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Mineforgian

Multiplayer Bosses

A server-side mod that makes boss health and loot drops scales to player count.

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92K
Подписчики
64
Обновлён
15 марта 2026 г.
Лицензия
GPL-3.0-only

Опубликован 13 апреля 2024 г.

A server-side mod that makes boss health and loot drops scales to player count.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

  • Should Scale Boss Health
  • Should Scale Boss Drops
  • Health Multiplier Per Player
  • Flat Health Multiplier - Overides Health Multiplier if not 0
  • Flat Drop Multiplier - Overides default player count scaling if not 0
  • Should Use Loader Tags
  • Should Drop Loot Bags
  • Boss Entities - List of bosses to use
  • Loot Bag Tints - Colors of dropped loot bags
  • Use Proximity Scaling - Only count players near boss spawns
  • Proximity Scaling Range - Block distance to count players in a boss fight

I am working on a Fabric and Forge version.

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

Ченджлог

1.0.0Релиз1.21.1 · 15 марта 2026 г.

Ported to NeoForge.

1.1.3Релиз1.20.1 · 29 ноября 2024 г.

Fixed missing loot parameters

1.1.2Релиз1.20.1 · 30 октября 2024 г.
  • Fixed an issue where the Boss Entities and Loot Bag Tints config values would get reset on game start
  • Fixed an issue where boss health values were not being calculated properly
1.1.1Релиз1.20.1 · 28 октября 2024 г.
  • Loot bags now create loot when they are open as opposed to when they are dropped
  • Added a config option for setting the tint colors of boss loot bags
  • Added L_Ender's Cataclysm and Bosses Of Destruction bosses to the default boss list
  • Added L_Ender's Cataclysm and Bosses Of Destruction bosses to the default tint list
1.1.0Релиз1.20.1 · 26 октября 2024 г.
  • Added loot bags as the default behavior for loot drops
  • Added config option for disabling loot bags

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