
Neo Eco AE Extension
Neo ECO AE Extension is an addon for Applied Energistics 2, Provides higher-performance components
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- 20 августа 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 12 февраля 2026 г.

ECO AE Extension for modern Minecraft versions NeoForge (1.21.1+).
Overview
Neo Eco AE Extension is an upgraded version of Eco AE Extension, incorporating the MMCE multi-block structures from Nova Engineering - World. With the original author's consent, it is distributed under the GNU GENERAL PUBLIC LICENSE Version 3 (GPLv3).
What does Neo Eco AE Extension offer?
Neo Eco AE Extension introduces three large-scale components to Applied Energistics 2, separating crafting, storage, and computation into three independent multiblock structures. Each structure has three tiers, with each tier providing a significant performance boost over the previous one.
In addition, the mod offers a range of high-performance components, greatly enhancing the ease and comfort of automation, making your automation journey as effortless as breathing.
Important Reminder
Neo Eco AE Extension and Eco AE Extension are related only through an authorized porting relationship. There is no direct affiliation or dependency between the two projects. Each is independently maintained and developed by separate development teams.
Please do not submit issues, bug reports, or technical support requests related to Neo Eco AE Extension to the Eco AE Extension project. Such reports cannot be properly addressed and may cause unnecessary disruption to the maintenance and development work of the Eco AE Extension team.
Project maintenance and development information:
Eco AE Extension is led and developed by Hikari_Nova;
Neo Eco AE Extension is led and developed by DancingSnow0517.
Ченджлог
20.4.1Релиз1.20.1 · 20 августа 2026 г.
中文
新增
- 新增对 GTLCore 样板总成的批量样板发配支持。
改进
- 完善 GuideME 文档,补充相关系统、功能说明及使用提示。
- 优化样板发配时的输入消耗、能量扣除、产物缓冲和失败回滚处理。
- 优化 FastPath 在 AE2 和 Advanced AE 合成 CPU 中的任务调度逻辑。
修复
- 修复 OmniCells 全能存储单元容量统计不准确的问题。
- 修复不同资源单位容量计算及部分存储状态判断异常。
- 修复 FastPath 发配过程中可能出现的任务处理异常。
English
Added
- Added batched pattern dispatch support for GTLCore Pattern Assemblies.
Improved
- Improved GuideME documentation with additional system descriptions, feature details, and usage tips.
- Improved input consumption, energy handling, output buffering, and rollback behavior during pattern dispatch.
- Improved FastPath task scheduling for AE2 and Advanced AE Crafting CPUs.
Fixed
- Fixed incorrect capacity accounting for OmniCells universal storage cells.
- Fixed capacity calculations for resources with different amounts-per-byte and related storage-state checks.
- Fixed task-handling issues that could occur during FastPath dispatch.
Full Changelog: https://github.com/DancingSnow0517/NeoECOAEExtension/compare/20.4.0...20.4.1
20.4.0Релиз1.20.1 · 11 августа 2026 г.
中文
新增
- 新增合成网络交换机、计算网络交换机及其高能型号,用于将 ECO 合成/计算子系统组织为可切换的逻辑集群。
- 网络交换机接入 AE2 电网,并加入频率设定、GuideMe 说明及相关配方和本地化内容,降低不同网络误串的风险。
- 新增快速任务规划路径,并接入实际 AE 合成任务;支持循环配方、NBT/动态/替换样板,以及可复用催化剂。
- 新增样板迁移、矩阵样板浏览、规划路径日志、最大合成效率提示和快速任务规划提示。
- FastPath 新增对 AAE CPU 批量样板推送、外部 CPU 路由、锻造台配方、切石机配方的支持。
- 无限存储迁移至
SavedData引擎,新增幂等迁移、WAL 持久化、故障隔离、恢复诊断和迁移状态展示。 - 新增 4 GiB ECO Omni 存储单元、Omni 联动存储盘
改进
- 优化快速任务规划的循环处理、网络增长量计算和样板搜索流程,改善复杂自动合成请求的响应速度。
- 优化 FastPath 的批量调度、控制器缓存共享和元数据惰性构建,减少重复解析样板的开销。
- 将快速规划开关调整为网络级总开关,并加入交换主机间的公平派发,减少主机抢占任务的情况。
- 优化无限存储的数据持久化、迁移记录、恢复边界和统计显示;容量统计改用二进制字节单位。
- 增强 FE 存储元件,调整量子 Omni 单元配方、量子组件回收和旧配方。
修复
- 修复崩溃或重进存档后合成 CPU 恢复异常导致的产物丢失、卡合成问题。
- 修复超大 CPU 存储量在界面显示时可能引发的崩溃。
- 修复材料不足时错误报告“没有可用 CPU”、长链配方栈溢出、自增长循环异常及双样板计算卡死问题。
- 修复超大快速计划、外部 CPU 输出、虚拟合成资格和任务归属处理异常。
- 修复可复用输入在大量样板变体下的状态容量丢失,以及 FastPath 在 ECO 主机、AAE CPU 上的兼容问题。
- 修复无限存储迁移后的校验、缺失物品转移、恢复材料验证和特殊库存数值误进入合成规划的问题。
English
Added
- Added Crafting Network Switches, Computation Network Switches, and their high-energy variants for organizing ECO Crafting and Computation subsystems into switchable logical clusters.
- Connected Network Switches to the AE2 power grid and added frequency settings, GuideMe documentation, related recipes, and localization to reduce accidental cross-network connections.
- Added a Fast Task Planning path integrated with real AE crafting tasks, supporting cyclic recipes, NBT/dynamic/replacement patterns, and reusable catalysts.
- Added Pattern Migration, Matrix Pattern Browser, planning-path logs, maximum crafting-efficiency hints, and Fast Task Planning hints.
- Extended FastPath with AAE CPU batch pattern pushing, external CPU routing, Smithing Table recipes, and Stonecutter recipes.
- Migrated Infinite Storage to the
SavedDataengine and added idempotent migration, WAL persistence, fault isolation, recovery diagnostics, and migration-status feedback. - Added 4 GiB ECO Omni Cells and Omni integration storage cells.
Improved
- Improved cyclic handling, net-growth calculation, and pattern-search flow in Fast Task Planning for more responsive complex autocrafting requests.
- Improved FastPath batch scheduling, shared controller caches, and lazy metadata construction to reduce repeated pattern parsing.
- Made Fast Planning a network-wide master switch and added fair dispatching between Exchange Hosts to reduce task monopolization.
- Improved Infinite Storage persistence, migration records, recovery boundaries, and statistics display; capacity statistics now use binary byte units.
- Enhanced FE Storage Cells and adjusted Quantum Omni Cell recipes, Quantum Component recovery, and legacy recipes.
Fixed
- Fixed Crafting CPU recovery after crashes or world reloads causing lost outputs or stalled crafting jobs.
- Fixed a crash that could occur when the UI displayed oversized Crafting CPU storage values.
- Fixed insufficient materials incorrectly reporting no available CPU, long crafting chains overflowing the stack, self-growing cycle issues, and duplicate-pattern planning deadlocks.
- Fixed oversized Fast Plans, external CPU outputs, virtual crafting eligibility, and task-ownership handling.
- Fixed reusable-input state capacity loss with many pattern variants, along with FastPath compatibility issues on ECO Hosts and AAE CPUs.
- Fixed Infinite Storage post-migration validation, missing-item transfers, restore-material validation, and sentinel inventory values leaking into crafting planning.
Full Changelog: https://github.com/DancingSnow0517/NeoECOAEExtension/compare/20.3.0...20.4.0
21.1.1Релиз1.21.1 · 19 июля 2026 г.
- 进一步优化无限存储性能、批处理和数据可靠性。
- 改进合成恢复、快速路径和重进存档后的状态恢复。
- 修复无限存储恢复、迁移和输出过程中的可靠性问题。
- 修复不同容量魔源矩阵的处理问题。
- 修复打开智能总线时可能发生的崩溃问题(#79)
Full Changelog: https://github.com/DancingSnow0517/NeoECOAEExtension/compare/21.1.0...21.1.1
20.3.0Релиз1.20.1 · 15 июля 2026 г.
NeoECOAEExtension v20.3.0 for Forge on Minecraft 1.20.1
[!IMPORTANT] 存储主机多方块结构已进行微调。启用了无限存储的存档在升级前,强烈建议先备份存档,或将无限存储中的物品与流体完全转移后再更新!
The Storage Host multiblock structure has been adjusted. If Infinite Storage is enabled in your world, strongly consider backing up the world or completely transferring all items and fluids out of Infinite Storage before updating!
中文
新增
- 重构存储、计算和合成主机界面,新增存储容量与类型统计、任务列表、运行指标及智能样板总线翻页。
- IWS 支持 ExtendedAE Plus 实体加速卡,可识别 x2/x4/x8/x16 倍率并与 AE2 加速卡混装。
- 新增可扩展的 IWS 升级卡效果注册接口,便于其他 AE2 附属接入。
- 新增分等级、镜像状态的存储控制器成型模型和界面资源。
改进
- 优化 AE2 FastPath 批量调度、缓存边界与容量校验,改善大规模自动合成性能。
- 优化无限存储 WAL 缓冲、持久化与空闲检查点机制,减少频繁磁盘写入。
- 优化存储矩阵在普通、无限及不同挂载状态下的界面与 Jade 提示。
- 调整存储主机多方块结构、控制器模型和发光效果。
- IWS 最高支持每刻完成一次加工,并保证不同加速倍率下单份配方总能耗一致。
- 整理兼容模块、FastPath、配方和 Mixin 的代码结构。
修复
- 修复 ECO CPU 无法被 AE2 网络发现的问题。
- 修复部分配方序列化、GTCEu 联动配方及硅材料标签兼容问题。
- 修复 IWS 多输入匹配可能重复消耗槽位,以及流体配方消耗计算异常的问题。
- 修复计算任务无法正确显示非物品 AEKey 输出的问题。
- 修复 FastPath 批量任务数量、线程容量和缓存边界异常。
- 修复 Forge 1.20.1 存储控制器模型发光数据字段错误。
English
Added
- Reworked the Storage, Computation, and Crafting Host interfaces with storage capacity and type statistics, task lists, runtime metrics, and Smart Pattern Bus pagination.
- Added support for ExtendedAE Plus Entity Acceleration Cards in the IWS, including x2/x4/x8/x16 multipliers and mixed use with AE2 Speed Cards.
- Added an extensible IWS upgrade-effect registry for integration with other AE2 addons.
- Added tier-specific and mirrored formed models and interface assets for Storage Controllers.
Improved
- Improved AE2 FastPath batch scheduling, cache boundaries, and capacity validation for large autocrafting workloads.
- Improved Infinite Storage WAL buffering, persistence, and idle checkpoint handling to reduce frequent disk writes.
- Improved Storage Matrix interfaces and Jade tooltips for normal, infinite, and different mounting states.
- Adjusted the Storage Host multiblock structure, controller models, and emissive effects.
- Increased the IWS limit to one completed recipe per tick while preserving the total energy cost of each recipe across different acceleration levels.
- Reorganized integration, FastPath, recipe, and Mixin code.
Fixed
- Fixed ECO CPUs not being discovered by the AE2 network.
- Fixed recipe serialization, GTCEu integration recipes, and silicon material tag compatibility.
- Fixed IWS multi-input matching potentially consuming slots more than once, as well as incorrect fluid recipe consumption.
- Fixed Computation tasks failing to display non-item AEKey outputs correctly.
- Fixed FastPath batch size, thread capacity, and cache boundary issues.
- Fixed the emissive-data field used by Storage Controller models on Forge 1.20.1.
Full Changelog: https://github.com/DancingSnow0517/NeoECOAEExtension/compare/20.2.3...20.3.0
21.1.0Релиз1.21.1 · 15 июля 2026 г.
新增
- 无限存储模式、容量指示灯与快捷转移。
- 重构存储、计算和合成主机界面;新增驱动器优先级、主机指标、任务列表及智能总线翻页。
- 新增 AE2 FastPath 合成路径、AppFlux FE 存储单元及 Ars Energistique Source 存储单元支持。
- 新增多方块镜像识别与镜像搭建选项。
改进
- 优化无限存储与 FastPath 性能和安全边界,FastPath 改为自适应批处理。
- 更新硬盘外观、配置控制、官方 Registrate 与 LDLib2。
修复
- 修复合成超频溢出、CPU 优先级、FastPath 数量上限冲突、样板总线卡顿和 F 系列并行问题。
- 修复自动输出面、配置热重载、IWS/EMI 界面、EMI/JEI 写入样板数量及冷却总线渲染问题。
Full Changelog: https://github.com/DancingSnow0517/NeoECOAEExtension/compare/1.21.1-1.3.4...21.1.0
20.2.3Релиз1.20.1 · 8 июля 2026 г.
20.2.3 Changelog / 更新日志
This changelog is generated with the assistance of AI. 本更新日志由 AI 辅助生成。
中文
修复
- 修复部分集成工作站配方无法被 REI/EMI 正确显示的问题。
- 修复冷却配方和集成工作站流体配方可能解析失败的问题。
- 修复超导处理器配方材料不一致的问题:
- 修复部分配方资源重复导致打包结果可能异常的问题。
English
Fixed
- Fixed some Integrated Working Station recipes not showing correctly in REI/EMI.
- Fixed Cooling and Integrated Working Station fluid recipes potentially failing to parse.
- Fixed inconsistent materials in Superconducting Processor recipes:
- Fixed possible packaging issues caused by duplicated recipe resources.
20.2.2Релиз1.20.1 · 6 июля 2026 г.
20.2.2 Changelog / 更新日志
This changelog is generated with the assistance of AI. 本更新日志由 AI 辅助生成。
中文
改进
- 加强 ECO 聚合合成路径的安全边界:
- 激进快速路径现在只会在满足快速路径条件的配方上启用,避免不适合的配方进入聚合模拟流程。
- 聚合合成会根据最终输出剩余需求限制批量数量,减少超量调度与多余在途产物。
- 主动冷却消耗现在会随实际批量合成次数缩放,并受当前可用冷却液限制。
- 改进 ECO 合成状态同步:
- 合成状态界面会同步用户暂停状态。
- 补充暂停 / 继续相关客户端动作兼容,提升与 AE2 合成状态界面的交互一致性。
- 优化 ECO 无限存储组件的 GTCEu 配方生成与产物配置。
修复
- 修复 Monifactory 0.13.6 中修改版 AE2 (
appliedenergistics2-forge-15.4.10-cosmolite.36) 的兼容问题:- 兼容
CraftingService#submitJob额外boolean参数的方法签名。 - 当修改版 AE2 缺少
CPUSelectionList#formatStorage时,不再导致 Crafting Status 界面崩溃。
- 兼容
- 修复聚合合成任务结束、取消或异常中断后,部分 Worker 输入与模拟池预约可能残留的问题。
- 任务成功结束时会尝试回收未完成 Worker 输入。
- 打开合成控制器界面时会清理孤立的模拟池预约与不再属于活跃任务的 Worker 工作。
- 修复合成任务完成或剩余数量归零后仍可能继续执行的问题。
- 修复合成输出无法存回网络时的状态更新,使
cantStoreItems状态更准确。
English
Improved
- Strengthened safety boundaries for the ECO aggregated crafting path:
- The aggressive fast path is now only used for recipes that are eligible for fast-path execution.
- Aggregated crafting now limits batch size based on the remaining demand for the final output, reducing over-scheduling and excess in-flight outputs.
- Active cooling consumption now scales with the actual batch size and respects the currently available coolant limit.
- Improved ECO crafting status synchronization:
- The crafting status menu now tracks user pause state.
- Added compatibility for pause / resume client actions to better match AE2 crafting status interactions.
- Adjusted GTCEu recipe generation and output configuration for the ECO Infinite Cell Component.
Fixed
- Fixed compatibility with Monifactory 0.13.6's modified AE2 build (
appliedenergistics2-forge-15.4.10-cosmolite.36):- Added compatibility for the modified
CraftingService#submitJobsignature with an extrabooleanparameter. - Prevented the Crafting Status screen from crashing when the modified AE2 build does not provide
CPUSelectionList#formatStorage.
- Added compatibility for the modified
- Fixed cases where Worker inputs or simulated pool reservations could remain after aggregated crafting jobs ended, were cancelled, or were interrupted.
- Unfinished Worker inputs are now recovered when a job completes successfully.
- Opening the crafting controller UI now cleans up orphaned simulated reservations and Worker tasks that no longer belong to active jobs.
- Fixed crafting jobs potentially continuing after completion or after the remaining amount reached zero.
- Fixed crafting output storage status updates so
cantStoreItemsis reported more accurately when outputs cannot be inserted back into the network.
20.2.1Релиз1.20.1 · 6 июля 2026 г.
20.2.1 Changelog / 更新日志
This changelog is generated with the assistance of AI. 本更新日志由 AI 辅助生成。
中文
新增
- 新增一批 GTCEu 联动机器配方:
- 为 ECO 存储、计算、合成系统及核心组件补充 Assembler 配方。
- 为基础材料补充 Chemical Reactor、Mixer、Macerator、Forming Press 等配方。
- 为 ECO 无限存储组件补充 Integrated Working Station、Research Station 与 Assembly Line 配方。
- 新增
neoecoae:infinite_cell_components物品标签,并兼容可选的 GTLCore / GTOCore 无限存储组件。
改进
- 优化 ECO 聚合合成路径:
- 激进快速路径 Tick 节拍默认上限提升至
16384。 - 模拟合成能量上限现在会随 Tick 节拍上限动态缩放,不再使用固定
500000上限。 - 大批量聚合任务在 AE 能量充足时可按控制器完整进度推进,避免超过约 5000 批量后突然多 tick 完成。
- 激进快速路径 Tick 节拍默认上限提升至
- 默认启用聚合/激进快速路径。
- 调整 GTCEu 无限存储组件配方平衡,降低部分材料数量,并改用更合适的 UV 阶段部件与研究流程。
- 更新配置说明与中英文/繁中文/文言本地化文本,使聚合路径默认值和能量上限行为更清晰。
- 默认开启;如遇到配方兼容或其他异常,可在
config/neoecoae-common.toml中关闭ecoAggressiveFastPathEnabled。 - 经测试,在 F9 合成系统中可达到约
5632次合成 / tick,实测为9 μs / 0.009 ms。
修复
- 修复 L9 无限存储模式对无限组件数量检查不完整的问题。
- 现在当无限组件数量不足时会尝试恢复普通存储模式。
- 进入无限存储迁移前会统一检查所需组件数量,避免组件不足时仍保留或进入无限状态。
English
Added
- Added a set of GTCEu integration machine recipes:
- Added Assembler recipes for ECO storage, computation, crafting systems, and core components.
- Added Chemical Reactor, Mixer, Macerator, and Forming Press recipes for base materials.
- Added Integrated Working Station, Research Station, and Assembly Line recipes for the ECO Infinite Cell Component.
- Added the
neoecoae:infinite_cell_componentsitem tag, with optional compatibility entries for GTLCore / GTOCore infinite cell components.
Improved
- Improved the ECO aggregated crafting path:
- Increased the default aggressive fast path tick pacing limit to
16384. - The simulated crafting power cap now scales with the tick pacing limit instead of using a fixed
500000cap. - Large aggregated batches can now advance at the controller's full progress rate when enough AE power is available, avoiding sudden multi-tick completion after batches exceed roughly 5000 crafts.
- Increased the default aggressive fast path tick pacing limit to
- Enabled the aggregated/aggressive fast path by default.
- Rebalanced the GTCEu infinite storage component recipe, reducing some material requirements and moving it to a more appropriate UV-tier component and research flow.
- Updated config descriptions and English / Chinese localization to better explain the new default and simulated power cap behavior.
- Enabled by default; if recipe compatibility issues or other bugs occur, it can be disabled via
ecoAggressiveFastPathEnabledinconfig/neoecoae-common.toml. - In testing, an F9 crafting system reached about
5632crafts / tick, measured at9 μs / 0.009 ms.
Fixed
- Fixed incomplete required-component checks for L9 infinite storage mode.
- The system now attempts to restore normal storage mode when the required infinite components are no longer present.
- Infinite storage migration now consistently checks the required component count before starting or remaining in infinite mode.
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