Перейти к содержимому
Mineforgian

Mythrais

Mythrais is an architectural addon mod that provides lots of decoration blocks such as windows, roofs, arches, Tudor beams, pillars and wall details for making your medieval and fantasy builds more buildy! Download my 32x resourcepack from my Patreon.

Загрузки
46K
Подписчики
81
Обновлён
22 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 28 февраля 2025 г.

Mythrais is an architectural building mod providing a huge collection of decorative and functional building blocks, including windows, roofs, arches, Tudor panels and beams, pillars, battlements, wall details and much more for making your medieval and fantasy builds more buildy!

PLEASE!!!! MAKE BACKUPS OF YOUR WORLDS BEFORE UPDATING ANY MODS <3

CREATIVE -

For those of you playing in Creative using Conquest Refabricated and other deco mods, such as Victory Mod, my 32x resource pack is linked below. The 32x Resourcepack is now CTM-ready but will require Continuity to be added to your instance. (If you play using the Conquest Reforged modpack, this will already be included.)

32X RESOURCEPACK TO COMPLEMENT VICTORY MOD & CR ETC IS AVAILABLE ON MY PATREON!

Creative players can use the Mythrais Adamantium Staff, debug stick or the WorldEdit/tool cycler to access all the additional block shape variations and colours for each block. **Most blocks have some available variation to extend their uses.

**SURVIVAL - **

All obtainable Mythrais blocks have loot tables and survival recipes.

Mythrais uses a refined resource system to organise its large collection of building blocks. Vanilla Minecraft materials are first converted into their Mythrais refined equivalent, which can then be placed into a stonecutter to access the relevant Mythrais building sets.

Examples include:

Wood Logs → corresponding Refined Wood Beams Bamboo → Refined Bamboo Beams Stone → Refined Stone Smooth Stone → Refined Smooth Stone Chiselled Stone Bricks → Refined Carved Stone Stone Bricks → Refined Stone Bricks Tuff → Refined Tuff Terracotta and coloured Terracotta → corresponding Refined Terracotta resources These refined resources are then used in the stonecutter to craft Mythrais windows, arches, pillars, walls, floors, roofs, Tudor components and many other architectural blocks.

Different block families use different refined resources to keep the stonecutter menus manageable. If you're looking for a particular block or want to know which refined material you need, the complete recipe list is available below.

Crafting recipes listed here - https://docs.google.com/spreadsheets/d/1xeWqBR8L0L5vqHGY_HOSDgsnq9-KycHB5qT-lqd1QEY/edit?usp=sharing

Survival players can craft the Mythrais Adamantium Staff with 1 diamond to shift and right-click to change block variations, then right-click again to scroll through the amount, shape, facing, type, colour, alt_colour, age, layer, light, etc.

Bug Reporting

I am extremely grateful to anybody who takes the time to report bugs or issues. In the long run, such reports help me improve the mod for everyone's benefit. In all cases, please report anything like this directly to my bug reporting channel on my Discord, this is so I can track and update them as necessary. If you do not wish to join my Discord, you can also DM me any bug reports which will be added on your behalf, but you will not get updates about any other issues reported.

Block and update Suggestions

Members of my Patreon can also make block suggestions for future updates from Tier 2 and will get early access to those updates, including my 32x resourcepack.

Contacts Discord - https://discord.gg/5kH9AfeRD3 Transcendent Visions

Patreon - https://www.patreon.com/c/xElandriax

Credits - Jaggysnake92 - additional block models and textures TheUnknownDad - coding support & mod mentorship, initial neoforge 1.21.1 port

Ченджлог

5.2.1-1.21.1-neoРелиз1.21.1 · 22 августа 2026 г.

Bugs Fixed Fabric and Neo 5.2.1

Blue diamond glass, more opaque Small Corner Pillar fixed odd hitbox height Fixed mismatched tracery names Unified colours for Diagonal Small Pillars/Geminated 2&4 Pillars/Small Corner Pillars/Small Central Pillars Fixed back to front hitbox on buttress detailing wide/narrow Fixed Triplewide window upper not changing glass colour Fixed missing L2 travertine vert quarter Fixed shift+right click behaviour for layered blocks Renamed "glass_colour" to "alt_colour" so that it can be used for more blocks with additional variations Added alt_colour to the roof infill blocks, specifically oak, dark_oak, birch, stone Added alt_colour to tudorpanel blocks, main colour is still wood, alt_colour is plaster/brick infills (tan tudorpanels are now legacy and can no longer be crafted) Improved tudor chimney textures for red brick and brown brick Fixed broken items for windows missing glass Fixed gothic Corbel model Fixed textures on Tudor Chimneys Improved bargeboard models for all types Fixed z fighting on wide 5 stepped arches Fixed incorrect colour on external roof upper infill 22 Fixed hitboxes for shallow stairs Fixed hitbox size on single gothic arch detail block Fixed mismatched dark gothic half pillar Fixed missing transparency on petal window Fixed missing shapes for medium tracery 01 centre centre Improved several hitboxes which were overly large, or causing transparency issues Rebalanced all recipes to refined blocks

Blocks Added

Added wrought iron balustrades Added herringbone and diagonal tudorpanels Added exposed_joists_extended Added halfcircle 45 bargeboards left/right/cap to complete set Added sage, purple diamond, cyan, bright copper, old gold roofing set Added simple 67 beam Added roof cap infills for 22/45/67 degree roofs Added new refined cherry, bamboo, tuff and yellow terracotta for recipe balancing

Added connected textures in the 32x Resourcepack available on my Patreon - this requires Continuity

5.2.1-1.21.1Релиз1.21.1 · 22 августа 2026 г.

Bugs Fixed Fabric and Neo 5.2.1

Blue diamond glass, more opaque Small Corner Pillar fixed odd hitbox height Fixed mismatched tracery names Unified colours for Diagonal Small Pillars/Geminated 2&4 Pillars/Small Corner Pillars/Small Central Pillars Fixed back to front hitbox on buttress detailing wide/narrow Fixed Triplewide window upper not changing glass colour Fixed missing L2 travertine vert quarter Fixed shift+right click behaviour for layered blocks Renamed "glass_colour" to "alt_colour" so that it can be used for more blocks with additional variations Added alt_colour to the roof infill blocks, specifically oak, dark_oak, birch, stone Added alt_colour to tudorpanel blocks, main colour is still wood, alt_colour is plaster/brick infills (tan tudorpanels are now legacy and can no longer be crafted) Improved tudor chimney textures for red brick and brown brick Fixed broken items for windows missing glass Fixed gothic Corbel model Fixed textures on Tudor Chimneys Improved bargeboard models for all types Fixed z fighting on wide 5 stepped arches Fixed incorrect colour on external roof upper infill 22 Fixed hitboxes for shallow stairs Fixed hitbox size on single gothic arch detail block Fixed mismatched dark gothic half pillar Fixed missing transparency on petal window Fixed missing shapes for medium tracery 01 centre centre Improved several hitboxes which were overly large, or causing transparency issues Rebalanced all recipes to refined blocks

Blocks Added

Added wrought iron balustrades Added herringbone and diagonal tudorpanels Added exposed_joists_extended Added halfcircle 45 bargeboards left/right/cap to complete set Added sage, purple diamond, cyan, bright copper, old gold roofing set Added simple 67 beam Added roof cap infills for 22/45/67 degree roofs Added new refined cherry, bamboo, tuff and yellow terracotta for recipe balancing

Added connected textures in the 32x Resourcepack available on my Patreon - this requires Continuity

5.2.1-1.20.1Релиз1.20.1 · 22 августа 2026 г.

Bugs Fixed Fabric and Neo 5.2.1

Blue diamond glass, more opaque Small Corner Pillar fixed odd hitbox height Fixed mismatched tracery names Unified colours for Diagonal Small Pillars/Geminated 2&4 Pillars/Small Corner Pillars/Small Central Pillars Fixed back to front hitbox on buttress detailing wide/narrow Fixed Triplewide window upper not changing glass colour Fixed missing L2 travertine vert quarter Fixed shift+right click behaviour for layered blocks Renamed "glass_colour" to "alt_colour" so that it can be used for more blocks with additional variations Added alt_colour to the roof infill blocks, specifically oak, dark_oak, birch, stone Added alt_colour to tudorpanel blocks, main colour is still wood, alt_colour is plaster/brick infills (tan tudorpanels are now legacy and can no longer be crafted) Improved tudor chimney textures for red brick and brown brick Fixed broken items for windows missing glass Fixed gothic Corbel model Fixed textures on Tudor Chimneys Improved bargeboard models for all types Fixed z fighting on wide 5 stepped arches Fixed incorrect colour on external roof upper infill 22 Fixed hitboxes for shallow stairs Fixed hitbox size on single gothic arch detail block Fixed mismatched dark gothic half pillar Fixed missing transparency on petal window Fixed missing shapes for medium tracery 01 centre centre Improved several hitboxes which were overly large, or causing transparency issues Rebalanced all recipes to refined blocks

Blocks Added

Added wrought iron balustrades Added herringbone and diagonal tudorpanels Added exposed_joists_extended Added halfcircle 45 bargeboards left/right/cap to complete set Added sage, purple diamond, cyan, bright copper, old gold roofing set Added simple 67 beam Added roof cap infills for 22/45/67 degree roofs Added new refined cherry, bamboo, tuff and yellow terracotta for recipe balancing

Added connected textures in the 32x Resourcepack available on my Patreon - this requires Continuity

5.0.3-1.21.1-neoБета1.21.1 · 18 марта 2026 г.

Beta 5 March 2026 ChangeLog

Chiral blocks now encode handedness via blockstate; editor mirroring is supported. Fixed some minor coding inconsistencies in blockstates. Updated several windows to be inclusive of both stone and glass colour options. Reverted base texture override to prevent unwanted behaviours in Mythrais blocks. (Affects 32x RP use only) Converted Arched Stone Wall, Three Arches Double Sided/Blind, Decorative Arches Wall, Loop Wall into stairlike blocks (IE they auto add corners) Removed corresponding individual corner blocks as they are no longer required for Loop Wall and Three Arches Double. Re-balanced resources for survival crafting.

ADDED

Oculus Window Dark Oak Oculus Window Stone Decorative Surround Left/Right Dark Oak Rounded Frame Dark Oak Curved Pediment Stone Triangular Pediment Stone Pediment Corbel Stone Tudor Arch Doorway Dark Oak Half Round Arch Dark Oak Gothic Railings Dark Oak Offset Large Gothic Arch Stone Offset Small Gothic Arch Stone Dark Gothic Tracery Pillar Stone Dark Gothic Tracery Pillar Half Stone Cloverleaf Capital/Base/Column Half Stone Additional colours for small & medium detail crenelations Refined Andesite Diagonal Quarter Pillars Stone/Dark Oak Dark Gothic Tracery Detail Stone

5.0.3-1.21.1Бета1.21.1 · 18 марта 2026 г.

Beta 5 March 2026 ChangeLog

Chiral blocks now encode handedness via blockstate; editor mirroring is supported. Fixed some minor coding inconsistencies in blockstates. Updated several windows to be inclusive of both stone and glass colour options. Reverted base texture override to prevent unwanted behaviours in Mythrais blocks. (Affects 32x RP use only) Converted Arched Stone Wall, Three Arches Double Sided/Blind, Decorative Arches Wall, Loop Wall into stairlike blocks (IE they auto add corners) Removed corresponding individual corner blocks as they are no longer required for Loop Wall and Three Arches Double. Re-balanced resources for survival crafting.

ADDED

Oculus Window Dark Oak Oculus Window Stone Decorative Surround Left/Right Dark Oak Rounded Frame Dark Oak Curved Pediment Stone Triangular Pediment Stone Pediment Corbel Stone Tudor Arch Doorway Dark Oak Half Round Arch Dark Oak Gothic Railings Dark Oak Offset Large Gothic Arch Stone Offset Small Gothic Arch Stone Dark Gothic Tracery Pillar Stone Dark Gothic Tracery Pillar Half Stone Cloverleaf Capital/Base/Column Half Stone Additional colours for small & medium detail crenelations Refined Andesite Diagonal Quarter Pillars Stone/Dark Oak Dark Gothic Tracery Detail Stone

5.0.3-1.20.1Бета1.20.1 · 18 марта 2026 г.

Beta 5 March 2026 ChangeLog

Chiral blocks now encode handedness via blockstate; editor mirroring is supported. Fixed some minor coding inconsistencies in blockstates. Updated several windows to be inclusive of both stone and glass colour options. Reverted base texture override to prevent unwanted behaviours in Mythrais blocks. (Affects 32x RP use only) Converted Arched Stone Wall, Three Arches Double Sided/Blind, Decorative Arches Wall, Loop Wall into stairlike blocks (IE they auto add corners) Removed corresponding individual corner blocks as they are no longer required for Loop Wall and Three Arches Double. Re-balanced resources for survival crafting.

ADDED

Oculus Window Dark Oak Oculus Window Stone Decorative Surround Left/Right Dark Oak Rounded Frame Dark Oak Curved Pediment Stone Triangular Pediment Stone Pediment Corbel Stone Tudor Arch Doorway Dark Oak Half Round Arch Dark Oak Gothic Railings Dark Oak Offset Large Gothic Arch Stone Offset Small Gothic Arch Stone Dark Gothic Tracery Pillar Stone Dark Gothic Tracery Pillar Half Stone Cloverleaf Capital/Base/Column Half Stone Additional colours for small & medium detail crenelations Refined Andesite Diagonal Quarter Pillars Stone/Dark Oak Dark Gothic Tracery Detail Stone

4.0.7Бета1.21.1 · 4 декабря 2025 г.

BUGS FIXED flat decorative arches half fixed for incorrect internal/external corners incorrect textures on geminated 2pillar upper stone fixed z-fighting transparency on ionic pillar upper 2 Fixed Trinity Window middle and lower model and texture positioning Fixed hitbox location to be central on directionhitbox class (affects trinity windows and some tracery) Fixed hitbox location for eulalia and poppy rose windows Fixed modelling on single/double/triple lancet arch Fixed shape facing directions on Trinity Pillar single/double Improved modelling on single/double/triple lancet window upper/middle/lower and swapped glass texture fixed hitbox location on drip hoods x2 fixed hitbox on lancet arches Fixed name error for small detail tracery 02 Large file Optimisations Remapped base textures to minecraft for better resourcepack compatibility Removed cull faces from Ionic Pillars Fixed hitbox on large pillars Fixed texture issues on blind arch lower/middle/upper Fixed uv lock on flat decorative arches full blockstates Fixed missing variation on Corbel Scroll Travertine Shape 2 Fixed SingleGothicDetail hitbox Changed polished blackstone bricks for just polished blackstone Blind Arch changed hitbox Fixed Butress Detailing Narrow Upper Texture mismatch Fixed textures on Ionic Pillar Upper 2 Stone Fixed textures on Ionic Pillar Full Stone Fixed textures and z-fighting on Wide 5 stepped arch left 2 and top

Split Support Beams to individual colours - !!! this will affect previously placed versions of the block Regal Pillar split into lower/middle/middle_alt/upper - !!! this will affect previously placed versions of the block Fixed colour types for bRicky Gargoyle - !!! this will affect previously placed versions of the block

ADDED refined deepslate refined deepslate_bricks refined jungle beam stained glass blocks stained glass panes Layered Blocks Roof Tile Full and layered blocks Simple Capital Stone Simple Capital Wall Stone Added flowing water to water spout block Roof straight 45 infill stone Single Lancet Arch Dark Oak Single Lancet Window lower/middle/upper Dark Oak Petal Window 2 wide lower/middle/upper Stone Trinity Tracery middle/lower left/right stone Added Wrought Iron Gate 01/02 Added Wrought Iron Railings 01/02 + corners and diagonals Added Half Round Windows lower/middle/upper Dark Oak

4.0.7Бета1.21.1 · 4 декабря 2025 г.

BUGS FIXED flat decorative arches half fixed for incorrect internal/external corners incorrect textures on geminated 2pillar upper stone fixed z-fighting transparency on ionic pillar upper 2 Fixed Trinity Window middle and lower model and texture positioning Fixed hitbox location to be central on directionhitbox class (affects trinity windows and some tracery) Fixed hitbox location for eulalia and poppy rose windows Fixed modelling on single/double/triple lancet arch Fixed shape facing directions on Trinity Pillar single/double Improved modelling on single/double/triple lancet window upper/middle/lower and swapped glass texture fixed hitbox location on drip hoods x2 fixed hitbox on lancet arches Fixed name error for small detail tracery 02 Large file Optimisations Remapped base textures to minecraft for better resourcepack compatibility Removed cull faces from Ionic Pillars Fixed hitbox on large pillars Fixed texture issues on blind arch lower/middle/upper Fixed uv lock on flat decorative arches full blockstates Fixed missing variation on Corbel Scroll Travertine Shape 2 Fixed SingleGothicDetail hitbox Changed polished blackstone bricks for just polished blackstone Blind Arch changed hitbox Fixed Butress Detailing Narrow Upper Texture mismatch Fixed textures on Ionic Pillar Upper 2 Stone Fixed textures on Ionic Pillar Full Stone Fixed textures and z-fighting on Wide 5 stepped arch left 2 and top

Split Support Beams to individual colours - !!! this will affect previously placed versions of the block Regal Pillar split into lower/middle/middle_alt/upper - !!! this will affect previously placed versions of the block Fixed colour types for bRicky Gargoyle - !!! this will affect previously placed versions of the block

ADDED refined deepslate refined deepslate_bricks refined jungle beam stained glass blocks stained glass panes Layered Blocks Roof Tile Full and layered blocks Simple Capital Stone Simple Capital Wall Stone Added flowing water to water spout block Roof straight 45 infill stone Single Lancet Arch Dark Oak Single Lancet Window lower/middle/upper Dark Oak Petal Window 2 wide lower/middle/upper Stone Trinity Tracery middle/lower left/right stone Added Wrought Iron Gate 01/02 Added Wrought Iron Railings 01/02 + corners and diagonals Added Half Round Windows lower/middle/upper Dark Oak

Комментарии

Загружаем…