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Mineforgian

Natural Progression

Realistic Early-Game, Preventing Tree Punching and More!

14K загрузок31 подписчиковGPL-3.0-onlyforge

Обновлён 14 ноября 2024 г. · опубликован 18 апреля 2023 г.

Natural Progression is a mod designed around overhauling the early-game to be more realistic, starting with a unique early-game tool creation mechanic all the way to primitive tools and early weaponry. There's plenty in Natural Progression, such as Knaping, Sharpening, Sawing and Stripping Recipes, and integration with many mods! Check out the Wiki!

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.20.1-2.3.9Релиз1.20.1forge14 ноября 2024 г.Скачать (372 КБ)
1.20.1-2.3.8Релиз1.20.1forge18 июня 2024 г.Скачать (372 КБ)
1.20.1-2.3.7Релиз1.20.1forge17 июня 2024 г.Скачать (373 КБ)
1.19.2-2.3.6Релиз1.19.2forge14 декабря 2023 г.Скачать (367 КБ)
1.20.1-2.3.6Релиз1.20.1forge14 декабря 2023 г.Скачать (373 КБ)
1.20.1-2.3.5Релиз1.20.1forge27 июля 2023 г.Скачать (370 КБ)
1.19.3-2.3.5Релиз1.19.3forge27 июля 2023 г.Скачать (367 КБ)
1.19.4-2.3.5Релиз1.19.4forge11 мая 2023 г.Скачать (365 КБ)
1.19.2-2.3.5Релиз1.19.2forge9 мая 2023 г.Скачать (368 КБ)
1.19.2-2.3.4.2bРелиз1.19.2forge18 апреля 2023 г.Скачать (369 КБ)
1.19.2-2.3.4.2bРелиз1.19.2forge18 апреля 2023 г.Скачать (369 КБ)
1.19.2-2.3.4Релиз1.19.2forge18 апреля 2023 г.Скачать (376 КБ)
1.19.2-2.3.4.2Релиз1.19.2forge18 апреля 2023 г.Скачать (369 КБ)
1.19.2-2.3.4.1Релиз1.19.2forge18 апреля 2023 г.Скачать (366 КБ)
1.18.2-2.3.4Релиз1.18.2forge18 апреля 2023 г.Скачать (374 КБ)

Показаны последние 15 из 48 версий.

Ченджлог

1.20.1-2.3.9Релиз1.20.1 · 14 ноября 2024 г.

Natural Progression Changelog (1.20.1)

2.3.9

I've been super busy with work lately, so further updates are on an as-needed basis or unless someone provides a PR for a fix or requested feature, like this one! Thanks for understanding ❤️

Fixed:

  • Pebbles not generating anywhere except for underwater.
    • Thank you to kaiser_czar for this PR which fixed this issue.

2.3.8

Fixed:

  • Not being able to break Wood/Stone using the right tool.
  • "This tool is too brittle to use" tooltip showing on tools when ToolNeutering is disabled

Changed:

  • Improved the layout and readability of the Config File
  • Internal refactors to deduplicate the code that is responsible for checking if a block can be broken and handling damaging the player & cancelling the break progress

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks
1.20.1-2.3.8Релиз1.20.1 · 18 июня 2024 г.

Natural Progression Changelog (1.20.1)

2.3.8

Fixed:

  • Not being able to break Wood/Stone using the right tool.
  • "This tool is too brittle to use" tooltip showing on tools when ToolNeutering is disabled

Changed:

  • Improved the layout and readability of the Config File
  • Internal refactors to deduplicate the code that is responsible for checking if a block can be broken and handling damaging the player & cancelling the break progress

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks
1.20.1-2.3.7Релиз1.20.1 · 17 июня 2024 г.

Natural Progression Changelog (1.20.1)

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks
1.19.2-2.3.6Релиз1.19.2 · 14 декабря 2023 г.

Natural Progression Changelog (1.19.x)

2.3.6

Added:

  • New config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Added:

  • New Item Tags for ignoring tool types:

    "Wooden" and "Stone" tools are determined by the tier of block they can break, not the material they're made of, so these tags should hopefully help:

    • natprog:allowed_wooden_tools is a list of tools which have the same tier as Wood that can still be used when toolNeutering is enabled
    • natprog:allowed_stone_tools is a list of tools which have the same tier as Stone that can still be used when toolNeutering is enabled
  • New Block Tags for blacklisting which blocks twigs and pebbles can be placed on:

    • natprog:wont_support_pebble
    • natprog:wont_support_twig

Changed:

  • Renamed tag natprog:override_axes to natprog:considered_as_axe for clarity
  • Renamed tag natprog:override_pickaxes to natprog:considered_as_pickaxe for clarity
  • Config entry pebblePlacementBlacklist has been removed in favor of natprog:wont_support_pebble
  • Config entry twigPlacementBlacklist has been removed in favor of natprog:wont_support_twig
  • Internal refactor to match new dev style (Thanks UnrealEngine!). Should see no practical change.
1.20.1-2.3.6Релиз1.20.1 · 14 декабря 2023 г.

Natural Progression Changelog (1.20.1)

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks
1.20.1-2.3.5Релиз1.20.1 · 27 июля 2023 г.

Natural Progression Changelog (1.20.1)

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks
1.19.3-2.3.5Релиз1.19.3 · 27 июля 2023 г.

Natural Progression Changelog (1.19.4)

2.3.5

The ONLY Port to 1.19.3 :)

1.19.4-2.3.5Релиз1.19.4 · 11 мая 2023 г.

Natural Progression Changelog (1.19.4)

2.3.5

Initial Port to 1.19.4

Woof, that was a pain in the butt. Nothing major, just lots of internal changes I had to make because of changes Mojang and/or Forge made to:

  • Damage Sources (used for splintering & crushing damage when punching w/o the right tool)
    • Requires a freaking access transformer to use. Come on Mojang, this is unacceptable.
  • Creative Tabs
    • Not only was it pain to a custom tab at all, but now I'm required to sort things manually rather than sorting by order it was added in code, which sucks. I hope you at least like the current creative tab sorting I implemented 🤞
  • World Gen
    • I had done a lot of stuff with DeferredRegistry<?> which I could no longer use and had to manually port as a datapack

Overall, 0/10 would not recommend. I hope you enjoy though, and give me shout on the bug tracker if you see anything not behaving!

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