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Mineforgian

MVS - Moog's Voyager Structure (config pack)

A customisable datapack for the MVS mod, allowing for easy control over the mod

8K загрузок52 подписчиковMITdatapackfabric

Обновлён 6 июля 2026 г. · опубликован 29 января 2023 г.

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Overview


This datapack is automatically kept up to date.

It now stays in sync with the latest version of the mod. Prefer a different approach? You can still build your own config pack from our git repos or use a config mod like Cristel Lib

Feedback

Please comment any ideas you may have to improve this mod. Any and all feedback is greatly appreciated :)

Additionally, if you make any configs you think other people would enjoy, send it to me on Discord and I'll be happy to upload it here!

NeoForge and Fabric

All datapack versions work on Forge, NeoForge and Fabric.

How To Use This Datapack

This is a template ("config") datapack for my structure mod, Moog's Voyager Structures. Everything MVS generates is data-driven, so this pack lets you re-configure the mod (remove structures, change how rare they are, and control which biomes they spawn in) just by editing JSON files. No coding required.

Step 1: Install the datapack

  1. Download the version of this pack that matches your Minecraft version from the Versions tab above.
  2. Add it to your world:
    • One world: drop the downloaded .zip into .minecraft/saves/<your world>/datapacks/.
    • Every world / on a server: use a datapack loader such as Paxi so the pack is applied globally instead of per-world.
  3. Enable it in-game: load the world and run /datapack enable "file/<datapack file name>", or run /reload if the pack is already in the folder.

⚠️ Worldgen only affects new chunks. Changes to structure spawning, rarity, or biomes only appear in newly generated terrain. Already-explored chunks won't change. To see your edits, explore into fresh land or start a new world.

Step 2: Edit the pack

  1. Open the datapack .zip (or unzip it) and browse to the data/mvs/ folder.
  2. Edit the JSON file for the thing you want to change (see the common tasks below).
  3. Save, re-zip if you unzipped it, then run /reload in-game (or regenerate the world) to apply.

Common things people want to do

Remove a structure completely Open its file in data/mvs/worldgen/structure_set/… and empty the structures array so nothing spawns:

{
  "structures": [],
  "placement": {
    "type": "mvs:advanced_random_spread",
    "salt": 836845261,
    "spacing": 77,
    "separation": 58
  }
}

Example file: data/mvs/worldgen/structure_set/other_decoration/crimson_enchanting_table.json

Make a structure rarer or more common In the same structure_set file, change spacing and separation. Larger spacing means rarer. separation must always be smaller than spacing.

"placement": {
  "type": "mvs:advanced_random_spread",
  "salt": 836845261,
  "spacing": 100,
  "separation": 80
}

Change which biomes a structure spawns in Edit the matching tag in data/mvs/tags/worldgen/biome/has_structure/… and add or remove entries from values:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga",
    { "id": "byg:frosted_taiga", "required": false }
  ]
}
  • Plain biomes look like "minecraft:snowy_taiga"; biome tags start with #, e.g. "#minecraft:is_taiga".
  • Modded biomes/tags must use "required": false so the pack still loads when that mod isn't installed.
Full Per-File Customisation Reference

The tasks above cover the most common tweaks. Every JSON file in this pack (structures, template pools, placement types, biome tags and the .nbt building blocks) is documented in full on the Moog's Structure Lib Wiki:

📖 Moog's Structure Lib Wiki »

What you want to edit Wiki page
Where structures spawn (spacing, salt, biomes) Structure Sets
A structure's type & properties Structure Files
Which building pieces are used Template Pools
Advanced placement & terrain adaptation Placement Systems
The .nbt structure files themselves NBT Files
New to all of this? Getting Started

The wiki's examples are built around Moog's Voyager Structures (MVS), so they apply directly to this pack.


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Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
5.0.8Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6datapack6 июля 2026 г.Скачать (1.3 МБ)
5.0.14Релиз1.21.11, 26.1, 26.1.1, 26.1.2datapack4 июля 2026 г.Скачать (1.7 МБ)
5.0.7Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6datapack4 июля 2026 г.Скачать (1.3 МБ)
5.0.7Релиз1.20.3, 1.20.4, 1.20.5, 1.20.6datapack9 июня 2026 г.Скачать (1.6 МБ)
5.0.13Релиз26.1, 26.1.1, 26.1.2, 26.2datapack9 июня 2026 г.Скачать (2.2 МБ)
4.23.2Релиз1.21.4datapack16 февраля 2025 г.Скачать (2.6 МБ)
4.2.8Релиз1.21.1, 1.21.2, 1.21.3, 1.21.4datapack16 февраля 2025 г.Скачать (2.6 МБ)
4.1.4Релиз1.20.5, 1.20.6datapack16 февраля 2025 г.Скачать (2.3 МБ)
4.1.4Релиз1.20.1, 1.20.2, 1.20.3, 1.20.4datapack16 февраля 2025 г.Скачать (2.3 МБ)
4.1.1-1.19.2-fabricРелиз1.19, 1.19.1, 1.19.2fabric6 ноября 2023 г.Скачать (1.0 МБ)
4.1Релиз1.19.4, 1.20, 1.20.1, 1.20.2datapack19 октября 2023 г.Скачать (195 КБ)
3.1-2.1Релиз1.19.2, 1.19.4, 1.20, 1.20.1datapack30 апреля 2023 г.Скачать (134 КБ)
2Релиз1.19, 1.19.1, 1.19.2, 1.19.3datapack29 января 2023 г.Скачать (590 КБ)
1Релиз1.18.2datapack29 января 2023 г.Скачать (572 КБ)

Ченджлог

5.0.8Релиз1.20.4, 1.20.5, 1.20.6 · 6 июля 2026 г.

Fixed

  • Fixed crash when generating any of the new houses on 1.20.1 (diorite_and_deepslate_house, mud_brick_house_1, prismarine_house_1) - their sign block entities had bare empty messages list entries that the 1.20.1 sign codec parses as null, causing an NPE during chunk feature placement (#85)
  • Converted written book items in mud_brick_house_1 and lecturn_garden from the 1.20.5+ components schema to the legacy tag schema so their pages, title, and author actually load on 1.20.x
  • Converted entity attributes list on strays, guardians, drowned, and the small_ship villager to the legacy Attributes schema so their custom health/speed/follow-range no longer silently drop on 1.20.x
  • Stripped 1.21.5+ fall_distance float from mobs in prismarine_house_2 and ocean_tower (silently ignored pre-1.21.5)
  • Fixed horse jump strength attribute id on horse_pen
5.0.14Релиз26.1, 26.1.1, 26.1.2 · 4 июля 2026 г.

Changed

  • mc 26.2 support
  • Removed mineshaft as it has been moved to MMR, link
  • Removed end scraps and end wells as they have been moved to MES, link
  • Removed grass blocks and dirt from lots of structures so they blend more in with various biomes

Added

  • Added houses:
    • diorite_and_deepslate_house
    • diorite_tower
    • mud_brick_house_1
    • prismarine_house_1
    • prismarine_house_2
5.0.7Релиз1.20.4, 1.20.5, 1.20.6 · 4 июля 2026 г.

Changed

  • Removed mineshaft as it has been moved to MMR, link
  • Removed end scraps and end wells as they have been moved to MES, link
  • Removed grass blocks and dirt from lots of structures so they blend more in with various biomes

Added

  • Added houses:
    • diorite_and_deepslate_house
    • diorite_tower
    • mud_brick_house_1
    • prismarine_house_1
    • prismarine_house_2
5.0.7Релиз1.20.4, 1.20.5, 1.20.6 · 9 июня 2026 г.

Changed

  • Removed end scraps as they have been moved to MES
  • Removed grass blocks and dirt from lots of structures so they blend more in with various biomes

Added

  • Added houses:
    • diorite_and_deepslate_house
    • diorite_tower
    • mud_brick_house_1
    • prismarine_house_1
    • prismarine_house_2
5.0.13Релиз26.1.1, 26.1.2, 26.2 · 9 июня 2026 г.

Changed

  • Removed end scraps as they have been moved to MES
  • Removed grass blocks and dirt from lots of structures so they blend more in with various biomes

Added

  • Added houses:
    • diorite_and_deepslate_house
    • diorite_tower
    • mud_brick_house_1
    • prismarine_house_1
    • prismarine_house_2
4.1.1-1.19.2-fabricРелиз1.19, 1.19.1, 1.19.2 · 6 ноября 2023 г.
  • reduced all structure generation by x1.65
  • added custom loot tables to structures using vanilla loot or no loot tables
  • fixed mushroom pond
4.1Релиз1.20, 1.20.1, 1.20.2 · 19 октября 2023 г.

updated for MVS v4.1

3.1-2.1Релиз1.19.4, 1.20, 1.20.1 · 30 апреля 2023 г.

The config pack for MVS versions 3.2+ and 2.2+

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