in the detailed player view.
- PearlIntercept: Automatically throws a pearl in the same place another player throws theirs.
- ShieldSwing: Auto hold shield up and attack through it.
- WindChargeKey: Adds a key-driven wind charge movement utility for fast mobility tech.
Render
- BedrockStash: Shows where there are pockets of space within bedrock to hide things (Use HandNoClip).
- BlockOverlay: Shows you an animation whilst breaking blocks and allows you to customise the block selection highlight.
- Breadcrumbs: Draws a visible trail showing where you have been.
- DamageESP: Shows floating damage numbers above players and mobs, with players-only mode, configurable text size, fade time, opacity, and custom text color.
- DurabilityHUD: Shows your armor and weapon/s as icons with durability %.
- ElytraInfo: On screen display showing info on your flight and durability.
- EntityCount: Displays per-chunk entity-count labels with POV or 360° counting, configurable chunk range, threshold hiding, zero hiding, highest-count highlighting, and lazy-chunk display.
- Fullbright: Forces full brightness so you can see in the dark, with BadOptimizations lightmap compatibility support.
- Freecam: Lets you move the camera independently of your player.
- HealthTags: Shows other players' health values in their nametags, now using the shared entity health renderer and no longer tagging the local player.
- HideModMenu: Hide NiceWurst or other mods entirely from the Mod Menu.
- HideWurst: Removes all rendering and mixins on the screen to become screenshot/share safe.
- ItemESP: Highlights nearby dropped items through terrain, with better item tagging, ItemHandler interaction, optional icons, stack counts, distance aggregation for faraway item piles, and shelf-block visibility support.
- LavaWaterESP: Highlights only lava and water blocks for easy spotting.
- LogoutSpots: Shows locations where players logged out.
- Mapa: Real world rendered minimap With ESP features.
- MeasurementESP: Draws a precise 1×1 ESP box at a fixed distance along your look direction.
- MobESP: Highlights nearby mobs through walls and obstacles, with special tracers for the mob that last damaged you, flashing tracers for charging creepers, and HackList count display support.
- MobHealth: Vanilla style health bar for mobs, now with scaling support through the shared entity health renderer.
- MobOwners: Appends ownership information to tamed mobs, horses, projectiles, and ownable entities using the shared OwnerResolver, resolving player names or falling back to unknown/shortened owner identifiers.
- MobSearch: Helps find specific mobs by highlighting matches and supporting queries.
- MobSpawnESP: Highlights areas where mobs can spawn.
- NameTags: Improves nametag visibility and readability at range.
- NewChunks: Highlights newly generated chunks around you.
- NewerNewChunks: Alternative to NewChunks which aims to work better.
- NoBackground: Removes the dark background behind GUI/inventory screens.
- NoFireOverlay: Removes the fire overlay when you are on fire.
- NoShieldOverlay: Move the shield down to improve your view.
- NoVignette: Removes the dark vignette effect at screen edges.
- NoWeather: Changes or disables client-side weather/time/moon visuals.
- OpenWaterESP: Shows whether you are fishing in open water and outlines the area.
- PearlESP: Highlights thrown ender pearls, shows ownership data through the shared OwnerResolver, improves chat detection info, and can tag stasis chambers with owner labels, separate stasis colors, flashing, chat alerts, and sound alerts.
- PlayerESP: Highlights nearby players, with richer enter/exit alerts, equipment details, remote friend ping markers, tracers, labels, and duplicate-marker prevention.
- PortalESP: Highlights nearby portals.
- PotESP: Finds suspicious decorated pots, reads full container data, highlights them with ESP/tracers, and supports optional chat or sound alerts.
- ProjectileESP: Dedicated ESP for projectiles such as arrows, tridents, snowballs, eggs, pearls, and other thrown entities, with owner display, optional arrow filtering, fixed/rainbow/owner/type color modes, and accurate or fancy box sizing.
- Radar: Displays positions of nearby entities on a radar view.
- RoofESP: Highlights usable roof/bedrock-area spaces, with sticky-area mode fixed so it re-anchors correctly when you move outside the selected scan radius.
- Search: Highlights blocks or entities that match a search query.
- SkyBuildESP: Scans for high-altitude builds in supported dimensions and highlights suspicious blocks above a configurable Y limit.
- StasisDetector: Searches for likely ender-pearl stasis chambers by scanning for soul sand or soul soil with bubble columns above them, with Overworld/End support, ESP/tracers, and optional alerts.
- TrialSpawnerESP: Highlights trial spawners/vaults with overlays and status info.
- TridentESP: Highlights tridents in the world, with owner-based coloring options.
- WardenESP: Advanced Warden tracking with state labels, attack warnings, danger pulses, and configurable ESP visuals.
- Waypoints: Lets you set and display custom world markers, including deaths and friend-ping waypoint creation, with improved editor handling and more precise crosshair angle-based line-distance checks.
Other
- AdvancedPacketTool: Full packet inspection suite with logging, denial, delay, packet dumping, direction/type filtering, decode-coverage tracking, packet-based entity lifecycle tracking, verbose human-readable output, flush interval settings, and file output.
- AltManager: Improved Microsoft login handling, success/failure screens, GUI access, and join-screen logic.
- AntiAFK: Simulates movement to avoid AFK detection.
- Anti-ESP Detector: Informs you of servers modifying blocks around you.
- AntiCheatDetect: Tells you which Anti-Cheat is being used and warns you of setbacks.
- AntiSocial: Automatically disconnects when players enter your range, with richer detection/disconnect details and expected-disconnect context.
- AutoFish: Automates fishing, switching to better rods when found.
- AutoLibrarian: Automates librarian villager training to produce specific enchanted books.
- AutoReconnect: Automatically reconnects after a disconnect.
- AutoTrader: Automates repetitive villager trading interactions to speed up selling/buying loops.
- CheatDetector: Monitors nearby players and reports suspicious movement/combat.
- CommandScanner: Enumerate server commands.
- CoordLogger: Updated to better fit the current command/settings plumbing and newer friend/waypoint workflows.
- DamageDetect: Tells you what damaged you and where in the chat.
- Disconnect Context: Shared disconnect/detection formatting used by Antisocial, PlayerESP, AutoLeave-style disconnects, and WebhookAlert.
- FeedAura: Automatically feeds nearby animals (or allies) when applicable.
- GameStats: Expanded HUD showing FPS, TPS, Ping, Play Time, Packet Rate, Distance Walked, Mob Kills, Player Kills, XP Gained, and additional session data with improved presentation.
- HackList: Cleaned up feature-button layout and updated count/display behavior for newer cheat behavior.
- InstantCommand: Runs a configured command immediately after joining a server, supports commands-per-tick, and strips optional leading slashes.
- LiveStreamDetector: Scans player list for people live streaming.
- Navigator: Keeps core hack navigation/search UI available for quick access, with fixed feature rendering, a consistently visible primary enable/disable button, and no weird transparent-background glitches.
- NbtFilter: Filters dangerous NBT, item-stack, entity-metadata, block-entity, bundle, and chunk packets, with raw decode protection, chunk/entity quarantine, Escape Mode, terrain-preserving sanitization, packet limits, and fail-closed controls for severe chunkban situations.
- NbtSizeCounter: Broader item/chunk visibility tooling for dropped-item labels, per-chunk floor-item totals, packet-size estimates, and expanded item/chunk visibility use cases.
- OfflineSettings: Refreshed offline join/disconnect flow.
- OwnerResolver: Shared owner-resolution utility used by MobOwners, PearlESP, ItemHandler, and projectile-related features to resolve UUIDs/player names, tameable animals, horses, projectiles, and ownable entities.
- PacketRate: Tells you your packet rate per second and allows you to limit it.
- Panic: Instantly disables all enabled hacks as an emergency action.
- PerformanceOverlay: Live stats about how each hack is performing.
- PortalGUI: Enables GUIs inside portals for managing portal interactions.
- SafeTP: Activates a Blink period and sends a teleport command while ensuring safety.
- SeedMapperHelper: UI for my fork of SeedMapper which covers all settings except for debug/dev mode.
- StaffMonitor: Replaces SpectatorMonitor, monitoring gamemode switches between survival, creative, adventure, and spectator, visible player entities missing from the tab list, staff-named players loaded from per-server
.txtfiles, chat alerts, configurable note-block sound alerts, volume control, and ignore-self behavior. - TooManyHax: Blocks or restricts unwanted features so you don't accidentally enable risky hacks, with presets updated for newer cheat behavior.
- Towny: Toggle your towns PVP while you're attacking.
- UI-Utils: Adds interface utilities and small workflow improvements for inventory/screen handling.
- WebhookAlert: Sends richer player-enter-range Discord webhook payloads and filters expected disconnects from AutoLeave/Antisocial so they are not treated as unexpected disconnects.
Items
- AntiDrop: Prevents accidental dropping of selected items (defaults to weapons/tools/shulker boxes).
- AutoDisenchant: Automatically feeds items into a grindstone to remove enchantments.
- AutoDrop: Automatically discards unwanted items from your inventory.
- AutoEat: Automatically consumes food based on configured hunger/health thresholds.
- AutoSteal: Automatically takes items from opened chests and shulker boxes based on filters.
- BookBot: Writes books using File or Random modes, supports ASCII/UTF8/PaperMC character profiles, page and character sliders, fixed book-content NBT handling, signing, drop-after-write, auto-craft, word wrap, save-to-file, cleaned-up signing state, and reliable large-book writing.
- ChestSearch: Scans opened chests for matching items and highlights valuable chests, with deeper item-stack support, refined database/search behavior, searched-item highlighting, container-screen integration, mouse-preview integration, and GUI support like ShulkerToolTips.
- EnchantmentHandler: Overlays enchantment breakdowns in chest GUIs with quick-take actions, inventory slot highlighting, icon illustrations, expanded slot/inventory-state handling, improved sorting, and updated screens/settings.
- ItemHandler: HUD/GUI for inspecting nearby dropped items, selecting pick/reject rules, tracing, detecting crafted entities, owned entities, projectiles, and shelf-supported item visibility, using the shared OwnerResolver.
- JoinDrop: Drops selected item types shortly after joining a server, targeting shulkers, bundles, book-and-quills, or everything, with optional auto-disable after finishing.
- LootSearch: Using my fork of SeedMapper you can export loot tables for selected/all structures and then parse that information using the same UI as ChestSearch.
- PearlDrop: Automatically drops ender pearls into bubble columns or honey blocks for stasis chambers by simulating pearl trajectories and finding valid landing positions.
- QuickShulker: Quickly dump your inventory or a chest to a shulker by auto placing, filling and breaking.
- RemoteEnderChest: Opens your ender chest anywhere without needing a physical chest, with a configurable toggle key and an optional swap-inventory key so pressing E opens the linked ender chest instead of your normal inventory.
- SignFramePT: Right-click forwards interactions on item frames or signs to the block behind them (with hold-sneak to interact normally).
- SusNoMore: Instantly reveals suspicious sand and gravel loot on the first brush and auto-breaks blocks to save durability and time.
- UseItemSpam: Repeatedly uses your selected item, with toggles for crossbows, bows, throwables, consumables, utility items, or all items, plus delay control, current prediction-sequence support, and require-right-click mode.
- XCarry: Keeps extra inventory slots usable by preventing normal container-close behavior and can auto de-populate the 2x2 slots to avoid accidentally losing items.
AltGUI
- Now features the new AltGUI which is available by pressing your right ALT key!

XPGUI
- Remember Windows XP!?

Reminder
This is NOT a cheat, you CANNOT see ESP highlights through walls. This mod complies with section 3 of the Modrinth Content Rules.
All other Wurst7-CevAPI hacks are excluded from the UI and cannot be toggled even via commands - They simply do not exist from NiceWurst's perspective!
Ченджлог
0.56Релиз26.2 · 25 июня 2026 г.
Release Notes
New Hacks
DamageESP
- Floating damage numbers above players and mobs
Players onlytoggle - show players only, or players + mobs- Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
- Custom text color
EntityCount
- Per-chunk entity counter with on-screen labels
POVmode counts chunks in front of you;360°counts all around- Chunk range slider (1–64, shown as
NxNchunk grid) Only above threshold- hides labels below a configurable countHide zero,Highlight highest,Show lazy chunks
UseItemSpam
- Repeatedly uses your selected item
- Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
- Delay slider (0–20 ticks)
Correct sequence- uses current prediction sequence for anti-cheat compatibilityRequire right click- only spams while holding use
RemoteEnderChest
- Opens your ender chest anywhere, no physical chest needed
- Configurable toggle key (default: left alt)
Swap inventory key- pressing E opens the linked ender chest instead of inventory
PearlDrop
- Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
- Simulates pearl trajectories to find valid landing positions
- Supports both bubble column and honey block setups
ProjectileESP
- Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
Include arrowstoggle - turn off to declutter and only show thrown items- Shows ownership of projectiles
- Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
- Box size: Accurate or Fancy mode
Modified Hacks
AutoChat
- Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
- Prompt editor GUI for editing prompts in-game
- Prompt manager - maintains prompt state across sessions
- Model override manager - select/override the AI model from ClickGUI or Navigator
- Default preset updated for the new behavior
PacketTools (AdvancedPacketTool)
- Expanded into a full packet inspection suite with logging, denial, and delay modes
- Packet dumping with filtering by direction and type
- Decode-coverage tracking - shows which packet types have been seen
- Entity lifecycle tracking via packets
- Verbose mode with human-readable output and flush interval settings
- File output option
Owner Resolution (shared across hacks)
- Centralized
OwnerResolverutility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup - Resolves player names via UUID with fallback to "???" for unknown owners
- Handles tameable animals, horses, projectiles, and ownable entities
- ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver
ChestSearch
- Deeper item-stack support
- Able to highlight which item you searched for when you open the chest
- Added container-screen and mouse-preview integration (like ShulkerToolTips)
HackList / TooManyHax / Navigator
- HackList UI and feature-button layout cleaned up
- Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
- TooManyHax and presets updated for newer cheat behavior
AutoBuild
.autobuild <template>command - select a template by name and enable AutoBuild
GameStats
- Expanded HUD with more session data and better presentation
ItemESP
- Better item tagging and ItemHandler interaction
- Shelf blocks added to supported item-visibility path
- Defaults refreshed in recommended preset
ItemHandler
- Expanded support for owned entities, projectiles, crafted-entity detection
- Shelf support added
- Uses shared OwnerResolver
Friends
- Hardened friend lookup for more reliable detection across friend-aware hacks
AltManager
- Microsoft login handling and success/failure screens improved
- GUI access and join-screen logic updated
BookBot
- File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
Pagesslider (1–100) andCharactersslider (1–1024)- NBT handling fixed - book content written before the edit packet is sent
Sign,Drop after write,Auto-craft,Word wrap,Save to filetoggles- Signing state cleaned up - unsigned books not reused after sign is toggled off
- Reliably makes 300.5kb books
Waypoints
- Waypoint editor cleaned up
- Line distance handling improved
- Line targeting uses more precise angle-based checks
MobHealth / HealthTags
- Shared scaling through
EntityHealthRenderer - Overlay can optionally scale with name tags
- HealthTags no longer tags the local player
ClientChatOverlay
- Now handles clickable component actions (26.x Only)
- Friend ping messages and transport messages can be routed/suppressed
- Wrapping preserves style and click targets
EnchantmentHandler
- Major logic expansion - more inventory/slot-state cases handled
- Improved sorting and highlighting
- Screens and settings updated
MobESP
Last attacker tracer- tracer to the mob that last damaged youCharging creeper tracer- flashing tracer for creepers about to explode- HackList count display option
NbtSizeCounter
- Expanded from NBT counting into broader item/chunk visibility tooling
OfflineSettings
- Refreshed offline join/disconnect flow
OppStats
- Now records recent equipment changes, not just current snapshot
- Detailed player view shows gear-change history
PearlESP
- Stasis chamber owner display - shows owner name above pearls in stasis
- Separate stasis ESP color and flash option
- Chat alerts and sound alerts
- Uses shared OwnerResolver for owner lookup
RoofESP
- Sticky area mode fixed - re-anchors correctly when you move outside scan radius
XCarry
- Able to auto de-populate the 2x2 slots to avoid accidentally losing items
Removed
ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack)
SpectatorMonitor → replaced by StaffMonitor
- Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
Hidden player alerts- detects visible entities missing from the tab listHidden staff alerts- alerts when staff-named players appear, loaded from per-server.txtfiles- Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
Ignore selftoggle
NiceWurst
- Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam
Other
- 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
- Recommended default preset refreshed across multiple commits
- World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
- Render utilities refactored for newer overlay/ESP use cases
0.56Релиз26.1.2 · 25 июня 2026 г.
Release Notes
New Hacks
DamageESP
- Floating damage numbers above players and mobs
Players onlytoggle - show players only, or players + mobs- Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
- Custom text color
EntityCount
- Per-chunk entity counter with on-screen labels
POVmode counts chunks in front of you;360°counts all around- Chunk range slider (1–64, shown as
NxNchunk grid) Only above threshold- hides labels below a configurable countHide zero,Highlight highest,Show lazy chunks
UseItemSpam
- Repeatedly uses your selected item
- Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
- Delay slider (0–20 ticks)
Correct sequence- uses current prediction sequence for anti-cheat compatibilityRequire right click- only spams while holding use
RemoteEnderChest
- Opens your ender chest anywhere, no physical chest needed
- Configurable toggle key (default: left alt)
Swap inventory key- pressing E opens the linked ender chest instead of inventory
PearlDrop
- Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
- Simulates pearl trajectories to find valid landing positions
- Supports both bubble column and honey block setups
ProjectileESP
- Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
Include arrowstoggle - turn off to declutter and only show thrown items- Shows ownership of projectiles
- Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
- Box size: Accurate or Fancy mode
BlockOverlay (replaces the old Overlay hack)
- Selection Overlay - customizes the block outline when looking at a block
- Break Progress Overlay - customizes the mining progress animation
- Independent settings for each mode
- Selection color picker with HSV support
- Break start color → end color transition with solid-color override
- Fill toggle - wireframe-only or filled box per mode
- Opacity slider per mode (5%–100%)
- Rainbow mode with speed control (0.01×–2×) per mode
- Pulse mode with speed control (0.01×–10×) per mode
- Glow mode - 4-layer concentric pulsating shells + shimmer effects + corner rays, with intensity slider
- Through-walls toggle per mode
- Selection overlay uses the block's actual hit shape (slabs, stairs, fences, etc.)
- Replaces vanilla's dark-grey selection box when enabled
Modified Hacks
AutoChat
- Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
- Prompt editor GUI for editing prompts in-game
- Prompt manager - maintains prompt state across sessions
- Model override manager - select/override the AI model from ClickGUI or Navigator
- Default preset updated for the new behavior
PacketTools (AdvancedPacketTool)
- Expanded into a full packet inspection suite with logging, denial, and delay modes
- Packet dumping with filtering by direction and type
- Decode-coverage tracking - shows which packet types have been seen
- Entity lifecycle tracking via packets
- Verbose mode with human-readable output and flush interval settings
- File output option
Owner Resolution (shared across hacks)
- Centralized
OwnerResolverutility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup - Resolves player names via UUID with fallback to "???" for unknown owners
- Handles tameable animals, horses, projectiles, and ownable entities
- ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver
ChestSearch
- Deeper item-stack support
- Able to highlight which item you searched for when you open the chest
- Added container-screen and mouse-preview integration (like ShulkerToolTips)
HackList / TooManyHax / Navigator
- HackList UI and feature-button layout cleaned up
- Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
- TooManyHax and presets updated for newer cheat behavior
AutoBuild
.autobuild <template>command - select a template by name and enable AutoBuild
GameStats
- Expanded HUD with more session data and better presentation
ItemESP
- Better item tagging and ItemHandler interaction
- Shelf blocks added to supported item-visibility path
- Defaults refreshed in recommended preset
ItemHandler
- Expanded support for owned entities, projectiles, crafted-entity detection
- Shelf support added
- Uses shared OwnerResolver
Friends
- Hardened friend lookup for more reliable detection across friend-aware hacks
AltManager
- Microsoft login handling and success/failure screens improved
- GUI access and join-screen logic updated
BookBot
- File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
Pagesslider (1–100) andCharactersslider (1–1024)- NBT handling fixed - book content written before the edit packet is sent
Sign,Drop after write,Auto-craft,Word wrap,Save to filetoggles- Signing state cleaned up - unsigned books not reused after sign is toggled off
- Reliably makes 300.5kb books
Waypoints
- Waypoint editor cleaned up
- Line distance handling improved
- Line targeting uses more precise angle-based checks
MobHealth / HealthTags
- Shared scaling through
EntityHealthRenderer - Overlay can optionally scale with name tags
- HealthTags no longer tags the local player
ClientChatOverlay
- Now handles clickable component actions (26.x Only)
- Friend ping messages and transport messages can be routed/suppressed
- Wrapping preserves style and click targets
EnchantmentHandler
- Major logic expansion - more inventory/slot-state cases handled
- Improved sorting and highlighting
- Screens and settings updated
MobESP
Last attacker tracer- tracer to the mob that last damaged youCharging creeper tracer- flashing tracer for creepers about to explode- HackList count display option
NbtSizeCounter
- Expanded from NBT counting into broader item/chunk visibility tooling
OfflineSettings
- Refreshed offline join/disconnect flow
OppStats
- Now records recent equipment changes, not just current snapshot
- Detailed player view shows gear-change history
PearlESP
- Stasis chamber owner display - shows owner name above pearls in stasis
- Separate stasis ESP color and flash option
- Chat alerts and sound alerts
- Uses shared OwnerResolver for owner lookup
RoofESP
- Sticky area mode fixed - re-anchors correctly when you move outside scan radius
XCarry
- Able to auto de-populate the 2x2 slots to avoid accidentally losing items
Removed
ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack)
Overlay → replaced by BlockOverlay
SpectatorMonitor → replaced by StaffMonitor
- Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
Hidden player alerts- detects visible entities missing from the tab listHidden staff alerts- alerts when staff-named players appear, loaded from per-server.txtfiles- Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
Ignore selftoggle
NiceWurst
- Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam
- Added proper Modrinth versioning and update support
Other
- 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
- Recommended default preset refreshed across multiple commits
- World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
- Render utilities refactored for newer overlay/ESP use cases
0.56Релиз1.21.11 · 25 июня 2026 г.
Release Notes
New Hacks
DamageESP
- Floating damage numbers above players and mobs
Players onlytoggle - show players only, or players + mobs- Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
- Custom text color
EntityCount
- Per-chunk entity counter with on-screen labels
POVmode counts chunks in front of you;360°counts all around- Chunk range slider (1–64, shown as
NxNchunk grid) Only above threshold- hides labels below a configurable countHide zero,Highlight highest,Show lazy chunks
UseItemSpam
- Repeatedly uses your selected item
- Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
- Delay slider (0–20 ticks)
Correct sequence- uses current prediction sequence for anti-cheat compatibilityRequire right click- only spams while holding use
RemoteEnderChest
- Opens your ender chest anywhere, no physical chest needed
- Configurable toggle key (default: left alt)
Swap inventory key- pressing E opens the linked ender chest instead of inventory
PearlDrop
- Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
- Simulates pearl trajectories to find valid landing positions
- Supports both bubble column and honey block setups
ProjectileESP
- Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
Include arrowstoggle - turn off to declutter and only show thrown items- Shows ownership of projectiles
- Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
- Box size: Accurate or Fancy mode
Modified Hacks
AutoChat
- Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
- Prompt editor GUI for editing prompts in-game
- Prompt manager - maintains prompt state across sessions
- Model override manager - select/override the AI model from ClickGUI or Navigator
- Default preset updated for the new behavior
PacketTools (AdvancedPacketTool)
- Expanded into a full packet inspection suite with logging, denial, and delay modes
- Packet dumping with filtering by direction and type
- Decode-coverage tracking - shows which packet types have been seen
- Entity lifecycle tracking via packets
- Verbose mode with human-readable output and flush interval settings
- File output option
Owner Resolution (shared across hacks)
- Centralized
OwnerResolverutility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup - Resolves player names via UUID with fallback to "???" for unknown owners
- Handles tameable animals, horses, projectiles, and ownable entities
- ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver
ChestSearch
- Deeper item-stack support
- Able to highlight which item you searched for when you open the chest
- Added container-screen and mouse-preview integration (like ShulkerToolTips)
HackList / TooManyHax / Navigator
- HackList UI and feature-button layout cleaned up
- Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
- TooManyHax and presets updated for newer cheat behavior
AutoBuild
.autobuild <template>command - select a template by name and enable AutoBuild
GameStats
- Expanded HUD with more session data and better presentation
ItemESP
- Better item tagging and ItemHandler interaction
- Shelf blocks added to supported item-visibility path
- Defaults refreshed in recommended preset
ItemHandler
- Expanded support for owned entities, projectiles, crafted-entity detection
- Shelf support added
- Uses shared OwnerResolver
Friends
- Hardened friend lookup for more reliable detection across friend-aware hacks
AltManager
- Microsoft login handling and success/failure screens improved
- GUI access and join-screen logic updated
BookBot
- File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
Pagesslider (1–100) andCharactersslider (1–1024)- NBT handling fixed - book content written before the edit packet is sent
Sign,Drop after write,Auto-craft,Word wrap,Save to filetoggles- Signing state cleaned up - unsigned books not reused after sign is toggled off
- Reliably makes 300.5kb books
Waypoints
- Waypoint editor cleaned up
- Line distance handling improved
- Line targeting uses more precise angle-based checks
MobHealth / HealthTags
- Shared scaling through
EntityHealthRenderer - Overlay can optionally scale with name tags
- HealthTags no longer tags the local player
ClientChatOverlay
- Now handles clickable component actions (26.x Only)
- Friend ping messages and transport messages can be routed/suppressed
- Wrapping preserves style and click targets
EnchantmentHandler
- Major logic expansion - more inventory/slot-state cases handled
- Improved sorting and highlighting
- Screens and settings updated
MobESP
Last attacker tracer- tracer to the mob that last damaged youCharging creeper tracer- flashing tracer for creepers about to explode- HackList count display option
NbtSizeCounter
- Expanded from NBT counting into broader item/chunk visibility tooling
OfflineSettings
- Refreshed offline join/disconnect flow
OppStats
- Now records recent equipment changes, not just current snapshot
- Detailed player view shows gear-change history
PearlESP
- Stasis chamber owner display - shows owner name above pearls in stasis
- Separate stasis ESP color and flash option
- Chat alerts and sound alerts
- Uses shared OwnerResolver for owner lookup
RoofESP
- Sticky area mode fixed - re-anchors correctly when you move outside scan radius
XCarry
- Able to auto de-populate the 2x2 slots to avoid accidentally losing items
Removed
ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack)
SpectatorMonitor → replaced by StaffMonitor
- Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
Hidden player alerts- detects visible entities missing from the tab listHidden staff alerts- alerts when staff-named players appear, loaded from per-server.txtfiles- Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
Ignore selftoggle
NiceWurst
- Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam
Other
- 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
- Recommended default preset refreshed across multiple commits
- World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
- Render utilities refactored for newer overlay/ESP use cases
0.55Релиз26.1, 26.1.1, 26.1.2 · 6 июня 2026 г.
New Hacks
AntiProjectile Added
- Punches back incoming
FireballandShulkerBulletentities before they hit you. - Predicts whether a projectile is actually travelling toward you before attacking it.
- Includes optional silent aim, swing, range, cooldown, and inventory-ignore controls.
AttributeSwap Added
- Upstream-added combat utility for automatically swapping attributes/equipment around selected mechanics.
- Includes new gametest coverage for attribute-swap behaviour.
EntityControl Added
- Lets you control rideable entities without needing the usual saddle/control requirements.
- Exposes separate controls for saddle enforcement, jump-strength enforcement, and mounted-control enforcement.
MobOwners Added
- Appends ownership information to tamed mobs, horses, and optionally projectiles.
- Resolves player names when possible.
- Can fall back to shortened UUIDs when the owner cannot be resolved.
InstantCommand Added
- Runs a configured command immediately after joining a server.
- Supports configurable commands-per-tick.
- Strips optional leading slashes so the command can be pasted naturally.
JoinDrop Added
- Drops selected item types shortly after joining a server.
- Can target shulkers, bundles, book-and-quills, or everything with all-mode enabled.
- Can automatically disable itself after finishing.
StasisDetector Added
- Searches for likely ender-pearl stasis chambers by scanning for soul sand or soul soil with bubble columns above them.
- Supports Overworld and End scanning.
- Includes ESP/tracers and optional chat or sound alerts.
PotESP Added
- Finds suspicious decorated pots and highlights them with ESP and tracers.
- Reads full container data so hacked or malformed decorated pots can still be detected.
- Supports optional chat and sound alerts.
SuperInstaMine Added
- Attempts to instantly mine blocks with packet spam and optional multi-block patterns.
- Supports whitelist/blacklist block lists, direction modes, tool checking, and render overlays.
FunCreepers Added
- Turns creeper explosions into a colorful fireworks-style effect.
- Can spawn fireworks, confetti-like particles, and sparkle effects.
- Can optionally replace the normal explosion sound.
NbtFilter Added
- Filters dangerous NBT, item-stack, entity-metadata, block-entity, bundle, and chunk packets.
- Can quarantine bad chunks and bad entities so follow-up packets keep getting blocked instead of re-triggering the same trap.
- Added raw packet decode protection so oversized/dangerous clientbound packets can be dropped earlier in the network path.
- Added Escape Mode and hard quarantine controls for severe chunkban situations.
- Can sanitize embedded chunk block-entity records, strip dangerous records while preserving terrain, and optionally allow safe terrain/light/block updates for bad chunks.
- Includes configurable limits for chunk size, block entity NBT, item stack NBT/components, suspicious packet size, bundle inspection, item-stack carrier packets, entity metadata, and fail-closed exception handling.
NoGoZone Added
- Creates areas that you can leave but cannot re-enter.
- Renders each no-go area as a marked box or octahedron.
- Pushes you back out if you cross into a protected zone again.
SkyBuildESP Added
- Scans high-altitude builds in supported dimensions.
- Highlights suspicious blocks above a configurable Y limit.
- Supports Overworld/End filtering and optional alerts.
SourceFill Added
- Finds nearby water and lava source blocks and highlights them with separate configurable water/lava colors.
- Can automatically fill source blocks using whitelisted blocks from your hotbar or inventory.
- Supports through-wall placement logic for reachable source blocks.
- Can optionally auto-break the placed fill block after filling the source.
- Includes range, liquid type, block whitelist, ESP style, fill/outline opacity, tracer flash, and swing-hand settings.
- Can disable highlighting altogether
ProjectileOwner Added
- Adds a ownership label to thrown entities
Modified Hacks
Friends Update
- Completely revamped the friends system from a simple name list into a coordination/tracking feature.
- Added friend join alerts when friends join your current server or are already online when you connect.
- Added encrypted friend pings that whisper compact coordinate payloads to online friends.
- Supports manual
.friends pingto all online friends or.friends ping <name>for a specific friend. - Added Auto ping, which periodically shares your encrypted coordinates with online friends on the same server.
- Added a shared ping password setting used to encrypt/decrypt friend location pings.
- Added two-way communication so a manual ping can automatically receive one reply ping without chaining forever.
- Received pings are hidden from normal chat routing so the raw transport messages do not clutter chat.
- Displays decrypted ping summaries with friend name, coordinates, dimension, and distance.
- Adds clickable
[Add waypoint]actions to friend ping messages. - Added
.friends waypoint <friend> <x> <y> <z> <dim>so ping locations can be converted into Waypoints. - PlayerESP can now render remote friend ping markers even when the friend is not physically loaded nearby.
- Friend ping markers support configurable ESP timeout, box color, tracer color, tracer thickness, label scale, and distance labels.
- Added a Friend List setting/editor UI for managing friends from ClickGUI/AltGUI-style settings screens.
- Friend name checks are now case-insensitive and can reload from disk if the in-memory list is empty.
- The friend file loader is more tolerant of older/plain text-ish friend list data.
PlayerESP Update
- Expanded alert details for player enter/exit detection.
- Enter/exit chat alerts now include shared detection details instead of just rough coordinates.
- Detection details can describe whether a player was above/below or horizontally away, include distance, and include the detected position.
- Friend ping markers from the Friends system now render as remote boxes, tracers, and optional labels.
- Remote friend pings are skipped when the real player is already rendered nearby, preventing duplicate markers.
- Player enter range webhook payloads now include richer detection context and detailed target equipment.
Antisocial Update
- Auto-leave messages now use shared player-detection formatting.
- Disconnect details include the detected player, your position context, relative direction/distance, and detected coordinates.
- Command-mode disconnects now mark expected disconnect context so webhook/unexpected-disconnect handling can distinguish deliberate leaves from real problems.
WebhookAlert Update
- Player-enter-range webhooks now use the shared detection-details formatter.
- Discord webhook messages include better position context rather than only a raw coordinate/distance pair.
- Expected disconnects from AutoLeave/Antisocial are filtered so deliberate safety leaves do not look like unexpected disconnects.
AutoFly Update
- Crosshair status can now show ETA for planned routes.
- ETA is calculated from remaining path distance and current travel speed.
- ETA display supports seconds, minutes/seconds, and hours/minutes formatting.
Waypoints Update
- Added a crosshair line-distance readout for waypoint lines.
- When you look near a visible waypoint line, the distance can be displayed under the crosshair.
- The readout uses the waypoint color and respects waypoint fade behaviour.
- Waypoint line targeting now uses an angle-to-waypoint calculation instead of a simple boolean check.
- Added command-side support so Friends can create persistent waypoints from received friend pings.
SpectatorMonitor Update
- Expanded beyond pure spectator-mode tracking.
- Can monitor visible player entities that are missing from the tab list.
- Supports staff alerts loaded from local staff lists.
- Better distinguishes actual tab/spectator changes from noisy entity state.
MobHealth Update & HealthTags Update
- Added a scale slider for the health overlay.
- Health rendering now scales through the shared
EntityHealthRenderer. - Can optionally scale with name tag
- HealthTags no longer tries to tag the local player.
AutoBuild Update
- Added helper methods to enumerate available template names.
- Added template selection by name, making scripted or UI-driven template switching easier.
- Added command plumbing through
AutoBuildCmd.
ClientChatOverlay Update
- Added support for clickable component actions inside overlay-rendered chat.
- Clickable
[Add waypoint]friend ping actions can run Wurst commands from the overlay. - Friend ping transport messages are detected and suppressed from user-facing chat noise.
- Overlay wrapping now keeps enough text/style information to support click targets.
CoordLogger Update
- Updated alongside the newer friend/waypoint and inventory/search workflows.
- Better fits the current command/settings plumbing.
ChestSearch Update
- Refined chest database/search behaviour and GUI integration.
- Slot highlighting path works with newer inventory/search tooling.
EnchantmentHandler Update
- Can highlight slots in the inventory.
- Can illustrate entries by icon.
ItemESP Update
- Can show optional item tags above dropped items.
- Tags can include item icons and stack counts.
- Faraway item piles can be aggregated by distance to reduce visual noise.
ItemHandler Update
- Expanded crafted-entity detection to include boats, rafts, paintings, glow item frames, and selected minecarts.
- Can now show owned entities and projectiles.
MobESP Update
- Added special tracers for the mob that last damaged you.
- Added special tracers for charging creepers.
NbtSizeCounter Update
- Expanded from a container NBT/payload counter into broader item/chunk visibility tooling.
- Can cover dropped-item labels, per-chunk floor-item totals, and packet-size estimates.
OppStats Update
- Records recent observed equipment changes.
- Shows equipment-change history in the detailed player view instead of only keeping the current snapshot.
PearlESP Update
- Can now show who owns the pearl which applies a fixed tag on stasis chambers and a following tag on thrown pearls.
- Better information on where the Pearl was detected in chat, including the owner.
RoofESP Update
- Fixed sticky-area mode so it re-anchors correctly when you move outside the selected scan radius.
Other
Upstream Merge
- Includes Gradle/build configuration updates and dependency metadata changes.
- Added upstream
AttributeSwaphack and associated gametest coverage. - Added
WurstMixinPluginand BadOptimizations lightmap compatibility support for Fullbright. - Added BBEMod compatibility utility code.
- Updated translation files and mod metadata.
Disconnect Context Update
- Added shared disconnect/detection context formatting used by Antisocial, PlayerESP, and WebhookAlert.
- Expected disconnects can now carry pending details and be consumed by later disconnect handling.
- Auto-leave style disconnects can include mode, self position, detected player details, and timestamp.
Command And Suggestion Plumbing
- Server search and command auto-complete plumbing were expanded for newer commands and hacks.
.friendsis categorized cleanly as Friends in command presentation..friends ping,.friends waypoint, and AutoBuild command helpers are now part of the newer command flow.
Chat Routing Infrastructure
- Client chat overlay now preserves wrapped formatted text well enough to support clickable command/url regions.
- Overlay click handling can run Wurst commands or confirm URL opens.
- Friend ping transport suppression prevents encrypted ping payloads from polluting the visible overlay.
Packet And Mixin Infrastructure
- Added
PacketDecoderMixinso NBTFilter can inspect/drop dangerous raw clientbound packet buffers earlier. - Mixins and access widened paths were updated through the upstream merge.
- Additional mixin support landed for packet filtering, GUI overlays, rendering compatibility, entity tracking, and hand/item rendering changes.
Recommended Defaults
- Recommended default settings were updated for the newer NBTFilter and related safety defaults.
- Friend settings and other updated hacks now have more complete saved-setting support.
NiceWurst Update
- AntiProjectile
- AttributeSwap
- EntityControl
- MobOwners
- InstantCommand
- JoinDrop
- StasisDetector
- PotESP
- SuperInstaMine
- NBTFilter
- NoGoZone
- SkyBuildESP
- SourceFill
- FunCreepers
- ProjectileOwner
Documentation/Wiki
- Updated wiki/documentation remains available here: https://github.com/cev-api/Wurst7-CevAPI/wiki
0.55Релиз1.21.11 · 6 июня 2026 г.
New Hacks
AntiProjectile Added
- Punches back incoming
FireballandShulkerBulletentities before they hit you. - Predicts whether a projectile is actually travelling toward you before attacking it.
- Includes optional silent aim, swing, range, cooldown, and inventory-ignore controls.
AttributeSwap Added
- Upstream-added combat utility for automatically swapping attributes/equipment around selected mechanics.
- Includes new gametest coverage for attribute-swap behaviour.
EntityControl Added
- Lets you control rideable entities without needing the usual saddle/control requirements.
- Exposes separate controls for saddle enforcement, jump-strength enforcement, and mounted-control enforcement.
MobOwners Added
- Appends ownership information to tamed mobs, horses, and optionally projectiles.
- Resolves player names when possible.
- Can fall back to shortened UUIDs when the owner cannot be resolved.
InstantCommand Added
- Runs a configured command immediately after joining a server.
- Supports configurable commands-per-tick.
- Strips optional leading slashes so the command can be pasted naturally.
JoinDrop Added
- Drops selected item types shortly after joining a server.
- Can target shulkers, bundles, book-and-quills, or everything with all-mode enabled.
- Can automatically disable itself after finishing.
StasisDetector Added
- Searches for likely ender-pearl stasis chambers by scanning for soul sand or soul soil with bubble columns above them.
- Supports Overworld and End scanning.
- Includes ESP/tracers and optional chat or sound alerts.
PotESP Added
- Finds suspicious decorated pots and highlights them with ESP and tracers.
- Reads full container data so hacked or malformed decorated pots can still be detected.
- Supports optional chat and sound alerts.
SuperInstaMine Added
- Attempts to instantly mine blocks with packet spam and optional multi-block patterns.
- Supports whitelist/blacklist block lists, direction modes, tool checking, and render overlays.
FunCreepers Added
- Turns creeper explosions into a colorful fireworks-style effect.
- Can spawn fireworks, confetti-like particles, and sparkle effects.
- Can optionally replace the normal explosion sound.
NbtFilter Added
- Filters dangerous NBT, item-stack, entity-metadata, block-entity, bundle, and chunk packets.
- Can quarantine bad chunks and bad entities so follow-up packets keep getting blocked instead of re-triggering the same trap.
- Added raw packet decode protection so oversized/dangerous clientbound packets can be dropped earlier in the network path.
- Added Escape Mode and hard quarantine controls for severe chunkban situations.
- Can sanitize embedded chunk block-entity records, strip dangerous records while preserving terrain, and optionally allow safe terrain/light/block updates for bad chunks.
- Includes configurable limits for chunk size, block entity NBT, item stack NBT/components, suspicious packet size, bundle inspection, item-stack carrier packets, entity metadata, and fail-closed exception handling.
NoGoZone Added
- Creates areas that you can leave but cannot re-enter.
- Renders each no-go area as a marked box or octahedron.
- Pushes you back out if you cross into a protected zone again.
SkyBuildESP Added
- Scans high-altitude builds in supported dimensions.
- Highlights suspicious blocks above a configurable Y limit.
- Supports Overworld/End filtering and optional alerts.
SourceFill Added
- Finds nearby water and lava source blocks and highlights them with separate configurable water/lava colors.
- Can automatically fill source blocks using whitelisted blocks from your hotbar or inventory.
- Supports through-wall placement logic for reachable source blocks.
- Can optionally auto-break the placed fill block after filling the source.
- Includes range, liquid type, block whitelist, ESP style, fill/outline opacity, tracer flash, and swing-hand settings.
- Can disable highlighting altogether
ProjectileOwner Added
- Adds a ownership label to thrown entities
Modified Hacks
Friends Update
- Completely revamped the friends system from a simple name list into a coordination/tracking feature.
- Added friend join alerts when friends join your current server or are already online when you connect.
- Added encrypted friend pings that whisper compact coordinate payloads to online friends.
- Supports manual
.friends pingto all online friends or.friends ping <name>for a specific friend. - Added Auto ping, which periodically shares your encrypted coordinates with online friends on the same server.
- Added a shared ping password setting used to encrypt/decrypt friend location pings.
- Added two-way communication so a manual ping can automatically receive one reply ping without chaining forever.
- Received pings are hidden from normal chat routing so the raw transport messages do not clutter chat.
- Displays decrypted ping summaries with friend name, coordinates, dimension, and distance.
- Adds clickable
[Add waypoint]actions to friend ping messages. - Added
.friends waypoint <friend> <x> <y> <z> <dim>so ping locations can be converted into Waypoints. - PlayerESP can now render remote friend ping markers even when the friend is not physically loaded nearby.
- Friend ping markers support configurable ESP timeout, box color, tracer color, tracer thickness, label scale, and distance labels.
- Added a Friend List setting/editor UI for managing friends from ClickGUI/AltGUI-style settings screens.
- Friend name checks are now case-insensitive and can reload from disk if the in-memory list is empty.
- The friend file loader is more tolerant of older/plain text-ish friend list data.
PlayerESP Update
- Expanded alert details for player enter/exit detection.
- Enter/exit chat alerts now include shared detection details instead of just rough coordinates.
- Detection details can describe whether a player was above/below or horizontally away, include distance, and include the detected position.
- Friend ping markers from the Friends system now render as remote boxes, tracers, and optional labels.
- Remote friend pings are skipped when the real player is already rendered nearby, preventing duplicate markers.
- Player enter range webhook payloads now include richer detection context and detailed target equipment.
Antisocial Update
- Auto-leave messages now use shared player-detection formatting.
- Disconnect details include the detected player, your position context, relative direction/distance, and detected coordinates.
- Command-mode disconnects now mark expected disconnect context so webhook/unexpected-disconnect handling can distinguish deliberate leaves from real problems.
WebhookAlert Update
- Player-enter-range webhooks now use the shared detection-details formatter.
- Discord webhook messages include better position context rather than only a raw coordinate/distance pair.
- Expected disconnects from AutoLeave/Antisocial are filtered so deliberate safety leaves do not look like unexpected disconnects.
AutoFly Update
- Crosshair status can now show ETA for planned routes.
- ETA is calculated from remaining path distance and current travel speed.
- ETA display supports seconds, minutes/seconds, and hours/minutes formatting.
Waypoints Update
- Added a crosshair line-distance readout for waypoint lines.
- When you look near a visible waypoint line, the distance can be displayed under the crosshair.
- The readout uses the waypoint color and respects waypoint fade behaviour.
- Waypoint line targeting now uses an angle-to-waypoint calculation instead of a simple boolean check.
- Added command-side support so Friends can create persistent waypoints from received friend pings.
SpectatorMonitor Update
- Expanded beyond pure spectator-mode tracking.
- Can monitor visible player entities that are missing from the tab list.
- Supports staff alerts loaded from local staff lists.
- Better distinguishes actual tab/spectator changes from noisy entity state.
MobHealth Update & HealthTags Update
- Added a scale slider for the health overlay.
- Health rendering now scales through the shared
EntityHealthRenderer. - Can optionally scale with name tag
- HealthTags no longer tries to tag the local player.
AutoBuild Update
- Added helper methods to enumerate available template names.
- Added template selection by name, making scripted or UI-driven template switching easier.
- Added command plumbing through
AutoBuildCmd.
ClientChatOverlay Update
- Added support for clickable component actions inside overlay-rendered chat.
- Clickable
[Add waypoint]friend ping actions can run Wurst commands from the overlay. - Friend ping transport messages are detected and suppressed from user-facing chat noise.
- Overlay wrapping now keeps enough text/style information to support click targets.
CoordLogger Update
- Updated alongside the newer friend/waypoint and inventory/search workflows.
- Better fits the current command/settings plumbing.
ChestSearch Update
- Refined chest database/search behaviour and GUI integration.
- Slot highlighting path works with newer inventory/search tooling.
EnchantmentHandler Update
- Can highlight slots in the inventory.
- Can illustrate entries by icon.
ItemESP Update
- Can show optional item tags above dropped items.
- Tags can include item icons and stack counts.
- Faraway item piles can be aggregated by distance to reduce visual noise.
ItemHandler Update
- Expanded crafted-entity detection to include boats, rafts, paintings, glow item frames, and selected minecarts.
- Can now show owned entities and projectiles.
MobESP Update
- Added special tracers for the mob that last damaged you.
- Added special tracers for charging creepers.
NbtSizeCounter Update
- Expanded from a container NBT/payload counter into broader item/chunk visibility tooling.
- Can cover dropped-item labels, per-chunk floor-item totals, and packet-size estimates.
OppStats Update
- Records recent observed equipment changes.
- Shows equipment-change history in the detailed player view instead of only keeping the current snapshot.
PearlESP Update
- Can now show who owns the pearl which applies a fixed tag on stasis chambers and a following tag on thrown pearls.
- Better information on where the Pearl was detected in chat, including the owner.
RoofESP Update
- Fixed sticky-area mode so it re-anchors correctly when you move outside the selected scan radius.
Other
Upstream Merge
- Includes Gradle/build configuration updates and dependency metadata changes.
- Added upstream
AttributeSwaphack and associated gametest coverage. - Added
WurstMixinPluginand BadOptimizations lightmap compatibility support for Fullbright. - Added BBEMod compatibility utility code.
- Updated translation files and mod metadata.
Disconnect Context Update
- Added shared disconnect/detection context formatting used by Antisocial, PlayerESP, and WebhookAlert.
- Expected disconnects can now carry pending details and be consumed by later disconnect handling.
- Auto-leave style disconnects can include mode, self position, detected player details, and timestamp.
Command And Suggestion Plumbing
- Server search and command auto-complete plumbing were expanded for newer commands and hacks.
.friendsis categorized cleanly as Friends in command presentation..friends ping,.friends waypoint, and AutoBuild command helpers are now part of the newer command flow.
Chat Routing Infrastructure
- Client chat overlay now preserves wrapped formatted text well enough to support clickable command/url regions.
- Overlay click handling can run Wurst commands or confirm URL opens.
- Friend ping transport suppression prevents encrypted ping payloads from polluting the visible overlay.
Packet And Mixin Infrastructure
- Added
PacketDecoderMixinso NBTFilter can inspect/drop dangerous raw clientbound packet buffers earlier. - Mixins and access widened paths were updated through the upstream merge.
- Additional mixin support landed for packet filtering, GUI overlays, rendering compatibility, entity tracking, and hand/item rendering changes.
Recommended Defaults
- Recommended default settings were updated for the newer NBTFilter and related safety defaults.
- Friend settings and other updated hacks now have more complete saved-setting support.
NiceWurst Update
- AntiProjectile
- AttributeSwap
- EntityControl
- MobOwners
- InstantCommand
- JoinDrop
- StasisDetector
- PotESP
- SuperInstaMine
- NBTFilter
- NoGoZone
- SkyBuildESP
- SourceFill
- FunCreepers
- ProjectileOwner
Documentation/Wiki
- Updated wiki/documentation remains available here: https://github.com/cev-api/Wurst7-CevAPI/wiki
0.54Релиз26.1, 26.1.1, 26.1.2 · 9 мая 2026 г.
UI Fix
- Low resolution fixes for Wurst Options
Mention Update
- Toast pop-ups on mention
- Color highlight your name in chats
- Pop-up and highlight for private messages
ClientChatOverlay Update
- Fixes for Mention
- Can now split into 3 (Wurst, Server, Chat)
- Can change the color of chat text
AutoChat Update
- Better understanding of whats Discord messages
- Ignores more prompt injection attacks
NewerNewChunks Update
- Able to suppress rendering in AutoFly
NoWeather Update
- Will say in HackList what the weather is
GameStats Update
- Displays accurate travel speed
PlayerESP Update
- Supports pop-up alerts for player detection
- Supports held items/armor detail for player detection
- Supports Totem Pop alerts in chat
AutoBuild Update
- Auto disable when finished toggle
RenderAdjust Added
- Recolor, fade, or remove fog and sky rendering passes via in-hack color and opacity controls.
- Optionally hide common server-side decorative renders: scoreboards, boss bars, holograms, text/block/item displays, marker/named armor stands, item frames, paintings, and XP orbs.
Before

After

ViewModel Added
- Customize hand/item position and rotation for left and right hands with per-axis X/Y/Z and pitch/yaw/roll controls.
- Per-hand opacity, hide toggle, overlay tint color and overlay opacity, plus optional artificial glint (forced enchant glint).
NewerNewChunks & Mapa FPS Fix
- Only renders within a visible radius around the player
- Better handling of memory
- Settings available to adjust radius etc
HideWurst Fix
- Restores the original Title Screen logo
- Auto-enables HideWurst in-game if activated before game start
ClickGUI Fix
- Better handling of popout windows from sub menus
Upstream Merge
- Gradle wrapper update
Added New Categories
- Added Intel & Tools
Changed Disconnect Mixins
- Removed Useless Overlay
- Added information about whether the disconnect/quit was from AutoLeave or AntiSocial
Added WebhookAlert
- Sends selected client-side alerts to a Discord webhook, including:
- Mentions
- Player Enter Range
- Portal Detection
- Player Damage
- Player Starving
- New/Old Chunk Detection
- Player Stopped Moving
- Autofly Stopped
- Unexpected Disconnect
- Supports mention aliases, NPC filtering, travel-distance throttling for chunk alerts, and optional chat feedback when webhook delivery fails.
- Designed for automation players who are legitimately AFK or are running MC externally in a niche configuration and need game updates.
Added OppStats
- Tracks players per server and builds a progressive dossier with join/leave history, ping, gamemode, distance, health, absorption, armor, and held/equipped items.
- Includes a dedicated UI, server-specific save data, and optional NPC filtering.

Added RoofESP
- Tracks blocks and items that are not supposed to be on the nether roof
- Bonus detection of ladders up to nether roof
Update GlobalToggle
- Allow for priority of PortalESP + ChestESP over all other ESP's
- Added AUTO mode for Chunk Scan Mode, allows full scan setting when you are travelling below a specified speed
Added NecoMode
- All living entities become Neco-Arc
- Adjustable settings to set what type of mob or if players are included or not

Updated MobHealth & HealthTags
- Can now toggle an armor bar
- Can now toggle a held items and potion effect status
- Will show a colored potion bottle representing the color of the other players status effect
- Will show the durability of main and offhand weapons as either a % or a bar

Update WardenESP
- Fixed text size
Fix Multiplayer/Server Mixin
- Fixed rare bug where the page wouldn't open
0.54Релиз1.21.11 · 9 мая 2026 г.
UI Fix
- Low resolution fixes for Wurst Options
Mention Update
- Toast pop-ups on mention
- Color highlight your name in chats
- Pop-up and highlight for private messages
ClientChatOverlay Update
- Fixes for Mention
- Can now split into 3 (Wurst, Server, Chat)
- Can change the color of chat text
AutoChat Update
- Better understanding of whats Discord messages
- Ignores more prompt injection attacks
NewerNewChunks Update
- Able to suppress rendering in AutoFly
NoWeather Update
- Will say in HackList what the weather is
GameStats Update
- Displays accurate travel speed
PlayerESP Update
- Supports pop-up alerts for player detection
- Supports held items/armor detail for player detection
- Supports Totem Pop alerts in chat
AutoBuild Update
- Auto disable when finished toggle
RenderAdjust Added
- Recolor, fade, or remove fog and sky rendering passes via in-hack color and opacity controls.
- Optionally hide common server-side decorative renders: scoreboards, boss bars, holograms, text/block/item displays, marker/named armor stands, item frames, paintings, and XP orbs.
Before

After

ViewModel Added
- Customize hand/item position and rotation for left and right hands with per-axis X/Y/Z and pitch/yaw/roll controls.
- Per-hand opacity, hide toggle, overlay tint color and overlay opacity, plus optional artificial glint (forced enchant glint).
NewerNewChunks & Mapa FPS Fix
- Only renders within a visible radius around the player
- Better handling of memory
- Settings available to adjust radius etc
HideWurst Fix
- Restores the original Title Screen logo
- Auto-enables HideWurst in-game if activated before game start
ClickGUI Fix
- Better handling of popout windows from sub menus
Upstream Merge
- Gradle wrapper update
Added New Categories
- Added Intel & Tools
Changed Disconnect Mixins
- Removed Useless Overlay
- Added information about whether the disconnect/quit was from AutoLeave or AntiSocial
Added WebhookAlert
- Sends selected client-side alerts to a Discord webhook, including:
- Mentions
- Player Enter Range
- Portal Detection
- Player Damage
- Player Starving
- New/Old Chunk Detection
- Player Stopped Moving
- Autofly Stopped
- Unexpected Disconnect
- Supports mention aliases, NPC filtering, travel-distance throttling for chunk alerts, and optional chat feedback when webhook delivery fails.
- Designed for automation players who are legitimately AFK or are running MC externally in a niche configuration and need game updates.
Added OppStats
- Tracks players per server and builds a progressive dossier with join/leave history, ping, gamemode, distance, health, absorption, armor, and held/equipped items.
- Includes a dedicated UI, server-specific save data, and optional NPC filtering.

Added RoofESP
- Tracks blocks and items that are not supposed to be on the nether roof
- Bonus detection of ladders up to nether roof
Update GlobalToggle
- Allow for priority of PortalESP + ChestESP over all other ESP's
- Added AUTO mode for Chunk Scan Mode, allows full scan setting when you are travelling below a specified speed
Added NecoMode
- All living entities become Neco-Arc
- Adjustable settings to set what type of mob or if players are included or not

Updated MobHealth & HealthTags
- Can now toggle an armor bar
- Can now toggle a held items and potion effect status
- Will show a colored potion bottle representing the color of the other players status effect
- Will show the durability of main and offhand weapons as either a % or a bar

Update WardenESP
- Fixed text size
Fix Multiplayer/Server Mixin
- Fixed rare bug where the page wouldn't open
0.53Релиз26.1, 26.1.1, 26.1.2 · 1 мая 2026 г.
Update NiceWurst
- Added ShieldSwing
- Added NoShieldOverlay
- Added BedrockEscape
- Added HandNoClip
- Fixed Mapa
Added BypassResourcePack & Force Deny
- Now visible in the Multiplayer menu
- Toggle-able from Wurst Options
Updated AutoChat
- Force 256 character limit
- Allow reading Discord messages
- Adjustable context max age/lines
- Better handling overall of context
- OpenAI price guide min/max
- New persona rules
Mixin Updates
- New title screen logo
- Fixed dimming on disconnection pages

New Default Preset
- Suits the new hacks and better for noobs
Fix PacketFirewall Crash
- Now handles bad packets better
Updated Server Finder
- Old one removed entirely
- Replaced with one capable of scanning based on subnet, IP range or ASN
- Can filter by version or software (Eg. "1.21.11" or "Paper")
- Can filter out whitelisted servers
- Able to discover/determine which servers are offline-mode or not
- Can change the server prefix
- Results are shown in a live log and valid results are shown in another separate log
- Results are color coded

Fixed AntiFingerprint
- Downloads only one resource pack per server based on hash
- Will only download more if hash changes
Multiplayer Screen Improved
- Can now multi select servers by SHIFT or CTRL clicking
- Use this to move them or bulk delete them
- Can drag servers (single or multiple) up and down the list
- Can create up to 3 server panels
- Do this by clicking the + icon to create and - to remove
- Removed panels store and hide servers from view
- Can drag servers across each panel and name the panels
- Do this by clicking the + icon to create and - to remove
- Can sort servers by name, version and player count
- Can import and export a JSON list of your server collection
- Can support saving the panel locations, if panels are removed/renamed they will go into the main middle panel

Fixed Wurst Options
- Better handling of smaller resolutions
- Will auto merge into a single row
Fix DiscordRPC
- Now appears in Navigator GUI
Last Minute Hotfix
- Fixed the Wurst Options menu Back button being unreachable at low resolutions.
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