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Mineforgian

NiceWurst

NiceWurst is a non-cheating, utility-focused version of Wurst 7 CevAPI for Minecraft 1.21.11, 26.1.2 & 26.2. It keeps the customization and utility tools of Wurst, removes all cheating behavior then adds all the new features of the CevAPI fork.

Загрузки
36K
Подписчики
29
Обновлён
11 августа 2026 г.
Лицензия
GPL-3.0-only

Опубликован 9 ноября 2025 г.

NiceWurst!

Nice

NiceWurst is a curated, survival-oriented variant of the Wurst7-CevAPI client, itself based on Wurst.

ClickGUI

What Makes NiceWurst Different?

Config files are stored under .minecraft/nicewurst/, separately from regular Wurst7-CevAPI settings.

NiceWurst uses an explicit allowlist in NiceWurstModule.java; features outside that list are disabled and hidden when the NiceWurst build is active.

NiceWurst hides the Alt Manager, Anti-Fingerprint controls, and XRay block manager. Supported ESP and tracer rendering also respects depth testing and line of sight and do not give any PvP benefit or advantage over another player.

NiceWurst is not advertised as a cheat or hacked client and does not include aim assist, flight, speed hacks, or automatic/assisted PvP. It is curated around survival-friendly quality-of-life, building, rendering, and utility features. Users are still responsible for following server rules.

NiceWurst is compliant with the Modrinth Content Rules.

Features

Blocks

  • AutoBuild - Builds selected templates after a starter block is placed, with named templates and .autobuild command support.
  • AutoSign - Automatically writes configured text to signs as they are placed or edited.
  • AutoTool - Selects the fastest applicable tool and can use tools from the inventory when appropriate.
  • AutoClicker - Performs configurable repeated clicks for selected block or interaction workflows.
  • SpeedNuker - Breaks nearby blocks rapidly, with mining modes, tool switching, left-click activation, and tool-preservation controls.
  • Nuker - Breaks nearby blocks according to configurable range, filters, and mining modes.
  • AirPlace - Places blocks without requiring a directly clickable face.
  • AutoFarm - Automatically farms configured crops and replants them when possible.
  • AutoMine - Automatically mines selected blocks within range.
  • BuildRandom - Places selected blocks with randomized placement for varied builds.
  • BedBreakAura - Finds and breaks beds around the player.
  • Excavator - Breaks blocks throughout a selected area while moving through it.
  • HandNoClip - Interacts with blocks through obstructions and supports targeting boats through walls.
  • InstantBunker - Builds a small defensive bunker around the player.
  • MusicAura - Interacts with nearby note blocks and music-related blocks automatically.
  • ScaffoldWalk - Places blocks beneath the player for safer bridging and walking.
  • SilkOnly - Prevents configured blocks from being broken without Silk Touch.
  • TargetPlace - Places blocks at the selected target with improved placement handling.
  • TemplateTool - Creates and applies AutoBuild templates by scanning structures.
  • SourceFill - Finds nearby water and lava sources, highlights them, and fills them with configured blocks.
  • SuperInstaMine - Uses packet-based mining to break blocks quickly, with pattern, tool, direction, and rendering controls.
  • FastFill - Fills every reachable position in a selected area with a chosen block, with range, speed, replace, air-place, and tool-switch controls.
  • AutoSpawnProofer - Finds nearby spawnable blocks and can place configured light sources, with range, light-level, and ESP settings.
  • AreaNuker - Breaks reachable blocks inside a selected box while moving through it.
  • DuraSwap - Saves mining-tool durability by swapping to a suitable sacrificial item as blocks break while optionally preserving required drops and enchantment behavior.
  • Tillaura - Automatically targets nearby entities for configured interactions.
  • TreeBot - Automatically chops trees and handles the resulting drops.
  • Tunneller - Mines tunnels through blocks according to configurable settings.
  • VeinMiner - Mines connected groups of matching blocks.

Chat

  • AutoChat - Provides configurable AI-assisted chat completion with editable prompts and model settings.
  • ClientChatOverlay - Separates client messages from chat and supports routed messages, clickable components, wrapping, chat heads, server username colors, and PixelTwemoji emoji rendering.
  • Mention - Plays a selected sound when the player’s name is mentioned.
  • NoPlayerChat - Filters or silences player chat.
  • ChatSpam - Repeats a configured message or sends messages line by line from a file.
  • CommandSpam - Repeats a configured command or sends commands line by line from a file.
  • PlayerMute - Mutes selected players and provides an in-game player list/editor.
  • ChatTranslator - Translates chat messages using configurable settings.
  • FancyChat - Adds configurable formatting and styling to chat.

Movement

  • BunnyHop - Jumps automatically to maintain movement momentum.
  • AutoSprint - Keeps the player sprinting without holding the sprint key.
  • AutoSwim - Automatically triggers swimming movement when appropriate.
  • AutoWalk - Moves forward continuously without holding the movement key.
  • AntiHunger - Reduces hunger loss during movement and actions.
  • BedrockEscape - Finds safer routes through bedrock and assists with boat-based bedrock escape methods.
  • Dolphin - Provides dolphin-like bobbing movement in water.
  • EntityControl - Adds configurable control over rideable entities.
  • InvWalk - Allows movement while inventories and other screens are open.
  • PearlDrop - Drops ender pearls into suitable stasis-chamber locations.
  • SafeWalk - Prevents accidentally walking off block edges.
  • Sneak - Keeps the player sneaking automatically.
  • FastLadder - Speeds up ladder and vine climbing.
  • Fish - Provides configurable movement and control while in water.

Combat

  • AntiProjectile - Deflects incoming fireballs and shulker bullets with prediction, range, cooldown, and inventory controls.
  • AttributeSwap - Swaps configured equipment or attributes for selected mechanics, with target-slot restrictions.
  • AutoArmor - Automatically equips better armor from the inventory.
  • AutoPotion - Automatically uses configured potions when needed.
  • AutoLeave - Leaves the server when configured health or danger conditions are reached.
  • AutoRespawn - Automatically respawns after death.
  • AutoSoup - Automatically consumes mushroom stew when needed.
  • AutoTotem - Moves Totems of Undying to the off-hand and can display totem-pop counts.
  • PearlIntercept - Throws a pearl to match another player’s pearl location.
  • ShieldSwing - Keeps a shield raised while allowing configured attacks.
  • WindChargeKey - Provides key-driven wind-charge movement controls.

Render

  • BlockOverlay - Customizes block-selection and mining-progress overlays with independent colors, fill, opacity, pulse, glow, rainbow, and through-wall settings.
  • BarrierESP - Highlights invisible barrier blocks.
  • DamageESP - Shows floating damage numbers with configurable text, fade, opacity, and chat-summary options.
  • DurabilityHUD - Displays armor and held-item durability, including optional enchantment colors.
  • ElytraInfo - Shows flight-related Elytra information and durability.
  • Freecam - Moves the camera independently of the player.
  • Fullbright - Increases client-side brightness for dark areas.
  • HealthTags - Shows health values in player nametags.
  • MobHealth - Displays health information for mobs.
  • MobOwners - Shows ownership information for tamed and ownable entities.
  • NameTags - Improves nametag visibility and readability.
  • NoBackground - Removes dark GUI and inventory backgrounds.
  • NoFireOverlay - Removes the fire overlay while burning.
  • NoShieldOverlay - Moves the shield overlay to improve visibility.
  • NoVignette - Removes the dark screen-edge vignette.
  • NoWeather - Changes or disables client-side weather and time visuals.
  • NoFog - Removes or reduces distance fog.
  • NoOverlay - Removes selected screen overlays.
  • NoPumpkin - Removes the pumpkin overlay while wearing a carved pumpkin.
  • MeasurementESP - Draws a precise measurement box along the look direction.
  • PotESP - Finds suspicious decorated pots and displays their contents with optional alerts.
  • ProjectileESP - Highlights projectiles with owner, type, filtering, and color options.
  • RenderAdjust - Provides configurable client-side rendering adjustments.
  • RoofESP - Highlights usable roof and bedrock-area spaces.
  • SkyBuildESP - Finds high-altitude builds in supported dimensions.
  • SpawnRadius - Displays the world spawn protection radius.
  • StasisDetector - Finds likely ender-pearl stasis chambers and renders them with optional alerts.
  • Trajectories - Shows predicted projectile paths.
  • TrialSpawnerESP - Highlights trial spawners and related trial structures.
  • Viewmodel - Adjusts first-person item position and rendering.
  • Waypoints - Creates and displays world markers, death points, and shared ping locations.

Intelligence

  • BedrockStash - Finds usable spaces within bedrock for hiding storage.
  • Breadcrumbs - Tracks and renders the player’s travel path.
  • LivestreamDetector - Detects livestreamers in the player list.
  • LogoutSpots - Marks locations where players disconnected.
  • Mapa - Displays a rendered world map with supported information.
  • NewChunks - Highlights newly generated chunks around the player.
  • NewerNewChunks - Provides an alternative chunk-generation detector with additional classification controls.
  • OppStats - Tracks observed opponent equipment changes and history.
  • SimulationSonar - Detects unusual simulation activity in loaded chunks that may indicate distant or hidden activity.
  • StaffMonitor - Detects staff-related gamemode changes, missing tab-list players, and configured staff names.
  • TextureRotator - Randomizes, customizes, or disables coordinate-based block texture rotations and offsets.

Tools

  • AntiCheatDetect - Identifies common anti-cheat behavior and setback events.
  • CheatDetector - Reports suspicious nearby player movement and combat.
  • CommandScanner - Enumerates server commands.
  • EntityCount - Displays per-chunk entity-count labels and thresholds.
  • GameStats - Shows FPS, TPS, ping, play time, packet rate, distances, kills, XP, and session statistics.
  • HideModMenu - Hides selected client entries from the Mod Menu.
  • HideWurst - Removes selected client indicators from the screen.
  • PacketRate - Displays packet rate and can queue or drop packets above a configured limit.
  • SeedMapperHelper - Provides the NiceWurst interface for the SeedMapper fork.
  • UI-Utils - Adds small interface and inventory workflow utilities.

Fun

  • CustomTotem - Replaces Totems of Undying with miniature 3D player models using a selected Minecraft skin, with optional automatic switching to the skin of the last player killed.
  • Derp - Randomizes the player’s server-facing head rotation.
  • FunCreepers - Turns nearby creeper explosions into colorful fireworks and particle effects.
  • HeadRoll - Continuously moves the player’s server-facing head pitch in a nodding motion.
  • LSD - Applies a psychedelic post-processing effect to the game view.
  • MileyCyrus - Automatically toggles sneaking to create a configurable twerking animation.
  • NecoMode - Provides Neco-themed rendering controls with player and mob filtering options.
  • RainbowUI - Applies animated rainbow coloring to the client interface.
  • SkinDerp - Randomly toggles player skin layers on and off.
  • Tired - Continuously changes the player’s server-facing head pitch.

Other

  • AltGUI - Provides an alternative configurable graphical interface for browsing and configuring features.
  • AntiAFK - Simulates configurable activity to avoid AFK detection.
  • Antisocial - Disconnects when configured players enter range.
  • AutoFish - Automates fishing and can switch to better rods.
  • AutoLibrarian - Automates librarian-villager training for selected enchanted books.
  • AutoReconnect - Reconnects after a disconnect.
  • AutoTrader - Automates repetitive villager trading interactions.
  • ChorusFruit - Automatically consumes configured chorus-fruit variants when selected danger, damage, health, or player-range conditions are met.
  • ClickGUI - Provides the graphical hack and settings interface.
  • DamageDetect - Reports what damaged the player and where it happened.
  • FeedAura - Feeds nearby animals when applicable.
  • GlobalToggle - Provides global settings for ESP/tracer range and source filters.
  • InstantCommand - Repeatedly sends a configured command immediately after joining a server.
  • Navigator - Provides searchable feature navigation and keybind management.
  • NBTFilter - Protects against oversized NBT, item, inventory, container, and packet data with configurable safety limits.
  • NoGoZone - Creates persistent protected areas that prevent the player from re-entering selected chunks after leaving them.
  • Panic - Disables enabled hacks as an emergency action.
  • PortalGUI - Allows GUI interaction while inside portals.
  • SafeTP - Uses a temporary Blink period while issuing a teleport command.
  • ShearAura - Shears configured entities and removes configurable equipment such as wolf armor, carpets, harnesses, saddles, and armor.
  • TooManyHax - Restricts risky feature combinations and unwanted features.
  • Towny - Automatically toggles configured Towny PvP commands around player attacks.
  • WebhookAlert - Sends configurable Discord webhook alerts for player and world detections.
  • RemoteEChest - Opens the linked Ender Chest remotely and supports configurable keybinds.
  • XPGUI - Provides an alternative Windows XP-style feature interface.

Items

  • AntiBreak - Prevents damageable tools from being used below a configurable durability threshold.
  • AntiDrop - Prevents accidental drops of selected items and blocks queued drop-key presses.
  • AutoDisenchant - Feeds items into a grindstone to remove enchantments.
  • AutoDrop - Discards unwanted inventory items, including an optional packet-only mode.
  • AutoEat - Eats automatically at configured hunger or health thresholds, with controls for flying, targets, and walls.
  • AutoLoot - Upgrades armor and equipment from valuable drops and optionally from opened chests and shulker boxes.
  • AutoSwitch - Automatically switches to the best suitable item for an action.
  • AutoSteal - Takes matching items from opened chests and shulker boxes.
  • ChestSearch - Searches opened containers for matching items and highlights useful containers.
  • EnchantmentHandler - Displays enchantment breakdowns in container screens, tooltips, and Chest Search results.
  • InventorySorter - Sorts and stacks items in containers or the player inventory.
  • ItemHandler - Provides a HUD and GUI for inspecting nearby dropped items and entity/item ownership data.
  • JoinDrop - Drops selected item types shortly after joining a server.
  • LootSearch - Exports and searches structure loot-table information through the SeedMapper interface.
  • LootSorter - Automatically sorts items between selected source and destination containers using configurable categories, exact-item rules, custom filters, pathfinding, and saved layouts.
  • QuickShulker - Places, fills, and breaks shulkers to move inventory quickly.
  • RemoteEChest - Opens an Ender Chest remotely without a physical chest.
  • Restock - Refills configured inventory and hotbar items from storage.
  • SignFramePT - Forwards interactions through item frames or signs to the block behind them.
  • SusNoMore - Reveals suspicious sand and gravel loot and can automatically break it.
  • UseItemSpam - Repeatedly uses selected item types with configurable delays and modes.
  • XCarry - Keeps the extra crafting-grid slots usable and can empty them safely.

Runtime Notes

It uses the NiceWurst mod ID, branding, metadata, and separate configuration directory. It cannot and will not run any Wurst7-CevAPI modules as they are not visible or included post-build.

Ченджлог

0.58Релиз26.2 · 11 августа 2026 г.

NiceWurst Release Notes

New Hacks

LootSorter

  • Automatically sorts items between selected source and destination containers using built-in categories, custom filters, pathfinding, fallback destinations, and reusable layouts.

CustomTotem

  • Replaces Totems of Undying with miniature 3D player models using a selected Minecraft skin, with optional automatic switching to the skin of your last player kill.

DuraSwap

  • Saves mining-tool durability by swapping to a suitable sacrificial item as blocks break, while optionally preserving required tools, drops, Fortune, and Silk Touch behavior.

TextureRotator

  • Randomizes, customizes, or disables coordinate-based block texture rotations and offsets, including a random seed mode that changes the visible texture pattern each time it is enabled.

Modified Hacks

AreaNuker

  • Improved block targeting, mining reliability, inventory/tool handling, and coordination with AutoTool, SpeedNuker, and DuraSwap.

AutoClicker

  • Reworked click handling and input simulation for more reliable automatic clicking.

AutoTool

  • Improved tool selection and coordination with AreaNuker, Nuker, SpeedNuker, and DuraSwap.

Nuker and SpeedNuker

  • Improved block-breaking coordination and compatibility with the newer AutoTool and DuraSwap systems.

AutoBuild

  • Improved placement targeting, template handling, and automated building behavior.

AutoSign

  • Improved sign interaction and recent-edit tracking.

AutoTotem

  • Fixed totem handling and RemoteEChest-related behavior.

BedBreakAura

  • Improved block interaction and breaking behavior.

BedrockEscape

  • Improved boat handling and escape reliability.

EntityCount

  • Expanded entity counting, filtering, alerts, rendering, and persistent threshold handling.

HandNoClip

  • Improved boat interactions, target handling, and wall-entry behavior.

QuickShulker

  • Improved shulker interaction and inventory handling.

ClientChatOverlay

  • Added optional PixelTwemoji rendering for emoji shortcodes and Unicode emoji, with chat heads now enabled by default.

StaffMonitor

  • Improved staff detection, state handling, and monitoring reliability.

StasisDetector

  • Improved stasis-chamber detection and alert integration.

TrialSpawnerESP

  • Improved trial-spawner detection and rendering behavior.

GlobalToggle

  • Improved global rendering and tracer-control behavior.

NoGoZone

  • Improved zone configuration, commands, and runtime behavior.

TooManyHax

  • Updated compatibility with the expanded NiceWurst hack set.

NiceWurst Changes

  • Added LootSorter, DuraSwap, and TextureRotator to the NiceWurst hack allowlist.
  • Updated NiceWurst filtering and state cleanup for the expanded hack set.
  • Improved NiceWurst ESP visibility enforcement so restricted overlays continue respecting normal line-of-sight rules.
  • Updated NiceWurst presets and options for the newly available features.

Other Changes

PixelTwemoji

  • Added bundled pixel-style emoji support for ClientChatOverlay, including shortcode conversion such as :tired_face: and native Unicode emoji rendering.

LootSorter UI and commands

  • Added dedicated LootSorter source, destination, filter, preset, and layout screens.
  • Added .lootsorter / .lootsort controls for managing the sorter.

Waypoints

  • Improved waypoint management and external waypoint import/export handling.

Commands and UI

  • Improved command suggestions, HackList rendering, ClickGUI behavior, settings screens, and NiceWurst Options.
  • Updated presets and settings persistence.

Rendering and compatibility

  • Removed obsolete custom occlusion-culling hooks and the old Sodium occlusion workaround.
  • Updated rendering behavior and tests for newer Sodium builds.
  • Improved Freecam, NoWeather, NoShieldOverlay, ChestESP-related shared rendering code, and other compatibility paths used by NiceWurst.

Build and project changes

  • Updated to Wurst 7.54.1.
  • Updated Sodium and Fabric-related dependencies and build configuration.
  • Updated Gradle, workflows, dependency metadata, translations, and repository configuration.
  • Updated NiceWurst build metadata for the next fork release.
0.58Релиз1.21.11 · 11 августа 2026 г.

NiceWurst 7.54.1 0.56 -> 0.58

Minecraft 1.21.11

This release adds several major automation and utility systems alongside extensive ESP, inventory, mining, UI and Minecraft 26.2 improvements.

Added

New Hacks

  • LootSorter - Automatically sorts loot between selected containers using configurable item categories, exact-item rules and custom filters, with pathfinding, fallback destinations and saved layouts.
  • CustomTotem - Replaces Totems of Undying with 3D player models using a chosen Minecraft skin, with optional automatic switching to the skin of your last kill.
  • DuraSwap - Preserves valuable mining-tool durability by swapping to a suitable sacrificial item as a block breaks.
  • TextureRotator - Randomizes, custom-seeds or disables position-based block texture rotations and offsets.
  • SimulationSonar - Detects unusual simulation activity in loaded chunks that may indicate hidden or distant player activity.
  • InventorySorter - Automatically organizes and consolidates items in the player inventory and supported containers.
  • AreaNuker - Automatically mines a selected region while moving through it and selecting appropriate tools.
  • FastFill - Rapidly fills a selected area with blocks using configurable placement and replacement behavior.
  • AutoSpawnProofer - Finds nearby hostile-mob spawnable locations and automatically places lighting to spawn-proof them.
  • AutoLoot - Automatically collects and equips useful dropped or container-stored equipment, including post-kill looting.
  • AntiBreak - Prevents tools and other damageable items from being used below a configurable durability threshold.
  • ShearAura - Automatically shears nearby entities and removes supported animal equipment such as saddles, carpets and armor.
  • AutoClicker - Automatically performs configurable mouse clicks using the client's input system.
  • PlayerMute - Adds a persistent per-player chat mute system with GUI and command controls.
  • ChatSpam - Repeatedly sends a configured chat message.
  • CommandSpam - Repeatedly executes a configured server command.

Other Additions

  • Added PixelTwemoji support, converting shortcodes such as :tired_face: and Unicode emoji into pixel-style chat emoji.
  • Added improved VoxelMap/Xaero waypoint import and export support.
  • Added .keyboard, .keymap, .mute, .lootsorter and .lootsort commands.
  • Added shader-backed menu backgrounds and additional NiceWurst Options controls.
  • Added additional automated tests for NiceWurst features and rendering behavior.

Improved

  • SpeedNuker, Nuker, AreaNuker and AutoTool received improved block breaking, inventory-wide tool selection and durability protection.
  • EntityCount was expanded with persistent density detection, filters, alerts, tracers and additional entity categories.
  • ItemHandler received improved item, player-head and container information handling.
  • ClientChatOverlay received chat heads, improved username coloring and PixelTwemoji rendering.
  • AutoTotem received improved configurable totem-count tracking and RemoteEChest integration.
  • AutoEat, AutoSign, AutoDrop and AntiDrop received additional safety and state-handling improvements.
  • RemoteEChest and QuickShulker received expanded container handling and interaction fixes.
  • NBTFilter was reworked around configurable item, inventory, packet and container safety limits.
  • EnchantmentHandler received improved enchantment display, tooltips and inventory handling.
  • StaffMonitor received improved staff detection and monitoring behavior.
  • StasisDetector received expanded alert and WebhookAlert integration.
  • WebhookAlert received additional container, entity, item, block and stasis alert types.
  • Waypoints received improved VoxelMap/Xaero conversion, duplicate handling, dimensions, colors and icons.
  • TrialSpawnerESP received additional detection and rendering improvements.
  • OppStats received additional tracking and display improvements.
  • NoGoZone received additional configuration and behavior improvements.
  • GlobalToggle received expanded ESP/tracer filtering and rendering controls.
  • DamageESP received improved packet-based damage tracking and display behavior.
  • DurabilityHUD received improved enchantment-aware rendering.
  • BedrockEscape received safer movement and interaction handling.
  • HandNoClip received additional boat, wall-entry and interaction support.
  • AutoBuild received improved template handling, build order, placement targeting and CreativeFlight support where available.
  • AutoSpawnProofer, FastFill, AutoClicker, AutoLoot, AntiBreak and LootSorter received additional reliability and interaction improvements.
  • HackList, Navigator, presets and NiceWurst Options received UI, persistence and configuration improvements.
  • Improved NiceWurst ESP visibility rules so restricted ESP features respect line-of-sight behavior.
  • Expanded the NiceWurst feature allowlist with new utility, mining and intel features.

Removed / Changed

  • Removed the old Plausible analytics implementation.
  • Disabled upstream Wurst's update checker in favor of the CevAPI/NiceWurst update system.
  • Removed obsolete NBTFilter quarantine behavior.
  • Removed obsolete custom occlusion-culling and Sodium compatibility workarounds.
  • Removed several outdated Windows build helper scripts.

Compatibility

  • Updated Fabric API, Sodium, build tooling, dependencies, mixins and tests.
  • Continued synchronizing upstream Wurst changes while maintaining the NiceWurst restricted feature set.
0.57Релиз26.2 · 29 июля 2026 г.

NiceWurst Release Notes

New Hacks

InventorySorter

  • Sorts and stacks items in containers or the player inventory, with optional hotbar inclusion and configurable sort-button placement.

FastFill

  • Fills reachable positions inside a selected area with a chosen block.
  • Includes range, placement speed, replace, air-place, and automatic tool-switch controls.

AutoSpawnProofer

  • Finds nearby spawnable blocks and can automatically place light sources.
  • Includes range, light-level threshold, and ESP rendering controls.

AreaNuker

  • Breaks reachable blocks in a selected area while moving through it.
  • Includes range and automatic tool switching.

ChatSpam and CommandSpam

  • Added separate utilities for repeatedly sending chat messages and commands.

PlayerMute

  • Mutes individual players’ chat messages with an in-game player list/editor.
  • Added .mute <player>, .mute unmute <player>, and .mute list.

AutoClicker

  • Automatically simulates configurable mouse clicks and integrates with keybind processing and input simulation.

AutoLoot

  • Automatically upgrades armor and equipment from valuable dropped items and, optionally, opened chests and shulker boxes.
  • Supports always-on or post-player-kill modes, movement toward loot, named-item protection, range, and action-delay controls.

ShearAura

  • Automatically shears configured entities and removes configurable equipment such as wolf armor, llama carpets, harnesses, saddles, and horse armor.
  • Supports range, hand/inventory item selection, per-entity controls, and target-box rendering.

AntiBreak

  • Prevents tools and other damageable items from being used below a configurable durability threshold.
  • Coordinates with AutoTool and SpeedNuker to avoid breaking the last usable tool.

NiceWurst additions

  • Added SpeedNuker, Nuker, AirPlace, AutoFarm, AutoMine, Tillaura, TreeBot, Tunneller, VeinMiner, AntiHunger, FastLadder, Fish, AutoArmor, AutoPotion, AutoSoup, BarrierESP, NoFog, NoOverlay, NoPumpkin, SpawnRadius, Trajectories, TrialSpawnerESP, LogoutSpots, ChatTranslator, FancyChat, AutoSwitch, and Restock to NiceWurst.

Modified Hacks

SpeedNuker

  • Added left-click-only activation and tool-preservation behavior.
  • Preserves damageable tools at 1% durability, searches the inventory for a replacement, and disables itself when no usable tool remains.
  • Added expanded nuker/tunnel modes and improved tool selection and block-breaking coordination.

PacketRate

  • Moved limiting to connection-level outgoing-packet events so direct connection sends are covered without double-processing packets.
  • Added queue-versus-drop behavior for excess packets, synchronized queue/rate state, limiter bypass handling, and improved status text.

AutoTool

  • Added inventory-wide tool selection for block breaking and an allowed-slot filter.
  • Improved fallback behavior when the best tool is outside the hotbar and coordination with SpeedNuker and AntiBreak.

AutoBuild

  • Added optional flight activation while building, with cleanup that restores the previous state.
  • Improved generated-template selection, strict build order handling, nearest-target selection, and placement targeting.

AutoSign

  • Added recent-edit tracking to prevent SignAura from repeatedly editing the same sign and exposed aura state for other features.

AutoDrop

  • Added experimental packet-only mode that sends raw throw packets and clears the local slot to prevent repeated drops.

AutoEat

  • Added controls for eating while flying, while looking at mobs or players, and while looking through walls.
  • Added a shared pause signal so combat and inventory actions yield while eating or while AutoEat is preparing to eat.

AutoTotem

  • Added configurable green-count thresholds, linked RemoteEnderChest totem counts, and optional tracking/display of other players’ totem pops.

AntiDrop

  • Added input-level protection that consumes queued drop-key presses in addition to blocking inventory throw actions.

AttributeSwap

  • Added target-mode restrictions and prevents target-slot reservation when the required weapon is absent.

BedrockEscape

  • Added super-safe shaft detection/rendering and improved boat placement and boat-entry retries, including chest-boat handling.

RemoteEChest

  • Added remote container interaction support for many container-like blocks, blocked-container warnings, and AutoTotem refill support.
  • Added container-size safety checks and improved interaction handling.

NBTFilter

  • Reorganized settings into limits, container safety, and advanced groups.
  • Added block-entity, item-stack, packet-size, and whole-inventory limits, plus protection against opening overloaded containers.
  • Added packet/right-click/container hooks and moved the hack to the Other category.

ItemHandler

  • Added placed player-head detection, including wall-mounted heads, with owner and tooltip/subtitle information in the nearby-item HUD.
  • Improved ItemHandler tracer rendering.

ClientChatOverlay

  • Added chat-head rendering and an option to use server-provided username colors.

DamageESP

  • Added packet-backed damage tracking, popups, three-second attack-burst aggregation, and optional chat summaries.

DurabilityHUD

  • Added optional EnchantmentHandler colors to hotbar enchantment lines.

EnchantmentHandler

  • Added enchantment coloring for Chest Search results and optional coloring in item tooltips.
  • Improved handling of crafting/result slots and excluded screens/slots.

GlobalToggle

  • Added a global ESP/tracer range limiter and per-source tracer filters.

HandNoClip

  • Added wall-entry support for boats when Enable On Target is active.
  • Added right-click target handling and improved boat/villager target selection.

NewerNewChunks

  • Added a minimum-classification-Y option and improved classification evidence handling while chunks are still updating.

Navigator

  • Added a configurable background overlay while Navigator is open.

PotESP

  • Updated suspicious-item handling to ignore natural/malformed pot contents that should not be treated as evidence and improved tracer rendering.

StaffMonitor

  • Added Mojang staff names and UUIDs and expanded staff detection/monitoring behavior.

StasisDetector

  • Added WebhookAlert integration so detected stasis chambers can trigger webhook alerts.

WebhookAlert

  • Added alerts for shulkers, double chests, ender chests, StasisDetector results, named entities/items, and named blocks, with per-alert toggles and world-detection deduplication.

AutoLibrarian, Freecam, SourceFill, SkyBuildESP, and SuperInstaMine

  • Updated tracer rendering, compatibility, or related interaction behavior in these NiceWurst-available hacks.

Removed Hacks

  • No NiceWurst-available hack was removed during this update window.
  • Removed the old Plausible analytics/telemetry implementation.
  • Removed the old NBTFilter hard-quarantine, chunk-sanitising, and Escape Mode controls as part of the NBTFilter redesign.
  • Removed outdated build helper scripts and the obsolete Sodium 0.9.0 workaround.

Other Changes

Proxy support

  • Added persistent HTTP and SOCKS5 proxy management for multiplayer connections.
  • Supports authenticated proxies, import, testing, selection, disabling, removal, and direct-connection fallback.

Commands and UI

  • Added .keyboard, .keymap, and .mute commands.
  • Added a visual keyboard/keybind manager with occupancy and conflict handling.
  • Updated the NiceWurst Options layout and related settings screens.
  • Improved ClientChatOverlay routing, tab-list options, hack-toggle rendering, and player-mute integration.

Shader backgrounds

  • Added Shadertoy-powered title/menu backgrounds with custom shaders, presets, and Overworld, Nether, End, multi-realm, and XRay-style modes.
  • Added a default shader-background preset and fixed shader-background behavior.

Server and packet tooling

  • Added a per-server Bypass Mojang block toggle in Edit Server; it is saved with the server entry and changes server-name resolution when connecting.
  • Added Mojang names and UUIDs to the staff database.
  • Map-item packet dumps now include map ID, scale, lock state, decorations, colour patches, and complete map colour buffers.
  • Verbose monitoring now records chat input and output separately as CHAT-C2S and CHAT-S2C events, including source, message, command classification, and chat kind.
  • Extended PacketFirewall/PacketTools integration for connection-level packet and chat monitoring.

Build and project changes

  • Updated Fabric API, Sodium, Gradle Wrapper, Gradle/build configuration, Spotless, dependency metadata, GitHub workflows, and warning-mode/build behavior.
  • Added Modrinth project/version metadata for NiceWurst builds and refreshed the README.
  • Normalized repository line endings, removed trailing spaces from the premerge script, and defined a line-ending policy.
  • Fixed an ESP rendering crash and several build/workflow issues.
  • Bumped the NiceWurst fork release version from 0.56 to 0.57.
0.56Релиз26.2 · 25 июня 2026 г.

Release Notes

New Hacks

DamageESP

  • Floating damage numbers above players and mobs
  • Players only toggle - show players only, or players + mobs
  • Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
  • Custom text color

EntityCount

  • Per-chunk entity counter with on-screen labels
  • POV mode counts chunks in front of you; 360° counts all around
  • Chunk range slider (1–64, shown as NxN chunk grid)
  • Only above threshold - hides labels below a configurable count
  • Hide zero, Highlight highest, Show lazy chunks

UseItemSpam

  • Repeatedly uses your selected item
  • Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
  • Delay slider (0–20 ticks)
  • Correct sequence - uses current prediction sequence for anti-cheat compatibility
  • Require right click - only spams while holding use

RemoteEnderChest

  • Opens your ender chest anywhere, no physical chest needed
  • Configurable toggle key (default: left alt)
  • Swap inventory key - pressing E opens the linked ender chest instead of inventory

PearlDrop

  • Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
  • Simulates pearl trajectories to find valid landing positions
  • Supports both bubble column and honey block setups

ProjectileESP

  • Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
  • Include arrows toggle - turn off to declutter and only show thrown items
  • Shows ownership of projectiles
  • Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
  • Box size: Accurate or Fancy mode

Modified Hacks

AutoChat

  • Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
  • Prompt editor GUI for editing prompts in-game
  • Prompt manager - maintains prompt state across sessions
  • Model override manager - select/override the AI model from ClickGUI or Navigator
  • Default preset updated for the new behavior

PacketTools (AdvancedPacketTool)

  • Expanded into a full packet inspection suite with logging, denial, and delay modes
  • Packet dumping with filtering by direction and type
  • Decode-coverage tracking - shows which packet types have been seen
  • Entity lifecycle tracking via packets
  • Verbose mode with human-readable output and flush interval settings
  • File output option

Owner Resolution (shared across hacks)

  • Centralized OwnerResolver utility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup
  • Resolves player names via UUID with fallback to "???" for unknown owners
  • Handles tameable animals, horses, projectiles, and ownable entities
  • ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver

ChestSearch

  • Deeper item-stack support
  • Able to highlight which item you searched for when you open the chest
  • Added container-screen and mouse-preview integration (like ShulkerToolTips)

HackList / TooManyHax / Navigator

  • HackList UI and feature-button layout cleaned up
  • Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
  • TooManyHax and presets updated for newer cheat behavior

AutoBuild

  • .autobuild <template> command - select a template by name and enable AutoBuild

GameStats

  • Expanded HUD with more session data and better presentation

ItemESP

  • Better item tagging and ItemHandler interaction
  • Shelf blocks added to supported item-visibility path
  • Defaults refreshed in recommended preset

ItemHandler

  • Expanded support for owned entities, projectiles, crafted-entity detection
  • Shelf support added
  • Uses shared OwnerResolver

Friends

  • Hardened friend lookup for more reliable detection across friend-aware hacks

AltManager

  • Microsoft login handling and success/failure screens improved
  • GUI access and join-screen logic updated

BookBot

  • File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
  • Pages slider (1–100) and Characters slider (1–1024)
  • NBT handling fixed - book content written before the edit packet is sent
  • Sign, Drop after write, Auto-craft, Word wrap, Save to file toggles
  • Signing state cleaned up - unsigned books not reused after sign is toggled off
  • Reliably makes 300.5kb books

Waypoints

  • Waypoint editor cleaned up
  • Line distance handling improved
  • Line targeting uses more precise angle-based checks

MobHealth / HealthTags

  • Shared scaling through EntityHealthRenderer
  • Overlay can optionally scale with name tags
  • HealthTags no longer tags the local player

ClientChatOverlay

  • Now handles clickable component actions (26.x Only)
  • Friend ping messages and transport messages can be routed/suppressed
  • Wrapping preserves style and click targets

EnchantmentHandler

  • Major logic expansion - more inventory/slot-state cases handled
  • Improved sorting and highlighting
  • Screens and settings updated

MobESP

  • Last attacker tracer - tracer to the mob that last damaged you
  • Charging creeper tracer - flashing tracer for creepers about to explode
  • HackList count display option

NbtSizeCounter

  • Expanded from NBT counting into broader item/chunk visibility tooling

OfflineSettings

  • Refreshed offline join/disconnect flow

OppStats

  • Now records recent equipment changes, not just current snapshot
  • Detailed player view shows gear-change history

PearlESP

  • Stasis chamber owner display - shows owner name above pearls in stasis
  • Separate stasis ESP color and flash option
  • Chat alerts and sound alerts
  • Uses shared OwnerResolver for owner lookup

RoofESP

  • Sticky area mode fixed - re-anchors correctly when you move outside scan radius

XCarry

  • Able to auto de-populate the 2x2 slots to avoid accidentally losing items

Removed

ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack)

SpectatorMonitor → replaced by StaffMonitor

  • Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
  • Hidden player alerts - detects visible entities missing from the tab list
  • Hidden staff alerts - alerts when staff-named players appear, loaded from per-server .txt files
  • Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
  • Ignore self toggle

NiceWurst

  • Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam

Other

  • 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
  • Recommended default preset refreshed across multiple commits
  • World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
  • Render utilities refactored for newer overlay/ESP use cases
0.56Релиз26.1.2 · 25 июня 2026 г.

Release Notes

New Hacks

DamageESP

  • Floating damage numbers above players and mobs
  • Players only toggle - show players only, or players + mobs
  • Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
  • Custom text color

EntityCount

  • Per-chunk entity counter with on-screen labels
  • POV mode counts chunks in front of you; 360° counts all around
  • Chunk range slider (1–64, shown as NxN chunk grid)
  • Only above threshold - hides labels below a configurable count
  • Hide zero, Highlight highest, Show lazy chunks

UseItemSpam

  • Repeatedly uses your selected item
  • Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
  • Delay slider (0–20 ticks)
  • Correct sequence - uses current prediction sequence for anti-cheat compatibility
  • Require right click - only spams while holding use

RemoteEnderChest

  • Opens your ender chest anywhere, no physical chest needed
  • Configurable toggle key (default: left alt)
  • Swap inventory key - pressing E opens the linked ender chest instead of inventory

PearlDrop

  • Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
  • Simulates pearl trajectories to find valid landing positions
  • Supports both bubble column and honey block setups

ProjectileESP

  • Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
  • Include arrows toggle - turn off to declutter and only show thrown items
  • Shows ownership of projectiles
  • Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
  • Box size: Accurate or Fancy mode

BlockOverlay (replaces the old Overlay hack)

  • Selection Overlay - customizes the block outline when looking at a block
  • Break Progress Overlay - customizes the mining progress animation
  • Independent settings for each mode
  • Selection color picker with HSV support
  • Break start color → end color transition with solid-color override
  • Fill toggle - wireframe-only or filled box per mode
  • Opacity slider per mode (5%–100%)
  • Rainbow mode with speed control (0.01×–2×) per mode
  • Pulse mode with speed control (0.01×–10×) per mode
  • Glow mode - 4-layer concentric pulsating shells + shimmer effects + corner rays, with intensity slider
  • Through-walls toggle per mode
  • Selection overlay uses the block's actual hit shape (slabs, stairs, fences, etc.)
  • Replaces vanilla's dark-grey selection box when enabled

Modified Hacks

AutoChat

  • Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
  • Prompt editor GUI for editing prompts in-game
  • Prompt manager - maintains prompt state across sessions
  • Model override manager - select/override the AI model from ClickGUI or Navigator
  • Default preset updated for the new behavior

PacketTools (AdvancedPacketTool)

  • Expanded into a full packet inspection suite with logging, denial, and delay modes
  • Packet dumping with filtering by direction and type
  • Decode-coverage tracking - shows which packet types have been seen
  • Entity lifecycle tracking via packets
  • Verbose mode with human-readable output and flush interval settings
  • File output option

Owner Resolution (shared across hacks)

  • Centralized OwnerResolver utility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup
  • Resolves player names via UUID with fallback to "???" for unknown owners
  • Handles tameable animals, horses, projectiles, and ownable entities
  • ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver

ChestSearch

  • Deeper item-stack support
  • Able to highlight which item you searched for when you open the chest
  • Added container-screen and mouse-preview integration (like ShulkerToolTips)

HackList / TooManyHax / Navigator

  • HackList UI and feature-button layout cleaned up
  • Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
  • TooManyHax and presets updated for newer cheat behavior

AutoBuild

  • .autobuild <template> command - select a template by name and enable AutoBuild

GameStats

  • Expanded HUD with more session data and better presentation

ItemESP

  • Better item tagging and ItemHandler interaction
  • Shelf blocks added to supported item-visibility path
  • Defaults refreshed in recommended preset

ItemHandler

  • Expanded support for owned entities, projectiles, crafted-entity detection
  • Shelf support added
  • Uses shared OwnerResolver

Friends

  • Hardened friend lookup for more reliable detection across friend-aware hacks

AltManager

  • Microsoft login handling and success/failure screens improved
  • GUI access and join-screen logic updated

BookBot

  • File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
  • Pages slider (1–100) and Characters slider (1–1024)
  • NBT handling fixed - book content written before the edit packet is sent
  • Sign, Drop after write, Auto-craft, Word wrap, Save to file toggles
  • Signing state cleaned up - unsigned books not reused after sign is toggled off
  • Reliably makes 300.5kb books

Waypoints

  • Waypoint editor cleaned up
  • Line distance handling improved
  • Line targeting uses more precise angle-based checks

MobHealth / HealthTags

  • Shared scaling through EntityHealthRenderer
  • Overlay can optionally scale with name tags
  • HealthTags no longer tags the local player

ClientChatOverlay

  • Now handles clickable component actions (26.x Only)
  • Friend ping messages and transport messages can be routed/suppressed
  • Wrapping preserves style and click targets

EnchantmentHandler

  • Major logic expansion - more inventory/slot-state cases handled
  • Improved sorting and highlighting
  • Screens and settings updated

MobESP

  • Last attacker tracer - tracer to the mob that last damaged you
  • Charging creeper tracer - flashing tracer for creepers about to explode
  • HackList count display option

NbtSizeCounter

  • Expanded from NBT counting into broader item/chunk visibility tooling

OfflineSettings

  • Refreshed offline join/disconnect flow

OppStats

  • Now records recent equipment changes, not just current snapshot
  • Detailed player view shows gear-change history

PearlESP

  • Stasis chamber owner display - shows owner name above pearls in stasis
  • Separate stasis ESP color and flash option
  • Chat alerts and sound alerts
  • Uses shared OwnerResolver for owner lookup

RoofESP

  • Sticky area mode fixed - re-anchors correctly when you move outside scan radius

XCarry

  • Able to auto de-populate the 2x2 slots to avoid accidentally losing items

Removed

ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack) Overlay → replaced by BlockOverlay SpectatorMonitor → replaced by StaffMonitor

  • Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
  • Hidden player alerts - detects visible entities missing from the tab list
  • Hidden staff alerts - alerts when staff-named players appear, loaded from per-server .txt files
  • Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
  • Ignore self toggle

NiceWurst

  • Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam
  • Added proper Modrinth versioning and update support

Other

  • 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
  • Recommended default preset refreshed across multiple commits
  • World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
  • Render utilities refactored for newer overlay/ESP use cases
0.56Релиз1.21.11 · 25 июня 2026 г.

Release Notes

New Hacks

DamageESP

  • Floating damage numbers above players and mobs
  • Players only toggle - show players only, or players + mobs
  • Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
  • Custom text color

EntityCount

  • Per-chunk entity counter with on-screen labels
  • POV mode counts chunks in front of you; 360° counts all around
  • Chunk range slider (1–64, shown as NxN chunk grid)
  • Only above threshold - hides labels below a configurable count
  • Hide zero, Highlight highest, Show lazy chunks

UseItemSpam

  • Repeatedly uses your selected item
  • Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
  • Delay slider (0–20 ticks)
  • Correct sequence - uses current prediction sequence for anti-cheat compatibility
  • Require right click - only spams while holding use

RemoteEnderChest

  • Opens your ender chest anywhere, no physical chest needed
  • Configurable toggle key (default: left alt)
  • Swap inventory key - pressing E opens the linked ender chest instead of inventory

PearlDrop

  • Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
  • Simulates pearl trajectories to find valid landing positions
  • Supports both bubble column and honey block setups

ProjectileESP

  • Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
  • Include arrows toggle - turn off to declutter and only show thrown items
  • Shows ownership of projectiles
  • Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
  • Box size: Accurate or Fancy mode

Modified Hacks

AutoChat

  • Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
  • Prompt editor GUI for editing prompts in-game
  • Prompt manager - maintains prompt state across sessions
  • Model override manager - select/override the AI model from ClickGUI or Navigator
  • Default preset updated for the new behavior

PacketTools (AdvancedPacketTool)

  • Expanded into a full packet inspection suite with logging, denial, and delay modes
  • Packet dumping with filtering by direction and type
  • Decode-coverage tracking - shows which packet types have been seen
  • Entity lifecycle tracking via packets
  • Verbose mode with human-readable output and flush interval settings
  • File output option

Owner Resolution (shared across hacks)

  • Centralized OwnerResolver utility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup
  • Resolves player names via UUID with fallback to "???" for unknown owners
  • Handles tameable animals, horses, projectiles, and ownable entities
  • ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver

ChestSearch

  • Deeper item-stack support
  • Able to highlight which item you searched for when you open the chest
  • Added container-screen and mouse-preview integration (like ShulkerToolTips)

HackList / TooManyHax / Navigator

  • HackList UI and feature-button layout cleaned up
  • Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
  • TooManyHax and presets updated for newer cheat behavior

AutoBuild

  • .autobuild <template> command - select a template by name and enable AutoBuild

GameStats

  • Expanded HUD with more session data and better presentation

ItemESP

  • Better item tagging and ItemHandler interaction
  • Shelf blocks added to supported item-visibility path
  • Defaults refreshed in recommended preset

ItemHandler

  • Expanded support for owned entities, projectiles, crafted-entity detection
  • Shelf support added
  • Uses shared OwnerResolver

Friends

  • Hardened friend lookup for more reliable detection across friend-aware hacks

AltManager

  • Microsoft login handling and success/failure screens improved
  • GUI access and join-screen logic updated

BookBot

  • File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
  • Pages slider (1–100) and Characters slider (1–1024)
  • NBT handling fixed - book content written before the edit packet is sent
  • Sign, Drop after write, Auto-craft, Word wrap, Save to file toggles
  • Signing state cleaned up - unsigned books not reused after sign is toggled off
  • Reliably makes 300.5kb books

Waypoints

  • Waypoint editor cleaned up
  • Line distance handling improved
  • Line targeting uses more precise angle-based checks

MobHealth / HealthTags

  • Shared scaling through EntityHealthRenderer
  • Overlay can optionally scale with name tags
  • HealthTags no longer tags the local player

ClientChatOverlay

  • Now handles clickable component actions (26.x Only)
  • Friend ping messages and transport messages can be routed/suppressed
  • Wrapping preserves style and click targets

EnchantmentHandler

  • Major logic expansion - more inventory/slot-state cases handled
  • Improved sorting and highlighting
  • Screens and settings updated

MobESP

  • Last attacker tracer - tracer to the mob that last damaged you
  • Charging creeper tracer - flashing tracer for creepers about to explode
  • HackList count display option

NbtSizeCounter

  • Expanded from NBT counting into broader item/chunk visibility tooling

OfflineSettings

  • Refreshed offline join/disconnect flow

OppStats

  • Now records recent equipment changes, not just current snapshot
  • Detailed player view shows gear-change history

PearlESP

  • Stasis chamber owner display - shows owner name above pearls in stasis
  • Separate stasis ESP color and flash option
  • Chat alerts and sound alerts
  • Uses shared OwnerResolver for owner lookup

RoofESP

  • Sticky area mode fixed - re-anchors correctly when you move outside scan radius

XCarry

  • Able to auto de-populate the 2x2 slots to avoid accidentally losing items

Removed

ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack)

SpectatorMonitor → replaced by StaffMonitor

  • Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
  • Hidden player alerts - detects visible entities missing from the tab list
  • Hidden staff alerts - alerts when staff-named players appear, loaded from per-server .txt files
  • Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
  • Ignore self toggle

NiceWurst

  • Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam

Other

  • 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
  • Recommended default preset refreshed across multiple commits
  • World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
  • Render utilities refactored for newer overlay/ESP use cases
0.55Релиз26.1, 26.1.1, 26.1.2 · 6 июня 2026 г.

New Hacks

AntiProjectile Added

  • Punches back incoming Fireball and ShulkerBullet entities before they hit you.
  • Predicts whether a projectile is actually travelling toward you before attacking it.
  • Includes optional silent aim, swing, range, cooldown, and inventory-ignore controls.

AttributeSwap Added

  • Upstream-added combat utility for automatically swapping attributes/equipment around selected mechanics.
  • Includes new gametest coverage for attribute-swap behaviour.

EntityControl Added

  • Lets you control rideable entities without needing the usual saddle/control requirements.
  • Exposes separate controls for saddle enforcement, jump-strength enforcement, and mounted-control enforcement.

MobOwners Added

  • Appends ownership information to tamed mobs, horses, and optionally projectiles.
  • Resolves player names when possible.
  • Can fall back to shortened UUIDs when the owner cannot be resolved.

InstantCommand Added

  • Runs a configured command immediately after joining a server.
  • Supports configurable commands-per-tick.
  • Strips optional leading slashes so the command can be pasted naturally.

JoinDrop Added

  • Drops selected item types shortly after joining a server.
  • Can target shulkers, bundles, book-and-quills, or everything with all-mode enabled.
  • Can automatically disable itself after finishing.

StasisDetector Added

  • Searches for likely ender-pearl stasis chambers by scanning for soul sand or soul soil with bubble columns above them.
  • Supports Overworld and End scanning.
  • Includes ESP/tracers and optional chat or sound alerts.

PotESP Added

  • Finds suspicious decorated pots and highlights them with ESP and tracers.
  • Reads full container data so hacked or malformed decorated pots can still be detected.
  • Supports optional chat and sound alerts.

SuperInstaMine Added

  • Attempts to instantly mine blocks with packet spam and optional multi-block patterns.
  • Supports whitelist/blacklist block lists, direction modes, tool checking, and render overlays.

FunCreepers Added

  • Turns creeper explosions into a colorful fireworks-style effect.
  • Can spawn fireworks, confetti-like particles, and sparkle effects.
  • Can optionally replace the normal explosion sound.

NbtFilter Added

  • Filters dangerous NBT, item-stack, entity-metadata, block-entity, bundle, and chunk packets.
  • Can quarantine bad chunks and bad entities so follow-up packets keep getting blocked instead of re-triggering the same trap.
  • Added raw packet decode protection so oversized/dangerous clientbound packets can be dropped earlier in the network path.
  • Added Escape Mode and hard quarantine controls for severe chunkban situations.
  • Can sanitize embedded chunk block-entity records, strip dangerous records while preserving terrain, and optionally allow safe terrain/light/block updates for bad chunks.
  • Includes configurable limits for chunk size, block entity NBT, item stack NBT/components, suspicious packet size, bundle inspection, item-stack carrier packets, entity metadata, and fail-closed exception handling.

NoGoZone Added

  • Creates areas that you can leave but cannot re-enter.
  • Renders each no-go area as a marked box or octahedron.
  • Pushes you back out if you cross into a protected zone again.

SkyBuildESP Added

  • Scans high-altitude builds in supported dimensions.
  • Highlights suspicious blocks above a configurable Y limit.
  • Supports Overworld/End filtering and optional alerts.

SourceFill Added

  • Finds nearby water and lava source blocks and highlights them with separate configurable water/lava colors.
  • Can automatically fill source blocks using whitelisted blocks from your hotbar or inventory.
  • Supports through-wall placement logic for reachable source blocks.
  • Can optionally auto-break the placed fill block after filling the source.
  • Includes range, liquid type, block whitelist, ESP style, fill/outline opacity, tracer flash, and swing-hand settings.
  • Can disable highlighting altogether

ProjectileOwner Added

  • Adds a ownership label to thrown entities

Modified Hacks

Friends Update

  • Completely revamped the friends system from a simple name list into a coordination/tracking feature.
  • Added friend join alerts when friends join your current server or are already online when you connect.
  • Added encrypted friend pings that whisper compact coordinate payloads to online friends.
  • Supports manual .friends ping to all online friends or .friends ping <name> for a specific friend.
  • Added Auto ping, which periodically shares your encrypted coordinates with online friends on the same server.
  • Added a shared ping password setting used to encrypt/decrypt friend location pings.
  • Added two-way communication so a manual ping can automatically receive one reply ping without chaining forever.
  • Received pings are hidden from normal chat routing so the raw transport messages do not clutter chat.
  • Displays decrypted ping summaries with friend name, coordinates, dimension, and distance.
  • Adds clickable [Add waypoint] actions to friend ping messages.
  • Added .friends waypoint <friend> <x> <y> <z> <dim> so ping locations can be converted into Waypoints.
  • PlayerESP can now render remote friend ping markers even when the friend is not physically loaded nearby.
  • Friend ping markers support configurable ESP timeout, box color, tracer color, tracer thickness, label scale, and distance labels.
  • Added a Friend List setting/editor UI for managing friends from ClickGUI/AltGUI-style settings screens.
  • Friend name checks are now case-insensitive and can reload from disk if the in-memory list is empty.
  • The friend file loader is more tolerant of older/plain text-ish friend list data.

PlayerESP Update

  • Expanded alert details for player enter/exit detection.
  • Enter/exit chat alerts now include shared detection details instead of just rough coordinates.
  • Detection details can describe whether a player was above/below or horizontally away, include distance, and include the detected position.
  • Friend ping markers from the Friends system now render as remote boxes, tracers, and optional labels.
  • Remote friend pings are skipped when the real player is already rendered nearby, preventing duplicate markers.
  • Player enter range webhook payloads now include richer detection context and detailed target equipment.

Antisocial Update

  • Auto-leave messages now use shared player-detection formatting.
  • Disconnect details include the detected player, your position context, relative direction/distance, and detected coordinates.
  • Command-mode disconnects now mark expected disconnect context so webhook/unexpected-disconnect handling can distinguish deliberate leaves from real problems.

WebhookAlert Update

  • Player-enter-range webhooks now use the shared detection-details formatter.
  • Discord webhook messages include better position context rather than only a raw coordinate/distance pair.
  • Expected disconnects from AutoLeave/Antisocial are filtered so deliberate safety leaves do not look like unexpected disconnects.

AutoFly Update

  • Crosshair status can now show ETA for planned routes.
  • ETA is calculated from remaining path distance and current travel speed.
  • ETA display supports seconds, minutes/seconds, and hours/minutes formatting.

Waypoints Update

  • Added a crosshair line-distance readout for waypoint lines.
  • When you look near a visible waypoint line, the distance can be displayed under the crosshair.
  • The readout uses the waypoint color and respects waypoint fade behaviour.
  • Waypoint line targeting now uses an angle-to-waypoint calculation instead of a simple boolean check.
  • Added command-side support so Friends can create persistent waypoints from received friend pings.

SpectatorMonitor Update

  • Expanded beyond pure spectator-mode tracking.
  • Can monitor visible player entities that are missing from the tab list.
  • Supports staff alerts loaded from local staff lists.
  • Better distinguishes actual tab/spectator changes from noisy entity state.

MobHealth Update & HealthTags Update

  • Added a scale slider for the health overlay.
  • Health rendering now scales through the shared EntityHealthRenderer.
  • Can optionally scale with name tag
  • HealthTags no longer tries to tag the local player.

AutoBuild Update

  • Added helper methods to enumerate available template names.
  • Added template selection by name, making scripted or UI-driven template switching easier.
  • Added command plumbing through AutoBuildCmd.

ClientChatOverlay Update

  • Added support for clickable component actions inside overlay-rendered chat.
  • Clickable [Add waypoint] friend ping actions can run Wurst commands from the overlay.
  • Friend ping transport messages are detected and suppressed from user-facing chat noise.
  • Overlay wrapping now keeps enough text/style information to support click targets.

CoordLogger Update

  • Updated alongside the newer friend/waypoint and inventory/search workflows.
  • Better fits the current command/settings plumbing.

ChestSearch Update

  • Refined chest database/search behaviour and GUI integration.
  • Slot highlighting path works with newer inventory/search tooling.

EnchantmentHandler Update

  • Can highlight slots in the inventory.
  • Can illustrate entries by icon.

ItemESP Update

  • Can show optional item tags above dropped items.
  • Tags can include item icons and stack counts.
  • Faraway item piles can be aggregated by distance to reduce visual noise.

ItemHandler Update

  • Expanded crafted-entity detection to include boats, rafts, paintings, glow item frames, and selected minecarts.
  • Can now show owned entities and projectiles.

MobESP Update

  • Added special tracers for the mob that last damaged you.
  • Added special tracers for charging creepers.

NbtSizeCounter Update

  • Expanded from a container NBT/payload counter into broader item/chunk visibility tooling.
  • Can cover dropped-item labels, per-chunk floor-item totals, and packet-size estimates.

OppStats Update

  • Records recent observed equipment changes.
  • Shows equipment-change history in the detailed player view instead of only keeping the current snapshot.

PearlESP Update

  • Can now show who owns the pearl which applies a fixed tag on stasis chambers and a following tag on thrown pearls.
  • Better information on where the Pearl was detected in chat, including the owner.

RoofESP Update

  • Fixed sticky-area mode so it re-anchors correctly when you move outside the selected scan radius.

Other

Upstream Merge

  • Includes Gradle/build configuration updates and dependency metadata changes.
  • Added upstream AttributeSwap hack and associated gametest coverage.
  • Added WurstMixinPlugin and BadOptimizations lightmap compatibility support for Fullbright.
  • Added BBEMod compatibility utility code.
  • Updated translation files and mod metadata.

Disconnect Context Update

  • Added shared disconnect/detection context formatting used by Antisocial, PlayerESP, and WebhookAlert.
  • Expected disconnects can now carry pending details and be consumed by later disconnect handling.
  • Auto-leave style disconnects can include mode, self position, detected player details, and timestamp.

Command And Suggestion Plumbing

  • Server search and command auto-complete plumbing were expanded for newer commands and hacks.
  • .friends is categorized cleanly as Friends in command presentation.
  • .friends ping, .friends waypoint, and AutoBuild command helpers are now part of the newer command flow.

Chat Routing Infrastructure

  • Client chat overlay now preserves wrapped formatted text well enough to support clickable command/url regions.
  • Overlay click handling can run Wurst commands or confirm URL opens.
  • Friend ping transport suppression prevents encrypted ping payloads from polluting the visible overlay.

Packet And Mixin Infrastructure

  • Added PacketDecoderMixin so NBTFilter can inspect/drop dangerous raw clientbound packet buffers earlier.
  • Mixins and access widened paths were updated through the upstream merge.
  • Additional mixin support landed for packet filtering, GUI overlays, rendering compatibility, entity tracking, and hand/item rendering changes.

Recommended Defaults

  • Recommended default settings were updated for the newer NBTFilter and related safety defaults.
  • Friend settings and other updated hacks now have more complete saved-setting support.

NiceWurst Update

  • AntiProjectile
  • AttributeSwap
  • EntityControl
  • MobOwners
  • InstantCommand
  • JoinDrop
  • StasisDetector
  • PotESP
  • SuperInstaMine
  • NBTFilter
  • NoGoZone
  • SkyBuildESP
  • SourceFill
  • FunCreepers
  • ProjectileOwner

Documentation/Wiki

0.55Релиз1.21.11 · 6 июня 2026 г.

New Hacks

AntiProjectile Added

  • Punches back incoming Fireball and ShulkerBullet entities before they hit you.
  • Predicts whether a projectile is actually travelling toward you before attacking it.
  • Includes optional silent aim, swing, range, cooldown, and inventory-ignore controls.

AttributeSwap Added

  • Upstream-added combat utility for automatically swapping attributes/equipment around selected mechanics.
  • Includes new gametest coverage for attribute-swap behaviour.

EntityControl Added

  • Lets you control rideable entities without needing the usual saddle/control requirements.
  • Exposes separate controls for saddle enforcement, jump-strength enforcement, and mounted-control enforcement.

MobOwners Added

  • Appends ownership information to tamed mobs, horses, and optionally projectiles.
  • Resolves player names when possible.
  • Can fall back to shortened UUIDs when the owner cannot be resolved.

InstantCommand Added

  • Runs a configured command immediately after joining a server.
  • Supports configurable commands-per-tick.
  • Strips optional leading slashes so the command can be pasted naturally.

JoinDrop Added

  • Drops selected item types shortly after joining a server.
  • Can target shulkers, bundles, book-and-quills, or everything with all-mode enabled.
  • Can automatically disable itself after finishing.

StasisDetector Added

  • Searches for likely ender-pearl stasis chambers by scanning for soul sand or soul soil with bubble columns above them.
  • Supports Overworld and End scanning.
  • Includes ESP/tracers and optional chat or sound alerts.

PotESP Added

  • Finds suspicious decorated pots and highlights them with ESP and tracers.
  • Reads full container data so hacked or malformed decorated pots can still be detected.
  • Supports optional chat and sound alerts.

SuperInstaMine Added

  • Attempts to instantly mine blocks with packet spam and optional multi-block patterns.
  • Supports whitelist/blacklist block lists, direction modes, tool checking, and render overlays.

FunCreepers Added

  • Turns creeper explosions into a colorful fireworks-style effect.
  • Can spawn fireworks, confetti-like particles, and sparkle effects.
  • Can optionally replace the normal explosion sound.

NbtFilter Added

  • Filters dangerous NBT, item-stack, entity-metadata, block-entity, bundle, and chunk packets.
  • Can quarantine bad chunks and bad entities so follow-up packets keep getting blocked instead of re-triggering the same trap.
  • Added raw packet decode protection so oversized/dangerous clientbound packets can be dropped earlier in the network path.
  • Added Escape Mode and hard quarantine controls for severe chunkban situations.
  • Can sanitize embedded chunk block-entity records, strip dangerous records while preserving terrain, and optionally allow safe terrain/light/block updates for bad chunks.
  • Includes configurable limits for chunk size, block entity NBT, item stack NBT/components, suspicious packet size, bundle inspection, item-stack carrier packets, entity metadata, and fail-closed exception handling.

NoGoZone Added

  • Creates areas that you can leave but cannot re-enter.
  • Renders each no-go area as a marked box or octahedron.
  • Pushes you back out if you cross into a protected zone again.

SkyBuildESP Added

  • Scans high-altitude builds in supported dimensions.
  • Highlights suspicious blocks above a configurable Y limit.
  • Supports Overworld/End filtering and optional alerts.

SourceFill Added

  • Finds nearby water and lava source blocks and highlights them with separate configurable water/lava colors.
  • Can automatically fill source blocks using whitelisted blocks from your hotbar or inventory.
  • Supports through-wall placement logic for reachable source blocks.
  • Can optionally auto-break the placed fill block after filling the source.
  • Includes range, liquid type, block whitelist, ESP style, fill/outline opacity, tracer flash, and swing-hand settings.
  • Can disable highlighting altogether

ProjectileOwner Added

  • Adds a ownership label to thrown entities

Modified Hacks

Friends Update

  • Completely revamped the friends system from a simple name list into a coordination/tracking feature.
  • Added friend join alerts when friends join your current server or are already online when you connect.
  • Added encrypted friend pings that whisper compact coordinate payloads to online friends.
  • Supports manual .friends ping to all online friends or .friends ping <name> for a specific friend.
  • Added Auto ping, which periodically shares your encrypted coordinates with online friends on the same server.
  • Added a shared ping password setting used to encrypt/decrypt friend location pings.
  • Added two-way communication so a manual ping can automatically receive one reply ping without chaining forever.
  • Received pings are hidden from normal chat routing so the raw transport messages do not clutter chat.
  • Displays decrypted ping summaries with friend name, coordinates, dimension, and distance.
  • Adds clickable [Add waypoint] actions to friend ping messages.
  • Added .friends waypoint <friend> <x> <y> <z> <dim> so ping locations can be converted into Waypoints.
  • PlayerESP can now render remote friend ping markers even when the friend is not physically loaded nearby.
  • Friend ping markers support configurable ESP timeout, box color, tracer color, tracer thickness, label scale, and distance labels.
  • Added a Friend List setting/editor UI for managing friends from ClickGUI/AltGUI-style settings screens.
  • Friend name checks are now case-insensitive and can reload from disk if the in-memory list is empty.
  • The friend file loader is more tolerant of older/plain text-ish friend list data.

PlayerESP Update

  • Expanded alert details for player enter/exit detection.
  • Enter/exit chat alerts now include shared detection details instead of just rough coordinates.
  • Detection details can describe whether a player was above/below or horizontally away, include distance, and include the detected position.
  • Friend ping markers from the Friends system now render as remote boxes, tracers, and optional labels.
  • Remote friend pings are skipped when the real player is already rendered nearby, preventing duplicate markers.
  • Player enter range webhook payloads now include richer detection context and detailed target equipment.

Antisocial Update

  • Auto-leave messages now use shared player-detection formatting.
  • Disconnect details include the detected player, your position context, relative direction/distance, and detected coordinates.
  • Command-mode disconnects now mark expected disconnect context so webhook/unexpected-disconnect handling can distinguish deliberate leaves from real problems.

WebhookAlert Update

  • Player-enter-range webhooks now use the shared detection-details formatter.
  • Discord webhook messages include better position context rather than only a raw coordinate/distance pair.
  • Expected disconnects from AutoLeave/Antisocial are filtered so deliberate safety leaves do not look like unexpected disconnects.

AutoFly Update

  • Crosshair status can now show ETA for planned routes.
  • ETA is calculated from remaining path distance and current travel speed.
  • ETA display supports seconds, minutes/seconds, and hours/minutes formatting.

Waypoints Update

  • Added a crosshair line-distance readout for waypoint lines.
  • When you look near a visible waypoint line, the distance can be displayed under the crosshair.
  • The readout uses the waypoint color and respects waypoint fade behaviour.
  • Waypoint line targeting now uses an angle-to-waypoint calculation instead of a simple boolean check.
  • Added command-side support so Friends can create persistent waypoints from received friend pings.

SpectatorMonitor Update

  • Expanded beyond pure spectator-mode tracking.
  • Can monitor visible player entities that are missing from the tab list.
  • Supports staff alerts loaded from local staff lists.
  • Better distinguishes actual tab/spectator changes from noisy entity state.

MobHealth Update & HealthTags Update

  • Added a scale slider for the health overlay.
  • Health rendering now scales through the shared EntityHealthRenderer.
  • Can optionally scale with name tag
  • HealthTags no longer tries to tag the local player.

AutoBuild Update

  • Added helper methods to enumerate available template names.
  • Added template selection by name, making scripted or UI-driven template switching easier.
  • Added command plumbing through AutoBuildCmd.

ClientChatOverlay Update

  • Added support for clickable component actions inside overlay-rendered chat.
  • Clickable [Add waypoint] friend ping actions can run Wurst commands from the overlay.
  • Friend ping transport messages are detected and suppressed from user-facing chat noise.
  • Overlay wrapping now keeps enough text/style information to support click targets.

CoordLogger Update

  • Updated alongside the newer friend/waypoint and inventory/search workflows.
  • Better fits the current command/settings plumbing.

ChestSearch Update

  • Refined chest database/search behaviour and GUI integration.
  • Slot highlighting path works with newer inventory/search tooling.

EnchantmentHandler Update

  • Can highlight slots in the inventory.
  • Can illustrate entries by icon.

ItemESP Update

  • Can show optional item tags above dropped items.
  • Tags can include item icons and stack counts.
  • Faraway item piles can be aggregated by distance to reduce visual noise.

ItemHandler Update

  • Expanded crafted-entity detection to include boats, rafts, paintings, glow item frames, and selected minecarts.
  • Can now show owned entities and projectiles.

MobESP Update

  • Added special tracers for the mob that last damaged you.
  • Added special tracers for charging creepers.

NbtSizeCounter Update

  • Expanded from a container NBT/payload counter into broader item/chunk visibility tooling.
  • Can cover dropped-item labels, per-chunk floor-item totals, and packet-size estimates.

OppStats Update

  • Records recent observed equipment changes.
  • Shows equipment-change history in the detailed player view instead of only keeping the current snapshot.

PearlESP Update

  • Can now show who owns the pearl which applies a fixed tag on stasis chambers and a following tag on thrown pearls.
  • Better information on where the Pearl was detected in chat, including the owner.

RoofESP Update

  • Fixed sticky-area mode so it re-anchors correctly when you move outside the selected scan radius.

Other

Upstream Merge

  • Includes Gradle/build configuration updates and dependency metadata changes.
  • Added upstream AttributeSwap hack and associated gametest coverage.
  • Added WurstMixinPlugin and BadOptimizations lightmap compatibility support for Fullbright.
  • Added BBEMod compatibility utility code.
  • Updated translation files and mod metadata.

Disconnect Context Update

  • Added shared disconnect/detection context formatting used by Antisocial, PlayerESP, and WebhookAlert.
  • Expected disconnects can now carry pending details and be consumed by later disconnect handling.
  • Auto-leave style disconnects can include mode, self position, detected player details, and timestamp.

Command And Suggestion Plumbing

  • Server search and command auto-complete plumbing were expanded for newer commands and hacks.
  • .friends is categorized cleanly as Friends in command presentation.
  • .friends ping, .friends waypoint, and AutoBuild command helpers are now part of the newer command flow.

Chat Routing Infrastructure

  • Client chat overlay now preserves wrapped formatted text well enough to support clickable command/url regions.
  • Overlay click handling can run Wurst commands or confirm URL opens.
  • Friend ping transport suppression prevents encrypted ping payloads from polluting the visible overlay.

Packet And Mixin Infrastructure

  • Added PacketDecoderMixin so NBTFilter can inspect/drop dangerous raw clientbound packet buffers earlier.
  • Mixins and access widened paths were updated through the upstream merge.
  • Additional mixin support landed for packet filtering, GUI overlays, rendering compatibility, entity tracking, and hand/item rendering changes.

Recommended Defaults

  • Recommended default settings were updated for the newer NBTFilter and related safety defaults.
  • Friend settings and other updated hacks now have more complete saved-setting support.

NiceWurst Update

  • AntiProjectile
  • AttributeSwap
  • EntityControl
  • MobOwners
  • InstantCommand
  • JoinDrop
  • StasisDetector
  • PotESP
  • SuperInstaMine
  • NBTFilter
  • NoGoZone
  • SkyBuildESP
  • SourceFill
  • FunCreepers
  • ProjectileOwner

Documentation/Wiki

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